(function(){"use strict";try{if(typeof document<"u"){var o=document.createElement("style");o.appendChild(document.createTextNode('.bim-engine-wrapper{position:relative;width:100%;height:100%;font-family:sans-serif;color:#bf1d1d;box-sizing:border-box;overflow:hidden}.bim-engine-opt-btn-container{position:absolute;bottom:20px;left:50%;transform:translate(-50%);z-index:100}.bim-btn-group-root{display:flex;gap:8px;z-index:1000;position:absolute;pointer-events:auto}.bim-btn-group-root.static{position:relative;inset:auto;transform:none}.bim-btn-group-root.dir-row{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column{flex-direction:column;align-items:stretch}.bim-btn-group-section{display:flex;gap:4px;background-color:var(--bim-btn-group-section-bg, rgba(17, 17, 17, .88));border-radius:6px;padding:4px;box-shadow:0 2px 8px #0000004d,0 1px 3px #0003}.bim-btn-group-root.dir-row .bim-btn-group-section{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column .bim-btn-group-section{flex-direction:column}.opt-btn-wrapper{position:relative}.opt-btn{display:flex;cursor:pointer;border-radius:4px;transition:background-color .2s,color .2s;color:var(--bim-btn-text-color, #ccc);background-color:var(--bim-btn-bg, transparent);padding:6px;align-items:center;position:relative;justify-content:center}.opt-btn:hover{background-color:var(--bim-btn-hover-bg, #444)}.opt-btn.active{background-color:var(--bim-btn-active-bg, rgba(255, 255, 255, .15));color:var(--bim-btn-text-active-color, #fff)}.opt-btn.active .opt-btn-icon{color:var(--bim-icon-active-color, #fff)}.opt-btn.disabled{opacity:.5;cursor:not-allowed}.opt-btn-icon{width:var(--bim-icon-size, 24px);height:var(--bim-icon-size, 24px);display:flex;align-items:center;justify-content:center;color:var(--bim-icon-color, #ccc);flex-shrink:0}.opt-btn-icon svg{width:100%;height:100%;fill:currentColor}.opt-btn-arrow{font-size:10px;opacity:.6;transition:transform 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.opt-btn-arrow{position:absolute;top:2px;right:2px;margin:0;font-size:8px}.opt-btn-dropdown{position:absolute;background-color:var(--bim-toolbar-bg, rgba(17, 17, 17, .95));border-radius:4px;padding:4px;box-shadow:0 4px 12px #0003;z-index:1001;display:flex;flex-direction:column;border:1px solid rgba(255,255,255,.1);opacity:0;visibility:hidden;transform:translateY(-10px);transition:opacity .2s ease,transform .2s cubic-bezier(.2,0,.2,1),visibility .2s}@keyframes dropdown-fade-in{0%{opacity:0;transform:translateY(-8px) scale(.98)}to{opacity:1;transform:translateY(0) scale(1)}}.opt-btn-dropdown{animation:dropdown-fade-in .2s cubic-bezier(.2,0,.2,1) forwards;opacity:1;visibility:visible;transform:none}.opt-btn-dropdown-item{display:flex;align-items:center;padding:8px 12px;cursor:pointer;border-radius:4px;color:var(--bim-btn-text-color, #ccc);transition:background .2s;box-sizing:border-box}.opt-btn-dropdown-item:hover{background-color:var(--bim-btn-hover-bg, #444);color:#fff}.opt-btn-dropdown-item.align-horizontal{flex-direction:row}.opt-btn-dropdown-item.align-horizontal .opt-btn-icon{width:18px;height:18px;margin-right:8px}.opt-btn-dropdown-item.align-vertical{flex-direction:column;text-align:center}.opt-btn-dropdown-item.align-vertical .opt-btn-icon{width:24px;height:24px;margin-bottom:4px}.opt-btn-dropdown-item.align-vertical .opt-btn-dropdown-label{font-size:12px}.bim-btn-group-root.is-bottom-toolbar .opt-btn-icon{width:32px;height:32px}.bim-btn-group-root.is-bottom-toolbar .opt-btn{padding:8px}:root{--bim-dialog-bg: rgba(17, 17, 17, .95);--bim-dialog-header-bg: #2a2a2a;--bim-dialog-title-color: #fff;--bim-dialog-text-color: #ccc;--bim-dialog-border-color: #444}.bim-dialog{position:absolute;background-color:var(--bim-dialog-bg);border:1px solid var(--bim-dialog-border-color);border-radius:6px;box-shadow:0 4px 12px #0000004d;display:flex;flex-direction:column;z-index:10001;color:var(--bim-dialog-title-color);overflow:hidden;min-width:200px;min-height:100px;pointer-events:auto}.bim-dialog-header{height:32px;background-color:var(--bim-dialog-header-bg);display:flex;align-items:center;justify-content:space-between;padding:0 10px;cursor:default;-webkit-user-select:none;user-select:none;border-bottom:1px solid var(--bim-dialog-border-color);flex-shrink:0}.bim-dialog-header.draggable{cursor:move}.bim-dialog-title{font-size:14px;font-weight:500;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;color:var(--bim-dialog-title-color)}.bim-dialog-close{cursor:pointer;font-size:18px;color:#999;line-height:1;margin-left:8px}.bim-dialog-close:hover{color:#fff}.bim-dialog-content{flex:1;padding:10px;overflow:auto;font-size:14px;color:var(--bim-dialog-text-color)}.bim-dialog-resize-handle{position:absolute;width:10px;height:10px;bottom:0;right:0;cursor:se-resize;z-index:10}.bim-dialog-resize-handle:after{content:"";position:absolute;bottom:3px;right:3px;width:6px;height:6px;border-right:2px solid #666;border-bottom:2px solid #666}.bim-dialog-resize-handle:hover:after{border-color:#fff}.bim-info-dialog-content{padding:16px;font-family:sans-serif;color:#333}.bim-info-dialog-content h3{margin-top:0;margin-bottom:12px;border-bottom:1px solid #eee;padding-bottom:8px;color:#0078d4}.bim-info-dialog-content ul{list-style:none;padding:0;margin:0}.bim-info-dialog-content li{margin-bottom:8px;font-size:14px;display:flex}.bim-info-dialog-content li strong{width:80px;color:#555}.bim-right-key{position:fixed;z-index:10000;display:none;background:transparent}.bim-right-key.visible{display:block}.bim-menu{display:flex;flex-direction:column;background:var(--bim-ui_bg_color, #2b2d30);border-radius:4px;padding:4px 0;min-width:160px;box-shadow:0 4px 12px #0003;font-family:-apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Helvetica Neue,Arial,sans-serif;-webkit-user-select:none;user-select:none;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-group{display:flex;flex-direction:column}.bim-menu-divider{height:1px;background-color:var(--bim-ui_border_color, #3e4145);margin:4px 0}.bim-menu-item{display:flex;align-items:center;padding:6px 12px;cursor:pointer;transition:background-color .2s;font-size:13px;position:relative;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-item:hover{background-color:var(--bim-ui_bg_hover, #3e4145)}.bim-menu-item.disabled{opacity:.5;cursor:not-allowed;pointer-events:none}.bim-menu-item-icon{width:16px;height:16px;margin-right:8px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-menu-item-icon svg{width:100%;height:100%;fill:currentColor}.bim-menu-item-label{flex:1;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.bim-menu-item-arrow{width:12px;height:12px;margin-left:8px;display:flex;align-items:center;justify-content:center;opacity:.7}.bim-menu-item-arrow svg{width:100%;height:100%;fill:currentColor}')),document.head.appendChild(o)}}catch(i){console.error("vite-plugin-css-injected-by-js",i)}})(); (function(ti,an){typeof exports=="object"&&typeof module<"u"?an(exports):typeof define=="function"&&define.amd?define(["exports"],an):(ti=typeof globalThis<"u"?globalThis:ti||self,an(ti.LyzBimEngineSDK={}))})(this,(function(ti){"use strict";const an={common:{title:"BimEngine",description:"这是一个使用 BIM-ENGINE。",openTestDialog:"打开测试弹窗",openInfoDialog:"打开信息弹窗 (封装版)"},toolbar:{home:"首页",info:"信息",location:"定位",setting:"设置",walk:"漫游",walkPerson:"人视",walkBird:"鸟瞰",walkMenu:"菜单"},dialog:{testTitle:"测试弹窗",testContent:'
这是一个 可拖拽可缩放 的弹窗。

你可以尝试拖动标题栏,或者拖动右下角改变大小。
'},menu:{info:"信息",home:"首页"}},Hh={common:{title:"BimEngine",description:"This is a BIM-ENGINE demo.",openTestDialog:"Open Test Dialog",openInfoDialog:"Open Info Dialog (Wrapped)"},toolbar:{home:"Home",info:"Info",location:"Location",setting:"Settings",walk:"Walk",walkPerson:"Person",walkBird:"Bird Eye",walkMenu:"Menu"},dialog:{testTitle:"Test Dialog",testContent:'
This is a draggable and resizable dialog.

Try dragging the title bar or resizing from the bottom-right corner.
'},menu:{info:"info",home:"home"}};class Gh{currentLocale="zh-CN";messages={"zh-CN":an,"en-US":Hh};listeners=[];constructor(){}getLocale(){return this.currentLocale}setLocale(e){this.currentLocale!==e&&(this.currentLocale=e,this.notifyListeners())}t(e){if(!e)return"";const t=e.split(".");let i=this.messages[this.currentLocale];for(const n of t)if(i&&typeof i=="object"&&n in i)i=i[n];else return e;return i}subscribe(e){return this.listeners.push(e),()=>{this.listeners=this.listeners.filter(t=>t!==e)}}notifyListeners(){this.listeners.forEach(e=>e(this.currentLocale))}}const Gi=new Gh,on=r=>Gi.t(r),rl={name:"dark",primary:"#0078d4",primaryHover:"#0063b1",background:"#f5f5f5",panelBackground:"rgba(30, 30, 30, 0.9)",textPrimary:"#ffffff",textSecondary:"#cccccc",border:"#444444",icon:"#cccccc",iconActive:"#ffffff",componentBackground:"transparent",componentHover:"#4e4d4dff",componentActive:"rgba(255, 255, 255, 0.1)"},Wh={name:"light",primary:"#0078d4",primaryHover:"#106ebe",background:"#f5f5f5",panelBackground:"#ffffff",textPrimary:"#333333",textSecondary:"#666666",border:"#e0e0e0",icon:"#555555",iconActive:"#0078d4",componentBackground:"transparent",componentHover:"#f0f0f0",componentActive:"#e0e0e0"};class jh{currentTheme=rl;listeners=[];constructor(){}getTheme(){return this.currentTheme}setTheme(e){e==="light"?this.applyTheme(Wh):this.applyTheme(rl)}setCustomTheme(e){this.applyTheme(e)}applyTheme(e){this.currentTheme=e,this.notifyListeners()}subscribe(e){return this.listeners.push(e),e(this.currentTheme),()=>{this.listeners=this.listeners.filter(t=>t!==e)}}notifyListeners(){this.listeners.forEach(e=>e(this.currentTheme))}}const Yt=new jh;class Fs{container;options;groups=[];activeBtnIds=new Set;btnRefs=new Map;dropdownElement=null;hoverTimeout=null;customColors=new Set;unsubscribeLocale=null;unsubscribeTheme=null;engine=null;DEFAULT_ICON='';constructor(e){const t=typeof e.container=="string"?document.getElementById(e.container):e.container;if(!t)throw new Error("Container not found");this.container=t,this.options={showLabel:!0,visibility:{},direction:"row",position:"static",align:"vertical",expand:"down",...e},["backgroundColor","btnBackgroundColor","btnHoverColor","btnActiveColor","iconColor","iconActiveColor","textColor","textActiveColor"].forEach(n=>{e[n]&&this.customColors.add(n)}),this.initContainer(),this.applyStyles()}setEngine(e){this.engine=e}emit(e,t){this.engine?this.engine.emit(e,t):console.warn("[BimButtonGroup] Engine not set, cannot emit event:",e)}initContainer(){this.container.innerHTML="",this.container.classList.add("bim-btn-group-root"),this.options.direction==="column"?this.container.classList.add("dir-column"):this.container.classList.add("dir-row"),this.options.className&&this.container.classList.add(this.options.className),this.updatePosition()}updatePosition(){const e=this.options.position,t=this.container.style;if(t.top="",t.bottom="",t.left="",t.right="",t.transform="",e==="static"){this.container.classList.add("static");return}if(this.container.classList.remove("static"),this.container.style.position="absolute",typeof e=="object"&&"x"in e)t.left=`${e.x}px`,t.top=`${e.y}px`;else{const i="20px";switch(e){case"top-left":t.top=i,t.left=i;break;case"top-center":t.top=i,t.left="50%",t.transform="translateX(-50%)";break;case"top-right":t.top=i,t.right=i;break;case"bottom-left":t.bottom=i,t.left=i;break;case"bottom-center":t.bottom=i,t.left="50%",t.transform="translateX(-50%)";break;case"bottom-right":t.bottom=i,t.right=i;break;case"left-center":t.left=i,t.top="50%",t.transform="translateY(-50%)";break;case"right-center":t.right=i,t.top="50%",t.transform="translateY(-50%)";break;case"center":t.top="50%",t.left="50%",t.transform="translate(-50%, -50%)";break}}}applyStyles(){const e=this.container.style;this.options.backgroundColor&&e.setProperty("--bim-btn-group-section-bg",this.options.backgroundColor),this.options.btnBackgroundColor&&e.setProperty("--bim-btn-bg",this.options.btnBackgroundColor),this.options.btnHoverColor&&e.setProperty("--bim-btn-hover-bg",this.options.btnHoverColor),this.options.btnActiveColor&&e.setProperty("--bim-btn-active-bg",this.options.btnActiveColor),this.options.iconColor&&e.setProperty("--bim-icon-color",this.options.iconColor),this.options.iconActiveColor&&e.setProperty("--bim-icon-active-color",this.options.iconActiveColor),this.options.textColor&&e.setProperty("--bim-btn-text-color",this.options.textColor),this.options.textActiveColor&&e.setProperty("--bim-btn-text-active-color",this.options.textActiveColor)}setTheme(e){const t={backgroundColor:e.panelBackground,btnBackgroundColor:e.componentBackground,btnHoverColor:e.componentHover,btnActiveColor:e.componentActive,iconColor:e.icon,iconActiveColor:e.iconActive,textColor:e.textSecondary,textActiveColor:e.textPrimary};Object.entries(t).forEach(([i,n])=>{const s=i;this.customColors.has(s)||(this.options[s]=n)}),this.applyStyles()}setColors(e){this.options={...this.options,...e},Object.keys(e).forEach(t=>{this.customColors.add(t)}),this.applyStyles()}async init(){this.render(),this.unsubscribeLocale=Gi.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=Yt.subscribe(e=>{this.setTheme(e)})}setLocales(){this.render()}addGroup(e,t){if(this.groups.some(n=>n.id===e))return;const i={id:e,buttons:[]};if(t){const n=this.groups.findIndex(s=>s.id===t);n!==-1?this.groups.splice(n,0,i):this.groups.push(i)}else this.groups.push(i)}addButton(e){const{groupId:t,parentId:i}=e,n=this.groups.find(a=>a.id===t);if(!n)return;const s={...e,children:e.children||[]};if(i){const a=this.findButton(n.buttons,i);a&&(a.children||(a.children=[]),a.children.push(s))}else n.buttons.push(s)}findButton(e,t){for(const i of e){if(i.id===t)return i;if(i.children){const n=this.findButton(i.children,t);if(n)return n}}}render(){this.container.innerHTML="",this.btnRefs.clear(),this.groups.forEach((e,t)=>{const i=this.renderGroup(e,t,this.groups.length);this.container.appendChild(i)})}renderGroup(e,t,i){const n=document.createElement("div");return n.className="bim-btn-group-section",t{if(this.isVisible(s.id)){const a=this.renderButton(s);n.appendChild(a)}}),n}renderButton(e){const t=document.createElement("div");t.className="opt-btn-wrapper";const i=document.createElement("div");i.className="opt-btn",(e.align||this.options.align||"vertical")==="horizontal"?i.classList.add("align-horizontal"):i.classList.add("align-vertical"),this.activeBtnIds.has(e.id)&&i.classList.add("active"),e.disabled&&i.classList.add("disabled"),this.options.showLabel&&e.label||i.classList.add("no-label");const a=e.iconSize||32,o=e.minWidth||50;i.style.minWidth=`${o}px`;const l=document.createElement("div");l.className="opt-btn-icon",l.style.width=`${a}px`,l.style.height=`${a}px`,l.innerHTML=this.getIcon(e.icon),i.appendChild(l);const c=document.createElement("div");if(c.className="opt-btn-text-wrapper",this.options.showLabel&&e.label){const h=document.createElement("span");h.className="opt-btn-label",h.textContent=on(e.label),c.appendChild(h)}if(e.children&&e.children.length>0){const h=document.createElement("span");h.className="opt-btn-arrow",h.textContent="▼",c.appendChild(h)}return c.hasChildNodes()&&i.appendChild(c),i.addEventListener("click",()=>this.handleClick(e)),i.addEventListener("mouseenter",()=>this.handleMouseEnter(e,i)),i.addEventListener("mouseleave",()=>this.handleMouseLeave()),this.btnRefs.set(e.id,i),t.appendChild(i),t}handleClick(e){e.disabled||(!e.children||e.children.length===0)&&(e.keepActive&&(this.activeBtnIds.has(e.id)?this.activeBtnIds.delete(e.id):this.activeBtnIds.add(e.id),this.updateButtonState(e.id)),this.closeDropdown(),e.onClick&&e.onClick(e))}handleMouseEnter(e,t){this.hoverTimeout&&clearTimeout(this.hoverTimeout),e.children&&e.children.length>0?this.showDropdown(e,t):this.closeDropdown()}handleMouseLeave(){this.hoverTimeout=window.setTimeout(()=>this.closeDropdown(),200)}showDropdown(e,t){if(this.closeDropdown(),!e.children)return;const i=document.createElement("div");i.className="opt-btn-dropdown",this.options.backgroundColor&&i.style.setProperty("--bim-toolbar-bg",this.options.backgroundColor);const n=t.getBoundingClientRect(),s=this.options.expand||"down";this.options.direction==="row"?i.style.flexDirection="column":i.style.flexDirection="row",document.body.appendChild(i),e.children.forEach(o=>{if(this.isVisible(o.id)){const l=this.renderDropdownItem(o);i.appendChild(l)}});const a=i.getBoundingClientRect();s==="up"?(i.style.bottom=window.innerHeight-n.top+8+"px",i.style.left=n.left+(n.width-a.width)/2+"px"):s==="down"?(i.style.top=n.bottom+8+"px",i.style.left=n.left+(n.width-a.width)/2+"px"):s==="right"?(i.style.top=n.top+(n.height-a.height)/2+"px",i.style.left=n.right+8+"px"):s==="left"&&(i.style.top=n.top+(n.height-a.height)/2+"px",i.style.right=window.innerWidth-n.left+8+"px"),i.addEventListener("mouseenter",()=>{this.hoverTimeout&&clearTimeout(this.hoverTimeout)}),i.addEventListener("mouseleave",()=>this.handleMouseLeave()),this.dropdownElement=i}renderDropdownItem(e){const t=document.createElement("div");t.className="opt-btn-dropdown-item",(e.align||"horizontal")==="horizontal"?t.classList.add("align-horizontal"):t.classList.add("align-vertical");const n=e.iconSize||32,s=e.minWidth;s&&(t.style.minWidth=`${s}px`);const a=document.createElement("div");if(a.className="opt-btn-icon",a.style.width=`${n}px`,a.style.height=`${n}px`,a.innerHTML=this.getIcon(e.icon),t.appendChild(a),this.options.showLabel&&e.label){const o=document.createElement("span");o.className="opt-btn-dropdown-label",o.textContent=on(e.label),t.appendChild(o)}return t.addEventListener("click",o=>{o.stopPropagation(),this.handleClick(e)}),t}closeDropdown(){this.dropdownElement&&(this.dropdownElement.remove(),this.dropdownElement=null),this.btnRefs.forEach(e=>{const t=e.querySelector(".opt-btn-arrow");t&&t.classList.remove("rotated")})}updateButtonState(e){const t=this.btnRefs.get(e);t&&(this.activeBtnIds.has(e)?t.classList.add("active"):t.classList.remove("active"))}getIcon(e){return e||this.DEFAULT_ICON}updateButtonVisibility(e,t){this.options.visibility||(this.options.visibility={}),this.options.visibility[e]=t,this.render()}setShowLabel(e){this.options.showLabel=e,this.updateLabelsVisibility()}updateLabelsVisibility(){this.btnRefs.forEach((e,t)=>{const i=this.findButtonById(t);if(!i)return;this.options.showLabel&&i.label?e.classList.remove("no-label"):e.classList.add("no-label")})}findButtonById(e){for(const t of this.groups){const i=this.findButton(t.buttons,e);if(i)return i}}setBackgroundColor(e){this.setColors({backgroundColor:e})}isVisible(e){return this.options.visibility?.[e]!==!1}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.closeDropdown(),this.container.innerHTML="",this.btnRefs.clear()}}class nl extends Fs{async init(){await super.init();const{createHomeButton:e}=await Promise.resolve().then(()=>q_),{locationButton:t}=await Promise.resolve().then(()=>Y_),{walkMenuButton:i}=await Promise.resolve().then(()=>K_),{walkPersonButton:n}=await Promise.resolve().then(()=>Z_),{walkBirdButton:s}=await Promise.resolve().then(()=>$_),{settingButton:a}=await Promise.resolve().then(()=>J_),{infoButton:o}=await Promise.resolve().then(()=>Q_);this.addGroup("group-1"),this.engine?this.addButton(e(this.engine)):console.warn("[Toolbar] Engine not available when creating buttons."),this.addButton(i),this.addButton(n),this.addButton(s),this.addButton(t),this.addGroup("group-2"),this.addButton(a),this.addButton(o),this.render()}}class ln{engine;constructor(e){this.engine=e}emit(e,t){this.engine.emit(e,t)}on(e,t){return this.engine.on(e,t)}}class Xh extends ln{toolbar=null;toolbarContainer=null;container;constructor(e,t){super(e),this.container=t,this.init()}init(){this.toolbarContainer=document.createElement("div"),this.toolbarContainer.id="opt-btn-groups",this.toolbarContainer.className="bim-engine-opt-btn-container is-bottom-toolbar",this.container.appendChild(this.toolbarContainer),this.toolbar=new nl({container:this.toolbarContainer,showLabel:!0,direction:"row",position:"bottom-center",align:"vertical",expand:"up"}),this.toolbar.setEngine(this.engine),this.toolbar.init()}updateTheme(e){this.toolbar?.setTheme(e)}refresh(){this.toolbar?.render()}destroy(){this.toolbar?.destroy(),this.toolbar=null}addGroup(e,t){this.toolbar?.addGroup(e,t),this.toolbar?.render()}addButton(e){this.toolbar?.addButton(e),this.toolbar?.render()}setButtonVisibility(e,t){this.toolbar?.updateButtonVisibility(e,t)}setShowLabel(e){this.toolbar?.setShowLabel(e)}setVisible(e){this.toolbarContainer&&(this.toolbarContainer.style.visibility=e?"visible":"hidden")}setBackgroundColor(e){this.toolbar?.setBackgroundColor(e)}setColors(e){this.toolbar?.setColors(e)}}class qh extends ln{groups=new Map;container;constructor(e,t){super(e),this.container=t}create(e,t){const i=new Fs({container:this.container,...t});return i.setEngine(this.engine),i.init(),this.groups.set(e,i),i}get(e){return this.groups.get(e)}updateTheme(e){this.groups.forEach(t=>t.setTheme(e))}destroy(){this.groups.forEach(e=>e.destroy()),this.groups.clear()}}class sl{element;options;container;header;contentArea;_isDestroyed=!1;_isInitialized=!1;unsubscribeTheme=null;unsubscribeLocale=null;rafId=null;constructor(e){this.options={title:"Dialog",width:300,height:"auto",position:"center",draggable:!0,resizable:!1,minWidth:200,minHeight:100,...e},this.container=e.container,this.element=this.createDom(),this.header=this.element.querySelector(".bim-dialog-header"),this.contentArea=this.element.querySelector(".bim-dialog-content"),this.init()}setTheme(e){const t=this.element.style;this.options.backgroundColor||t.setProperty("--bim-dialog-bg",e.panelBackground),this.options.headerBackgroundColor||t.setProperty("--bim-dialog-header-bg",e.componentHover),this.options.titleColor||t.setProperty("--bim-dialog-title-color",e.textPrimary),this.options.textColor||t.setProperty("--bim-dialog-text-color",e.textPrimary),this.options.borderColor||t.setProperty("--bim-dialog-border-color",e.border)}init(){this._isInitialized||(this.container.appendChild(this.element),this.initPosition(),this.options.draggable&&this.initDrag(),this.options.resizable&&this.initResize(),this._isInitialized=!0,this.options.onOpen&&this.options.onOpen(),this.unsubscribeTheme=Yt.subscribe(e=>{this.setTheme(e)}),this.unsubscribeLocale=Gi.subscribe(()=>{this.setLocales()}))}setLocales(){if(this.options.title){const e=this.header.querySelector(".bim-dialog-title");e&&(e.textContent=on(this.options.title))}}createDom(){const e=document.createElement("div");e.className="bim-dialog",this.options.id&&(e.id=this.options.id);const t=e.style;this.options.backgroundColor&&t.setProperty("--bim-dialog-bg",this.options.backgroundColor),this.options.headerBackgroundColor&&t.setProperty("--bim-dialog-header-bg",this.options.headerBackgroundColor),this.options.titleColor&&t.setProperty("--bim-dialog-title-color",this.options.titleColor),this.options.textColor&&t.setProperty("--bim-dialog-text-color",this.options.textColor),this.options.borderColor&&t.setProperty("--bim-dialog-border-color",this.options.borderColor),this.setSize(e,this.options.width,this.options.height);const i=document.createElement("div");i.className="bim-dialog-header",this.options.draggable&&i.classList.add("draggable");const n=document.createElement("span");n.className="bim-dialog-title",n.textContent=this.options.title?on(this.options.title):"";const s=document.createElement("span");s.className="bim-dialog-close",s.innerHTML="×",s.onclick=()=>{this.close()},i.appendChild(n),i.appendChild(s);const a=document.createElement("div");if(a.className="bim-dialog-content",typeof this.options.content=="string"?a.innerHTML=this.options.content:this.options.content instanceof HTMLElement&&a.appendChild(this.options.content),e.appendChild(i),e.appendChild(a),this.options.resizable){const c=document.createElement("div");c.className="bim-dialog-resize-handle",e.appendChild(c)}const o=c=>{c.stopPropagation()};return["click","dblclick","contextmenu","wheel","mousedown","mouseup","mousemove","touchstart","touchend","touchmove","pointerdown","pointerup","pointermove","pointerenter","pointerleave","pointerover","pointerout"].forEach(c=>{e.addEventListener(c,o,{passive:!1})}),e}setSize(e,t,i){t!==void 0&&(e.style.width=typeof t=="number"?`${t}px`:t),i!==void 0&&(e.style.height=typeof i=="number"?`${i}px`:i)}initPosition(){const e=this.options.position,t=this.element.getBoundingClientRect();let i=0,n=0;const s=this.container.clientWidth,a=this.container.clientHeight,o=t.width,l=t.height;if(typeof e=="object"&&"x"in e)i=e.x,n=e.y;else switch(e){case"center":i=(s-o)/2,n=(a-l)/2;break;case"top-left":i=0,n=0;break;case"top-center":i=(s-o)/2,n=0;break;case"top-right":i=s-o,n=0;break;case"left-center":i=0,n=(a-l)/2;break;case"right-center":i=s-o,n=(a-l)/2;break;case"bottom-left":i=0,n=a-l;break;case"bottom-center":i=(s-o)/2,n=a-l;break;case"bottom-right":i=s-o,n=a-l;break;default:i=(s-o)/2,n=(a-l)/2}i=Math.max(0,Math.min(i,s-o)),n=Math.max(0,Math.min(n,a-l)),this.element.style.left=`${i}px`,this.element.style.top=`${n}px`}initDrag(){let e=0,t=0,i=0,n=0,s=0,a=0,o=0,l=0;const c=d=>{d.preventDefault(),d.stopPropagation(),e=d.clientX,t=d.clientY,i=this.element.offsetLeft,n=this.element.offsetTop,s=this.container.clientWidth,a=this.container.clientHeight,o=this.element.offsetWidth,l=this.element.offsetHeight,document.addEventListener("mousemove",h,{capture:!0}),document.addEventListener("mouseup",u,{capture:!0})},h=d=>{d.preventDefault(),d.stopPropagation(),!this.rafId&&(this.rafId=requestAnimationFrame(()=>{const f=d.clientX-e,g=d.clientY-t;let v=i+f,m=n+g;const p=s-o,y=a-l;v=Math.max(0,Math.min(v,p)),m=Math.max(0,Math.min(m,y)),this.element.style.left=`${v}px`,this.element.style.top=`${m}px`,this.rafId=null}))},u=()=>{this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),document.removeEventListener("mousemove",h,{capture:!0}),document.removeEventListener("mouseup",u,{capture:!0})};this.header.addEventListener("mousedown",c)}initResize(){const e=this.element.querySelector(".bim-dialog-resize-handle");if(!e)return;let t=0,i=0,n=0,s=0;const a=c=>{c.preventDefault(),c.stopPropagation(),t=c.clientX,i=c.clientY,n=this.element.offsetWidth,s=this.element.offsetHeight,document.addEventListener("mousemove",o,{capture:!0}),document.addEventListener("mouseup",l,{capture:!0})},o=c=>{c.preventDefault(),c.stopPropagation(),!this.rafId&&(this.rafId=requestAnimationFrame(()=>{const h=c.clientX-t,u=c.clientY-i,d=Math.max(this.options.minWidth||100,n+h),f=Math.max(this.options.minHeight||50,s+u);this.element.style.width=`${d}px`,this.element.style.height=`${f}px`,this.rafId=null}))},l=()=>{this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),document.removeEventListener("mousemove",o,{capture:!0}),document.removeEventListener("mouseup",l,{capture:!0})};e.addEventListener("mousedown",a)}setContent(e){this.contentArea.innerHTML="",typeof e=="string"?this.contentArea.innerHTML=e:this.contentArea.appendChild(e)}close(){this._isDestroyed||(this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.element.remove(),this._isDestroyed=!0,this.options.onClose&&this.options.onClose())}destroy(){this.close()}}class Yh extends sl{constructor(e){const t=document.createElement("div");t.className="bim-info-dialog-content";const i=document.createElement("h3");i.textContent="Model Information";const n=document.createElement("ul");n.innerHTML=`
