feat: 优化测量功能架构与引擎组件

- 重构测量激活逻辑,在 Engine 组件中添加统一的 activateMeasure(mode) 方法
- 简化 MeasureDialogManager,移除冗余的 handleMeasureTypeChange 方法
- 添加 EngineManager.activateMeasure 转发方法
- 修复 loadModel 错误,正确调用 Engine 组件方法
- 为 Engine 组件设置固定背景渐变色
- MeasurePanel 初始化时触发 onModeChange 回调
- 添加 MeasureMode 共享类型定义

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
yuding
2026-01-15 14:13:13 +08:00
parent cd1f8186d0
commit f6257f5162
101 changed files with 31269 additions and 29937 deletions

1
demo/.gitignore vendored
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node_modules/
dist/
lib/
.DS_Store
*.log

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demo/DEPLOY.md Normal file
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# Demo 部署指南
## 问题说明
部署后出现 `404: Not Found` 错误,找不到 `/static/js/draco/draco_wasm_wrapper.js` 等文件。
这是因为 3D 模型使用了 Draco 压缩,需要 Draco 解码器文件。
## 解决方案
### 需要部署的文件结构
```
demo/
├── index.html
├── viewer.html
├── lib/
│ ├── bim-engine-sdk.umd.js
│ └── bim-engine-sdk.umd.js.map
├── static/
│ └── js/
│ └── draco/
│ ├── draco_decoder.js
│ ├── draco_decoder.wasm
│ ├── draco_encoder.js
│ ├── draco_wasm_wrapper.js
│ └── DRACOLoader.js
└── model/
└── test2/
└── (模型文件)
```
### 自动复制文件
在项目根目录执行:
```bash
# 方法1: 复制所有文件(推荐)
npm run copy:demo-all
# 方法2: 分步复制
npm run copy:demo # 复制 SDK 文件
npm run copy:demo-draco # 复制 Draco 文件
```
在 demo 目录执行:
```bash
npm run copy-all # 复制 SDK 和 Draco 文件
```
### 手动部署步骤
如果自动脚本不可用,手动复制以下文件到服务器:
1. **必需文件**:
- `index.html``viewer.html`
- `lib/bim-engine-sdk.umd.js`
- `static/js/draco/` 目录下的所有文件
2. **可选文件**:
- `lib/bim-engine-sdk.umd.js.map` (用于调试)
- `model/` 目录 (如果加载本地模型)
### Nginx 配置示例
```nginx
server {
listen 80;
server_name your-domain.com;
root /var/www/demo;
index index.html viewer.html;
location / {
try_files $uri $uri/ /index.html;
}
# 确保 draco 文件可访问
location /static/ {
expires 1y;
add_header Cache-Control "public, immutable";
}
}
```
## 验证部署
部署后访问以下 URL 确认文件存在:
- `http://your-domain.com/static/js/draco/draco_wasm_wrapper.js`
- `http://your-domain.com/static/js/draco/draco_decoder.wasm`
如果返回 404,说明文件未正确部署。
## 注意事项
1. **路径硬编码**: Draco 路径在 SDK 中硬编码为 `/static/js/draco/`,请勿修改目录结构
2. **WASM 文件**: 确保 `.wasm` 文件的 MIME 类型正确配置为 `application/wasm`
3. **跨域问题**: 如果 draco 文件在不同域名,需要配置 CORS

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const Engine = window.LyzBimEngineSDK.BimEngine;
try {
engine = new Engine('app', { locale: 'zh-CN' });
// initEngine3D();
initEngine3D();
console.log('Engine initialized:', engine);
} catch (err) {
console.error('Init failed:', err);
@@ -354,6 +354,7 @@
engine3DInitialized = true;
updateEngineStatus('已初始化');
console.log('✅ 3D 引擎初始化成功');
loadModel();
} else {
updateEngineStatus('初始化失败');
console.error('❌ 3D 引擎初始化失败');
@@ -380,7 +381,7 @@
try {
// 加载模型文件(从 model 目录)
const modelUrl = './model/gujianzhu.glb';
const modelUrl = './model/test2';
engine.engine.loadModel(modelUrl, {
position: [0, 0, 0], // 初始位置
@@ -425,4 +426,4 @@
</script>
</body>
</html>
</html>

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"dev": "vite",
"build": "vite build",
"preview": "vite preview",
"copy-sdk": "mkdir -p lib && cp ../dist/bim-engine-sdk.umd.js lib/ && cp ../dist/bim-engine-sdk.umd.js.map lib/ 2>/dev/null || true"
"copy-sdk": "mkdir -p lib && cp ../dist/bim-engine-sdk.umd.js lib/ && cp ../dist/bim-engine-sdk.umd.js.map lib/ 2>/dev/null || true",
"copy-draco": "mkdir -p static/js/draco && cp ../src/engine_base/draco/*.js ../src/engine_base/draco/*.wasm static/js/draco/ 2>/dev/null || true",
"copy-all": "npm run copy-sdk && npm run copy-draco"
},
"devDependencies": {
"vite": "^7.2.6"

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import {
BufferAttribute,
BufferGeometry,
Color,
ColorManagement,
FileLoader,
Loader,
LinearSRGBColorSpace,
SRGBColorSpace,
InterleavedBuffer,
InterleavedBufferAttribute
} from 'three';
const _taskCache = new WeakMap();
/**
* A loader for the Draco format.
