refactor(section-managers): adapt to unified clipping API
SectionAxisDialogManager:
- Update activateSectionAxis → activeSection in callbacks
SectionBoxDialogManager:
- Update activateSectionBox → activeSection('box')
- Disable fitSectionBoxToModel and resetSectionBox (not supported)
SectionPlaneDialogManager:
- Add activeSection('face') to onDialogCreated
- Add deactivateSection() to onBeforeDestroy
- Wire onHide to engine.clipping.disabled()
- Keep onReverse/onReset as log-only (not supported)
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@@ -65,10 +65,10 @@ export class SectionBoxDialogManager extends BaseDialogManager {
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console.log('[SectionBoxDialogManager] 反向切换(底层暂不支持):', isReversed);
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},
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onFitToModel: () => {
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this.registry.engine3d?.fitSectionBoxToModel();
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console.log('[SectionBoxDialogManager] Fit to model not supported in new API');
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},
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onReset: () => {
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this.registry.engine3d?.resetSectionBox();
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console.log('[SectionBoxDialogManager] Reset not supported in new API');
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},
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onRangeChange: (range) => {
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this.registry.engine3d?.setSectionBoxRange(range);
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@@ -80,7 +80,7 @@ export class SectionBoxDialogManager extends BaseDialogManager {
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/** 对话框创建后的回调,激活剖切盒并自适应高度 */
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protected onDialogCreated(): void {
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this.registry.engine3d?.activateSectionBox();
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this.registry.engine3d?.activeSection('box');
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this.dialog?.fitHeight(false);
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}
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@@ -91,7 +91,7 @@ export class SectionBoxDialogManager extends BaseDialogManager {
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/** 销毁前的清理,停用剖切盒并销毁面板实例 */
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protected onBeforeDestroy(): void {
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this.registry.engine3d?.deactivateSectionBox();
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this.registry.engine3d?.deactivateSection();
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if (this.panel) {
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this.panel.destroy();
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this.panel = null;
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