  • Name: Sample Project
  • Version: 1.0.0
  • Date: ${new Date().toLocaleDateString()}
  • Status: Active
  • `;const s=document.createElement("button");s.textContent="Update Status",s.style.marginTop="10px",s.onclick=()=>{alert("Status updated!")},t.appendChild(i),t.appendChild(n),t.appendChild(s),super({container:e,title:"dialog.testTitle",content:t,width:320,height:"auto",position:"center",resizable:!0,draggable:!0,onClose:()=>{console.log("Info dialog closed")},onOpen:()=>{console.log("Info dialog opened")}})}}class Kh extends ln{container;activeDialogs=[];constructor(e,t){super(e),this.container=t,this.on("ui:open-dialog",i=>{console.log("[DialogManager] Received open-dialog event:",i),i.id==="info"&&this.showInfoDialog()})}create(e){const t=new sl({container:this.container,...e,onClose:()=>{this.activeDialogs=this.activeDialogs.filter(i=>i!==t),e.onClose&&e.onClose()}});return t.setTheme(Yt.getTheme()),this.activeDialogs.push(t),t}showInfoDialog(){new Yh(this.container)}updateTheme(e){this.activeDialogs.forEach(t=>{t.setTheme&&t.setTheme(e)})}destroy(){this.activeDialogs.forEach(e=>e.destroy()),this.activeDialogs=[]}}const 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es",bi=2e3,Yn=2001;function Ul(r){for(let e=r.length-1;e>=0;--e)if(r[e]>=65535)return!0;return!1}function mn(r){return document.createElementNS("http://www.w3.org/1999/xhtml",r)}function Cu(){const r=mn("canvas");return r.style.display="block",r}const Nl={};function Kn(...r){const e="THREE."+r.shift();console.log(e,...r)}function Me(...r){const e="THREE."+r.shift();console.warn(e,...r)}function Ve(...r){const e="THREE."+r.shift();console.error(e,...r)}function gn(...r){const e=r.join(" ");e in Nl||(Nl[e]=!0,Me(...r))}function Ru(r,e,t){return new Promise(function(i,n){function s(){switch(r.clientWaitSync(e,r.SYNC_FLUSH_COMMANDS_BIT,0)){case r.WAIT_FAILED:n();break;case r.TIMEOUT_EXPIRED:setTimeout(s,t);break;default:i()}}setTimeout(s,t)})}class sr{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});const i=this._listeners;i[e]===void 0&&(i[e]=[]),i[e].indexOf(t)===-1&&i[e].push(t)}hasEventListener(e,t){const i=this._listeners;return i===void 0?!1:i[e]!==void 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.setQuaternionFromProperEuler() encountered an unknown order: "+n)}}function si(r,e){switch(e.constructor){case Float32Array:return r;case Uint32Array:return r/4294967295;case Uint16Array:return r/65535;case Uint8Array:return r/255;case Int32Array:return Math.max(r/2147483647,-1);case Int16Array:return Math.max(r/32767,-1);case Int8Array:return Math.max(r/127,-1);default:throw new Error("Invalid component type.")}}function tt(r,e){switch(e.constructor){case Float32Array:return r;case Uint32Array:return Math.round(r*4294967295);case Uint16Array:return Math.round(r*65535);case Uint8Array:return Math.round(r*255);case Int32Array:return Math.round(r*2147483647);case Int16Array:return Math.round(r*32767);case Int8Array:return Math.round(r*127);default:throw new Error("Invalid component type.")}}const Ha={DEG2RAD:vn,RAD2DEG:Cr,generateUUID:ni,clamp:Fe,euclideanModulo:Va,mapLinear:Au,inverseLerp:Pu,lerp:_n,damp:Du,pingpong:Lu,smoothstep:Iu,smootherstep:Uu,randInt:Nu,randFloat:Ou,randFloatSpread:Bu,seededRandom:Fu,degToRad:zu,radToDeg:ku,isPowerOfTwo:Vu,ceilPowerOfTwo:Hu,floorPowerOfTwo:Gu,setQuaternionFromProperEuler:Wu,normalize:tt,denormalize:si};class oe{constructor(e=0,t=0){oe.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,i=this.y,n=e.elements;return this.x=n[0]*t+n[3]*i+n[6],this.y=n[1]*t+n[4]*i+n[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Fe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const i=Math.cos(t),n=Math.sin(t),s=this.x-e.x,a=this.y-e.y;return this.x=s*i-a*n+e.x,this.y=s*n+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class ai{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,s,a,o){let l=i[n+0],c=i[n+1],h=i[n+2],u=i[n+3],d=s[a+0],f=s[a+1],g=s[a+2],v=s[a+3];if(o<=0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(o>=1){e[t+0]=d,e[t+1]=f,e[t+2]=g,e[t+3]=v;return}if(u!==v||l!==d||c!==f||h!==g){let m=l*d+c*f+h*g+u*v;m<0&&(d=-d,f=-f,g=-g,v=-v,m=-m);let p=1-o;if(m<.9995){const y=Math.acos(m),_=Math.sin(y);p=Math.sin(p*y)/_,o=Math.sin(o*y)/_,l=l*p+d*o,c=c*p+f*o,h=h*p+g*o,u=u*p+v*o}else{l=l*p+d*o,c=c*p+f*o,h=h*p+g*o,u=u*p+v*o;const y=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=y,c*=y,h*=y,u*=y}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,i,n,s,a){const o=i[n],l=i[n+1],c=i[n+2],h=i[n+3],u=s[a],d=s[a+1],f=s[a+2],g=s[a+3];return e[t]=o*g+h*u+l*f-c*d,e[t+1]=l*g+h*d+c*u-o*f,e[t+2]=c*g+h*f+o*d-l*u,e[t+3]=h*g-o*u-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const i=e._x,n=e._y,s=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(i/2),h=o(n/2),u=o(s/2),d=l(i/2),f=l(n/2),g=l(s/2);switch(a){case"XYZ":this._x=d*h*u+c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u-d*f*g;break;case"YXZ":this._x=d*h*u+c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u+d*f*g;break;case"ZXY":this._x=d*h*u-c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u-d*f*g;break;case"ZYX":this._x=d*h*u-c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u+d*f*g;break;case"YZX":this._x=d*h*u+c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u-d*f*g;break;case"XZY":this._x=d*h*u-c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u+d*f*g;break;default:Me("Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,i=t[0],n=t[4],s=t[8],a=t[1],o=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=i+o+u;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(h-l)*f,this._y=(s-c)*f,this._z=(a-n)*f}else if(i>o&&i>u){const f=2*Math.sqrt(1+i-o-u);this._w=(h-l)/f,this._x=.25*f,this._y=(n+a)/f,this._z=(s+c)/f}else if(o>u){const f=2*Math.sqrt(1+o-i-u);this._w=(s-c)/f,this._x=(n+a)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+u-i-o);this._w=(a-n)/f,this._x=(s+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Fe(this.dot(e),-1,1)))}rotateTowards(e,t){const i=this.angleTo(e);if(i===0)return this;const n=Math.min(1,t/i);return this.slerp(e,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const i=e._x,n=e._y,s=e._z,a=e._w,o=t._x,l=t._y,c=t._z,h=t._w;return this._x=i*h+a*o+n*c-s*l,this._y=n*h+a*l+s*o-i*c,this._z=s*h+a*c+i*l-n*o,this._w=a*h-i*o-n*l-s*c,this._onChangeCallback(),this}slerp(e,t){if(t<=0)return this;if(t>=1)return this.copy(e);let i=e._x,n=e._y,s=e._z,a=e._w,o=this.dot(e);o<0&&(i=-i,n=-n,s=-s,a=-a,o=-o);let l=1-t;if(o<.9995){const c=Math.acos(o),h=Math.sin(c);l=Math.sin(l*c)/h,t=Math.sin(t*c)/h,this._x=this._x*l+i*t,this._y=this._y*l+n*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+i*t,this._y=this._y*l+n*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),n=Math.sqrt(1-i),s=Math.sqrt(i);return this.set(n*Math.sin(e),n*Math.cos(e),s*Math.sin(t),s*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class w{constructor(e=0,t=0,i=0){w.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Bl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Bl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,i=this.y,n=this.z,s=e.elements;return this.x=s[0]*t+s[3]*i+s[6]*n,this.y=s[1]*t+s[4]*i+s[7]*n,this.z=s[2]*t+s[5]*i+s[8]*n,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,i=this.y,n=this.z,s=e.elements,a=1/(s[3]*t+s[7]*i+s[11]*n+s[15]);return this.x=(s[0]*t+s[4]*i+s[8]*n+s[12])*a,this.y=(s[1]*t+s[5]*i+s[9]*n+s[13])*a,this.z=(s[2]*t+s[6]*i+s[10]*n+s[14])*a,this}applyQuaternion(e){const t=this.x,i=this.y,n=this.z,s=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*n-o*i),h=2*(o*t-s*n),u=2*(s*i-a*t);return this.x=t+l*c+a*u-o*h,this.y=i+l*h+o*c-s*u,this.z=n+l*u+s*h-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,i=this.y,n=this.z,s=e.elements;return this.x=s[0]*t+s[4]*i+s[8]*n,this.y=s[1]*t+s[5]*i+s[9]*n,this.z=s[2]*t+s[6]*i+s[10]*n,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const i=e.x,n=e.y,s=e.z,a=t.x,o=t.y,l=t.z;return this.x=n*l-s*o,this.y=s*a-i*l,this.z=i*o-n*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return Ga.copy(this).projectOnVector(e),this.sub(Ga)}reflect(e){return this.sub(Ga.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Fe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){const n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Ga=new w,Bl=new ai;class Be{constructor(e,t,i,n,s,a,o,l,c){Be.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,i,n,s,a,o,l,c)}set(e,t,i,n,s,a,o,l,c){const h=this.elements;return h[0]=e,h[1]=n,h[2]=o,h[3]=t,h[4]=s,h[5]=l,h[6]=i,h[7]=a,h[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,n=t.elements,s=this.elements,a=i[0],o=i[3],l=i[6],c=i[1],h=i[4],u=i[7],d=i[2],f=i[5],g=i[8],v=n[0],m=n[3],p=n[6],y=n[1],_=n[4],E=n[7],A=n[2],S=n[5],R=n[8];return s[0]=a*v+o*y+l*A,s[3]=a*m+o*_+l*S,s[6]=a*p+o*E+l*R,s[1]=c*v+h*y+u*A,s[4]=c*m+h*_+u*S,s[7]=c*p+h*E+u*R,s[2]=d*v+f*y+g*A,s[5]=d*m+f*_+g*S,s[8]=d*p+f*E+g*R,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[1],n=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8];return t*a*h-t*o*c-i*s*h+i*o*l+n*s*c-n*a*l}invert(){const e=this.elements,t=e[0],i=e[1],n=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=h*a-o*c,d=o*l-h*s,f=c*s-a*l,g=t*u+i*d+n*f;if(g===0)return this.set(0,0,0,0,0,0,0,0,0);const v=1/g;return e[0]=u*v,e[1]=(n*c-h*i)*v,e[2]=(o*i-n*a)*v,e[3]=d*v,e[4]=(h*t-n*l)*v,e[5]=(n*s-o*t)*v,e[6]=f*v,e[7]=(i*l-c*t)*v,e[8]=(a*t-i*s)*v,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,n,s,a,o){const l=Math.cos(s),c=Math.sin(s);return this.set(i*l,i*c,-i*(l*a+c*o)+a+e,-n*c,n*l,-n*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(Wa.makeScale(e,t)),this}rotate(e){return this.premultiply(Wa.makeRotation(-e)),this}translate(e,t){return this.premultiply(Wa.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,i=e.elements;for(let n=0;n<9;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const Wa=new Be,Fl=new Be().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),zl=new Be().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function ju(){const r={enabled:!0,workingColorSpace:Lt,spaces:{},convert:function(n,s,a){return this.enabled===!1||s===a||!s||!a||(this.spaces[s].transfer===et&&(n.r=Di(n.r),n.g=Di(n.g),n.b=Di(n.b)),this.spaces[s].primaries!==this.spaces[a].primaries&&(n.applyMatrix3(this.spaces[s].toXYZ),n.applyMatrix3(this.spaces[a].fromXYZ)),this.spaces[a].transfer===et&&(n.r=Rr(n.r),n.g=Rr(n.g),n.b=Rr(n.b))),n},workingToColorSpace:function(n,s){return this.convert(n,this.workingColorSpace,s)},colorSpaceToWorking:function(n,s){return this.convert(n,s,this.workingColorSpace)},getPrimaries:function(n){return this.spaces[n].primaries},getTransfer:function(n){return n===ji?qn:this.spaces[n].transfer},getToneMappingMode:function(n){return this.spaces[n].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(n,s=this.workingColorSpace){return n.fromArray(this.spaces[s].luminanceCoefficients)},define:function(n){Object.assign(this.spaces,n)},_getMatrix:function(n,s,a){return n.copy(this.spaces[s].toXYZ).multiply(this.spaces[a].fromXYZ)},_getDrawingBufferColorSpace:function(n){return this.spaces[n].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(n=this.workingColorSpace){return this.spaces[n].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(n,s){return gn("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),r.workingToColorSpace(n,s)},toWorkingColorSpace:function(n,s){return gn("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),r.colorSpaceToWorking(n,s)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],i=[.3127,.329];return r.define({[Lt]:{primaries:e,whitePoint:i,transfer:qn,toXYZ:Fl,fromXYZ:zl,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:St},outputColorSpaceConfig:{drawingBufferColorSpace:St}},[St]:{primaries:e,whitePoint:i,transfer:et,toXYZ:Fl,fromXYZ:zl,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:St}}}),r}const je=ju();function Di(r){return r<.04045?r*.0773993808:Math.pow(r*.9478672986+.0521327014,2.4)}function Rr(r){return r<.0031308?r*12.92:1.055*Math.pow(r,.41666)-.055}let Ar;class Xu{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{Ar===void 0&&(Ar=mn("canvas")),Ar.width=e.width,Ar.height=e.height;const n=Ar.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),i=Ar}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=mn("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const n=i.getImageData(0,0,e.width,e.height),s=n.data;for(let a=0;a1),this.pmremVersion=0}get width(){return this.source.getSize(qa).x}get height(){return this.source.getSize(qa).y}get depth(){return this.source.getSize(qa).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const i=e[t];if(i===void 0){Me(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const n=this[t];if(n===void 0){Me(`Texture.setValues(): property '${t}' does not exist.`);continue}n&&i&&n.isVector2&&i.isVector2||n&&i&&n.isVector3&&i.isVector3||n&&i&&n.isMatrix3&&i.isMatrix3?n.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==xl)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case yi:e.x=e.x-Math.floor(e.x);break;case Kt:e.x=e.x<0?0:1;break;case kn:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case yi:e.y=e.y-Math.floor(e.y);break;case Kt:e.y=e.y<0?0:1;break;case kn:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}Et.DEFAULT_IMAGE=null,Et.DEFAULT_MAPPING=xl,Et.DEFAULT_ANISOTROPY=1;class Ke{constructor(e=0,t=0,i=0,n=1){Ke.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,i=this.y,n=this.z,s=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*s,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*s,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*s,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*s,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,s;const a=e.elements,o=a[0],l=a[4],c=a[8],h=a[1],u=a[5],d=a[9],f=a[2],g=a[6],v=a[10];if(Math.abs(l-h)<.01&&Math.abs(c-f)<.01&&Math.abs(d-g)<.01){if(Math.abs(l+h)<.1&&Math.abs(c+f)<.1&&Math.abs(d+g)<.1&&Math.abs(o+u+v-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const p=(o+1)/2,y=(u+1)/2,_=(v+1)/2,E=(l+h)/4,A=(c+f)/4,S=(d+g)/4;return p>y&&p>_?p<.01?(i=0,n=.707106781,s=.707106781):(i=Math.sqrt(p),n=E/i,s=A/i):y>_?y<.01?(i=.707106781,n=0,s=.707106781):(n=Math.sqrt(y),i=E/n,s=S/n):_<.01?(i=.707106781,n=.707106781,s=0):(s=Math.sqrt(_),i=A/s,n=S/s),this.set(i,n,s,t),this}let m=Math.sqrt((g-d)*(g-d)+(c-f)*(c-f)+(h-l)*(h-l));return Math.abs(m)<.001&&(m=1),this.x=(g-d)/m,this.y=(c-f)/m,this.z=(h-l)/m,this.w=Math.acos((o+u+v-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this.w=Fe(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this.w=Fe(this.w,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Ku extends sr{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:vt,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new Ke(0,0,e,t),this.scissorTest=!1,this.viewport=new Ke(0,0,e,t);const n={width:e,height:t,depth:i.depth},s=new Et(n);this.textures=[];const a=i.count;for(let o=0;o1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,oi),oi.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(xn),$n.subVectors(this.max,xn),Pr.subVectors(e.a,xn),Dr.subVectors(e.b,xn),Lr.subVectors(e.c,xn),Xi.subVectors(Dr,Pr),qi.subVectors(Lr,Dr),ar.subVectors(Pr,Lr);let t=[0,-Xi.z,Xi.y,0,-qi.z,qi.y,0,-ar.z,ar.y,Xi.z,0,-Xi.x,qi.z,0,-qi.x,ar.z,0,-ar.x,-Xi.y,Xi.x,0,-qi.y,qi.x,0,-ar.y,ar.x,0];return!Ya(t,Pr,Dr,Lr,$n)||(t=[1,0,0,0,1,0,0,0,1],!Ya(t,Pr,Dr,Lr,$n))?!1:(Jn.crossVectors(Xi,qi),t=[Jn.x,Jn.y,Jn.z],Ya(t,Pr,Dr,Lr,$n))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,oi).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(oi).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Li[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Li[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Li[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Li[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Li[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Li[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Li[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Li[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Li),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const Li=[new w,new w,new w,new w,new w,new w,new w,new w],oi=new w,Zn=new wt,Pr=new w,Dr=new w,Lr=new w,Xi=new w,qi=new w,ar=new w,xn=new w,$n=new w,Jn=new w,or=new w;function Ya(r,e,t,i,n){for(let s=0,a=r.length-3;s<=a;s+=3){or.fromArray(r,s);const o=n.x*Math.abs(or.x)+n.y*Math.abs(or.y)+n.z*Math.abs(or.z),l=e.dot(or),c=t.dot(or),h=i.dot(or);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const $u=new wt,yn=new w,Ka=new w;class Ti{constructor(e=new w,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const i=this.center;t!==void 0?i.copy(t):$u.setFromPoints(e).getCenter(i);let n=0;for(let s=0,a=e.length;sthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;yn.subVectors(e,this.center);const t=yn.lengthSq();if(t>this.radius*this.radius){const i=Math.sqrt(t),n=(i-this.radius)*.5;this.center.addScaledVector(yn,n/i),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Ka.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(yn.copy(e.center).add(Ka)),this.expandByPoint(yn.copy(e.center).sub(Ka))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}const Ii=new w,Za=new w,Qn=new w,Yi=new w,$a=new w,es=new w,Ja=new w;class Ir{constructor(e=new w,t=new w(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Ii)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Ii.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Ii.copy(this.origin).addScaledVector(this.direction,t),Ii.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){Za.copy(e).add(t).multiplyScalar(.5),Qn.copy(t).sub(e).normalize(),Yi.copy(this.origin).sub(Za);const s=e.distanceTo(t)*.5,a=-this.direction.dot(Qn),o=Yi.dot(this.direction),l=-Yi.dot(Qn),c=Yi.lengthSq(),h=Math.abs(1-a*a);let u,d,f,g;if(h>0)if(u=a*l-o,d=a*o-l,g=s*h,u>=0)if(d>=-g)if(d<=g){const v=1/h;u*=v,d*=v,f=u*(u+a*d+2*o)+d*(a*u+d+2*l)+c}else d=s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;else d=-s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;else d<=-g?(u=Math.max(0,-(-a*s+o)),d=u>0?-s:Math.min(Math.max(-s,-l),s),f=-u*u+d*(d+2*l)+c):d<=g?(u=0,d=Math.min(Math.max(-s,-l),s),f=d*(d+2*l)+c):(u=Math.max(0,-(a*s+o)),d=u>0?s:Math.min(Math.max(-s,-l),s),f=-u*u+d*(d+2*l)+c);else d=a>0?-s:s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,u),n&&n.copy(Za).addScaledVector(Qn,d),f}intersectSphere(e,t){Ii.subVectors(e.center,this.origin);const i=Ii.dot(this.direction),n=Ii.dot(Ii)-i*i,s=e.radius*e.radius;if(n>s)return null;const a=Math.sqrt(s-n),o=i-a,l=i+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){const i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,n,s,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(i=(e.min.x-d.x)*c,n=(e.max.x-d.x)*c):(i=(e.max.x-d.x)*c,n=(e.min.x-d.x)*c),h>=0?(s=(e.min.y-d.y)*h,a=(e.max.y-d.y)*h):(s=(e.max.y-d.y)*h,a=(e.min.y-d.y)*h),i>a||s>n||((s>i||isNaN(i))&&(i=s),(a=0?(o=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),i>l||o>n)||((o>i||i!==i)&&(i=o),(l=0?i:n,t)}intersectsBox(e){return this.intersectBox(e,Ii)!==null}intersectTriangle(e,t,i,n,s){$a.subVectors(t,e),es.subVectors(i,e),Ja.crossVectors($a,es);let a=this.direction.dot(Ja),o;if(a>0){if(n)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Yi.subVectors(this.origin,e);const l=o*this.direction.dot(es.crossVectors(Yi,es));if(l<0)return null;const c=o*this.direction.dot($a.cross(Yi));if(c<0||l+c>a)return null;const h=-o*Yi.dot(Ja);return h<0?null:this.at(h/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class De{constructor(e,t,i,n,s,a,o,l,c,h,u,d,f,g,v,m){De.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,n,s,a,o,l,c,h,u,d,f,g,v,m)}set(e,t,i,n,s,a,o,l,c,h,u,d,f,g,v,m){const p=this.elements;return p[0]=e,p[4]=t,p[8]=i,p[12]=n,p[1]=s,p[5]=a,p[9]=o,p[13]=l,p[2]=c,p[6]=h,p[10]=u,p[14]=d,p[3]=f,p[7]=g,p[11]=v,p[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new De().fromArray(this.elements)}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){const t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,i=e.elements,n=1/Ur.setFromMatrixColumn(e,0).length(),s=1/Ur.setFromMatrixColumn(e,1).length(),a=1/Ur.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*s,t[5]=i[5]*s,t[6]=i[6]*s,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,i=e.x,n=e.y,s=e.z,a=Math.cos(i),o=Math.sin(i),l=Math.cos(n),c=Math.sin(n),h=Math.cos(s),u=Math.sin(s);if(e.order==="XYZ"){const d=a*h,f=a*u,g=o*h,v=o*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=f+g*c,t[5]=d-v*c,t[9]=-o*l,t[2]=v-d*c,t[6]=g+f*c,t[10]=a*l}else if(e.order==="YXZ"){const d=l*h,f=l*u,g=c*h,v=c*u;t[0]=d+v*o,t[4]=g*o-f,t[8]=a*c,t[1]=a*u,t[5]=a*h,t[9]=-o,t[2]=f*o-g,t[6]=v+d*o,t[10]=a*l}else if(e.order==="ZXY"){const d=l*h,f=l*u,g=c*h,v=c*u;t[0]=d-v*o,t[4]=-a*u,t[8]=g+f*o,t[1]=f+g*o,t[5]=a*h,t[9]=v-d*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const d=a*h,f=a*u,g=o*h,v=o*u;t[0]=l*h,t[4]=g*c-f,t[8]=d*c+v,t[1]=l*u,t[5]=v*c+d,t[9]=f*c-g,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const d=a*l,f=a*c,g=o*l,v=o*c;t[0]=l*h,t[4]=v-d*u,t[8]=g*u+f,t[1]=u,t[5]=a*h,t[9]=-o*h,t[2]=-c*h,t[6]=f*u+g,t[10]=d-v*u}else if(e.order==="XZY"){const d=a*l,f=a*c,g=o*l,v=o*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+v,t[5]=a*h,t[9]=f*u-g,t[2]=g*u-f,t[6]=o*h,t[10]=v*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Ju,e,Qu)}lookAt(e,t,i){const n=this.elements;return jt.subVectors(e,t),jt.lengthSq()===0&&(jt.z=1),jt.normalize(),Ki.crossVectors(i,jt),Ki.lengthSq()===0&&(Math.abs(i.z)===1?jt.x+=1e-4:jt.z+=1e-4,jt.normalize(),Ki.crossVectors(i,jt)),Ki.normalize(),ts.crossVectors(jt,Ki),n[0]=Ki.x,n[4]=ts.x,n[8]=jt.x,n[1]=Ki.y,n[5]=ts.y,n[9]=jt.y,n[2]=Ki.z,n[6]=ts.z,n[10]=jt.