*
* [Draco](https://google.github.io/draco/) is an open source library for compressing
* and decompressing 3D meshes and point clouds. Compressed geometry can be significantly smaller,
* at the cost of additional decoding time on the client device.
*
* Standalone Draco files have a `.drc` extension, and contain vertex positions, normals, colors,
* and other attributes. Draco files do not contain materials, textures, animation, or node hierarchies
* to use these features, embed Draco geometry inside of a glTF file. A normal glTF file can be converted
* to a Draco-compressed glTF file using [glTF-Pipeline](https://github.com/CesiumGS/gltf-pipeline).
* When using Draco with glTF, an instance of `DRACOLoader` will be used internally by {@link GLTFLoader}.
*
* It is recommended to create one DRACOLoader instance and reuse it to avoid loading and creating
* multiple decoder instances.
*
* `DRACOLoader` will automatically use either the JS or the WASM decoding library, based on
* browser capabilities.
*
* ```js
* const loader = new DRACOLoader();
* loader.setDecoderPath( '/examples/jsm/libs/draco/' );
*
* const geometry = await dracoLoader.loadAsync( 'models/draco/bunny.drc' );
* geometry.computeVertexNormals(); // optional
*
* dracoLoader.dispose();
* ```
*
* @augments Loader
* @three_import import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
*/
class DRACOLoader extends Loader {
/**
* Constructs a new Draco loader.
*
* @param {LoadingManager} [manager] - The loading manager.
*/
constructor( manager ) {
super( manager );
this.decoderPath = '';
this.decoderConfig = {};
this.decoderBinary = null;
this.decoderPending = null;
this.workerLimit = 4;
this.workerPool = [];
this.workerNextTaskID = 1;
this.workerSourceURL = '';
this.defaultAttributeIDs = {
position: 'POSITION',
normal: 'NORMAL',
color: 'COLOR',
uv: 'TEX_COORD'
};
this.defaultAttributeTypes = {
position: 'Float32Array',
normal: 'Float32Array',
color: 'Float32Array',
uv: 'Float32Array'
};
}
/**
* Provides configuration for the decoder libraries. Configuration cannot be changed after decoding begins.
*
* @param {string} path - The decoder path.
* @return {DRACOLoader} A reference to this loader.
*/
setDecoderPath( path ) {
this.decoderPath = path;
return this;
}
/**
* Provides configuration for the decoder libraries. Configuration cannot be changed after decoding begins.
*
* @param {{type:('js'|'wasm')}} config - The decoder config.
* @return {DRACOLoader} A reference to this loader.
*/
setDecoderConfig( config ) {
this.decoderConfig = config;
return this;
}
/**
* Sets the maximum number of Web Workers to be used during decoding.
* A lower limit may be preferable if workers are also for other tasks in the application.
*
* @param {number} workerLimit - The worker limit.
* @return {DRACOLoader} A reference to this loader.
*/
setWorkerLimit( workerLimit ) {
this.workerLimit = workerLimit;
return this;
}
/**
* Starts loading from the given URL and passes the loaded Draco asset
* to the `onLoad()` callback.
*
* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
* @param {function(BufferGeometry)} onLoad - Executed when the loading process has been finished.
* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
* @param {onErrorCallback} onError - Executed when errors occur.
*/
load( url, onLoad, onProgress, onError ) {
const loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
loader.setRequestHeader( this.requestHeader );
loader.setWithCredentials( this.withCredentials );
loader.load( url, ( buffer ) => {
this.parse( buffer, onLoad, onError );
}, onProgress, onError );
}
/**
* Parses the given Draco data.
*
* @param {ArrayBuffer} buffer - The raw Draco data as an array buffer.
* @param {function(BufferGeometry)} onLoad - Executed when the loading/parsing process has been finished.
* @param {onErrorCallback} onError - Executed when errors occur.
*/
parse( buffer, onLoad, onError = ()=>{} ) {
this.decodeDracoFile( buffer, onLoad, null, null, SRGBColorSpace, onError ).catch( onError );
}
//
decodeDracoFile( buffer, callback, attributeIDs, attributeTypes, vertexColorSpace = LinearSRGBColorSpace, onError = () => {} ) {
const taskConfig = {
attributeIDs: attributeIDs || this.defaultAttributeIDs,
attributeTypes: attributeTypes || this.defaultAttributeTypes,
useUniqueIDs: !! attributeIDs,
vertexColorSpace: vertexColorSpace,
};
return this.decodeGeometry( buffer, taskConfig ).then( callback ).catch( onError );
}
decodeGeometry( buffer, taskConfig ) {
const taskKey = JSON.stringify( taskConfig );
// Check for an existing task using this buffer. A transferred buffer cannot be transferred
// again from this thread.
if ( _taskCache.has( buffer ) ) {
const cachedTask = _taskCache.get( buffer );
if ( cachedTask.key === taskKey ) {
return cachedTask.promise;
} else if ( buffer.byteLength === 0 ) {
// Technically, it would be possible to wait for the previous task to complete,
// transfer the buffer back, and decode again with the second configuration. That
// is complex, and I don't know of any reason to decode a Draco buffer twice in
// different ways, so this is left unimplemented.
throw new Error(
'THREE.DRACOLoader: Unable to re-decode a buffer with different ' +
'settings. Buffer has already been transferred.'
);
}
}
//
let worker;
const taskID = this.workerNextTaskID ++;
const taskCost = buffer.byteLength;
// Obtain a worker and assign a task, and construct a geometry instance
// when the task completes.
const geometryPending = this._getWorker( taskID, taskCost )
.then( ( _worker ) => {
worker = _worker;
return new Promise( ( resolve, reject ) => {
worker._callbacks[ taskID ] = { resolve, reject };
worker.postMessage( { type: 'decode', id: taskID, taskConfig, buffer }, [ buffer ] );
// this.debug();
} );
} )
.then( ( message ) => this._createGeometry( message.geometry ) );
// Remove task from the task list.
// Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
geometryPending
.catch( () => true )
.then( () => {
if ( worker && taskID ) {
this._releaseTask( worker, taskID );
// this.debug();
}
} );
// Cache the task result.
_taskCache.set( buffer, {
key: taskKey,
promise: geometryPending
} );
return geometryPending;
}
_createGeometry( geometryData ) {
const geometry = new BufferGeometry();
if ( geometryData.index ) {
geometry.setIndex( new BufferAttribute( geometryData.index.array, 1 ) );
}
for ( let i = 0; i < geometryData.attributes.length; i ++ ) {
const { name, array, itemSize, stride, vertexColorSpace } = geometryData.attributes[ i ];
let attribute;
if ( itemSize === stride ) {
attribute = new BufferAttribute( array, itemSize );
} else {
const buffer = new InterleavedBuffer( array, stride );
attribute = new InterleavedBufferAttribute( buffer, itemSize, 0 );
}
if ( name === 'color' ) {
this._assignVertexColorSpace( attribute, vertexColorSpace );
attribute.normalized = ( array instanceof Float32Array ) === false;
}
geometry.setAttribute( name, attribute );
}
return geometry;
}
_assignVertexColorSpace( attribute, inputColorSpace ) {
// While .drc files do not specify colorspace, the only 'official' tooling
// is PLY and OBJ converters, which use sRGB. We'll assume sRGB when a .drc
// file is passed into .load() or .parse(). GLTFLoader uses internal APIs
// to decode geometry, and vertex colors are already Linear-sRGB in there.
if ( inputColorSpace !== SRGBColorSpace ) return;
const _color = new Color();
for ( let i = 0, il = attribute.count; i < il; i ++ ) {
_color.fromBufferAttribute( attribute, i );
ColorManagement.colorSpaceToWorking( _color, SRGBColorSpace );
attribute.setXYZ( i, _color.r, _color.g, _color.b );
}
}
_loadLibrary( url, responseType ) {
const loader = new FileLoader( this.manager );
loader.setPath( this.decoderPath );
loader.setResponseType( responseType );
loader.setWithCredentials( this.withCredentials );
return new Promise( ( resolve, reject ) => {
loader.load( url, resolve, undefined, reject );
} );
}
preload() {
this._initDecoder();
return this;
}
_initDecoder() {
if ( this.decoderPending ) return this.decoderPending;
const useJS = typeof WebAssembly !== 'object' || this.decoderConfig.type === 'js';
const librariesPending = [];
if ( useJS ) {
librariesPending.push( this._loadLibrary( 'draco_decoder.js', 'text' ) );
} else {
librariesPending.push( this._loadLibrary( 'draco_wasm_wrapper.js', 'text' ) );
librariesPending.push( this._loadLibrary( 'draco_decoder.wasm', 'arraybuffer' ) );
}
this.decoderPending = Promise.all( librariesPending )
.then( ( libraries ) => {
const jsContent = libraries[ 0 ];
if ( ! useJS ) {
this.decoderConfig.wasmBinary = libraries[ 1 ];
}
const fn = DRACOWorker.toString();
const body = [
'/* draco decoder */',
jsContent,
'',
'/* worker */',
fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
].join( '\n' );
this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
} );
return this.decoderPending;
}
_getWorker( taskID, taskCost ) {
return this._initDecoder().then( () => {
if ( this.workerPool.length < this.workerLimit ) {
const worker = new Worker( this.workerSourceURL );
worker._callbacks = {};
worker._taskCosts = {};
worker._taskLoad = 0;
worker.postMessage( { type: 'init', decoderConfig: this.decoderConfig } );
worker.onmessage = function ( e ) {
const message = e.data;
switch ( message.type ) {
case 'decode':
worker._callbacks[ message.id ].resolve( message );
break;
case 'error':
worker._callbacks[ message.id ].reject( message );
break;
default:
console.error( 'THREE.DRACOLoader: Unexpected message, "' + message.type + '"' );
}
};
this.workerPool.push( worker );
} else {
this.workerPool.sort( function ( a, b ) {
return a._taskLoad > b._taskLoad ? - 1 : 1;
} );
}
const worker = this.workerPool[ this.workerPool.length - 1 ];
worker._taskCosts[ taskID ] = taskCost;
worker._taskLoad += taskCost;
return worker;
} );
}
_releaseTask( worker, taskID ) {
worker._taskLoad -= worker._taskCosts[ taskID ];
delete worker._callbacks[ taskID ];
delete worker._taskCosts[ taskID ];
}
debug() {
console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
}
dispose() {
for ( let i = 0; i < this.workerPool.length; ++ i ) {
this.workerPool[ i ].terminate();
}
this.workerPool.length = 0;
if ( this.workerSourceURL !== '' ) {
URL.revokeObjectURL( this.workerSourceURL );
}
return this;
}
}
/* WEB WORKER */
function DRACOWorker() {
let decoderConfig;
let decoderPending;
onmessage = function ( e ) {
const message = e.data;
switch ( message.type ) {
case 'init':
decoderConfig = message.decoderConfig;
decoderPending = new Promise( function ( resolve/*, reject*/ ) {
decoderConfig.onModuleLoaded = function ( draco ) {
// Module is Promise-like. Wrap before resolving to avoid loop.