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,n=t.elements,s=this.elements,a=i[0],o=i[4],l=i[8],c=i[12],h=i[1],u=i[5],d=i[9],f=i[13],g=i[2],v=i[6],m=i[10],p=i[14],y=i[3],_=i[7],E=i[11],A=i[15],S=n[0],R=n[4],I=n[8],T=n[12],b=n[1],D=n[5],N=n[9],k=n[13],V=n[2],j=n[6],q=n[10],te=n[14],G=n[3],Z=n[7],ne=n[11],Pe=n[15];return s[0]=a*S+o*b+l*V+c*G,s[4]=a*R+o*D+l*j+c*Z,s[8]=a*I+o*N+l*q+c*ne,s[12]=a*T+o*k+l*te+c*Pe,s[1]=h*S+u*b+d*V+f*G,s[5]=h*R+u*D+d*j+f*Z,s[9]=h*I+u*N+d*q+f*ne,s[13]=h*T+u*k+d*te+f*Pe,s[2]=g*S+v*b+m*V+p*G,s[6]=g*R+v*D+m*j+p*Z,s[10]=g*I+v*N+m*q+p*ne,s[14]=g*T+v*k+m*te+p*Pe,s[3]=y*S+_*b+E*V+A*G,s[7]=y*R+_*D+E*j+A*Z,s[11]=y*I+_*N+E*q+A*ne,s[15]=y*T+_*k+E*te+A*Pe,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[4],n=e[8],s=e[12],a=e[1],o=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],f=e[14],g=e[3],v=e[7],m=e[11],p=e[15];return g*(+s*l*u-n*c*u-s*o*d+i*c*d+n*o*f-i*l*f)+v*(+t*l*f-t*c*d+s*a*d-n*a*f+n*c*h-s*l*h)+m*(+t*c*u-t*o*f-s*a*u+i*a*f+s*o*h-i*c*h)+p*(-n*o*h-t*l*u+t*o*d+n*a*u-i*a*d+i*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){const n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){const e=this.elements,t=e[0],i=e[1],n=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],f=e[11],g=e[12],v=e[13],m=e[14],p=e[15],y=u*m*c-v*d*c+v*l*f-o*m*f-u*l*p+o*d*p,_=g*d*c-h*m*c-g*l*f+a*m*f+h*l*p-a*d*p,E=h*v*c-g*u*c+g*o*f-a*v*f-h*o*p+a*u*p,A=g*u*l-h*v*l-g*o*d+a*v*d+h*o*m-a*u*m,S=t*y+i*_+n*E+s*A;if(S===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const R=1/S;return e[0]=y*R,e[1]=(v*d*s-u*m*s-v*n*f+i*m*f+u*n*p-i*d*p)*R,e[2]=(o*m*s-v*l*s+v*n*c-i*m*c-o*n*p+i*l*p)*R,e[3]=(u*l*s-o*d*s-u*n*c+i*d*c+o*n*f-i*l*f)*R,e[4]=_*R,e[5]=(h*m*s-g*d*s+g*n*f-t*m*f-h*n*p+t*d*p)*R,e[6]=(g*l*s-a*m*s-g*n*c+t*m*c+a*n*p-t*l*p)*R,e[7]=(a*d*s-h*l*s+h*n*c-t*d*c-a*n*f+t*l*f)*R,e[8]=E*R,e[9]=(g*u*s-h*v*s-g*i*f+t*v*f+h*i*p-t*u*p)*R,e[10]=(a*v*s-g*o*s+g*i*c-t*v*c-a*i*p+t*o*p)*R,e[11]=(h*o*s-a*u*s-h*i*c+t*u*c+a*i*f-t*o*f)*R,e[12]=A*R,e[13]=(h*v*n-g*u*n+g*i*d-t*v*d-h*i*m+t*u*m)*R,e[14]=(g*o*n-a*v*n-g*i*l+t*v*l+a*i*m-t*o*m)*R,e[15]=(a*u*n-h*o*n+h*i*l-t*u*l-a*i*d+t*o*d)*R,this}scale(e){const t=this.elements,i=e.x,n=e.y,s=e.z;return t[0]*=i,t[4]*=n,t[8]*=s,t[1]*=i,t[5]*=n,t[9]*=s,t[2]*=i,t[6]*=n,t[10]*=s,t[3]*=i,t[7]*=n,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],n=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,n))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const i=Math.cos(t),n=Math.sin(t),s=1-i,a=e.x,o=e.y,l=e.z,c=s*a,h=s*o;return this.set(c*a+i,c*o-n*l,c*l+n*o,0,c*o+n*l,h*o+i,h*l-n*a,0,c*l-n*o,h*l+n*a,s*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,s,a){return this.set(1,i,s,0,e,1,a,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){const n=this.elements,s=t._x,a=t._y,o=t._z,l=t._w,c=s+s,h=a+a,u=o+o,d=s*c,f=s*h,g=s*u,v=a*h,m=a*u,p=o*u,y=l*c,_=l*h,E=l*u,A=i.x,S=i.y,R=i.z;return n[0]=(1-(v+p))*A,n[1]=(f+E)*A,n[2]=(g-_)*A,n[3]=0,n[4]=(f-E)*S,n[5]=(1-(d+p))*S,n[6]=(m+y)*S,n[7]=0,n[8]=(g+_)*R,n[9]=(m-y)*R,n[10]=(1-(d+v))*R,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){const n=this.elements;let s=Ur.set(n[0],n[1],n[2]).length();const a=Ur.set(n[4],n[5],n[6]).length(),o=Ur.set(n[8],n[9],n[10]).length();this.determinant()<0&&(s=-s),e.x=n[12],e.y=n[13],e.z=n[14],li.copy(this);const l=1/s,c=1/a,h=1/o;return li.elements[0]*=l,li.elements[1]*=l,li.elements[2]*=l,li.elements[4]*=c,li.elements[5]*=c,li.elements[6]*=c,li.elements[8]*=h,li.elements[9]*=h,li.elements[10]*=h,t.setFromRotationMatrix(li),i.x=s,i.y=a,i.z=o,this}makePerspective(e,t,i,n,s,a,o=bi,l=!1){const c=this.elements,h=2*s/(t-e),u=2*s/(i-n),d=(t+e)/(t-e),f=(i+n)/(i-n);let g,v;if(l)g=s/(a-s),v=a*s/(a-s);else if(o===bi)g=-(a+s)/(a-s),v=-2*a*s/(a-s);else if(o===Yn)g=-a/(a-s),v=-a*s/(a-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=d,c[12]=0,c[1]=0,c[5]=u,c[9]=f,c[13]=0,c[2]=0,c[6]=0,c[10]=g,c[14]=v,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,i,n,s,a,o=bi,l=!1){const c=this.elements,h=2/(t-e),u=2/(i-n),d=-(t+e)/(t-e),f=-(i+n)/(i-n);let g,v;if(l)g=1/(a-s),v=a/(a-s);else if(o===bi)g=-2/(a-s),v=-(a+s)/(a-s);else if(o===Yn)g=-1/(a-s),v=-s/(a-s);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=0,c[12]=d,c[1]=0,c[5]=u,c[9]=0,c[13]=f,c[2]=0,c[6]=0,c[10]=g,c[14]=v,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){const t=this.elements,i=e.elements;for(let n=0;n<16;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}const Ur=new w,li=new De,Ju=new w(0,0,0),Qu=new w(1,1,1),Ki=new w,ts=new w,jt=new w,Vl=new De,Hl=new ai;class ci{constructor(e=0,t=0,i=0,n=ci.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=n}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,n=this._order){return this._x=e,this._y=t,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){const n=e.elements,s=n[0],a=n[4],o=n[8],l=n[1],c=n[5],h=n[9],u=n[2],d=n[6],f=n[10];switch(t){case"XYZ":this._y=Math.asin(Fe(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Fe(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(Fe(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-Fe(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(Fe(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(o,f));break;case"XZY":this._z=Math.asin(-Fe(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-h,f),this._y=0);break;default:Me("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return Vl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Vl,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Hl.setFromEuler(this),this.setFromQuaternion(Hl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}ci.DEFAULT_ORDER="XYZ";class Qa{constructor(){this.mask=1}set(e){this.mask=(1<>>0}enable(e){this.mask|=1<1){for(let t=0;t1){for(let i=0;i0&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),n.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(n.matrixAutoUpdate=!1),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(n.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(n.type="BatchedMesh",n.perObjectFrustumCulled=this.perObjectFrustumCulled,n.sortObjects=this.sortObjects,n.drawRanges=this._drawRanges,n.reservedRanges=this._reservedRanges,n.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),n.instanceInfo=this._instanceInfo.map(o=>({...o})),n.availableInstanceIds=this._availableInstanceIds.slice(),n.availableGeometryIds=this._availableGeometryIds.slice(),n.nextIndexStart=this._nextIndexStart,n.nextVertexStart=this._nextVertexStart,n.geometryCount=this._geometryCount,n.maxInstanceCount=this._maxInstanceCount,n.maxVertexCount=this._maxVertexCount,n.maxIndexCount=this._maxIndexCount,n.geometryInitialized=this._geometryInitialized,n.matricesTexture=this._matricesTexture.toJSON(e),n.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(n.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(n.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(n.boundingBox=this.boundingBox.toJSON()));function s(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(n.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=s(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c0){n.children=[];for(let o=0;o0){n.animations=[];for(let o=0;o0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),h.length>0&&(i.images=h),u.length>0&&(i.shapes=u),d.length>0&&(i.skeletons=d),f.length>0&&(i.animations=f),g.length>0&&(i.nodes=g)}return i.object=n,i;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i0?n.multiplyScalar(1/Math.sqrt(s)):n.set(0,0,0)}static getBarycoord(e,t,i,n,s){hi.subVectors(n,t),Ni.subVectors(i,t),to.subVectors(e,t);const a=hi.dot(hi),o=hi.dot(Ni),l=hi.dot(to),c=Ni.dot(Ni),h=Ni.dot(to),u=a*c-o*o;if(u===0)return s.set(0,0,0),null;const d=1/u,f=(c*l-o*h)*d,g=(a*h-o*l)*d;return s.set(1-f-g,g,f)}static containsPoint(e,t,i,n){return this.getBarycoord(e,t,i,n,Oi)===null?!1:Oi.x>=0&&Oi.y>=0&&Oi.x+Oi.y<=1}static getInterpolation(e,t,i,n,s,a,o,l){return this.getBarycoord(e,t,i,n,Oi)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Oi.x),l.addScaledVector(a,Oi.y),l.addScaledVector(o,Oi.z),l)}static getInterpolatedAttribute(e,t,i,n,s,a){return so.setScalar(0),ao.setScalar(0),oo.setScalar(0),so.fromBufferAttribute(e,t),ao.fromBufferAttribute(e,i),oo.fromBufferAttribute(e,n),a.setScalar(0),a.addScaledVector(so,s.x),a.addScaledVector(ao,s.y),a.addScaledVector(oo,s.z),a}static isFrontFacing(e,t,i,n){return hi.subVectors(i,t),Ni.subVectors(e,t),hi.cross(Ni).dot(n)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return hi.subVectors(this.c,this.b),Ni.subVectors(this.a,this.b),hi.cross(Ni).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return ui.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return ui.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,n,s){return ui.getInterpolation(e,this.a,this.b,this.c,t,i,n,s)}containsPoint(e){return ui.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return ui.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const i=this.a,n=this.b,s=this.c;let a,o;Br.subVectors(n,i),Fr.subVectors(s,i),io.subVectors(e,i);const l=Br.dot(io),c=Fr.dot(io);if(l<=0&&c<=0)return t.copy(i);ro.subVectors(e,n);const h=Br.dot(ro),u=Fr.dot(ro);if(h>=0&&u<=h)return t.copy(n);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return a=l/(l-h),t.copy(i).addScaledVector(Br,a);no.subVectors(e,s);const f=Br.dot(no),g=Fr.dot(no);if(g>=0&&f<=g)return t.copy(s);const v=f*c-l*g;if(v<=0&&c>=0&&g<=0)return o=c/(c-g),t.copy(i).addScaledVector(Fr,o);const m=h*g-f*u;if(m<=0&&u-h>=0&&f-g>=0)return Yl.subVectors(s,n),o=(u-h)/(u-h+(f-g)),t.copy(n).addScaledVector(Yl,o);const p=1/(m+v+d);return a=v*p,o=d*p,t.copy(i).addScaledVector(Br,a).addScaledVector(Fr,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Kl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Zi={h:0,s:0,l:0},rs={h:0,s:0,l:0};function lo(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}class _e{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){const n=e;n&&n.isColor?this.copy(n):typeof n=="number"?this.setHex(n):typeof n=="string"&&this.setStyle(n)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=St){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,je.colorSpaceToWorking(this,t),this}setRGB(e,t,i,n=je.workingColorSpace){return this.r=e,this.g=t,this.b=i,je.colorSpaceToWorking(this,n),this}setHSL(e,t,i,n=je.workingColorSpace){if(e=Va(e,1),t=Fe(t,0,1),i=Fe(i,0,1),t===0)this.r=this.g=this.b=i;else{const s=i<=.5?i*(1+t):i+t-i*t,a=2*i-s;this.r=lo(a,s,e+1/3),this.g=lo(a,s,e),this.b=lo(a,s,e-1/3)}return je.colorSpaceToWorking(this,n),this}setStyle(e,t=St){function i(s){s!==void 0&&parseFloat(s)<1&&Me("Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const a=n[1],o=n[2];switch(a){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,t);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,t);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,t);break;default:Me("Color: Unknown color model "+e)}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=n[1],a=s.length;if(a===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(s,16),t);Me("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=St){const i=Kl[e.toLowerCase()];return i!==void 0?this.setHex(i,t):Me("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Di(e.r),this.g=Di(e.g),this.b=Di(e.b),this}copyLinearToSRGB(e){return this.r=Rr(e.r),this.g=Rr(e.g),this.b=Rr(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=St){return je.workingToColorSpace(Ut.copy(this),e),Math.round(Fe(Ut.r*255,0,255))*65536+Math.round(Fe(Ut.g*255,0,255))*256+Math.round(Fe(Ut.b*255,0,255))}getHexString(e=St){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=je.workingColorSpace){je.workingToColorSpace(Ut.copy(this),t);const i=Ut.r,n=Ut.g,s=Ut.b,a=Math.max(i,n,s),o=Math.min(i,n,s);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const u=a-o;switch(c=h<=.5?u/(a+o):u/(2-a-o),a){case i:l=(n-s)/u+(n0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const i=e[t];if(i===void 0){Me(`Material: parameter '${t}' has value of undefined.`);continue}const n=this[t];if(n===void 0){Me(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==yr&&(i.blending=this.blending),this.side!==xi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==zs&&(i.blendSrc=this.blendSrc),this.blendDst!==ks&&(i.blendDst=this.blendDst),this.blendEquation!==ii&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==Mr&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==za&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==wr&&(i.stencilFail=this.stencilFail),this.stencilZFail!==wr&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==wr&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function n(s){const a=[];for(const o in s){const l=s[o];delete l.metadata,a.push(l)}return a}if(t){const s=n(e.textures),a=n(e.images);s.length>0&&(i.textures=s),a.length>0&&(i.images=a)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let i=null;if(t!==null){const n=t.length;i=new Array(n);for(let s=0;s!==n;++s)i[s]=t[s].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class Ot extends Zt{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new _e(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ci,this.combine=Zs,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Bi=sd();function sd(){const r=new ArrayBuffer(4),e=new Float32Array(r),t=new Uint32Array(r),i=new Uint32Array(512),n=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(i[l]=0,i[l|256]=32768,n[l]=24,n[l|256]=24):c<-14?(i[l]=1024>>-c-14,i[l|256]=1024>>-c-14|32768,n[l]=-c-1,n[l|256]=-c-1):c<=15?(i[l]=c+15<<10,i[l|256]=c+15<<10|32768,n[l]=13,n[l|256]=13):c<128?(i[l]=31744,i[l|256]=64512,n[l]=24,n[l|256]=24):(i[l]=31744,i[l|256]=64512,n[l]=13,n[l|256]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,h=0;for(;(c&8388608)===0;)c<<=1,h-=8388608;c&=-8388609,h+=947912704,s[l]=c|h}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(o[l]=1024);return{floatView:e,uint32View:t,baseTable:i,shiftTable:n,mantissaTable:s,exponentTable:a,offsetTable:o}}function ad(r){Math.abs(r)>65504&&Me("DataUtils.toHalfFloat(): Value out of range."),r=Fe(r,-65504,65504),Bi.floatView[0]=r;const e=Bi.uint32View[0],t=e>>23&511;return Bi.baseTable[t]+((e&8388607)>>Bi.shiftTable[t])}function od(r){const e=r>>10;return Bi.uint32View[0]=Bi.mantissaTable[Bi.offsetTable[e]+(r&1023)]+Bi.exponentTable[e],Bi.floatView[0]}class ns{static toHalfFloat(e){return ad(e)}static fromHalfFloat(e){return od(e)}}const xt=new w,ss=new oe;let ld=0;class Bt{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:ld++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=ka,this.updateRanges=[],this.gpuType=Vt,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,s=this.itemSize;nt.count&&Me("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new wt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Ve("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new w(-1/0,-1/0,-1/0),new w(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,n=t.length;i0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const i=this.attributes;for(const l in i){const c=i[l];e.data.attributes[l]=c.toJSON(e.data)}const n={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u0&&(n[l]=h,s=!0)}s&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone());const n=e.attributes;for(const c in n){const h=n[c];this.setAttribute(c,h.clone(t))}const s=e.morphAttributes;for(const c in s){const h=[],u=s[c];for(let d=0,f=u.length;d0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let n=0,s=i.length;n(e.far-e.near)**2))&&(Jl.copy(s).invert(),lr.copy(e.ray).applyMatrix4(Jl),!(i.boundingBox!==null&&lr.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,lr)))}_computeIntersections(e,t,i){let n;const s=this.geometry,a=this.material,o=s.index,l=s.attributes.position,c=s.attributes.uv,h=s.attributes.uv1,u=s.attributes.normal,d=s.groups,f=s.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,v=d.length;gt.far?null:{distance:c,point:us.clone(),object:r}}function ds(r,e,t,i,n,s,a,o,l,c){r.getVertexPosition(o,os),r.getVertexPosition(l,ls),r.getVertexPosition(c,cs);const h=hd(r,e,t,i,os,ls,cs,ec);if(h){const u=new w;ui.getBarycoord(ec,os,ls,cs,u),n&&(h.uv=ui.getInterpolatedAttribute(n,o,l,c,u,new oe)),s&&(h.uv1=ui.getInterpolatedAttribute(s,o,l,c,u,new oe)),a&&(h.normal=ui.getInterpolatedAttribute(a,o,l,c,u,new w),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const d={a:o,b:l,c,normal:new w,materialIndex:0};ui.getNormal(os,ls,cs,d.normal),h.face=d,h.barycoord=u}return h}class cr extends Jt{constructor(e=1,t=1,i=1,n=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:s,depthSegments:a};const o=this;n=Math.floor(n),s=Math.floor(s),a=Math.floor(a);const l=[],c=[],h=[],u=[];let d=0,f=0;g("z","y","x",-1,-1,i,t,e,a,s,0),g("z","y","x",1,-1,i,t,-e,a,s,1),g("x","z","y",1,1,e,i,t,n,a,2),g("x","z","y",1,-1,e,i,-t,n,a,3),g("x","y","z",1,-1,e,t,i,n,s,4),g("x","y","z",-1,-1,e,t,-i,n,s,5),this.setIndex(l),this.setAttribute("position",new di(c,3)),this.setAttribute("normal",new di(h,3)),this.setAttribute("uv",new di(u,2));function g(v,m,p,y,_,E,A,S,R,I,T){const b=E/R,D=A/I,N=E/2,k=A/2,V=S/2,j=R+1,q=I+1;let te=0,G=0;const Z=new w;for(let ne=0;ne0?1:-1,h.push(Z.x,Z.y,Z.z),u.push(ke/R),u.push(1-ne/I),te+=1}}for(let ne=0;ne0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const i={};for(const n in this.extensions)this.extensions[n]===!0&&(i[n]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class ic extends ht{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new De,this.projectionMatrix=new De,this.projectionMatrixInverse=new De,this.coordinateSystem=bi,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const $i=new w,rc=new oe,nc=new oe;class yt extends ic{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Cr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(vn*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Cr*2*Math.atan(Math.tan(vn*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){$i.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set($i.x,$i.y).multiplyScalar(-e/$i.z),$i.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set($i.x,$i.y).multiplyScalar(-e/$i.z)}getViewSize(e,t){return this.getViewBounds(e,rc,nc),t.subVectors(nc,rc)}setViewOffset(e,t,i,n,s,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(vn*.5*this.fov)/this.zoom,i=2*t,n=this.aspect*i,s=-.5*n;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*n/l,t-=a.offsetY*i/c,n*=a.width/l,i*=a.height/c}const o=this.filmOffset;o!==0&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+n,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Vr=-90,Hr=1;class fd extends ht{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const n=new yt(Vr,Hr,e,t);n.layers=this.layers,this.add(n);const s=new yt(Vr,Hr,e,t);s.layers=this.layers,this.add(s);const a=new yt(Vr,Hr,e,t);a.layers=this.layers,this.add(a);const o=new yt(Vr,Hr,e,t);o.layers=this.layers,this.add(o);const l=new yt(Vr,Hr,e,t);l.layers=this.layers,this.add(l);const c=new yt(Vr,Hr,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[i,n,s,a,o,l]=t;for(const c of t)this.remove(c);if(e===bi)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Yn)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,a,o,l,c,h]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),g=e.xr.enabled;e.xr.enabled=!1;const v=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,n),e.render(t,s),e.setRenderTarget(i,1,n),e.render(t,a),e.setRenderTarget(i,2,n),e.render(t,o),e.setRenderTarget(i,3,n),e.render(t,l),e.setRenderTarget(i,4,n),e.render(t,c),i.texture.generateMipmaps=v,e.setRenderTarget(i,5,n),e.render(t,h),e.setRenderTarget(u,d,f),e.xr.enabled=g,i.texture.needsPMREMUpdate=!0}}class uo extends Et{constructor(e=[],t=br,i,n,s,a,o,l,c,h){super(e,t,i,n,s,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class md extends _t{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},n=[i,i,i,i,i,i];this.texture=new uo(n),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:` varying vec3 vWorldDirection; vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include } `,fragmentShader:` uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); } `},n=new cr(5,5,5),s=new ot({name:"CubemapFromEquirect",uniforms:kr(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:Nt,blending:gt});s.uniforms.tEquirect.value=t;const a=new rt(n,s),o=t.minFilter;return t.minFilter===Mi&&(t.minFilter=vt),new fd(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,i=!0,n=!0){const s=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,i,n);e.setRenderTarget(s)}}let Fi=class extends ht{constructor(){super(),this.isGroup=!0,this.type="Group"}};const gd={type:"move"};class po{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Fi,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Fi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new w,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new w),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Fi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new w,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new w),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let n=null,s=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(const v of e.hand.values()){const m=t.getJointPose(v,i),p=this._getHandJoint(c,v);m!==null&&(p.matrix.fromArray(m.transform.matrix),p.matrix.decompose(p.position,p.rotation,p.scale),p.matrixWorldNeedsUpdate=!0,p.jointRadius=m.radius),p.visible=m!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),f=.02,g=.005;c.inputState.pinching&&d>f+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,i),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(n=t.getPose(e.targetRaySpace,i),n===null&&s!==null&&(n=s),n!==null&&(o.matrix.fromArray(n.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,n.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(n.linearVelocity)):o.hasLinearVelocity=!1,n.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(n.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(gd)))}return o!==null&&(o.visible=n!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const i=new Fi;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}class fo extends ht{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new ci,this.environmentIntensity=1,this.environmentRotation=new ci,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class vd{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=ka,this.updateRanges=[],this.version=0,this.uuid=ni()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let n=0,s=this.stride;n1?null:t.copy(e.start).addScaledVector(i,s)}intersectsLine(e){const t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const i=t||Sd.getNormalMatrix(e),n=this.coplanarPoint(yo).applyMatrix4(e),s=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const hr=new Ti,Ed=new oe(.5,.5),ms=new w;class Mo{constructor(e=new Si,t=new Si,i=new Si,n=new Si,s=new Si,a=new Si){this.planes=[e,t,i,n,s,a]}set(e,t,i,n,s,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(n),o[4].copy(s),o[5].copy(a),this}copy(e){const t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=bi,i=!1){const n=this.planes,s=e.elements,a=s[0],o=s[1],l=s[2],c=s[3],h=s[4],u=s[5],d=s[6],f=s[7],g=s[8],v=s[9],m=s[10],p=s[11],y=s[12],_=s[13],E=s[14],A=s[15];if(n[0].setComponents(c-a,f-h,p-g,A-y).normalize(),n[1].setComponents(c+a,f+h,p+g,A+y).normalize(),n[2].setComponents(c+o,f+u,p+v,A+_).normalize(),n[3].setComponents(c-o,f-u,p-v,A-_).normalize(),i)n[4].setComponents(l,d,m,E).normalize(),n[5].setComponents(c-l,f-d,p-m,A-E).normalize();else if(n[4].setComponents(c-l,f-d,p-m,A-E).normalize(),t===bi)n[5].setComponents(c+l,f+d,p+m,A+E).normalize();else if(t===Yn)n[5].setComponents(l,d,m,E).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),hr.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),hr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(hr)}intersectsSprite(e){hr.center.set(0,0,0);const t=Ed.distanceTo(e.center);return hr.radius=.7071067811865476+t,hr.applyMatrix4(e.matrixWorld),this.intersectsSphere(hr)}intersectsSphere(e){const t=this.planes,i=e.center,n=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(i)0?e.max.x:e.min.x,ms.y=n.normal.y>0?e.max.y:e.min.y,ms.z=n.normal.z>0?e.max.z:e.min.z,n.distanceToPoint(ms)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class fc extends Zt{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new _e(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const gs=new w,vs=new w,mc=new De,En=new Ir,_s=new Ti,bo=new w,gc=new w;class To extends ht{constructor(e=new Jt,t=new fc){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[0];for(let n=1,s=t.count;n0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let n=0,s=i.length;ni)return;bo.applyMatrix4(r.matrixWorld);const l=e.ray.origin.distanceTo(bo);if(!(le.far))return{distance:l,point:gc.clone().applyMatrix4(r.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:r}}const vc=new w,_c=new w;class wd extends To{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[];for(let n=0,s=t.count;n0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let n=0,s=i.length;nn.far)return;s.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class Eo extends Et{constructor(e,t,i=nr,n,s,a,o=At,l=At,c,h=dn,u=1){if(h!==dn&&h!