resolve( { draco: draco } );
};
DracoDecoderModule( decoderConfig ); // eslint-disable-line no-undef
} );
break;
case 'decode':
const buffer = message.buffer;
const taskConfig = message.taskConfig;
decoderPending.then( ( module ) => {
const draco = module.draco;
const decoder = new draco.Decoder();
try {
const geometry = decodeGeometry( draco, decoder, new Int8Array( buffer ), taskConfig );
const buffers = geometry.attributes.map( ( attr ) => attr.array.buffer );
if ( geometry.index ) buffers.push( geometry.index.array.buffer );
self.postMessage( { type: 'decode', id: message.id, geometry }, buffers );
} catch ( error ) {
console.error( error );
self.postMessage( { type: 'error', id: message.id, error: error.message } );
} finally {
draco.destroy( decoder );
}
} );
break;
}
};
function decodeGeometry( draco, decoder, array, taskConfig ) {
const attributeIDs = taskConfig.attributeIDs;
const attributeTypes = taskConfig.attributeTypes;
let dracoGeometry;
let decodingStatus;
const geometryType = decoder.GetEncodedGeometryType( array );
if ( geometryType === draco.TRIANGULAR_MESH ) {
dracoGeometry = new draco.Mesh();
decodingStatus = decoder.DecodeArrayToMesh( array, array.byteLength, dracoGeometry );
} else if ( geometryType === draco.POINT_CLOUD ) {
dracoGeometry = new draco.PointCloud();
decodingStatus = decoder.DecodeArrayToPointCloud( array, array.byteLength, dracoGeometry );
} else {
throw new Error( 'THREE.DRACOLoader: Unexpected geometry type.' );
}
if ( ! decodingStatus.ok() || dracoGeometry.ptr === 0 ) {
throw new Error( 'THREE.DRACOLoader: Decoding failed: ' + decodingStatus.error_msg() );
}
const geometry = { index: null, attributes: [] };
// Gather all vertex attributes.
for ( const attributeName in attributeIDs ) {
const attributeType = self[ attributeTypes[ attributeName ] ];
let attribute;
let attributeID;
// A Draco file may be created with default vertex attributes, whose attribute IDs
// are mapped 1:1 from their semantic name (POSITION, NORMAL, ...). Alternatively,
// a Draco file may contain a custom set of attributes, identified by known unique
// IDs. glTF files always do the latter, and `.drc` files typically do the former.
if ( taskConfig.useUniqueIDs ) {
attributeID = attributeIDs[ attributeName ];
attribute = decoder.GetAttributeByUniqueId( dracoGeometry, attributeID );
} else {
attributeID = decoder.GetAttributeId( dracoGeometry, draco[ attributeIDs[ attributeName ] ] );
if ( attributeID === - 1 ) continue;
attribute = decoder.GetAttribute( dracoGeometry, attributeID );
}
const attributeResult = decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute );
if ( attributeName === 'color' ) {
attributeResult.vertexColorSpace = taskConfig.vertexColorSpace;
}
geometry.attributes.push( attributeResult );
}
// Add index.
if ( geometryType === draco.TRIANGULAR_MESH ) {
geometry.index = decodeIndex( draco, decoder, dracoGeometry );
}
draco.destroy( dracoGeometry );
return geometry;
}
function decodeIndex( draco, decoder, dracoGeometry ) {
const numFaces = dracoGeometry.num_faces();
const numIndices = numFaces * 3;
const byteLength = numIndices * 4;
const ptr = draco._malloc( byteLength );
decoder.GetTrianglesUInt32Array( dracoGeometry, byteLength, ptr );
const index = new Uint32Array( draco.HEAPF32.buffer, ptr, numIndices ).slice();
draco._free( ptr );
return { array: index, itemSize: 1 };
}
function decodeAttribute( draco, decoder, dracoGeometry, attributeName, TypedArray, attribute ) {
const count = dracoGeometry.num_points();
const itemSize = attribute.num_components();
const dracoDataType = getDracoDataType( draco, TypedArray );
// Reference: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#data-alignment
const srcByteStride = itemSize * TypedArray.BYTES_PER_ELEMENT;
const dstByteStride = Math.ceil( srcByteStride / 4 ) * 4;