==Er)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");const d={width:e,height:t,depth:u};super(d,n,s,a,o,l,h,i,c),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new ja(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class bc extends Et{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class wn extends Jt{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};const s=e/2,a=t/2,o=Math.floor(i),l=Math.floor(n),c=o+1,h=l+1,u=e/o,d=t/l,f=[],g=[],v=[],m=[];for(let p=0;p0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class Pd extends Zt{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Xn,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class Dd extends Zt{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new _e(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _e(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Xn,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ci,this.combine=Zs,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Tc extends Zt{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=vu,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Ld extends Zt{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function bs(r,e){return!r||r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)}function Id(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)}function Ud(r){function e(n,s){return r[n]-r[s]}const t=r.length,i=new Array(t);for(let n=0;n!==t;++n)i[n]=n;return i.sort(e),i}function Sc(r,e,t){const i=r.length,n=new r.constructor(i);for(let s=0,a=0;a!==i;++s){const o=t[s]*e;for(let l=0;l!==e;++l)n[a++]=r[o+l]}return n}function Ec(r,e,t,i){let n=1,s=r[0];for(;s!==void 0&&s[i]===void 0;)s=r[n++];if(s===void 0)return;let a=s[i];if(a!==void 0)if(Array.isArray(a))do a=s[i],a!==void 0&&(e.push(s.time),t.push(...a)),s=r[n++];while(s!==void 0);else if(a.toArray!==void 0)do a=s[i],a!==void 0&&(e.push(s.time),a.toArray(t,t.length)),s=r[n++];while(s!==void 0);else do a=s[i],a!==void 0&&(e.push(s.time),t.push(a)),s=r[n++];while(s!==void 0)}class Cn{constructor(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=n!==void 0?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let i=this._cachedIndex,n=t[i],s=t[i-1];i:{e:{let a;t:{r:if(!(e=s)){const o=t[1];e=s)break e}a=i,i=0;break t}break i}for(;i>>1;et;)--a;if(++a,s!==0||a!==n){s>=a&&(a=Math.max(a,1),s=a-1);const o=this.getValueSize();this.times=i.slice(s,a),this.values=this.values.slice(s*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(Ve("KeyframeTrack: Invalid value size in track.",this),e=!1);const i=this.times,n=this.values,s=i.length;s===0&&(Ve("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==s;o++){const l=i[o];if(typeof l=="number"&&isNaN(l)){Ve("KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){Ve("KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(n!==void 0&&Id(n))for(let o=0,l=n.length;o!==l;++o){const c=n[o];if(isNaN(c)){Ve("KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),n=this.getInterpolation()===Na,s=e.length-1;let a=1;for(let o=1;o0){e[a]=e[s];for(let o=s*i,l=a*i,c=0;c!==i;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),i=this.constructor,n=new i(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}fi.prototype.ValueTypeName="",fi.prototype.TimeBufferType=Float32Array,fi.prototype.ValueBufferType=Float32Array,fi.prototype.DefaultInterpolation=fn;class jr extends fi{constructor(e,t,i){super(e,t,i)}}jr.prototype.ValueTypeName="bool",jr.prototype.ValueBufferType=Array,jr.prototype.DefaultInterpolation=pn,jr.prototype.InterpolantFactoryMethodLinear=void 0,jr.prototype.InterpolantFactoryMethodSmooth=void 0;class wc extends fi{constructor(e,t,i,n){super(e,t,i,n)}}wc.prototype.ValueTypeName="color";class Xr extends fi{constructor(e,t,i,n){super(e,t,i,n)}}Xr.prototype.ValueTypeName="number";class Fd extends Cn{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(i-t)/(n-t);let c=e*o;for(let h=c+o;c!==h;c+=4)ai.slerpFlat(s,0,a,c-o,a,c,l);return s}}class qr extends fi{constructor(e,t,i,n){super(e,t,i,n)}InterpolantFactoryMethodLinear(e){return new Fd(this.times,this.values,this.getValueSize(),e)}}qr.prototype.ValueTypeName="quaternion",qr.prototype.InterpolantFactoryMethodSmooth=void 0;class Yr extends fi{constructor(e,t,i){super(e,t,i)}}Yr.prototype.ValueTypeName="string",Yr.prototype.ValueBufferType=Array,Yr.prototype.DefaultInterpolation=pn,Yr.prototype.InterpolantFactoryMethodLinear=void 0,Yr.prototype.InterpolantFactoryMethodSmooth=void 0;class Kr extends fi{constructor(e,t,i,n){super(e,t,i,n)}}Kr.prototype.ValueTypeName="vector";class zd{constructor(e="",t=-1,i=[],n=mu){this.name=e,this.tracks=i,this.duration=t,this.blendMode=n,this.uuid=ni(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){const t=[],i=e.tracks,n=1/(e.fps||1);for(let a=0,o=i.length;a!==o;++a)t.push(Vd(i[a]).scale(n));const s=new this(e.name,e.duration,t,e.blendMode);return s.uuid=e.uuid,s.userData=JSON.parse(e.userData||"{}"),s}static toJSON(e){const t=[],i=e.tracks,n={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let s=0,a=i.length;s!==a;++s)t.push(fi.toJSON(i[s]));return n}static CreateFromMorphTargetSequence(e,t,i,n){const s=t.length,a=[];for(let o=0;o1){const u=h[1];let d=n[u];d||(n[u]=d=[]),d.push(c)}}const a=[];for(const o in n)a.push(this.CreateFromMorphTargetSequence(o,n[o],t,i));return a}static parseAnimation(e,t){if(Me("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return Ve("AnimationClip: No animation in JSONLoader data."),null;const i=function(h,u,d,f,g){if(d.length!==0){const v=[],m=[];Ec(d,v,m,f),v.length!==0&&g.push(new h(u,v,m))}},n=[],s=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let h=0;h{t&&t(s),this.manager.itemEnd(e)},0),s;if(ki[e]!==void 0){ki[e].push({onLoad:t,onProgress:i,onError:n});return}ki[e]=[],ki[e].push({onLoad:t,onProgress:i,onError:n});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),o=this.mimeType,l=this.responseType;fetch(a).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&Me("FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const h=ki[e],u=c.body.getReader(),d=c.headers.get("X-File-Size")||c.headers.get("Content-Length"),f=d?parseInt(d):0,g=f!==0;let v=0;const m=new ReadableStream({start(p){y();function y(){u.read().then(({done:_,value:E})=>{if(_)p.close();else{v+=E.byteLength;const A=new ProgressEvent("progress",{lengthComputable:g,loaded:v,total:f});for(let S=0,R=h.length;S{p.error(_)})}}});return new Response(m)}else throw new Wd(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`,c)}).then(c=>{switch(l){case"arraybuffer":return c.arrayBuffer();case"blob":return c.blob();case"document":return c.text().then(h=>new DOMParser().parseFromString(h,o));case"json":return c.json();default:if(o==="")return c.text();{const h=/charset="?([^;"\s]*)"?/i.exec(o),u=h&&h[1]?h[1].toLowerCase():void 0,d=new TextDecoder(u);return c.arrayBuffer().then(f=>d.decode(f))}}}).then(c=>{zi.add(`file:${e}`,c);const h=ki[e];delete ki[e];for(let u=0,d=h.length;u{const h=ki[e];if(h===void 0)throw this.manager.itemError(e),c;delete ki[e];for(let u=0,d=h.length;u{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}const Zr=new WeakMap;class Cc extends Ji{constructor(e){super(e)}load(e,t,i,n){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=zi.get(`image:${e}`);if(a!==void 0){if(a.complete===!0)s.manager.itemStart(e),setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0);else{let u=Zr.get(a);u===void 0&&(u=[],Zr.set(a,u)),u.push({onLoad:t,onError:n})}return a}const o=mn("img");function l(){h(),t&&t(this);const u=Zr.get(this)||[];for(let d=0;d"u"&&Me("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&Me("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,n){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=zi.get(`image-bitmap:${e}`);if(a!==void 0){if(s.manager.itemStart(e),a.then){a.then(c=>{if(Do.has(a)===!0)n&&n(Do.get(a)),s.manager.itemError(e),s.manager.itemEnd(e);else return t&&t(c),s.manager.itemEnd(e),c});return}return setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0),a}const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,o.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;const l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){return zi.add(`image-bitmap:${e}`,c),t&&t(c),s.manager.itemEnd(e),c}).catch(function(c){n&&n(c),Do.set(l,c),zi.remove(`image-bitmap:${e}`),s.manager.itemError(e),s.manager.itemEnd(e)});zi.add(`image-bitmap:${e}`,l),s.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class Jd extends yt{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class Qd{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}const Lo="\\[\\]\\.:\\/",ep=new RegExp("["+Lo+"]","g"),Io="[^"+Lo+"]",tp="[^"+Lo.replace("\\.","")+"]",ip=/((?:WC+[\/:])*)/.source.replace("WC",Io),rp=/(WCOD+)?/.source.replace("WCOD",tp),np=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Io),sp=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Io),ap=new RegExp("^"+ip+rp+np+sp+"$"),op=["material","materials","bones","map"];class lp{constructor(e,t,i){const n=i||it.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();const i=this._targetGroup.nCachedObjects_,n=this._bindings[i];n!==void 0&&n.getValue(e,t)}setValue(e,t){const i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,s=i.length;n!==s;++n)i[n].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}}class it{constructor(e,t,i){this.path=t,this.parsedPath=i||it.parseTrackName(t),this.node=it.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new it.Composite(e,t,i):new it(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(ep,"")}static parseTrackName(e){const t=ap.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(n!==void 0&&n!==-1){const s=i.nodeName.substring(n+1);op.indexOf(s)!==-1&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=s)}if(i.propertyName===null||i.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const i=e.skeleton.getBoneByName(t);if(i!==void 0)return i}if(e.children){const i=function(s){for(let a=0;af.start-g.start);let d=0;for(let f=1;f 0 vec4 plane; #ifdef ALPHA_TO_COVERAGE float distanceToPlane, distanceGradient; float clipOpacity = 1.0; #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); if ( clipOpacity == 0.0 ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES float unionClipOpacity = 1.0; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); } #pragma unroll_loop_end clipOpacity *= 1.0 - unionClipOpacity; #endif diffuseColor.a *= clipOpacity; if ( diffuseColor.a == 0.0 ) discard; #else #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES bool clipped = true; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; } #pragma unroll_loop_end if ( clipped ) discard; #endif #endif #endif`,Rp=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif`,Ap=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; #endif`,Pp=`#if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; #endif`,Dp=`#if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; #endif`,Lp=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; #endif`,Ip=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) varying vec3 vColor; #endif`,Up=`#if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) vColor = vec3( 1.0 ); #endif #ifdef USE_COLOR vColor *= color; #endif #ifdef USE_INSTANCING_COLOR vColor.xyz *= instanceColor.xyz; #endif #ifdef USE_BATCHING_COLOR vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) ); vColor.xyz *= batchingColor.xyz; #endif`,Np=`#define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 #define RECIPROCAL_PI2 0.15915494309189535 #define EPSILON 1e-6 #ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif #define whiteComplement( a ) ( 1.0 - saturate( a ) ) float pow2( const in float x ) { return x*x; } vec3 pow2( const in vec3 x ) { return x*x; } float pow3( const in float x ) { return x*x*x; } float pow4( const in float x ) { float x2 = x*x; return x2*x2; } float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } highp float rand( const in vec2 uv ) { const highp float a = 12.9898, b = 78.233, c = 43758.5453; highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); return fract( sin( sn ) * c ); } #ifdef HIGH_PRECISION float precisionSafeLength( vec3 v ) { return length( v ); } #else float precisionSafeLength( vec3 v ) { float maxComponent = max3( abs( v ) ); return length( v / maxComponent ) * maxComponent; } #endif struct IncidentLight { vec3 color; vec3 direction; bool visible; }; struct ReflectedLight { vec3 directDiffuse; vec3 directSpecular; vec3 indirectDiffuse; vec3 indirectSpecular; }; #ifdef USE_ALPHAHASH varying vec3 vPosition; #endif vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); } bool isPerspectiveMatrix( mat4 m ) { return m[ 2 ][ 3 ] == - 1.0; } vec2 equirectUv( in vec3 dir ) { float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; return vec2( u, v ); } vec3 BRDF_Lambert( const in vec3 diffuseColor ) { return RECIPROCAL_PI * diffuseColor; } vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } // validated`,Op=`#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 #define cubeUV_minTileSize 16.0 float getFace( vec3 direction ) { vec3 absDirection = abs( direction ); float face = - 1.0; if ( absDirection.x > absDirection.z ) { if ( absDirection.x > absDirection.y ) face = direction.x > 0.0 ? 0.0 : 3.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } else { if ( absDirection.z > absDirection.y ) face = direction.z > 0.0 ? 2.0 : 5.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } return face; } vec2 getUV( vec3 direction, float face ) { vec2 uv; if ( face == 0.0 ) { uv = vec2( direction.z, direction.y ) / abs( direction.x ); } else if ( face == 1.0 ) { uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); } else if ( face == 2.0 ) { uv = vec2( - direction.x, direction.y ) / abs( direction.z ); } else if ( face == 3.0 ) { uv = vec2( - direction.z, direction.y ) / abs( direction.x ); } else if ( face == 4.0 ) { uv = vec2( - direction.x, direction.z ) / abs( direction.y ); } else { uv = vec2( direction.x, direction.y ) / abs( direction.z ); } return 0.5 * ( uv + 1.0 ); } vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { float face = getFace( direction ); float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); mipInt = max( mipInt, cubeUV_minMipLevel ); float faceSize = exp2( mipInt ); highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; if ( face > 2.0 ) { uv.y += faceSize; face -= 3.0; } uv.x += face * faceSize; uv.x += filterInt * 3.0 * cubeUV_minTileSize; uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); uv.x *= CUBEUV_TEXEL_WIDTH; uv.y *= CUBEUV_TEXEL_HEIGHT; #ifdef texture2DGradEXT return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; #else return texture2D( envMap, uv ).rgb; #endif } #define cubeUV_r0 1.0 #define cubeUV_m0 - 2.0 #define cubeUV_r1 0.8 #define cubeUV_m1 - 1.0 #define cubeUV_r4 0.4 #define cubeUV_m4 2.0 #define cubeUV_r5 0.305 #define cubeUV_m5 3.0 #define cubeUV_r6 0.21 #define cubeUV_m6 4.0 float roughnessToMip( float roughness ) { float mip = 0.0; if ( roughness >= cubeUV_r1 ) { mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; } else if ( roughness >= cubeUV_r4 ) { mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; } else if ( roughness >= cubeUV_r5 ) { mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; } else if ( roughness >= cubeUV_r6 ) { mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; } else { mip = - 2.0 * log2( 1.16 * roughness ); } return mip; } vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); float mipF = fract( mip ); float mipInt = floor( mip ); vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); if ( mipF == 0.0 ) { return vec4( color0, 1.0 ); } else { vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); return vec4( mix( color0, color1, mipF ), 1.0 ); } } #endif`,Bp=`vec3 transformedNormal = objectNormal; #ifdef USE_TANGENT vec3 transformedTangent = objectTangent; #endif #ifdef USE_BATCHING mat3 bm = mat3( batchingMatrix ); transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); transformedNormal = bm * transformedNormal; #ifdef USE_TANGENT transformedTangent = bm * transformedTangent; #endif #endif #ifdef USE_INSTANCING mat3 im = mat3( instanceMatrix ); transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); transformedNormal = im * transformedNormal; #ifdef USE_TANGENT transformedTangent = im * transformedTangent; #endif #endif transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedNormal = - transformedNormal; #endif #ifdef USE_TANGENT transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif #endif`,Fp=`#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; #endif`,zp=`#ifdef USE_DISPLACEMENTMAP transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); #endif`,kp=`#ifdef USE_EMISSIVEMAP vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE emissiveColor = sRGBTransferEOTF( emissiveColor ); #endif totalEmissiveRadiance *= emissiveColor.rgb; #endif`,Vp=`#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; #endif`,Hp="gl_FragColor = linearToOutputTexel( gl_FragColor );",Gp=`vec4 LinearTransferOETF( in vec4 value ) { return value; } vec4 sRGBTransferEOTF( in vec4 value ) { return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); } vec4 sRGBTransferOETF( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); }`,Wp=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToFrag = normalize( vWorldPosition - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vec3 reflectVec = reflect( cameraToFrag, worldNormal ); #else vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); #endif #else vec3 reflectVec = vReflect; #endif #ifdef ENVMAP_TYPE_CUBE vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); #else vec4 envColor = vec4( 0.0 ); #endif #ifdef ENVMAP_BLENDING_MULTIPLY outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_MIX ) outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif #endif`,jp=`#ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; uniform mat3 envMapRotation; #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #else uniform sampler2D envMap; #endif #endif`,Xp=`#ifdef USE_ENVMAP uniform float reflectivity; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; uniform float refractionRatio; #else varying vec3 vReflect; #endif #endif`,qp=`#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; #else varying vec3 vReflect; uniform float refractionRatio; #endif #endif`,Yp=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else vec3 cameraToVertex; if ( isOrthographic ) { cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vReflect = reflect( cameraToVertex, worldNormal ); #else vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif #endif`,Kp=`#ifdef USE_FOG vFogDepth = - mvPosition.z; #endif`,Zp=`#ifdef USE_FOG varying float vFogDepth; #endif`,$p=`#ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); #endif`,Jp=`#ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 uniform float fogDensity; #else uniform float fogNear; uniform float fogFar; #endif #endif`,Qp=`#ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { float dotNL = dot( normal, lightDirection ); vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); #ifdef USE_GRADIENTMAP return vec3( texture2D( gradientMap, coord ).r ); #else vec2 fw = fwidth( coord ) * 0.5; return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif }`,ef=`#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; #endif`,tf=`LambertMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularStrength = specularStrength;`,rf=`varying vec3 vViewPosition; struct LambertMaterial { vec3 diffuseColor; float specularStrength; }; void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Lambert #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,nf=`uniform bool receiveShadow; uniform vec3 ambientLightColor; #if defined( USE_LIGHT_PROBES ) uniform vec3 lightProbe[ 9 ]; #endif vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { float x = normal.x, y = normal.y, z = normal.z; vec3 result = shCoefficients[ 0 ] * 0.886227; result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); return result; } vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); return irradiance; } vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { vec3 irradiance = ambientLightColor; return irradiance; } float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); if ( cutoffDistance > 0.0 ) { distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); } return distanceFalloff; } float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { return smoothstep( coneCosine, penumbraCosine, angleCosine ); } #if NUM_DIR_LIGHTS > 0 struct DirectionalLight { vec3 direction; vec3 color; }; uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { light.color = directionalLight.color; light.direction = directionalLight.direction; light.visible = true; } #endif #if NUM_POINT_LIGHTS > 0 struct PointLight { vec3 position; vec3 color; float distance; float decay; }; uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = pointLight.position - geometryPosition; light.direction = normalize( lVector ); float lightDistance = length( lVector ); light.color = pointLight.color; light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } #endif #if NUM_SPOT_LIGHTS > 0 struct SpotLight { vec3 position; vec3 direction; vec3 color; float distance; float decay; float coneCos; float penumbraCos; }; uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = spotLight.position - geometryPosition; light.direction = normalize( lVector ); float angleCos = dot( light.direction, spotLight.direction ); float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); if ( spotAttenuation > 0.0 ) { float lightDistance = length( lVector ); light.color = spotLight.color * spotAttenuation; light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } else { light.color = vec3( 0.0 ); light.visible = false; } } #endif #if NUM_RECT_AREA_LIGHTS > 0 struct RectAreaLight { vec3 color; vec3 position; vec3 halfWidth; vec3 halfHeight; }; uniform sampler2D ltc_1; uniform sampler2D ltc_2; uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; #endif #if NUM_HEMI_LIGHTS > 0 struct HemisphereLight { vec3 direction; vec3 skyColor; vec3 groundColor; }; uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { float dotNL = dot( normal, hemiLight.direction ); float hemiDiffuseWeight = 0.5 * dotNL + 0.5; vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } #endif`,sf=`#ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); return PI * envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 reflectVec = reflect( - viewDir, normal ); reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) ); reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); return envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } #ifdef USE_ANISOTROPY vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 bentNormal = cross( bitangent, viewDir ); bentNormal = normalize( cross( bentNormal, bitangent ) ); bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); return getIBLRadiance( viewDir, bentNormal, roughness ); #else return vec3( 0.0 ); #endif } #endif #endif`,af=`ToonMaterial material; material.diffuseColor = diffuseColor.rgb;`,of=`varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,lf=`BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; material.specularStrength = specularStrength;`,cf=`varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; float specularShininess; float specularStrength; }; void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; } void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,hf=`PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; material.roughness = min( material.roughness, 1.0 ); #ifdef IOR material.ior = ior; #ifdef USE_SPECULAR float specularIntensityFactor = specularIntensity; vec3 specularColorFactor = specularColor; #ifdef USE_SPECULAR_COLORMAP specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; #endif #ifdef USE_SPECULAR_INTENSITYMAP specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; #endif material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); #else float specularIntensityFactor = 1.0; vec3 specularColorFactor = vec3( 1.0 ); material.specularF90 = 1.0; #endif material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); #else material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); material.specularF90 = 1.0; #endif #ifdef USE_CLEARCOAT material.clearcoat = clearcoat; material.clearcoatRoughness = clearcoatRoughness; material.clearcoatF0 = vec3( 0.04 ); material.clearcoatF90 = 1.0; #ifdef USE_CLEARCOATMAP material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; #endif material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); material.clearcoatRoughness += geometryRoughness; material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); #endif #ifdef USE_DISPERSION material.dispersion = dispersion; #endif #ifdef USE_IRIDESCENCE material.iridescence = iridescence; material.iridescenceIOR = iridescenceIOR; #ifdef USE_IRIDESCENCEMAP material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; #else material.iridescenceThickness = iridescenceThicknessMaximum; #endif #endif #ifdef USE_SHEEN material.sheenColor = sheenColor; #ifdef USE_SHEEN_COLORMAP material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; #endif material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); #ifdef USE_SHEEN_ROUGHNESSMAP material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; #endif #endif #ifdef USE_ANISOTROPY #ifdef USE_ANISOTROPYMAP mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; #else vec2 anisotropyV = anisotropyVector; #endif material.anisotropy = length( anisotropyV ); if( material.anisotropy == 0.0 ) { anisotropyV = vec2( 1.0, 0.0 ); } else { anisotropyV /= material.anisotropy; material.anisotropy = saturate( material.anisotropy ); } material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; #endif`,uf=`uniform sampler2D dfgLUT; struct PhysicalMaterial { vec3 diffuseColor; float roughness; vec3 specularColor; float specularF90; float dispersion; #ifdef USE_CLEARCOAT float clearcoat; float clearcoatRoughness; vec3 clearcoatF0; float clearcoatF90; #endif #ifdef USE_IRIDESCENCE float iridescence; float iridescenceIOR; float iridescenceThickness; vec3 iridescenceFresnel; vec3 iridescenceF0; #endif #ifdef USE_SHEEN vec3 sheenColor; float sheenRoughness; #endif #ifdef IOR float ior; #endif #ifdef USE_TRANSMISSION float transmission; float transmissionAlpha; float thickness; float attenuationDistance; vec3 attenuationColor; #endif #ifdef USE_ANISOTROPY float anisotropy; float alphaT; vec3 anisotropyT; vec3 anisotropyB; #endif }; vec3 clearcoatSpecularDirect = vec3( 0.0 ); vec3 clearcoatSpecularIndirect = vec3( 0.0 ); vec3 sheenSpecularDirect = vec3( 0.0 ); vec3 sheenSpecularIndirect = vec3(0.0 ); vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); float x2 = x * x; float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); } float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { float a2 = pow2( alpha ); float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); return 0.5 / max( gv + gl, EPSILON ); } float D_GGX( const in float alpha, const in float dotNH ) { float a2 = pow2( alpha ); float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; return RECIPROCAL_PI * a2 / pow2( denom ); } #ifdef USE_ANISOTROPY float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); float v = 0.5 / ( gv + gl ); return saturate(v); } float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { float a2 = alphaT * alphaB; highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); highp float v2 = dot( v, v ); float w2 = a2 / v2; return RECIPROCAL_PI * a2 * pow2 ( w2 ); } #endif #ifdef USE_CLEARCOAT vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { vec3 f0 = material.clearcoatF0; float f90 = material.clearcoatF90; float roughness = material.clearcoatRoughness; float alpha = pow2( roughness ); vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); return F * ( V * D ); } #endif vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { vec3 f0 = material.specularColor; float f90 = material.specularF90; float roughness = material.roughness; float alpha = pow2( roughness ); vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); #ifdef USE_IRIDESCENCE F = mix( F, material.iridescenceFresnel, material.iridescence ); #endif #ifdef USE_ANISOTROPY float dotTL = dot( material.anisotropyT, lightDir ); float dotTV = dot( material.anisotropyT, viewDir ); float dotTH = dot( material.anisotropyT, halfDir ); float dotBL = dot( material.anisotropyB, lightDir ); float dotBV = dot( material.anisotropyB, viewDir ); float dotBH = dot( material.anisotropyB, halfDir ); float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); #else float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); #endif return F * ( V * D ); } vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { const float LUT_SIZE = 64.0; const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; const float LUT_BIAS = 0.5 / LUT_SIZE; float dotNV = saturate( dot( N, V ) ); vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); uv = uv * LUT_SCALE + LUT_BIAS; return uv; } float LTC_ClippedSphereFormFactor( const in vec3 f ) { float l = length( f ); return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); } vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { float x = dot( v1, v2 ); float y = abs( x ); float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; float b = 3.4175940 + ( 4.1616724 + y ) * y; float v = a / b; float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; return cross( v1, v2 ) * theta_sintheta; } vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; vec3 lightNormal = cross( v1, v2 ); if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); vec3 T1, T2; T1 = normalize( V - N * dot( V, N ) ); T2 = - cross( N, T1 ); mat3 mat = mInv * transpose( mat3( T1, T2, N ) ); vec3 coords[ 4 ]; coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); coords[ 0 ] = normalize( coords[ 0 ] ); coords[ 1 ] = normalize( coords[ 1 ] ); coords[ 2 ] = normalize( coords[ 2 ] ); coords[ 3 ] = normalize( coords[ 3 ] ); vec3 vectorFormFactor = vec3( 0.0 ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); return vec3( result ); } #if defined( USE_SHEEN ) float D_Charlie( float roughness, float dotNH ) { float alpha = pow2( roughness ); float invAlpha = 1.0 / alpha; float cos2h = dotNH * dotNH; float sin2h = max( 1.0 - cos2h, 0.0078125 ); return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); } float V_Neubelt( float dotNV, float dotNL ) { return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); } vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float D = D_Charlie( sheenRoughness, dotNH ); float V = V_Neubelt( dotNV, dotNL ); return sheenColor * ( D * V ); } #endif float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); float r2 = roughness * roughness; float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); return saturate( DG * RECIPROCAL_PI ); } vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); vec2 uv = vec2( roughness, dotNV ); return texture2D( dfgLUT, uv ).rg; } vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { vec2 fab = DFGApprox( normal, viewDir, roughness ); return specularColor * fab.x + specularF90 * fab.y; } #ifdef USE_IRIDESCENCE void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #else void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #endif vec2 fab = DFGApprox( normal, viewDir, roughness ); #ifdef USE_IRIDESCENCE vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); #else vec3 Fr = specularColor; #endif vec3 FssEss = Fr * fab.x + specularF90 * fab.y; float Ess = fab.x + fab.y; float Ems = 1.0 - Ess; vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); singleScatter += FssEss; multiScatter += Fms * Ems; } vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); vec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness ); vec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness ); vec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y; vec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y; float Ess_V = dfgV.x + dfgV.y; float Ess_L = dfgL.x + dfgL.y; float Ems_V = 1.0 - Ess_V; float Ems_L = 1.0 - Ess_L; vec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619; vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON ); float compensationFactor = Ems_V * Ems_L; vec3 multiScatter = Fms * compensationFactor; return singleScatter + multiScatter; } #if NUM_RECT_AREA_LIGHTS > 0 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { vec3 normal = geometryNormal; vec3 viewDir = geometryViewDir; vec3 position = geometryPosition; vec3 lightPos = rectAreaLight.position; vec3 halfWidth = rectAreaLight.halfWidth; vec3 halfHeight = rectAreaLight.halfHeight; vec3 lightColor = rectAreaLight.color; float roughness = material.roughness; vec3 rectCoords[ 4 ]; rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; vec2 uv = LTC_Uv( normal, viewDir, roughness ); vec4 t1 = texture2D( ltc_1, uv ); vec4 t2 = texture2D( ltc_2, uv ); mat3 mInv = mat3( vec3( t1.x, 0, t1.y ), vec3( 0, 1, 0 ), vec3( t1.z, 0, t1.w ) ); vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); } #endif void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; #ifdef USE_CLEARCOAT float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); vec3 ccIrradiance = dotNLcc * directLight.color; clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); #endif #ifdef USE_SHEEN sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); #endif reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material ); reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { #ifdef USE_CLEARCOAT clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); #endif #ifdef USE_SHEEN sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); #endif vec3 singleScattering = vec3( 0.0 ); vec3 multiScattering = vec3( 0.0 ); vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; #ifdef USE_IRIDESCENCE computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); #else computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); #endif vec3 totalScattering = singleScattering + multiScattering; vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); reflectedLight.indirectSpecular += radiance * singleScattering; reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; } #define RE_Direct RE_Direct_Physical #define RE_Direct_RectArea RE_Direct_RectArea_Physical #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical #define RE_IndirectSpecular RE_IndirectSpecular_Physical float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); }`,df=` vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); vec3 geometryClearcoatNormal = vec3( 0.0 ); #ifdef USE_CLEARCOAT geometryClearcoatNormal = clearcoatNormal; #endif #ifdef USE_IRIDESCENCE float dotNVi = saturate( dot( normal, geometryViewDir ) ); if ( material.iridescenceThickness == 0.0 ) { material.iridescence = 0.0; } else { material.iridescence = saturate( material.iridescence ); } if ( material.iridescence > 0.0 ) { material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); } #endif IncidentLight directLight; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) PointLight pointLight; #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; getPointLightInfo( pointLight, geometryPosition, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) pointLightShadow = pointLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; vec4 spotColor; vec3 spotLightCoord; bool inSpotLightMap; #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; getSpotLightInfo( spotLight, geometryPosition, directLight ); #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS #else #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #endif #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; #endif #undef SPOT_LIGHT_MAP_INDEX #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) spotLightShadow = spotLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) DirectionalLight directionalLight; #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; getDirectionalLightInfo( directionalLight, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) directionalLightShadow = directionalLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) RectAreaLight rectAreaLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { rectAreaLight = rectAreaLights[ i ]; RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if defined( RE_IndirectDiffuse ) vec3 iblIrradiance = vec3( 0.0 ); vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); #if defined( USE_LIGHT_PROBES ) irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); #endif #if ( NUM_HEMI_LIGHTS > 0 ) #pragma unroll_loop_start for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); } #pragma unroll_loop_end #endif #endif #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); #endif`,pf=`#if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; irradiance += lightMapIrradiance; #endif #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) iblIrradiance += getIBLIrradiance( geometryNormal ); #endif #endif #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) #ifdef USE_ANISOTROPY radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); #else radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); #endif #ifdef USE_CLEARCOAT clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); #endif #endif`,ff=`#if defined( RE_IndirectDiffuse ) RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif`,mf=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; #endif`,gf=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; #endif`,vf=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER varying float vFragDepth; varying float vIsPerspective; #endif`,_f=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); #endif`,xf=`#ifdef USE_MAP vec4 sampledDiffuseColor = texture2D( map, vMapUv ); #ifdef DECODE_VIDEO_TEXTURE sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); #endif diffuseColor *= sampledDiffuseColor; #endif`,yf=`#ifdef USE_MAP uniform sampler2D map; #endif`,Mf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) #if defined( USE_POINTS_UV ) vec2 uv = vUv; #else vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; #endif #endif #ifdef USE_MAP diffuseColor *= texture2D( map, uv ); #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; #endif`,bf=`#if defined( USE_POINTS_UV ) varying vec2 vUv; #else #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) uniform mat3 uvTransform; #endif #endif #ifdef USE_MAP uniform sampler2D map; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; #endif`,Tf=`float metalnessFactor = metalness; #ifdef USE_METALNESSMAP vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); metalnessFactor *= texelMetalness.b; #endif`,Sf=`#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; #endif`,Ef=`#ifdef USE_INSTANCING_MORPH float morphTargetInfluences[ MORPHTARGETS_COUNT ]; float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; } #endif`,wf=`#if defined( USE_MORPHCOLORS ) vColor *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { #if defined( USE_COLOR_ALPHA ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; #elif defined( USE_COLOR ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; #endif } #endif`,Cf=`#ifdef USE_MORPHNORMALS objectNormal *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } #endif`,Rf=`#ifdef USE_MORPHTARGETS #ifndef USE_INSTANCING_MORPH uniform float morphTargetBaseInfluence; uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; #endif uniform sampler2DArray morphTargetsTexture; uniform ivec2 morphTargetsTextureSize; vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; int y = texelIndex / morphTargetsTextureSize.x; int x = texelIndex - y * morphTargetsTextureSize.x; ivec3 morphUV = ivec3( x, y, morphTargetIndex ); return texelFetch( morphTargetsTexture, morphUV, 0 ); } #endif`,Af=`#ifdef USE_MORPHTARGETS transformed *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } #endif`,Pf=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED vec3 fdx = dFdx( vViewPosition ); vec3 fdy = dFdy( vViewPosition ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ); #ifdef DOUBLE_SIDED normal *= faceDirection; #endif #endif #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) #ifdef USE_TANGENT mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn = getTangentFrame( - vViewPosition, normal, #if defined( USE_NORMALMAP ) vNormalMapUv #elif defined( USE_CLEARCOAT_NORMALMAP ) vClearcoatNormalMapUv #else vUv #endif ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn[0] *= faceDirection; tbn[1] *= faceDirection; #endif #endif #ifdef USE_CLEARCOAT_NORMALMAP #ifdef USE_TANGENT mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn2[0] *= faceDirection; tbn2[1] *= faceDirection; #endif #endif vec3 nonPerturbedNormal = normal;`,Df=`#ifdef USE_NORMALMAP_OBJECTSPACE normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; #ifdef FLIP_SIDED normal = - normal; #endif #ifdef DOUBLE_SIDED normal = normal * faceDirection; #endif normal = normalize( normalMatrix * normal ); #elif defined( USE_NORMALMAP_TANGENTSPACE ) vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; mapN.xy *= normalScale; normal = normalize( tbn * mapN ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); #endif`,Lf=`#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif #endif`,If=`#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif #endif`,Uf=`#ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #ifdef USE_TANGENT vTangent = normalize( transformedTangent ); vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); #endif #endif`,Nf=`#ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; #endif #ifdef USE_NORMALMAP_OBJECTSPACE uniform mat3 normalMatrix; #endif #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { vec3 q0 = dFdx( eye_pos.xyz ); vec3 q1 = dFdy( eye_pos.xyz ); vec2 st0 = dFdx( uv.st ); vec2 st1 = dFdy( uv.st ); vec3 N = surf_norm; vec3 q1perp = cross( q1, N ); vec3 q0perp = cross( N, q0 ); vec3 T = q1perp * st0.x + q0perp * st1.x; vec3 B = q1perp * st0.y + q0perp * st1.y; float det = max( dot( T, T ), dot( B, B ) ); float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); return mat3( T * scale, B * scale, N ); } #endif`,Of=`#ifdef USE_CLEARCOAT vec3 clearcoatNormal = nonPerturbedNormal; #endif`,Bf=`#ifdef USE_CLEARCOAT_NORMALMAP vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; clearcoatMapN.xy *= clearcoatNormalScale; clearcoatNormal = normalize( tbn2 * clearcoatMapN ); #endif`,Ff=`#ifdef USE_CLEARCOATMAP uniform sampler2D clearcoatMap; #endif #ifdef USE_CLEARCOAT_NORMALMAP uniform sampler2D clearcoatNormalMap; uniform vec2 clearcoatNormalScale; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform sampler2D clearcoatRoughnessMap; #endif`,zf=`#ifdef USE_IRIDESCENCEMAP uniform sampler2D iridescenceMap; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform sampler2D iridescenceThicknessMap; #endif`,kf=`#ifdef OPAQUE diffuseColor.a = 1.0; #endif #ifdef USE_TRANSMISSION diffuseColor.a *= material.transmissionAlpha; #endif gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Vf=`vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { return 2.0 * rgb.xyz - 1.0; } const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; const float Inv255 = 1. / 255.; const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); vec4 packDepthToRGBA( const in float v ) { if( v <= 0.0 ) return vec4( 0., 0., 0., 0. ); if( v >= 1.0 ) return vec4( 1., 1., 1., 1. ); float vuf; float af = modf( v * PackFactors.a, vuf ); float bf = modf( vuf * ShiftRight8, vuf ); float gf = modf( vuf * ShiftRight8, vuf ); return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); } vec3 packDepthToRGB( const in float v ) { if( v <= 0.0 ) return vec3( 0., 0., 0. ); if( v >= 1.0 ) return vec3( 1., 1., 1. ); float vuf; float bf = modf( v * PackFactors.b, vuf ); float gf = modf( vuf * ShiftRight8, vuf ); return vec3( vuf * Inv255, gf * PackUpscale, bf ); } vec2 packDepthToRG( const in float v ) { if( v <= 0.0 ) return vec2( 0., 0. ); if( v >= 1.0 ) return vec2( 1., 1. ); float vuf; float gf = modf( v * 256., vuf ); return vec2( vuf * Inv255, gf ); } float unpackRGBAToDepth( const in vec4 v ) { return dot( v, UnpackFactors4 ); } float unpackRGBToDepth( const in vec3 v ) { return dot( v, UnpackFactors3 ); } float unpackRGToDepth( const in vec2 v ) { return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; } vec4 pack2HalfToRGBA( const in vec2 v ) { vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); } vec2 unpackRGBATo2Half( const in vec4 v ) { return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); } float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { return ( viewZ + near ) / ( near - far ); } float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { return depth * ( near - far ) - near; } float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); } float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { return ( near * far ) / ( ( far - near ) * depth - far ); }`,Hf=`#ifdef PREMULTIPLIED_ALPHA gl_FragColor.rgb *= gl_FragColor.a; #endif`,Gf=`vec4 mvPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING mvPosition = batchingMatrix * mvPosition; #endif #ifdef USE_INSTANCING mvPosition = instanceMatrix * mvPosition; #endif mvPosition = modelViewMatrix * mvPosition; gl_Position = projectionMatrix * mvPosition;`,Wf=`#ifdef DITHERING gl_FragColor.rgb = dithering( gl_FragColor.rgb ); #endif`,jf=`#ifdef DITHERING vec3 dithering( vec3 color ) { float grid_position = rand( gl_FragCoord.xy ); vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); return color + dither_shift_RGB; } #endif`,Xf=`float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); roughnessFactor *= texelRoughness.g; #endif`,qf=`#ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; #endif`,Yf=`#if NUM_SPOT_LIGHT_COORDS > 0 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #if NUM_SPOT_LIGHT_MAPS > 0 uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; #endif #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; struct DirectionalLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; struct SpotLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; #endif #if NUM_POINT_LIGHT_SHADOWS > 0 uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; struct PointLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; float shadowCameraNear; float shadowCameraFar; }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { float depth = unpackRGBAToDepth( texture2D( depths, uv ) ); #ifdef USE_REVERSED_DEPTH_BUFFER return step( depth, compare ); #else return step( compare, depth ); #endif } vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { return unpackRGBATo2Half( texture2D( shadow, uv ) ); } float VSMShadow( sampler2D shadow, vec2 uv, float compare ) { float occlusion = 1.0; vec2 distribution = texture2DDistribution( shadow, uv ); #ifdef USE_REVERSED_DEPTH_BUFFER float hard_shadow = step( distribution.x, compare ); #else float hard_shadow = step( compare, distribution.x ); #endif if ( hard_shadow != 1.0 ) { float distance = compare - distribution.x; float variance = max( 0.00000, distribution.y * distribution.y ); float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); } return occlusion; } float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { float shadow = 1.0; shadowCoord.xyz /= shadowCoord.w; shadowCoord.z += shadowBias; bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; bool frustumTest = inFrustum && shadowCoord.z <= 1.0; if ( frustumTest ) { #if defined( SHADOWMAP_TYPE_PCF ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx0 = - texelSize.x * shadowRadius; float dy0 = - texelSize.y * shadowRadius; float dx1 = + texelSize.x * shadowRadius; float dy1 = + texelSize.y * shadowRadius; float dx2 = dx0 / 2.0; float dy2 = dy0 / 2.0; float dx3 = dx1 / 2.0; float dy3 = dy1 / 2.0; shadow = ( texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) ) * ( 1.0 / 17.0 ); #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx = texelSize.x; float dy = texelSize.y; vec2 uv = shadowCoord.xy; vec2 f = fract( uv * shadowMapSize + 0.5 ); uv -= f * texelSize; shadow = ( texture2DCompare( shadowMap, uv, shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), f.x ) + mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), f.x ) + mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), f.y ) + mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), f.y ) + mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), f.x ), mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), f.x ), f.y ) ) * ( 1.0 / 9.0 ); #elif defined( SHADOWMAP_TYPE_VSM ) shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); #else shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); #endif } return mix( 1.0, shadow, shadowIntensity ); } vec2 cubeToUV( vec3 v, float texelSizeY ) { vec3 absV = abs( v ); float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); absV *= scaleToCube; v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); vec2 planar = v.xy; float almostATexel = 1.5 * texelSizeY; float almostOne = 1.0 - almostATexel; if ( absV.z >= almostOne ) { if ( v.z > 0.0 ) planar.x = 4.0 - v.x; } else if ( absV.x >= almostOne ) { float signX = sign( v.x ); planar.x = v.z * signX + 2.0 * signX; } else if ( absV.y >= almostOne ) { float signY = sign( v.y ); planar.x = v.x + 2.0 * signY + 2.0; planar.y = v.z * signY - 2.0; } return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); } float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { float shadow = 1.0; vec3 lightToPosition = shadowCoord.xyz; float lightToPositionLength = length( lightToPosition ); if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) { float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias; vec3 bd3D = normalize( lightToPosition ); vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; shadow = ( texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) ) * ( 1.0 / 9.0 ); #else shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); #endif } return mix( 1.0, shadow, shadowIntensity ); } #endif`,Kf=`#if NUM_SPOT_LIGHT_COORDS > 0 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; struct DirectionalLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 struct SpotLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; #endif #if NUM_POINT_LIGHT_SHADOWS > 0 uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; struct PointLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; float shadowCameraNear; float shadowCameraFar; }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif #endif`,Zf=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); vec4 shadowWorldPosition; #endif #if defined( USE_SHADOWMAP ) #if NUM_DIR_LIGHT_SHADOWS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif #endif #if NUM_SPOT_LIGHT_COORDS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { shadowWorldPosition = worldPosition; #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; #endif vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif`,$f=`float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { directionalLight = directionalLightShadows[ i ]; shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { spotLight = spotLightShadows[ i ]; shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { pointLight = pointLightShadows[ i ]; shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; } #pragma unroll_loop_end #endif #endif return shadow; }`,Jf=`#ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); #endif`,Qf=`#ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; uniform highp sampler2D boneTexture; mat4 getBoneMatrix( const in float i ) { int size = textureSize( boneTexture, 0 ).x; int j = int( i ) * 4; int x = j % size; int y = j / size; vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); return mat4( v1, v2, v3, v4 ); } #endif`,em=`#ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; skinned += boneMatY * skinVertex * skinWeight.y; skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; transformed = ( bindMatrixInverse * skinned ).xyz; #endif`,tm=`#ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; skinMatrix += skinWeight.z * boneMatZ; skinMatrix += skinWeight.w * boneMatW; skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; #ifdef USE_TANGENT objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; #endif #endif`,im=`float specularStrength; #ifdef USE_SPECULARMAP vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); specularStrength = texelSpecular.r; #else specularStrength = 1.0; #endif`,rm=`#ifdef USE_SPECULARMAP uniform sampler2D specularMap; #endif`,nm=`#if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); #endif`,sm=`#ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif uniform float toneMappingExposure; vec3 LinearToneMapping( vec3 color ) { return saturate( toneMappingExposure * color ); } vec3 ReinhardToneMapping( vec3 color ) { color *= toneMappingExposure; return saturate( color / ( vec3( 1.0 ) + color ) ); } vec3 CineonToneMapping( vec3 color ) { color *= toneMappingExposure; color = max( vec3( 0.0 ), color - 0.004 ); return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); } vec3 RRTAndODTFit( vec3 v ) { vec3 a = v * ( v + 0.0245786 ) - 0.000090537; vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; return a / b; } vec3 ACESFilmicToneMapping( vec3 color ) { const mat3 ACESInputMat = mat3( vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), vec3( 0.04823, 0.01566, 0.83777 ) ); const mat3 ACESOutputMat = mat3( vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), vec3( -0.07367, -0.00605, 1.07602 ) ); color *= toneMappingExposure / 0.6; color = ACESInputMat * color; color = RRTAndODTFit( color ); color = ACESOutputMat * color; return saturate( color ); } const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) ); const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) ); vec3 agxDefaultContrastApprox( vec3 x ) { vec3 x2 = x * x; vec3 x4 = x2 * x2; return + 15.5 * x4 * x2 - 40.14 * x4 * x + 31.96 * x4 - 6.868 * x2 * x + 0.4298 * x2 + 0.1191 * x - 0.00232; } vec3 AgXToneMapping( vec3 color ) { const mat3 AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) ); const mat3 AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) ); const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; color *= toneMappingExposure; color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; color = AgXInsetMatrix * color; color = max( color, 1e-10 ); color = log2( color ); color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); color = clamp( color, 0.0, 1.0 ); color = agxDefaultContrastApprox( color ); color = AgXOutsetMatrix * color; color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); color = LINEAR_REC2020_TO_LINEAR_SRGB * color; color = clamp( color, 0.0, 1.0 ); return color; } vec3 NeutralToneMapping( vec3 color ) { const float StartCompression = 0.8 - 0.04; const float Desaturation = 0.15; color *= toneMappingExposure; float x = min( color.r, min( color.g, color.b ) ); float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; color -= offset; float peak = max( color.r, max( color.g, color.b ) ); if ( peak < StartCompression ) return color; float d = 1. - StartCompression; float newPeak = 1. - d * d / ( peak + d - StartCompression ); color *= newPeak / peak; float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); return mix( color, vec3( newPeak ), g ); } vec3 CustomToneMapping( vec3 color ) { return color; }`,am=`#ifdef USE_TRANSMISSION material.transmission = transmission; material.transmissionAlpha = 1.0; material.thickness = thickness; material.attenuationDistance = attenuationDistance; material.attenuationColor = attenuationColor; #ifdef USE_TRANSMISSIONMAP material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; #endif #ifdef USE_THICKNESSMAP material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; #endif vec3 pos = vWorldPosition; vec3 v = normalize( cameraPosition - pos ); vec3 n = inverseTransformDirection( normal, viewMatrix ); vec4 transmitted = getIBLVolumeRefraction( n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, material.attenuationColor, material.attenuationDistance ); material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); #endif`,om=`#ifdef USE_TRANSMISSION uniform float transmission; uniform float thickness; uniform float attenuationDistance; uniform vec3 attenuationColor; #ifdef USE_TRANSMISSIONMAP uniform sampler2D transmissionMap; #endif #ifdef USE_THICKNESSMAP uniform sampler2D thicknessMap; #endif uniform vec2 transmissionSamplerSize; uniform sampler2D transmissionSamplerMap; uniform mat4 modelMatrix; uniform mat4 projectionMatrix; varying vec3 vWorldPosition; float w0( float a ) { return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); } float w1( float a ) { return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); } float w2( float a ){ return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); } float w3( float a ) { return ( 1.0 / 6.0 ) * ( a * a * a ); } float g0( float a ) { return w0( a ) + w1( a ); } float g1( float a ) { return w2( a ) + w3( a ); } float h0( float a ) { return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); } float h1( float a ) { return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); } vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { uv = uv * texelSize.zw + 0.5; vec2 iuv = floor( uv ); vec2 fuv = fract( uv ); float g0x = g0( fuv.x ); float g1x = g1( fuv.x ); float h0x = h0( fuv.x ); float h1x = h1( fuv.x ); float h0y = h0( fuv.y ); float h1y = h1( fuv.y ); vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); } vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); vec2 fLodSizeInv = 1.0 / fLodSize; vec2 cLodSizeInv = 1.0 / cLodSize; vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); return mix( fSample, cSample, fract( lod ) ); } vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); vec3 modelScale; modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); return normalize( refractionVector ) * thickness * modelScale; } float applyIorToRoughness( const in float roughness, const in float ior ) { return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); } vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); } vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { if ( isinf( attenuationDistance ) ) { return vec3( 1.0 ); } else { vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; } } vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, const in vec3 attenuationColor, const in float attenuationDistance ) { vec4 transmittedLight; vec3 transmittance; #ifdef USE_DISPERSION float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); for ( int i = 0; i < 3; i ++ ) { vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); vec3 refractedRayExit = position + transmissionRay; vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); vec2 refractionCoords = ndcPos.xy / ndcPos.w; refractionCoords += 1.0; refractionCoords /= 2.0; vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); transmittedLight[ i ] = transmissionSample[ i ]; transmittedLight.a += transmissionSample.a; transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; } transmittedLight.a /= 3.0; #else vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); vec3 refractedRayExit = position + transmissionRay; vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); vec2 refractionCoords = ndcPos.xy / ndcPos.w; refractionCoords += 1.0; refractionCoords /= 2.0; transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); #endif vec3 attenuatedColor = transmittance * transmittedLight.rgb; vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); } #endif`,lm=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP varying vec2 vMapUv; #endif #ifdef USE_ALPHAMAP varying vec2 vAlphaMapUv; #endif #ifdef USE_LIGHTMAP varying vec2 vLightMapUv; #endif #ifdef USE_AOMAP varying vec2 vAoMapUv; #endif #ifdef USE_BUMPMAP varying vec2 vBumpMapUv; #endif #ifdef USE_NORMALMAP varying vec2 vNormalMapUv; #endif #ifdef USE_EMISSIVEMAP varying vec2 vEmissiveMapUv; #endif #ifdef USE_METALNESSMAP varying vec2 vMetalnessMapUv; #endif #ifdef USE_ROUGHNESSMAP varying vec2 vRoughnessMapUv; #endif #ifdef USE_ANISOTROPYMAP varying vec2 vAnisotropyMapUv; #endif #ifdef USE_CLEARCOATMAP varying vec2 vClearcoatMapUv; #endif #ifdef USE_CLEARCOAT_NORMALMAP varying vec2 vClearcoatNormalMapUv; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP varying vec2 vClearcoatRoughnessMapUv; #endif #ifdef USE_IRIDESCENCEMAP varying vec2 vIridescenceMapUv; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP varying vec2 vIridescenceThicknessMapUv; #endif #ifdef USE_SHEEN_COLORMAP varying vec2 vSheenColorMapUv; #endif #ifdef USE_SHEEN_ROUGHNESSMAP varying vec2 vSheenRoughnessMapUv; #endif #ifdef USE_SPECULARMAP varying vec2 vSpecularMapUv; #endif #ifdef USE_SPECULAR_COLORMAP varying vec2 vSpecularColorMapUv; #endif #ifdef USE_SPECULAR_INTENSITYMAP varying vec2 vSpecularIntensityMapUv; #endif #ifdef USE_TRANSMISSIONMAP uniform mat3 transmissionMapTransform; varying vec2 vTransmissionMapUv; #endif #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; #endif`,cm=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP uniform mat3 mapTransform; varying vec2 vMapUv; #endif #ifdef USE_ALPHAMAP uniform mat3 alphaMapTransform; varying vec2 vAlphaMapUv; #endif #ifdef USE_LIGHTMAP uniform mat3 lightMapTransform; varying vec2 vLightMapUv; #endif #ifdef USE_AOMAP uniform mat3 aoMapTransform; varying vec2 vAoMapUv; #endif #ifdef USE_BUMPMAP uniform mat3 bumpMapTransform; varying vec2 vBumpMapUv; #endif #ifdef USE_NORMALMAP uniform mat3 normalMapTransform; varying vec2 vNormalMapUv; #endif #ifdef USE_DISPLACEMENTMAP uniform mat3 displacementMapTransform; varying vec2 vDisplacementMapUv; #endif #ifdef USE_EMISSIVEMAP uniform mat3 emissiveMapTransform; varying vec2 vEmissiveMapUv; #endif #ifdef USE_METALNESSMAP uniform mat3 metalnessMapTransform; varying vec2 vMetalnessMapUv; #endif #ifdef USE_ROUGHNESSMAP uniform mat3 roughnessMapTransform; varying vec2 vRoughnessMapUv; #endif #ifdef USE_ANISOTROPYMAP uniform mat3 anisotropyMapTransform; varying vec2 vAnisotropyMapUv; #endif #ifdef USE_CLEARCOATMAP uniform mat3 clearcoatMapTransform; varying vec2 vClearcoatMapUv; #endif #ifdef USE_CLEARCOAT_NORMALMAP uniform mat3 clearcoatNormalMapTransform; varying vec2 vClearcoatNormalMapUv; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform mat3 clearcoatRoughnessMapTransform; varying vec2 vClearcoatRoughnessMapUv; #endif #ifdef USE_SHEEN_COLORMAP uniform mat3 sheenColorMapTransform; varying vec2 vSheenColorMapUv; #endif #ifdef USE_SHEEN_ROUGHNESSMAP uniform mat3 sheenRoughnessMapTransform; varying vec2 vSheenRoughnessMapUv; #endif #ifdef USE_IRIDESCENCEMAP uniform mat3 iridescenceMapTransform; varying vec2 vIridescenceMapUv; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform mat3 iridescenceThicknessMapTransform; varying vec2 vIridescenceThicknessMapUv; #endif #ifdef USE_SPECULARMAP uniform mat3 specularMapTransform; varying vec2 vSpecularMapUv; #endif #ifdef USE_SPECULAR_COLORMAP uniform mat3 specularColorMapTransform; varying vec2 vSpecularColorMapUv; #endif #ifdef USE_SPECULAR_INTENSITYMAP uniform mat3 specularIntensityMapTransform; varying vec2 vSpecularIntensityMapUv; #endif #ifdef USE_TRANSMISSIONMAP uniform mat3 transmissionMapTransform; varying vec2 vTransmissionMapUv; #endif #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; #endif`,hm=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) vUv = vec3( uv, 1 ).xy; #endif #ifdef USE_MAP vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; #endif #ifdef USE_ALPHAMAP vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; #endif #ifdef USE_LIGHTMAP vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; #endif #ifdef USE_AOMAP vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; #endif #ifdef USE_BUMPMAP vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; #endif #ifdef USE_NORMALMAP vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; #endif #ifdef USE_DISPLACEMENTMAP vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; #endif #ifdef USE_EMISSIVEMAP vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; #endif #ifdef USE_METALNESSMAP vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_ROUGHNESSMAP vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_ANISOTROPYMAP vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOATMAP vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOAT_NORMALMAP vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_IRIDESCENCEMAP vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_SHEEN_COLORMAP vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; #endif #ifdef USE_SHEEN_ROUGHNESSMAP vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULARMAP vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULAR_COLORMAP vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULAR_INTENSITYMAP vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; #endif #ifdef USE_TRANSMISSIONMAP vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; #endif #ifdef USE_THICKNESSMAP vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; #endif`,um=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 vec4 worldPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING worldPosition = batchingMatrix * worldPosition; #endif #ifdef USE_INSTANCING worldPosition = instanceMatrix * worldPosition; #endif worldPosition = modelMatrix * worldPosition; #endif`;const dm=`varying vec2 vUv; uniform mat3 uvTransform; void main() { vUv = ( uvTransform * vec3( uv, 1 ) ).xy; gl_Position = vec4( position.xy, 1.0, 1.0 ); }`,pm=`uniform sampler2D t2D; uniform float backgroundIntensity; varying vec2 vUv; void main() { vec4 texColor = texture2D( t2D, vUv ); #ifdef DECODE_VIDEO_TEXTURE texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include #include }`,fm=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; }`,mm=`#ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #elif defined( ENVMAP_TYPE_CUBE_UV ) uniform sampler2D envMap; #endif uniform float flipEnvMap; uniform float backgroundBlurriness; uniform float backgroundIntensity; uniform mat3 backgroundRotation; varying vec3 vWorldDirection; #include void main() { #ifdef ENVMAP_TYPE_CUBE vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); #elif defined( ENVMAP_TYPE_CUBE_UV ) vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); #else vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include #include }`,gm=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; }`,vm=`uniform samplerCube tCube; uniform float tFlip; uniform float opacity; varying vec3 vWorldDirection; void main() { vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); gl_FragColor = texColor; gl_FragColor.a *= opacity; #include #include }`,_m=`#include #include #include #include #include #include #include #include varying vec2 vHighPrecisionZW; void main() { #include #include #include #include #ifdef USE_DISPLACEMENTMAP #include #include #include #endif #include #include #include #include #include #include #include vHighPrecisionZW = gl_Position.zw; }`,xm=`#if DEPTH_PACKING == 3200 uniform float opacity; #endif #include #include #include #include #include #include #include #include #include varying vec2 vHighPrecisionZW; void main() { vec4 diffuseColor = vec4( 1.0 ); #include #if DEPTH_PACKING == 3200 diffuseColor.a = opacity; #endif #include #include #include #include #include #ifdef USE_REVERSED_DEPTH_BUFFER float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ]; #else float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5; #endif #if DEPTH_PACKING == 3200 gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); #elif DEPTH_PACKING == 3201 gl_FragColor = packDepthToRGBA( fragCoordZ ); #elif DEPTH_PACKING == 3202 gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); #elif DEPTH_PACKING == 3203 gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); #endif }`,ym=`#define DISTANCE varying vec3 vWorldPosition; #include #include #include #include #include #include #include void main() { #include #include #include #include #ifdef USE_DISPLACEMENTMAP #include #include #include #endif #include #include #include #include #include #include #include vWorldPosition = worldPosition.xyz; }`,Mm=`#define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; varying vec3 vWorldPosition; #include #include #include #include #include #include #include #include void main () { vec4 diffuseColor = vec4( 1.0 ); #include #include #include #include #include float dist = length( vWorldPosition - referencePosition ); dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); gl_FragColor = packDepthToRGBA( dist ); }`,bm=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include }`,Tm=`uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); #include #include }`,Sm=`uniform float scale; attribute float lineDistance; varying float vLineDistance; #include #include #include #include #include #include #include void main() { vLineDistance = scale * lineDistance; #include #include #include #include #include #include #include #include #include #include }`,Em=`uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; varying float vLineDistance; #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include if ( mod( vLineDistance, totalSize ) > dashSize ) { discard; } vec3 outgoingLight = vec3( 0.0 ); #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include #include }`,wm=`#include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) #include #include #include #include #include #endif #include #include #include #include #include #include #include #include #include }`,Cm=`uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include #include #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; #else reflectedLight.indirectDiffuse += vec3( 1.0 ); #endif #include reflectedLight.indirectDiffuse *= diffuseColor.rgb; vec3 outgoingLight = reflectedLight.indirectDiffuse; #include #include #include #include #include #include #include }`,Rm=`#define LAMBERT varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #include }`,Am=`#define LAMBERT uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include #include #include #include #include #include }`,Pm=`#define MATCAP varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; }`,Dm=`#define MATCAP uniform vec3 diffuse; uniform float opacity; uniform sampler2D matcap; varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include #include #include #include vec3 viewDir = normalize( vViewPosition ); vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); vec3 y = cross( viewDir, x ); vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; #ifdef USE_MATCAP vec4 matcapColor = texture2D( matcap, uv ); #else vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); #endif vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; #include #include #include #include #include #include }`,Lm=`#define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) vViewPosition = - mvPosition.xyz; #endif }`,Im=`#define NORMAL uniform float opacity; #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); #include #include #include #include gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); #ifdef OPAQUE gl_FragColor.a = 1.0; #endif }`,Um=`#define PHONG varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #include }`,Nm=`#define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; uniform float shininess; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; #include #include #include #include #include #include #include }`,Om=`#define STANDARD varying vec3 vViewPosition; #ifdef USE_TRANSMISSION varying vec3 vWorldPosition; #endif #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #ifdef USE_TRANSMISSION vWorldPosition = worldPosition.xyz; #endif }`,Bm=`#define STANDARD #ifdef PHYSICAL #define IOR #define USE_SPECULAR #endif uniform vec3 diffuse; uniform vec3 emissive; uniform float roughness; uniform float metalness; uniform float opacity; #ifdef IOR uniform float ior; #endif #ifdef USE_SPECULAR uniform float specularIntensity; uniform vec3 specularColor; #ifdef USE_SPECULAR_COLORMAP uniform sampler2D specularColorMap; #endif #ifdef USE_SPECULAR_INTENSITYMAP uniform sampler2D specularIntensityMap; #endif #endif #ifdef USE_CLEARCOAT uniform float clearcoat; uniform float clearcoatRoughness; #endif #ifdef USE_DISPERSION uniform float dispersion; #endif #ifdef USE_IRIDESCENCE uniform float iridescence; uniform float iridescenceIOR; uniform float iridescenceThicknessMinimum; uniform float iridescenceThicknessMaximum; #endif #ifdef USE_SHEEN uniform vec3 sheenColor; uniform float sheenRoughness; #ifdef USE_SHEEN_COLORMAP uniform sampler2D sheenColorMap; #endif #ifdef USE_SHEEN_ROUGHNESSMAP uniform sampler2D sheenRoughnessMap; #endif #endif #ifdef USE_ANISOTROPY uniform vec2 anisotropyVector; #ifdef USE_ANISOTROPYMAP uniform sampler2D anisotropyMap; #endif #endif varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; #include vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; #ifdef USE_SHEEN float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect; #endif #ifdef USE_CLEARCOAT float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; #endif #include #include #include #include #include #include }`,Fm=`#define TOON varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include }`,zm=`#define TOON uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include #include #include #include #include }`,km=`uniform float size; uniform float scale; #include #include #include #include #include #include #ifdef USE_POINTS_UV varying vec2 vUv; uniform mat3 uvTransform; #endif void main() { #ifdef USE_POINTS_UV vUv = ( uvTransform * vec3( uv, 1 ) ).xy; #endif #include #include #include #include #include #include gl_PointSize = size; #ifdef USE_SIZEATTENUATION bool isPerspective = isPerspectiveMatrix( projectionMatrix ); if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); #endif #include #include #include #include }`,Vm=`uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include vec3 outgoingLight = vec3( 0.0 ); #include #include #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include #include }`,Hm=`#include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include }`,Gm=`uniform vec3 color; uniform float opacity; #include #include #include #include #include #include #include #include void main() { #include gl_FragColor = vec4( color, opacity * ( 1.0 - 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l.depthBuffer=!0,this._sceneToCubeUV(e,i,n,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Xc(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=jc(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e2?y:0,y,y),c.setRenderTarget(n),g&&c.render(d,a),c.render(e,a)}c.toneMapping=u,c.autoClear=h,e.background=v}_textureToCubeUV(e,t){const i=this._renderer,n=e.mapping===br||e.mapping===Tr;n?(this._cubemapMaterial===null&&(this._cubemapMaterial=Xc()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=jc());const s=n?