const dstStride = dstByteStride / TypedArray.BYTES_PER_ELEMENT
const srcByteLength = count * srcByteStride;
const dstByteLength = count * dstByteStride;
const ptr = draco._malloc( srcByteLength );
decoder.GetAttributeDataArrayForAllPoints( dracoGeometry, attribute, dracoDataType, srcByteLength, ptr );
const srcArray = new TypedArray( draco.HEAPF32.buffer, ptr, srcByteLength / TypedArray.BYTES_PER_ELEMENT );
let dstArray;
if ( srcByteStride === dstByteStride ) {
// THREE.BufferAttribute
dstArray = srcArray.slice();
} else {
// THREE.InterleavedBufferAttribute
dstArray = new TypedArray( dstByteLength / TypedArray.BYTES_PER_ELEMENT );
let dstOffset = 0
for ( let i = 0, il = srcArray.length; i < il; i++ ) {
for ( let j = 0; j < itemSize; j++ ) {
dstArray[ dstOffset + j ] = srcArray[ i * itemSize + j ]
}
dstOffset += dstStride;
}
}
draco._free( ptr );
return {
name: attributeName,
count: count,
itemSize: itemSize,
array: dstArray,
stride: dstStride
};
}
function getDracoDataType( draco, TypedArray ) {
switch ( TypedArray ) {
case Float32Array: return draco.DT_FLOAT32;
case Int8Array: return draco.DT_INT8;
case Int16Array: return draco.DT_INT16;
case Int32Array: return draco.DT_INT32;
case Uint8Array: return draco.DT_UINT8;
case Uint16Array: return draco.DT_UINT16;
case Uint32Array: return draco.DT_UINT32;
}
}
}
export { DRACOLoader };

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var $jscomp=$jscomp||{};$jscomp.scope={};$jscomp.arrayIteratorImpl=function(f){var m=0;return function(){return m<f.length?{done:!1,value:f[m++]}:{done:!0}}};$jscomp.arrayIterator=function(f){return{next:$jscomp.arrayIteratorImpl(f)}};$jscomp.makeIterator=function(f){var m="undefined"!=typeof Symbol&&Symbol.iterator&&f[Symbol.iterator];return m?m.call(f):$jscomp.arrayIterator(f)};
$jscomp.getGlobal=function(f){return"undefined"!=typeof window&&window===f?f:"undefined"!=typeof global&&null!=global?global:f};$jscomp.global=$jscomp.getGlobal(this);$jscomp.ASSUME_ES5=!1;$jscomp.ASSUME_NO_NATIVE_MAP=!1;$jscomp.ASSUME_NO_NATIVE_SET=!1;$jscomp.SIMPLE_FROUND_POLYFILL=!1;$jscomp.defineProperty=$jscomp.ASSUME_ES5||"function"==typeof Object.defineProperties?Object.defineProperty:function(f,m,v){f!=Array.prototype&&f!=Object.prototype&&(f[m]=v.value)};
$jscomp.polyfill=function(f,m,v,t){if(m){v=$jscomp.global;f=f.split(".");for(t=0;t<f.length-1;t++){var h=f[t];h in v||(v[h]={});v=v[h]}f=f[f.length-1];t=v[f];m=m(t);m!=t&&null!=m&&$jscomp.defineProperty(v,f,{configurable:!0,writable:!0,value:m})}};$jscomp.FORCE_POLYFILL_PROMISE=!1;
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typeof a&&(a=a.ptr);b=b&&"object"===typeof b?b.ptr:V(b);return Zb(c,a,b)};r.prototype.GetStringEntry=r.prototype.GetStringEntry=function(a,b){var c=this.ptr;n.prepare();a&&"object"===typeof a&&(a=a.ptr);b=b&&"object"===typeof b?b.ptr:V(b);return X($b(c,a,b))};r.prototype.NumEntries=r.prototype.NumEntries=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return ac(c,a)};r.prototype.GetEntryName=r.prototype.GetEntryName=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===
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g;g.prototype.__class__=g;g.__cache__={};a.Decoder=g;g.prototype.GetEncodedGeometryType=g.prototype.GetEncodedGeometryType=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return mc(c,a)};g.prototype.DecodeBufferToPointCloud=g.prototype.DecodeBufferToPointCloud=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);return N(nc(c,a,b),x)};g.prototype.DecodeBufferToMesh=g.prototype.DecodeBufferToMesh=function(a,b){var c=this.ptr;a&&"object"===typeof a&&