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=s;const o=s.uniforms;o.envMap.value=e;const l=this._cubeSize;$r(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(a,Dn)}_applyPMREM(e){const t=this._renderer,i=t.autoClear;t.autoClear=!1;const n=this._lodMeshes.length;for(let s=1;sg-Qi?i-g+Qi:0),p=4*(this._cubeSize-v);l.envMap.value=e.texture,l.roughness.value=f,l.mipInt.value=g-t,$r(s,m,p,3*v,2*v),n.setRenderTarget(s),n.render(o,Dn),l.envMap.value=s.texture,l.roughness.value=0,l.mipInt.value=g-i,$r(e,m,p,3*v,2*v),n.setRenderTarget(e),n.render(o,Dn)}_blur(e,t,i,n,s){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,n,"latitudinal",s),this._halfBlur(a,e,i,i,n,"longitudinal",s)}_halfBlur(e,t,i,n,s,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&Ve("blur direction must be either latitudinal or longitudinal!");const h=3,u=this._lodMeshes[n];u.material=c;const d=c.uniforms,f=this._sizeLods[i]-1,g=isFinite(s)?Math.PI/(2*f):2*Math.PI/(2*pr-1),v=s/g,m=isFinite(s)?1+Math.floor(h*v):pr;m>pr&&Me(`sigmaRadians, ${s}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${pr}`);const p=[];let y=0;for(let R=0;R_-Qi?n-_+Qi:0),S=4*(this._cubeSize-E);$r(t,A,S,3*E,2*E),l.setRenderTarget(t),l.render(u,Dn)}}function tg(r){const e=[],t=[],i=[];let n=r;const s=r-Qi+1+Vc.length;for(let a=0;ar-Qi?l=Vc[a-r+Qi-1]:a===0&&(l=0),t.push(l);const c=1/(o-2),h=-c,u=1+c,d=[h,h,u,h,u,u,h,h,u,u,h,u],f=6,g=6,v=3,m=2,p=1,y=new Float32Array(v*g*f),_=new Float32Array(m*g*f),E=new Float32Array(p*g*f);for(let S=0;S2?0:-1,T=[R,I,0,R+2/3,I,0,R+2/3,I+1,0,R,I,0,R+2/3,I+1,0,R,I+1,0];y.set(T,v*g*S),_.set(d,m*g*S);const b=[S,S,S,S,S,S];E.set(b,p*g*S)}const A=new Jt;A.setAttribute("position",new Bt(y,v)),A.setAttribute("uv",new Bt(_,m)),A.setAttribute("faceIndex",new Bt(E,p)),i.push(new rt(A,null)),n>Qi&&n--}return{lodMeshes:i,sizeLods:e,sigmas:t}}function Wc(r,e,t){const i=new _t(r,e,t);return i.texture.mapping=zn,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function $r(r,e,t,i,n){r.viewport.set(e,t,i,n),r.scissor.set(e,t,i,n)}function ig(r,e,t){return new ot({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:Qm,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:Ss(),fragmentShader:` precision highp float; precision highp int; varying vec3 vOutputDirection; uniform sampler2D envMap; uniform float roughness; uniform float mipInt; #define ENVMAP_TYPE_CUBE_UV #include #define PI 3.14159265359 // Van der Corput radical inverse float radicalInverse_VdC(uint bits) { bits = (bits << 16u) | (bits >> 16u); bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); return float(bits) * 2.3283064365386963e-10; // / 0x100000000 } // Hammersley sequence vec2 hammersley(uint i, uint N) { return vec2(float(i) / float(N), radicalInverse_VdC(i)); } // GGX VNDF importance sampling (Eric Heitz 2018) // "Sampling the GGX Distribution of Visible Normals" // https://jcgt.org/published/0007/04/01/ vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) { float alpha = roughness * roughness; // Section 3.2: Transform view direction to hemisphere configuration vec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z)); // Section 4.1: Orthonormal basis float lensq = Vh.x * Vh.x + Vh.y * Vh.y; vec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0); vec3 T2 = cross(Vh, T1); // Section 4.2: Parameterization of projected area float r = sqrt(Xi.x); float phi = 2.0 * PI * Xi.y; float t1 = r * cos(phi); float t2 = r * sin(phi); float s = 0.5 * (1.0 + Vh.z); t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2; // Section 4.3: Reprojection onto hemisphere vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh; // Section 3.4: Transform back to ellipsoid configuration return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z))); } void main() { vec3 N = normalize(vOutputDirection); vec3 V = N; // Assume view direction equals normal for pre-filtering vec3 prefilteredColor = vec3(0.0); float totalWeight = 0.0; // For very low roughness, just sample the environment directly if (roughness < 0.001) { gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0); return; } // Tangent space basis for VNDF sampling vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangent = normalize(cross(up, N)); vec3 bitangent = cross(N, tangent); for(uint i = 0u; i < uint(GGX_SAMPLES); i++) { vec2 Xi = hammersley(i, uint(GGX_SAMPLES)); // For PMREM, V = N, so in tangent space V is always (0, 0, 1) vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness); // Transform H back to world space vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z); vec3 L = normalize(2.0 * dot(V, H) * H - V); float NdotL = max(dot(N, L), 0.0); if(NdotL > 0.0) { // Sample environment at fixed mip level // VNDF importance sampling handles the distribution filtering vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt); // Weight by NdotL for the split-sum approximation // VNDF PDF naturally accounts for the visible microfacet distribution prefilteredColor += sampleColor * NdotL; totalWeight += NdotL; } } if (totalWeight > 0.0) { prefilteredColor = prefilteredColor / totalWeight; } gl_FragColor = vec4(prefilteredColor, 1.0); } `,blending:gt,depthTest:!1,depthWrite:!1})}function rg(r,e,t){const i=new Float32Array(pr),n=new w(0,1,0);return new ot({name:"SphericalGaussianBlur",defines:{n:pr,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n}},vertexShader:Ss(),fragmentShader:` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; uniform int samples; uniform float weights[ n ]; uniform bool latitudinal; uniform float dTheta; uniform float mipInt; uniform vec3 poleAxis; #define ENVMAP_TYPE_CUBE_UV #include vec3 getSample( float theta, vec3 axis ) { float cosTheta = cos( theta ); // Rodrigues' axis-angle rotation vec3 sampleDirection = vOutputDirection * cosTheta + cross( axis, vOutputDirection ) * sin( theta ) + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); return bilinearCubeUV( envMap, sampleDirection, mipInt ); } void main() { vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); if ( all( equal( axis, vec3( 0.0 ) ) ) ) { axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); } axis = normalize( axis ); gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); for ( int i = 1; i < n; i++ ) { if ( i >= samples ) { break; } float theta = dTheta * float( i ); gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); } } `,blending:gt,depthTest:!1,depthWrite:!1})}function jc(){return new ot({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Ss(),fragmentShader:` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; #include void main() { vec3 outputDirection = normalize( vOutputDirection ); vec2 uv = equirectUv( outputDirection ); gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); } `,blending:gt,depthTest:!1,depthWrite:!1})}function Xc(){return new ot({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Ss(),fragmentShader:` precision mediump float; precision mediump int; uniform float flipEnvMap; varying vec3 vOutputDirection; uniform samplerCube envMap; void main() { gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); } `,blending:gt,depthTest:!1,depthWrite:!1})}function Ss(){return` precision mediump float; precision mediump int; attribute float faceIndex; varying vec3 vOutputDirection; // RH coordinate system; PMREM face-indexing convention vec3 getDirection( vec2 uv, float face ) { uv = 2.0 * uv - 1.0; vec3 direction = vec3( uv, 1.0 ); if ( face == 0.0 ) { direction = direction.zyx; // ( 1, v, u ) pos x } else if ( face == 1.0 ) { direction = direction.xzy; direction.xz *= -1.0; // ( -u, 1, -v ) pos y } else if ( face == 2.0 ) { direction.x *= -1.0; // ( -u, v, 1 ) pos z } else if ( face == 3.0 ) { direction = direction.zyx; direction.xz *= -1.0; // ( -1, v, -u ) neg x } else if ( face == 4.0 ) { direction = direction.xzy; direction.xy *= -1.0; // ( -u, -1, v ) neg y } else if ( face == 5.0 ) { direction.z *= -1.0; // ( u, v, -1 ) neg z } return direction; } void main() { vOutputDirection = getDirection( uv, faceIndex ); gl_Position = vec4( position, 1.0 ); } `}function ng(r){let e=new WeakMap,t=null;function i(o){if(o&&o.isTexture){const l=o.mapping,c=l===Fn||l===Js,h=l===br||l===Tr;if(c||h){let u=e.get(o);const d=u!==void 0?u.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==d)return t===null&&(t=new Gc(r)),u=c?t.fromEquirectangular(o,u):t.fromCubemap(o,u),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),u.texture;if(u!==void 0)return u.texture;{const f=o.image;return 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USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 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USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor||t.batchingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Wi?"#define 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Rt={shaderID:Z,shaderType:T.type,shaderName:T.name,vertexShader:qe,fragmentShader:Ze,defines:T.defines,customVertexShaderID:$e,customFragmentShaderID:W,isRawShaderMaterial:T.isRawShaderMaterial===!0,glslVersion:T.glslVersion,precision:f,batching:Te,batchingColor:Te&&k._colorsTexture!==null,instancing:Ce,instancingColor:Ce&&k.instanceColor!==null,instancingMorph:Ce&&k.morphTexture!==null,supportsVertexTextures:d,outputColorSpace:Y===null?r.outputColorSpace:Y.isXRRenderTarget===!0?Y.texture.colorSpace:Lt,alphaToCoverage:!!T.alphaToCoverage,map:Ee,matcap:Je,envMap:Xe,envMapMode:Xe&&te.mapping,envMapCubeUVHeight:G,aoMap:Ge,lightMap:L,bumpMap:mt,normalMap:We,displacementMap:d&&Qe,emissiveMap:fe,normalMapObjectSpace:We&&T.normalMapType===_u,normalMapTangentSpace:We&&T.normalMapType===Xn,metalnessMap:at,roughnessMap:be,anisotropy:Le,anisotropyMap:H,clearcoat:C,clearcoatMap:xe,clearcoatNormalMap:se,clearcoatRoughnessMap:Se,dispersion:x,iridescence:B,iridescenceMap:de,iridescenceThicknessMap:J,sheen:X,sheenColorMap:re,sheenRoughnessMap:Oe,specularMap:we,specularColorMap:he,specularIntensityMap:Re,transmission:K,transmissionMap:P,thicknessMap:ae,gradientMap:ie,opaque:T.transparent===!1&&T.blending===yr&&T.alphaToCoverage===!1,alphaMap:ce,alphaTest:Q,alphaHash:$,combine:T.combine,mapUv:Ee&&v(T.map.channel),aoMapUv:Ge&&v(T.aoMap.channel),lightMapUv:L&&v(T.lightMap.channel),bumpMapUv:mt&&v(T.bumpMap.channel),normalMapUv:We&&v(T.normalMap.channel),displacementMapUv:Qe&&v(T.displacementMap.channel),emissiveMapUv:fe&&v(T.emissiveMap.channel),metalnessMapUv:at&&v(T.metalnessMap.channel),roughnessMapUv:be&&v(T.roughnessMap.channel),anisotropyMapUv:H&&v(T.anisotropyMap.channel),clearcoatMapUv:xe&&v(T.clearcoatMap.channel),clearcoatNormalMapUv:se&&v(T.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Se&&v(T.clearcoatRoughnessMap.channel),iridescenceMapUv:de&&v(T.iridescenceMap.channel),iridescenceThicknessMapUv:J&&v(T.iridescenceThicknessMap.channel),sheenColorMapUv:re&&v(T.sheenColorMap.channel),sheenRoughnessMapUv:Oe&&v(T.sheenRoughnessMap.channel),specularMapUv:we&&v(T.specularMap.channel),specularColorMapUv:he&&v(T.specularColorMap.channel),specularIntensityMapUv:Re&&v(T.specularIntensityMap.channel),transmissionMapUv:P&&v(T.transmissionMap.channel),thicknessMapUv:ae&&v(T.thicknessMap.channel),alphaMapUv:ce&&v(T.alphaMap.channel),vertexTangents:!!j.attributes.tangent&&(We||Le),vertexColors:T.vertexColors,vertexAlphas:T.vertexColors===!0&&!!j.attributes.color&&j.attributes.color.itemSize===4,pointsUvs:k.isPoints===!0&&!!j.attributes.uv&&(Ee||ce),fog:!!V,useFog:T.fog===!0,fogExp2:!!V&&V.isFogExp2,flatShading:T.flatShading===!0&&T.wireframe===!1,sizeAttenuation:T.sizeAttenuation===!0,logarithmicDepthBuffer:u,reversedDepthBuffer:ue,skinning:k.isSkinnedMesh===!0,morphTargets:j.morphAttributes.position!==void 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Rt.vertexUv1s=c.has(1),Rt.vertexUv2s=c.has(2),Rt.vertexUv3s=c.has(3),c.clear(),Rt}function p(T){const b=[];if(T.shaderID?b.push(T.shaderID):(b.push(T.customVertexShaderID),b.push(T.customFragmentShaderID)),T.defines!==void 0)for(const D in T.defines)b.push(D),b.push(T.defines[D]);return T.isRawShaderMaterial===!1&&(y(b,T),_(b,T),b.push(r.outputColorSpace)),b.push(T.customProgramCacheKey),b.join()}function y(T,b){T.push(b.precision),T.push(b.outputColorSpace),T.push(b.envMapMode),T.push(b.envMapCubeUVHeight),T.push(b.mapUv),T.push(b.alphaMapUv),T.push(b.lightMapUv),T.push(b.aoMapUv),T.push(b.bumpMapUv),T.push(b.normalMapUv),T.push(b.displacementMapUv),T.push(b.emissiveMapUv),T.push(b.metalnessMapUv),T.push(b.roughnessMapUv),T.push(b.anisotropyMapUv),T.push(b.clearcoatMapUv),T.push(b.clearcoatNormalMapUv),T.push(b.clearcoatRoughnessMapUv),T.push(b.iridescenceMapUv),T.push(b.iridescenceThicknessMapUv),T.push(b.sheenColorMapUv),T.push(b.sheenRoughnessMapUv),T.push(b.specularMapUv),T.push(b.specularColorMapUv),T.push(b.specularIntensityMapUv),T.push(b.transmissionMapUv),T.push(b.thicknessMapUv),T.push(b.combine),T.push(b.fogExp2),T.push(b.sizeAttenuation),T.push(b.morphTargetsCount),T.push(b.morphAttributeCount),T.push(b.numDirLights),T.push(b.numPointLights),T.push(b.numSpotLights),T.push(b.numSpotLightMaps),T.push(b.numHemiLights),T.push(b.numRectAreaLights),T.push(b.numDirLightShadows),T.push(b.numPointLightShadows),T.push(b.numSpotLightShadows),T.push(b.numSpotLightShadowsWithMaps),T.push(b.numLightProbes),T.push(b.shadowMapType),T.push(b.toneMapping),T.push(b.numClippingPlanes),T.push(b.numClipIntersection),T.push(b.depthPacking)}function 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null;if(i===Ra||i===Aa||i===Pa)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(i===Ra)return a===et?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===Aa)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===Pa)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===Da||i===La||i===Ia||i===Ua)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(i===Da)return s.COMPRESSED_RED_RGTC1_EXT;if(i===La)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Ia)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===Ua)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===Sr?r.UNSIGNED_INT_24_8:r[i]!==void 0?r[i]:null}return{convert:t}}const Hv=` void main() { gl_Position = vec4( position, 1.0 ); }`,Gv=` uniform sampler2DArray depthColor; uniform float depthWidth; uniform float depthHeight; void main() { vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); if ( coord.x >= 1.0 ) { gl_FragDepth = texture( 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W=0;W=0&&(S[Ce]=null,A[Ce].disconnect(ue))}for(let Y=0;Y=S.length){S.push(ue),Ce=Ee;break}else if(S[Ee]===null){S[Ee]=ue,Ce=Ee;break}if(Ce===-1)break}const Te=A[Ce];Te&&Te.connect(ue)}}const G=new w,Z=new w;function ne(W,Y,ue){G.setFromMatrixPosition(Y.matrixWorld),Z.setFromMatrixPosition(ue.matrixWorld);const Ce=G.distanceTo(Z),Te=Y.projectionMatrix.elements,Ee=ue.projectionMatrix.elements,Je=Te[14]/(Te[10]-1),Xe=Te[14]/(Te[10]+1),Ge=(Te[9]+1)/Te[5],L=(Te[9]-1)/Te[5],mt=(Te[8]-1)/Te[0],We=(Ee[8]+1)/Ee[0],Qe=Je*mt,fe=Je*We,at=Ce/(-mt+We),be=at*-mt;if(Y.matrixWorld.decompose(W.position,W.quaternion,W.scale),W.translateX(be),W.translateZ(at),W.matrixWorld.compose(W.position,W.quaternion,W.scale),W.matrixWorldInverse.copy(W.matrixWorld).invert(),Te[10]===-1)W.projectionMatrix.copy(Y.projectionMatrix),W.projectionMatrixInverse.copy(Y.projectionMatrixInverse);else{const Le=Je+at,C=Xe+at,x=Qe-be,B=fe+(Ce-be),X=Ge*Xe/C*Le,K=L*Xe/C*Le;W.projectionMatrix.makePerspective(x,B,X,K,Le,C),W.projectionMatrixInverse.copy(W.projectionMatrix).invert()}}function Pe(W,Y){Y===null?W.matrixWorld.copy(W.matrix):W.matrixWorld.multiplyMatrices(Y.matrixWorld,W.matrix),W.matrixWorldInverse.copy(W.matrixWorld).invert()}this.updateCamera=function(W){if(n===null)return;let Y=W.near,ue=W.far;m.texture!==null&&(m.depthNear>0&&(Y=m.depthNear),m.depthFar>0&&(ue=m.depthFar)),N.near=b.near=T.near=Y,N.far=b.far=T.far=ue,(k!==N.near||V!==N.far)&&(n.updateRenderState({depthNear:N.near,depthFar:N.far}),k=N.near,V=N.far),N.layers.mask=W.layers.mask|6,T.layers.mask=N.layers.mask&3,b.layers.mask=N.layers.mask&5;const Ce=W.parent,Te=N.cameras;Pe(N,Ce);for(let Ee=0;Ee0&&(m.alphaTest.value=p.alphaTest);const y=e.get(p),_=y.envMap,E=y.envMapRotation;_&&(m.envMap.value=_,fr.copy(E),fr.x*=-1,fr.y*=-1,fr.z*=-1,_.isCubeTexture&&_.isRenderTargetTexture===!1&&(fr.y*=-1,fr.z*=-1),m.envMapRotation.value.setFromMatrix4(Xv.makeRotationFromEuler(fr)),m.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=p.reflectivity,m.ior.value=p.ior,m.refractionRatio.value=p.refractionRatio),p.lightMap&&(m.lightMap.value=p.lightMap,m.lightMapIntensity.value=p.lightMapIntensity,t(p.lightMap,m.lightMapTransform)),p.aoMap&&(m.aoMap.value=p.aoMap,m.aoMapIntensity.value=p.aoMapIntensity,t(p.aoMap,m.aoMapTransform))}function a(m,p){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,p.map&&(m.map.value=p.map,t(p.map,m.mapTransform))}function o(m,p){m.dashSize.value=p.dashSize,m.totalSize.value=p.dashSize+p.gapSize,m.scale.value=p.scale}function l(m,p,y,_){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,m.size.value=p.size*y,m.scale.value=_*.5,p.map&&(m.map.value=p.map,t(p.map,m.uvTransform)),p.alphaMap&&(m.alphaMap.value=p.alphaMap,t(p.alphaMap,m.alphaMapTransform)),p.alphaTest>0&&(m.alphaTest.value=p.alphaTest)}function c(m,p){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,m.rotation.value=p.rotation,p.map&&(m.map.value=p.map,t(p.map,m.mapTransform)),p.alphaMap&&(m.alphaMap.value=p.alphaMap,t(p.alphaMap,m.alphaMapTransform)),p.alphaTest>0&&(m.alphaTest.value=p.alphaTest)}function h(m,p){m.specular.value.copy(p.specular),m.shininess.value=Math.max(p.shininess,1e-4)}function u(m,p){p.gradientMap&&(m.gradientMap.value=p.gradientMap)}function d(m,p){m.metalness.value=p.metalness,p.metalnessMap&&(m.metalnessMap.value=p.metalnessMap,t(p.metalnessMap,m.metalnessMapTransform)),m.roughness.value=p.roughness,p.roughnessMap&&(m.roughnessMap.value=p.roughnessMap,t(p.roughnessMap,m.roughnessMapTransform)),p.envMap&&(m.envMapIntensity.value=p.envMapIntensity)}function f(m,p,y){m.ior.value=p.ior,p.sheen>0&&(m.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),m.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(m.sheenColorMap.value=p.sheenColorMap,t(p.sheenColorMap,m.sheenColorMapTransform)),p.sheenRoughnessMap&&(m.sheenRoughnessMap.value=p.sheenRoughnessMap,t(p.sheenRoughnessMap,m.sheenRoughnessMapTransform))),p.clearcoat>0&&(m.clearcoat.value=p.clearcoat,m.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(m.clearcoatMap.value=p.clearcoatMap,t(p.clearcoatMap,m.clearcoatMapTransform)),p.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap,t(p.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),p.clearcoatNormalMap&&(m.clearcoatNormalMap.value=p.clearcoatNormalMap,t(p.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),p.side===Nt&&m.clearcoatNormalScale.value.negate())),p.dispersion>0&&(m.dispersion.value=p.dispersion),p.iridescence>0&&(m.iridescence.value=p.iridescence,m.iridescenceIOR.value=p.iridescenceIOR,m.iridescenceThicknessMinimum.value=p.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=p.iridescenceThicknessRange[1],p.iridescenceMap&&(m.iridescenceMap.value=p.iridescenceMap,t(p.iridescenceMap,m.iridescenceMapTransform)),p.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=p.iridescenceThicknessMap,t(p.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),p.transmission>0&&(m.transmission.value=p.transmission,m.transmissionSamplerMap.value=y.texture,m.transmissionSamplerSize.value.set(y.width,y.height),p.transmissionMap&&(m.transmissionMap.value=p.transmissionMap,t(p.transmissionMap,m.transmissionMapTransform)),m.thickness.value=p.thickness,p.thicknessMap&&(m.thicknessMap.value=p.thicknessMap,t(p.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=p.attenuationDistance,m.attenuationColor.value.copy(p.attenuationColor)),p.anisotropy>0&&(m.anisotropyVector.value.set(p.anisotropy*Math.cos(p.anisotropyRotation),p.anisotropy*Math.sin(p.anisotropyRotation)),p.anisotropyMap&&(m.anisotropyMap.value=p.anisotropyMap,t(p.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=p.specularIntensity,m.specularColor.value.copy(p.specularColor),p.specularColorMap&&(m.specularColorMap.value=p.specularColorMap,t(p.specularColorMap,m.specularColorMapTransform)),p.specularIntensityMap&&(m.specularIntensityMap.value=p.specularIntensityMap,t(p.specularIntensityMap,m.specularIntensityMapTransform))}function 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og(L,We,at),at.programs=H.programs,S.capabilities=Qe,S.extensions=We,S.properties=be,S.renderLists=se,S.shadowMap=J,S.state=fe,S.info=at}ie();const ce=new jv(S,L);this.xr=ce,this.getContext=function(){return L},this.getContextAttributes=function(){return L.getContextAttributes()},this.forceContextLoss=function(){const M=We.get("WEBGL_lose_context");M&&M.loseContext()},this.forceContextRestore=function(){const M=We.get("WEBGL_lose_context");M&&M.restoreContext()},this.getPixelRatio=function(){return ne},this.setPixelRatio=function(M){M!==void 0&&(ne=M,this.setSize(G,Z,!1))},this.getSize=function(M){return M.set(G,Z)},this.setSize=function(M,O,F=!0){if(ce.isPresenting){Me("WebGLRenderer: Can't change size while VR device is presenting.");return}G=M,Z=O,t.width=Math.floor(M*ne),t.height=Math.floor(O*ne),F===!0&&(t.style.width=M+"px",t.style.height=O+"px"),this.setViewport(0,0,M,O)},this.getDrawingBufferSize=function(M){return M.set(G*ne,Z*ne).floor()},this.setDrawingBufferSize=function(M,O,F){G=M,Z=O,ne=F,t.width=Math.floor(M*F),t.height=Math.floor(O*F),this.setViewport(0,0,M,O)},this.getCurrentViewport=function(M){return M.copy(k)},this.getViewport=function(M){return M.copy(qe)},this.setViewport=function(M,O,F,z){M.isVector4?qe.set(M.x,M.y,M.z,M.w):qe.set(M,O,F,z),fe.viewport(k.copy(qe).multiplyScalar(ne).round())},this.getScissor=function(M){return M.copy(Ze)},this.setScissor=function(M,O,F,z){M.isVector4?Ze.set(M.x,M.y,M.z,M.w):Ze.set(M,O,F,z),fe.scissor(V.copy(Ze).multiplyScalar(ne).round())},this.getScissorTest=function(){return $e},this.setScissorTest=function(M){fe.setScissorTest($e=M)},this.setOpaqueSort=function(M){Pe=M},this.setTransparentSort=function(M){ke=M},this.getClearColor=function(M){return M.copy(re.getClearColor())},this.setClearColor=function(){re.setClearColor(...arguments)},this.getClearAlpha=function(){return 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ve(M){Ve("WebGLRenderer: A WebGL context could not be created. Reason: ",M.statusMessage)}function Ae(M){const O=M.target;O.removeEventListener("dispose",Ae),Rt(O)}function Rt(M){st(M),be.remove(M)}function st(M){const O=be.get(M).programs;O!==void 0&&(O.forEach(function(F){H.releaseProgram(F)}),M.isShaderMaterial&&H.releaseShaderCache(M))}this.renderBufferDirect=function(M,O,F,z,U,ee){O===null&&(O=Je);const pe=U.isMesh&&U.matrixWorld.determinant()<0,me=t1(M,O,F,z,U);fe.setMaterial(z,pe);let ge=F.index,Ie=1;if(z.wireframe===!0){if(ge=X.getWireframeAttribute(F),ge===void 0)return;Ie=2}const Ne=F.drawRange,Ue=F.attributes.position;let Ye=Ne.start*Ie,lt=(Ne.start+Ne.count)*Ie;ee!==null&&(Ye=Math.max(Ye,ee.start*Ie),lt=Math.min(lt,(ee.start+ee.count)*Ie)),ge!==null?(Ye=Math.max(Ye,0),lt=Math.min(lt,ge.count)):Ue!=null&&(Ye=Math.max(Ye,0),lt=Math.min(lt,Ue.count));const ft=lt-Ye;if(ft<0||ft===1/0)return;P.setup(U,z,me,F,ge);let ut,ct=we;if(ge!==null&&(ut=B.get(ge),ct=he,ct.setIndex(ut)),U.isMesh)z.wireframe===!0?(fe.setLineWidth(z.wireframeLinewidth*Ge()),ct.setMode(L.LINES)):ct.setMode(L.TRIANGLES);else if(U.isLine){let ye=z.linewidth;ye===void 0&&(ye=1),fe.setLineWidth(ye*Ge()),U.isLineSegments?ct.setMode(L.LINES):U.isLineLoop?ct.setMode(L.LINE_LOOP):ct.setMode(L.LINE_STRIP)}else U.isPoints?ct.setMode(L.POINTS):U.isSprite&&ct.setMode(L.TRIANGLES);if(U.isBatchedMesh)if(U._multiDrawInstances!==null)gn("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. 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self<"u"&&gr.setContext(self),this.setAnimationLoop=function(M){gi=M,ce.setAnimationLoop(M),M===null?gr.stop():gr.start()},ce.addEventListener("sessionstart",Nh),ce.addEventListener("sessionend",Oh),this.render=function(M,O){if(O!==void 0&&O.isCamera!==!0){Ve("WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(R===!0)return;if(M.matrixWorldAutoUpdate===!0&&M.updateMatrixWorld(),O.parent===null&&O.matrixWorldAutoUpdate===!0&&O.updateMatrixWorld(),ce.enabled===!0&&ce.isPresenting===!0&&(ce.cameraAutoUpdate===!0&&ce.updateCamera(O),O=ce.getCamera()),M.isScene===!0&&M.onBeforeRender(S,M,O,b),_=Se.get(M,A.length),_.init(O),A.push(_),Ce.multiplyMatrices(O.projectionMatrix,O.matrixWorldInverse),W.setFromProjectionMatrix(Ce,bi,O.reversedDepth),ue=this.localClippingEnabled,Y=de.init(this.clippingPlanes,ue),y=se.get(M,E.length),y.init(),E.push(y),ce.enabled===!0&&ce.isPresenting===!0){const ee=S.xr.getDepthSensingMesh();ee!