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return N(tc(c,a,b),q)};g.prototype.GetMetadata=g.prototype.GetMetadata=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return N(uc(c,a),L)};g.prototype.GetAttributeMetadata=g.prototype.GetAttributeMetadata=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);return N(vc(c,a,b),L)};g.prototype.GetFaceFromMesh=g.prototype.GetFaceFromMesh=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===
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212
demo/viewer.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>BIM Engine Viewer</title>
<!-- 从本地 lib 目录加载 SDK 文件 -->
<script src="./lib/bim-engine-sdk.umd.js"></script>
<style>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html,
body {
width: 100%;
height: 100%;
overflow: hidden;
}
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: #1a1a1a;
}
#app {
width: 100%;
height: 100%;
background: #1a1a1a;
position: relative;
}
/* 错误提示 */
#error {
position: absolute;
top: 20px;
left: 50%;
transform: translateX(-50%);
background: rgba(220, 53, 69, 0.9);
color: #fff;
padding: 15px 30px;
border-radius: 6px;
font-size: 14px;
z-index: 1001;
display: none;
max-width: 80%;
}
#error.show {
display: block;
}
</style>
</head>
<body>
<!-- 主容器 -->
<div id="app"></div>
<!-- 错误提示 -->
<div id="error"></div>
<script>
let engine = null;
const errorEl = document.getElementById('error');
/**
* 显示错误提示
*/
function showError(message) {
console.error('Error:', message);
if (errorEl) {
errorEl.textContent = message;
errorEl.classList.add('show');
// 5秒后自动隐藏
setTimeout(() => {
errorEl.classList.remove('show');
}, 5000);
}
}
/**
* 初始化 3D 引擎
*/
function initEngine3D() {
if (!engine || !engine.engine) {
throw new Error('引擎未创建');
}
if (engine.engine.isInitialized()) {
console.log('3D 引擎已经初始化过了');
return;
}
try {
// 初始化引擎,使用默认配置
const success = engine.engine.initialize({
version: 'v2', // WebGL 版本
showStats: false, // 不显示性能统计
showViewCube: true // 显示视图立方体
});
if (success) {
console.log('✅ 3D 引擎初始化成功');
} else {
throw new Error('3D 引擎初始化失败');
}
} catch (error) {
console.error('❌ 3D 引擎初始化错误:', error);
throw error;
}
}
/**
* 加载 3D 模型
*/
function loadModel() {
if (!engine || !engine.engine) {
throw new Error('引擎未创建');
}
if (!engine.engine.isInitialized()) {
throw new Error('请先初始化 3D 引擎');
}
try {
// 加载模型文件(从 model 目录)- 使用与 index.html 相同的模型路径
const modelUrl = './model/test2';
engine.engine.loadModel(modelUrl, {
position: [0, 0, 0], // 初始位置
rotation: [0, 0, 0], // 初始旋转
scale: [1, 1, 1] // 初始缩放
});
console.log('✅ 模型加载请求已发送:', modelUrl);
} catch (error) {
console.error('❌ 模型加载错误:', error);
throw error;
}
}
/**
* 初始化引擎和加载模型
*/
async function initializeViewer() {
try {
// 检查 SDK 是否加载
if (!window.LyzBimEngineSDK) {
throw new Error('SDK not loaded');
}
// 创建引擎实例
const Engine = window.LyzBimEngineSDK.BimEngine;
engine = new Engine('app', {
locale: 'zh-CN'
});
console.log('✅ Engine instance created:', engine);
// 初始化 3D 引擎
initEngine3D();
// 等待引擎完全初始化
await new Promise(resolve => setTimeout(resolve, 500));
// 加载模型
loadModel();
console.log('✅ Viewer initialized successfully');
} catch (error) {
showError('Failed to initialize: ' + error.message);
}
}
// 页面加载完成后自动初始化
window.onload = () => {
console.log('Page loaded, initializing viewer...');
initializeViewer();
};
// 窗口大小改变时调整引擎尺寸
window.addEventListener('resize', () => {
if (engine && engine.engine && engine.engine.isInitialized()) {
const rendererModule = engine.engine.getEngine()?.rendererModule;
if (rendererModule && rendererModule.renderer) {
const container = document.getElementById('app');
rendererModule.renderer.setSize(
container.clientWidth,
container.clientHeight
);
}
}
});
// 错误处理
window.addEventListener('error', (event) => {
console.error('Global error:', event.error);
showError('An error occurred: ' + event.error.message);
});
window.addEventListener('unhandledrejection', (event) => {
console.error('Unhandled promise rejection:', event.reason);
showError('An error occurred: ' + event.reason);
});
</script>
</body>
</html>