==null&&tl(ee,O,-1/0,S.sortObjects)}tl(M,O,0,S.sortObjects),y.finish(),S.sortObjects===!0&&y.sort(Pe,ke),Xe=ce.enabled===!1||ce.isPresenting===!1||ce.hasDepthSensing()===!1,Xe&&re.addToRenderList(y,M),this.info.render.frame++,Y===!0&&de.beginShadows();const F=_.state.shadowsArray;J.render(F,M,O),Y===!0&&de.endShadows(),this.info.autoReset===!0&&this.info.reset();const z=y.opaque,U=y.transmissive;if(_.setupLights(),O.isArrayCamera){const ee=O.cameras;if(U.length>0)for(let pe=0,me=ee.length;pe0&&Fh(z,U,M,O),Xe&&re.render(M),Bh(y,M,O);b!==null&&T===0&&(Le.updateMultisampleRenderTarget(b),Le.updateRenderTargetMipmap(b)),M.isScene===!0&&M.onAfterRender(S,M,O),P.resetDefaultState(),D=-1,N=null,A.pop(),A.length>0?(_=A[A.length-1],Y===!0&&de.setGlobalState(S.clippingPlanes,_.state.camera)):_=null,E.pop(),E.length>0?y=E[E.length-1]:y=null};function tl(M,O,F,z){if(M.visible===!1)return;if(M.layers.test(O.layers)){if(M.isGroup)F=M.renderOrder;else if(M.isLOD)M.autoUpdate===!0&&M.update(O);else if(M.isLight)_.pushLight(M),M.castShadow&&_.pushShadow(M);else if(M.isSprite){if(!M.frustumCulled||W.intersectsSprite(M)){z&&Ee.setFromMatrixPosition(M.matrixWorld).applyMatrix4(Ce);const ee=K.update(M),pe=M.material;pe.visible&&y.push(M,ee,pe,F,Ee.z,null)}}else if((M.isMesh||M.isLine||M.isPoints)&&(!M.frustumCulled||W.intersectsObject(M))){const ee=K.update(M),pe=M.material;if(z&&(M.boundingSphere!==void 0?(M.boundingSphere===null&&M.computeBoundingSphere(),Ee.copy(M.boundingSphere.center)):(ee.boundingSphere===null&&ee.computeBoundingSphere(),Ee.copy(ee.boundingSphere.center)),Ee.applyMatrix4(M.matrixWorld).applyMatrix4(Ce)),Array.isArray(pe)){const me=ee.groups;for(let ge=0,Ie=me.length;ge0&&Os(U,O,F),ee.length>0&&Os(ee,O,F),pe.length>0&&Os(pe,O,F),fe.buffers.depth.setTest(!0),fe.buffers.depth.setMask(!0),fe.buffers.color.setMask(!0),fe.setPolygonOffset(!1)}function Fh(M,O,F,z){if((F.isScene===!0?F.overrideMaterial:null)!==null)return;_.state.transmissionRenderTarget[z.id]===void 0&&(_.state.transmissionRenderTarget[z.id]=new _t(1,1,{generateMipmaps:!0,type:We.has("EXT_color_buffer_half_float")||We.has("EXT_color_buffer_float")?pt:ri,minFilter:Mi,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:je.workingColorSpace}));const U=_.state.transmissionRenderTarget[z.id],ee=z.viewport||k;U.setSize(ee.z*S.transmissionResolutionScale,ee.w*S.transmissionResolutionScale);const pe=S.getRenderTarget(),me=S.getActiveCubeFace(),ge=S.getActiveMipmapLevel();S.setRenderTarget(U),S.getClearColor(q),te=S.getClearAlpha(),te<1&&S.setClearColor(16777215,.5),S.clear(),Xe&&re.render(F);const Ie=S.toneMapping;S.toneMapping=Wi;const Ne=z.viewport;if(z.viewport!==void 0&&(z.viewport=void 0),_.setupLightsView(z),Y===!0&&de.setGlobalState(S.clippingPlanes,z),Os(M,F,z),Le.updateMultisampleRenderTarget(U),Le.updateRenderTargetMipmap(U),We.has("WEBGL_multisampled_render_to_texture")===!1){let Ue=!1;for(let Ye=0,lt=O.length;Ye0),Ue=!!F.morphAttributes.position,Ye=!!F.morphAttributes.normal,lt=!!F.morphAttributes.color;let ft=Wi;z.toneMapped&&(b===null||b.isXRRenderTarget===!0)&&(ft=S.toneMapping);const ut=F.morphAttributes.position||F.morphAttributes.normal||F.morphAttributes.color,ct=ut!==void 0?ut.length:0,ye=be.get(z),Pt=_.state.lights;if(Y===!0&&(ue===!0||M!==N)){const Dt=M===N&&z.id===D;de.setState(z,M,Dt)}let Hi=!1;z.version===ye.__version?(ye.needsLights&&ye.lightsStateVersion!==Pt.state.version||ye.outputColorSpace!==me||U.isBatchedMesh&&ye.batching===!1||!U.isBatchedMesh&&ye.batching===!0||U.isBatchedMesh&&ye.batchingColor===!0&&U.colorTexture===null||U.isBatchedMesh&&ye.batchingColor===!1&&U.colorTexture!==null||U.isInstancedMesh&&ye.instancing===!1||!U.isInstancedMesh&&ye.instancing===!0||U.isSkinnedMesh&&ye.skinning===!1||!U.isSkinnedMesh&&ye.skinning===!0||U.isInstancedMesh&&ye.instancingColor===!0&&U.instanceColor===null||U.isInstancedMesh&&ye.instancingColor===!1&&U.instanceColor!==null||U.isInstancedMesh&&ye.instancingMorph===!0&&U.morphTexture===null||U.isInstancedMesh&&ye.instancingMorph===!1&&U.morphTexture!==null||ye.envMap!==ge||z.fog===!0&&ye.fog!==ee||ye.numClippingPlanes!==void 0&&(ye.numClippingPlanes!==de.numPlanes||ye.numIntersection!==de.numIntersection)||ye.vertexAlphas!==Ie||ye.vertexTangents!==Ne||ye.morphTargets!==Ue||ye.morphNormals!==Ye||ye.morphColors!==lt||ye.toneMapping!==ft||ye.morphTargetsCount!==ct)&&(Hi=!0):(Hi=!0,ye.__version=z.version);let vi=ye.currentProgram;Hi===!0&&(vi=Bs(z,O,U));let sn=!1,qt=!1,On=!1;const dt=vi.getUniforms(),Gt=ye.uniforms;if(fe.useProgram(vi.program)&&(sn=!0,qt=!0,On=!0),z.id!==D&&(D=z.id,qt=!0),sn||N!==M){fe.buffers.depth.getReversed()&&M.reversedDepth!==!0&&(M._reversedDepth=!0,M.updateProjectionMatrix()),dt.setValue(L,"projectionMatrix",M.projectionMatrix),dt.setValue(L,"viewMatrix",M.matrixWorldInverse);const Dt=dt.map.cameraPosition;Dt!==void 0&&Dt.setValue(L,Te.setFromMatrixPosition(M.matrixWorld)),Qe.logarithmicDepthBuffer&&dt.setValue(L,"logDepthBufFC",2/(Math.log(M.far+1)/Math.LN2)),(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial)&&dt.setValue(L,"isOrthographic",M.isOrthographicCamera===!0),N!==M&&(N=M,qt=!0,On=!0)}if(U.isSkinnedMesh){dt.setOptional(L,U,"bindMatrix"),dt.setOptional(L,U,"bindMatrixInverse");const Dt=U.skeleton;Dt&&(Dt.boneTexture===null&&Dt.computeBoneTexture(),dt.setValue(L,"boneTexture",Dt.boneTexture,Le))}U.isBatchedMesh&&(dt.setOptional(L,U,"batchingTexture"),dt.setValue(L,"batchingTexture",U._matricesTexture,Le),dt.setOptional(L,U,"batchingIdTexture"),dt.setValue(L,"batchingIdTexture",U._indirectTexture,Le),dt.setOptional(L,U,"batchingColorTexture"),U._colorsTexture!==null&&dt.setValue(L,"batchingColorTexture",U._colorsTexture,Le));const ei=F.morphAttributes;if((ei.position!==void 0||ei.normal!==void 0||ei.color!==void 0)&&Oe.update(U,F,vi),(qt||ye.receiveShadow!==U.receiveShadow)&&(ye.receiveShadow=U.receiveShadow,dt.setValue(L,"receiveShadow",U.receiveShadow)),z.isMeshGouraudMaterial&&z.envMap!==null&&(Gt.envMap.value=ge,Gt.flipEnvMap.value=ge.isCubeTexture&&ge.isRenderTargetTexture===!1?-1:1),z.isMeshStandardMaterial&&z.envMap===null&&O.environment!==null&&(Gt.envMapIntensity.value=O.environmentIntensity),Gt.dfgLUT!==void 0&&(Gt.dfgLUT.value=Zv()),qt&&(dt.setValue(L,"toneMappingExposure",S.toneMappingExposure),ye.needsLights&&i1(Gt,On),ee&&z.fog===!0&&xe.refreshFogUniforms(Gt,ee),xe.refreshMaterialUniforms(Gt,z,ne,Z,_.state.transmissionRenderTarget[M.id]),ws.upload(L,kh(ye),Gt,Le)),z.isShaderMaterial&&z.uniformsNeedUpdate===!0&&(ws.upload(L,kh(ye),Gt,Le),z.uniformsNeedUpdate=!1),z.isSpriteMaterial&&dt.setValue(L,"center",U.center),dt.setValue(L,"modelViewMatrix",U.modelViewMatrix),dt.setValue(L,"normalMatrix",U.normalMatrix),dt.setValue(L,"modelMatrix",U.matrixWorld),z.isShaderMaterial||z.isRawShaderMaterial){const Dt=z.uniformsGroups;for(let _i=0,il=Dt.length;_i0&&Le.useMultisampledRTT(M)===!1?U=be.get(M).__webglMultisampledFramebuffer:Array.isArray(Ie)?U=Ie[F]:U=Ie,k.copy(M.viewport),V.copy(M.scissor),j=M.scissorTest}else k.copy(qe).multiplyScalar(ne).floor(),V.copy(Ze).multiplyScalar(ne).floor(),j=$e;if(F!==0&&(U=n1),fe.bindFramebuffer(L.FRAMEBUFFER,U)&&z&&fe.drawBuffers(M,U),fe.viewport(k),fe.scissor(V),fe.setScissorTest(j),ee){const me=be.get(M.texture);L.framebufferTexture2D(L.FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_CUBE_MAP_POSITIVE_X+O,me.__webglTexture,F)}else if(pe){const me=O;for(let ge=0;ge=0&&O<=M.width-z&&F>=0&&F<=M.height-U&&(M.textures.length>1&&L.readBuffer(L.COLOR_ATTACHMENT0+me),L.readPixels(O,F,z,U,Re.convert(Ne),Re.convert(Ue),ee))}finally{const Ie=b!==null?be.get(b).__webglFramebuffer:null;fe.bindFramebuffer(L.FRAMEBUFFER,Ie)}}},this.readRenderTargetPixelsAsync=async function(M,O,F,z,U,ee,pe,me=0){if(!(M&&M.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let ge=be.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&pe!==void 0&&(ge=ge[pe]),ge)if(O>=0&&O<=M.width-z&&F>=0&&F<=M.height-U){fe.bindFramebuffer(L.FRAMEBUFFER,ge);const Ie=M.textures[me],Ne=Ie.format,Ue=Ie.type;if(!Qe.textureFormatReadable(Ne))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Qe.textureTypeReadable(Ue))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Ye=L.createBuffer();L.bindBuffer(L.PIXEL_PACK_BUFFER,Ye),L.bufferData(L.PIXEL_PACK_BUFFER,ee.byteLength,L.STREAM_READ),M.textures.length>1&&L.readBuffer(L.COLOR_ATTACHMENT0+me),L.readPixels(O,F,z,U,Re.convert(Ne),Re.convert(Ue),0);const lt=b!==null?be.get(b).__webglFramebuffer:null;fe.bindFramebuffer(L.FRAMEBUFFER,lt);const ft=L.fenceSync(L.SYNC_GPU_COMMANDS_COMPLETE,0);return L.flush(),await Ru(L,ft,4),L.bindBuffer(L.PIXEL_PACK_BUFFER,Ye),L.getBufferSubData(L.PIXEL_PACK_BUFFER,0,ee),L.deleteBuffer(Ye),L.deleteSync(ft),ee}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(M,O=null,F=0){const z=Math.pow(2,-F),U=Math.floor(M.image.width*z),ee=Math.floor(M.image.height*z),pe=O!==null?O.x:0,me=O!==null?O.y:0;Le.setTexture2D(M,0),L.copyTexSubImage2D(L.TEXTURE_2D,F,0,0,pe,me,U,ee),fe.unbindTexture()};const s1=L.createFramebuffer(),a1=L.createFramebuffer();this.copyTextureToTexture=function(M,O,F=null,z=null,U=0,ee=null){ee===null&&(U!==0?(gn("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),ee=U,U=0):ee=0);let pe,me,ge,Ie,Ne,Ue,Ye,lt,ft;const ut=M.isCompressedTexture?M.mipmaps[ee]:M.image;if(F!==null)pe=F.max.x-F.min.x,me=F.max.y-F.min.y,ge=F.isBox3?F.max.z-F.min.z:1,Ie=F.min.x,Ne=F.min.y,Ue=F.isBox3?F.min.z:0;else{const ei=Math.pow(2,-U);pe=Math.floor(ut.width*ei),me=Math.floor(ut.height*ei),M.isDataArrayTexture?ge=ut.depth:M.isData3DTexture?ge=Math.floor(ut.depth*ei):ge=1,Ie=0,Ne=0,Ue=0}z!==null?(Ye=z.x,lt=z.y,ft=z.z):(Ye=0,lt=0,ft=0);const ct=Re.convert(O.format),ye=Re.convert(O.type);let Pt;O.isData3DTexture?(Le.setTexture3D(O,0),Pt=L.TEXTURE_3D):O.isDataArrayTexture||O.isCompressedArrayTexture?(Le.setTexture2DArray(O,0),Pt=L.TEXTURE_2D_ARRAY):(Le.setTexture2D(O,0),Pt=L.TEXTURE_2D),L.pixelStorei(L.UNPACK_FLIP_Y_WEBGL,O.flipY),L.pixelStorei(L.UNPACK_PREMULTIPLY_ALPHA_WEBGL,O.premultiplyAlpha),L.pixelStorei(L.UNPACK_ALIGNMENT,O.unpackAlignment);const Hi=L.getParameter(L.UNPACK_ROW_LENGTH),vi=L.getParameter(L.UNPACK_IMAGE_HEIGHT),sn=L.getParameter(L.UNPACK_SKIP_PIXELS),qt=L.getParameter(L.UNPACK_SKIP_ROWS),On=L.getParameter(L.UNPACK_SKIP_IMAGES);L.pixelStorei(L.UNPACK_ROW_LENGTH,ut.width),L.pixelStorei(L.UNPACK_IMAGE_HEIGHT,ut.height),L.pixelStorei(L.UNPACK_SKIP_PIXELS,Ie),L.pixelStorei(L.UNPACK_SKIP_ROWS,Ne),L.pixelStorei(L.UNPACK_SKIP_IMAGES,Ue);const dt=M.isDataArrayTexture||M.isData3DTexture,Gt=O.isDataArrayTexture||O.isData3DTexture;if(M.isDepthTexture){const ei=be.get(M),Dt=be.get(O),_i=be.get(ei.__renderTarget),il=be.get(Dt.__renderTarget);fe.bindFramebuffer(L.READ_FRAMEBUFFER,_i.__webglFramebuffer),fe.bindFramebuffer(L.DRAW_FRAMEBUFFER,il.__webglFramebuffer);for(let vr=0;vr(E=R.indexOf(` `))&&A=m.byteLength||!(R=i(m)))&&t(1,"no header found"),(I=R.match(p))||t(3,"bad initial token"),S.valid|=1,S.programtype=I[1],S.string+=R+` `;R=i(m),R!==!1;){if(S.string+=R+` `,R.charAt(0)==="#"){S.comments+=R+` `;continue}if((I=R.match(y))&&(S.gamma=parseFloat(I[1])),(I=R.match(_))&&(S.exposure=parseFloat(I[1])),(I=R.match(E))&&(S.valid|=2,S.format=I[1]),(I=R.match(A))&&(S.valid|=4,S.height=parseInt(I[1],10),S.width=parseInt(I[2],10)),S.valid&2&&S.valid&4)break}return S.valid&2||t(3,"missing format specifier"),S.valid&4||t(3,"missing image size specifier"),S},s=function(m,p,y){const _=p;if(_<8||_>32767||m[0]!==2||m[1]!==2||m[2]&128)return new Uint8Array(m);_!==(m[2]<<8|m[3])&&t(3,"wrong scanline width");const E=new Uint8Array(4*p*y);E.length||t(4,"unable to allocate buffer space");let A=0,S=0;const R=4*_,I=new Uint8Array(4),T=new Uint8Array(R);let b=y;for(;b>0&&Sm.byteLength&&t(1),I[0]=m[S++],I[1]=m[S++],I[2]=m[S++],I[3]=m[S++],(I[0]!=2||I[1]!=2||(I[2]<<8|I[3])!=_)&&t(3,"bad rgbe scanline format");let D=0,N;for(;D128;if(V&&(N-=128),(N===0||D+N>R)&&t(3,"bad scanline data"),V){const j=m[S++];for(let q=0;q #include #ifndef FRAGMENT_OUTPUT #define FRAGMENT_OUTPUT vec4(vec3(ao), 1.) #endif vec3 getViewPosition(const in vec2 screenPosition, const in float depth) { vec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0); vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition; return viewSpacePosition.xyz / viewSpacePosition.w; } float getDepth(const vec2 uv) { return textureLod(tDepth, uv.xy, 0.0).DEPTH_SWIZZLING; } float fetchDepth(const ivec2 uv) { return texelFetch(tDepth, uv.xy, 0).DEPTH_SWIZZLING; } float getViewZ(const in float depth) { #if PERSPECTIVE_CAMERA == 1 return perspectiveDepthToViewZ(depth, cameraNear, cameraFar); #else return orthographicDepthToViewZ(depth, cameraNear, cameraFar); #endif } vec3 computeNormalFromDepth(const vec2 uv) { vec2 size = vec2(textureSize(tDepth, 0)); ivec2 p = ivec2(uv * size); float c0 = fetchDepth(p); float l2 = fetchDepth(p - ivec2(2, 0)); float l1 = fetchDepth(p - ivec2(1, 0)); float r1 = fetchDepth(p + ivec2(1, 0)); float r2 = fetchDepth(p + ivec2(2, 0)); float b2 = fetchDepth(p - ivec2(0, 2)); float b1 = fetchDepth(p - ivec2(0, 1)); float t1 = fetchDepth(p + ivec2(0, 1)); float t2 = fetchDepth(p + ivec2(0, 2)); float dl = abs((2.0 * l1 - l2) - c0); float dr = abs((2.0 * r1 - r2) - c0); float db = abs((2.0 * b1 - b2) - c0); float dt = abs((2.0 * t1 - t2) - c0); vec3 ce = getViewPosition(uv, c0).xyz; vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz; vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz; return normalize(cross(dpdx, dpdy)); } vec3 getViewNormal(const vec2 uv) { #if NORMAL_VECTOR_TYPE == 2 return normalize(textureLod(tNormal, uv, 0.).rgb); #elif NORMAL_VECTOR_TYPE == 1 return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb); #else return computeNormalFromDepth(uv); #endif } vec3 getSceneUvAndDepth(vec3 sampleViewPos) { vec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.); vec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5; float sampleSceneDepth = getDepth(sampleUv); return vec3(sampleUv, sampleSceneDepth); } void main() { float depth = getDepth(vUv.xy); if (depth >= 1.0) { discard; return; } vec3 viewPos = getViewPosition(vUv, depth); vec3 viewNormal = getViewNormal(vUv); float radiusToUse = radius; float distanceFalloffToUse = thickness; #if SCREEN_SPACE_RADIUS == 1 float radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x; radiusToUse *= radiusScale; distanceFalloffToUse *= radiusScale; #endif #if SCENE_CLIP_BOX == 1 vec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz; float boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax))); if (boxDistance > radiusToUse) { discard; return; } #endif vec2 noiseResolution = vec2(textureSize(tNoise, 0)); vec2 noiseUv = vUv * resolution / noiseResolution; vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0); vec3 randomVec = noiseTexel.xyz * 2.0 - 1.0; vec3 tangent = normalize(vec3(randomVec.xy, 0.)); vec3 bitangent = vec3(-tangent.y, tangent.x, 0.); mat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.)); const int DIRECTIONS = SAMPLES < 30 ? 3 : 5; const int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS; float ao = 0.0; for (int i = 0; i < DIRECTIONS; ++i) { float angle = float(i) / float(DIRECTIONS) * PI; vec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w); sampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz); vec3 viewDir = normalize(-viewPos.xyz); vec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir)); vec3 sliceTangent = cross(sliceBitangent, viewDir); vec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent)); vec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent); vec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice)); for (int j = 0; j < STEPS; ++j) { vec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent); vec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset); vec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z); vec3 viewDelta = sampleSceneViewPos - viewPos; if (abs(viewDelta.z) < thickness) { float sampleCosHorizon = dot(viewDir, normalize(viewDelta)); cosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff)); } sampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset); sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z); viewDelta = sampleSceneViewPos - viewPos; if (abs(viewDelta.z) < thickness) { float sampleCosHorizon = dot(viewDir, normalize(viewDelta)); cosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff)); } } vec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons); float nx = dot(normalInSlice, sliceTangent); float ny = dot(normalInSlice, viewDir); float nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y); float nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y); float occlusion = nx * nxb + ny * nyb; ao += occlusion; } ao = clamp(ao / float(DIRECTIONS), 0., 1.); #if SCENE_CLIP_BOX == 1 ao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance)); #endif ao = pow(ao, scale); gl_FragColor = FRAGMENT_OUTPUT; }`},Ps={defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:` uniform sampler2D tDepth; uniform float cameraNear; uniform float cameraFar; varying vec2 vUv; #include float getLinearDepth( const in vec2 screenPosition ) { #if PERSPECTIVE_CAMERA == 1 float fragCoordZ = texture2D( tDepth, screenPosition ).x; float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar ); return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar ); #else return texture2D( tDepth, screenPosition ).x; #endif } void main() { float depth = getLinearDepth( vUv ); gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 ); }`},Ho={uniforms:{tDiffuse:{value:null},intensity:{value:1}},vertexShader:` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:` uniform float intensity; uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 texel = texture2D( tDiffuse, vUv ); gl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a); }`};function s0(r=5){const e=Math.floor(r)%2===0?Math.floor(r)+1:Math.floor(r),t=a0(e),i=t.length,n=new Uint8Array(i*4);for(let a=0;a #include #ifndef SAMPLE_LUMINANCE #define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a) #endif #ifndef FRAGMENT_OUTPUT #define FRAGMENT_OUTPUT vec4(denoised, 1.) #endif float getLuminance(const in vec3 a) { return SAMPLE_LUMINANCE; } const vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS; vec3 getViewPosition(const in vec2 screenPosition, const in float depth) { vec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0); vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition; return viewSpacePosition.xyz / viewSpacePosition.w; } float getDepth(const vec2 uv) { #if DEPTH_VALUE_SOURCE == 1 return textureLod(tDepth, uv.xy, 0.0).a; #else return textureLod(tDepth, uv.xy, 0.0).r; #endif } float fetchDepth(const ivec2 uv) { #if DEPTH_VALUE_SOURCE == 1 return texelFetch(tDepth, uv.xy, 0).a; #else return texelFetch(tDepth, uv.xy, 0).r; #endif } vec3 computeNormalFromDepth(const vec2 uv) { vec2 size = vec2(textureSize(tDepth, 0)); ivec2 p = ivec2(uv * size); float c0 = fetchDepth(p); float l2 = fetchDepth(p - ivec2(2, 0)); float l1 = fetchDepth(p - ivec2(1, 0)); float r1 = fetchDepth(p + ivec2(1, 0)); float r2 = fetchDepth(p + ivec2(2, 0)); float b2 = fetchDepth(p - ivec2(0, 2)); float b1 = fetchDepth(p - ivec2(0, 1)); float t1 = fetchDepth(p + ivec2(0, 1)); float t2 = fetchDepth(p + ivec2(0, 2)); float dl = abs((2.0 * l1 - l2) - c0); float dr = abs((2.0 * r1 - r2) - c0); float db = abs((2.0 * b1 - b2) - c0); float dt = abs((2.0 * t1 - t2) - c0); vec3 ce = getViewPosition(uv, c0).xyz; vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz; vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz; return normalize(cross(dpdx, dpdy)); } vec3 getViewNormal(const vec2 uv) { #if NORMAL_VECTOR_TYPE == 2 return normalize(textureLod(tNormal, uv, 0.).rgb); #elif NORMAL_VECTOR_TYPE == 1 return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb); #else return computeNormalFromDepth(uv); #endif } void denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) { vec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0); float sampleDepth = getDepth(sampleUv); vec3 sampleNormal = getViewNormal(sampleUv); vec3 neighborColor = sampleTexel.rgb; vec3 viewPosSample = getViewPosition(sampleUv, sampleDepth); float normalDiff = dot(viewNormal, sampleNormal); float normalSimilarity = pow(max(normalDiff, 0.), normalPhi); float lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center)); float lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0); float depthDiff = abs(dot(viewPos - viewPosSample, viewNormal)); float depthSimilarity = max(1. - depthDiff / depthPhi, 0.); float w = lumaSimilarity * depthSimilarity * normalSimilarity; denoised += w * neighborColor; totalWeight += w; } void main() { float depth = getDepth(vUv.xy); vec3 viewNormal = getViewNormal(vUv); if (depth == 1. || dot(viewNormal, viewNormal) == 0.) { discard; return; } vec4 texel = textureLod(tDiffuse, vUv, 0.0); vec3 center = texel.rgb; vec3 viewPos = getViewPosition(vUv, depth); vec2 noiseResolution = vec2(textureSize(tNoise, 0)); vec2 noiseUv = vUv * resolution / noiseResolution; vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0); vec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI)); mat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y); float totalWeight = 1.0; vec3 denoised = texel.rgb; for (int i = 0; i < SAMPLES; i++) { vec3 sampleDir = poissonDisk[i]; vec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution); vec2 sampleUv = vUv + offset; denoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight); } if (totalWeight > 0.) { denoised /= totalWeight; } gl_FragColor = FRAGMENT_OUTPUT; }`};function mh(r,e,t){const i=o0(r,e,t);let n="vec3[SAMPLES](";for(let s=0;sv?(m=1,p=0):(m=0,p=1);const y=g-m+h,_=v-p+h,E=g-1+2*h,A=v-1+2*h,S=l&255,R=c&255,I=this.perm[S+this.perm[R]]%12,T=this.perm[S+m+this.perm[R+p]]%12,b=this.perm[S+1+this.perm[R+1]]%12;let D=.5-g*g-v*v;D<0?i=0:(D*=D,i=D*D*this._dot(this.grad3[I],g,v));let N=.5-y*y-_*_;N<0?n=0:(N*=N,n=N*N*this._dot(this.grad3[T],y,_));let k=.5-E*E-A*A;return k<0?s=0:(k*=k,s=k*k*this._dot(this.grad3[b],E,A)),70*(i+n+s)}noise3d(e,t,i){let n,s,a,o;const l=(e+t+i)*.3333333333333333,c=Math.floor(e+l),h=Math.floor(t+l),u=Math.floor(i+l),d=1/6,f=(c+h+u)*d,g=c-f,v=h-f,m=u-f,p=e-g,y=t-v,_=i-m;let E,A,S,R,I,T;p>=y?y>=_?(E=1,A=0,S=0,R=1,I=1,T=0):p>=_?(E=1,A=0,S=0,R=1,I=0,T=1):(E=0,A=0,S=1,R=1,I=0,T=1):y<_?(E=0,A=0,S=1,R=0,I=1,T=1):p<_?(E=0,A=1,S=0,R=0,I=1,T=1):(E=0,A=1,S=0,R=1,I=1,T=0);const b=p-E+d,D=y-A+d,N=_-S+d,k=p-R+2*d,V=y-I+2*d,j=_-T+2*d,q=p-1+3*d,te=y-1+3*d,G=_-1+3*d,Z=c&255,ne=h&255,Pe=u&255,ke=this.perm[Z+this.perm[ne+this.perm[Pe]]]%12,qe=this.perm[Z+E+this.perm[ne+A+this.perm[Pe+S]]]%12,Ze=this.perm[Z+R+this.perm[ne+I+this.perm[Pe+T]]]%12,$e=this.perm[Z+1+this.perm[ne+1+this.perm[Pe+1]]]%12;let W=.6-p*p-y*y-_*_;W<0?n=0:(W*=W,n=W*W*this._dot3(this.grad3[ke],p,y,_));let Y=.6-b*b-D*D-N*N;Y<0?s=0:(Y*=Y,s=Y*Y*this._dot3(this.grad3[qe],b,D,N));let ue=.6-k*k-V*V-j*j;ue<0?a=0:(ue*=ue,a=ue*ue*this._dot3(this.grad3[Ze],k,V,j));let Ce=.6-q*q-te*te-G*G;return Ce<0?o=0:(Ce*=Ce,o=Ce*Ce*this._dot3(this.grad3[$e],q,te,G)),32*(n+s+a+o)}noise4d(e,t,i,n){const s=this.grad4,a=this.simplex,o=this.perm,l=(Math.sqrt(5)-1)/4,c=(5-Math.sqrt(5))/20;let h,u,d,f,g;const v=(e+t+i+n)*l,m=Math.floor(e+v),p=Math.floor(t+v),y=Math.floor(i+v),_=Math.floor(n+v),E=(m+p+y+_)*c,A=m-E,S=p-E,R=y-E,I=_-E,T=e-A,b=t-S,D=i-R,N=n-I,k=T>b?32:0,V=T>D?16:0,j=b>D?8:0,q=T>N?4:0,te=b>N?2:0,G=D>N?1:0,Z=k+V+j+q+te+G,ne=a[Z][0]>=3?1:0,Pe=a[Z][1]>=3?1:0,ke=a[Z][2]>=3?1:0,qe=a[Z][3]>=3?1:0,Ze=a[Z][0]>=2?1:0,$e=a[Z][1]>=2?1:0,W=a[Z][2]>=2?1:0,Y=a[Z][3]>=2?1:0,ue=a[Z][0]>=1?1:0,Ce=a[Z][1]>=1?1:0,Te=a[Z][2]>=1?1:0,Ee=a[Z][3]>=1?1:0,Je=T-ne+c,Xe=b-Pe+c,Ge=D-ke+c,L=N-qe+c,mt=T-Ze+2*c,We=b-$e+2*c,Qe=D-W+2*c,fe=N-Y+2*c,at=T-ue+3*c,be=b-Ce+3*c,Le=D-Te+3*c,C=N-Ee+3*c,x=T-1+4*c,B=b-1+4*c,X=D-1+4*c,K=N-1+4*c,H=m&255,xe=p&255,se=y&255,Se=_&255,de=o[H+o[xe+o[se+o[Se]]]]%32,J=o[H+ne+o[xe+Pe+o[se+ke+o[Se+qe]]]]%32,re=o[H+Ze+o[xe+$e+o[se+W+o[Se+Y]]]]%32,Oe=o[H+ue+o[xe+Ce+o[se+Te+o[Se+Ee]]]]%32,we=o[H+1+o[xe+1+o[se+1+o[Se+1]]]]%32;let he=.6-T*T-b*b-D*D-N*N;he<0?h=0:(he*=he,h=he*he*this._dot4(s[de],T,b,D,N));let Re=.6-Je*Je-Xe*Xe-Ge*Ge-L*L;Re<0?u=0:(Re*=Re,u=Re*Re*this._dot4(s[J],Je,Xe,Ge,L));let P=.6-mt*mt-We*We-Qe*Qe-fe*fe;P<0?d=0:(P*=P,d=P*P*this._dot4(s[re],mt,We,Qe,fe));let ae=.6-at*at-be*be-Le*Le-C*C;ae<0?f=0:(ae*=ae,f=ae*ae*this._dot4(s[Oe],at,be,Le,C));let ie=.6-x*x-B*B-X*X-K*K;return ie<0?g=0:(ie*=ie,g=ie*ie*this._dot4(s[we],x,B,X,K)),27*(h+u+d+f+g)}_dot(e,t,i){return e[0]*t+e[1]*i}_dot3(e,t,i,n){return e[0]*t+e[1]*i+e[2]*n}_dot4(e,t,i,n,s){return e[0]*t+e[1]*i+e[2]*n+e[3]*s}}class mi extends tr{constructor(e,t,i=512,n=512,s,a,o){super(),this.width=i,this.height=n,this.clear=!0,this.camera=t,this.scene=e,this.output=0,this._renderGBuffer=!0,this._visibilityCache=[],this.blendIntensity=1,this.pdRings=2,this.pdRadiusExponent=2,this.pdSamples=16,this.gtaoNoiseTexture=s0(),this.pdNoiseTexture=this._generateNoise(),this.gtaoRenderTarget=new _t(this.width,this.height,{type:pt}),this.pdRenderTarget=this.gtaoRenderTarget.clone(),this.gtaoMaterial=new ot({defines:Object.assign({},As.defines),uniforms:pi.clone(As.uniforms),vertexShader:As.vertexShader,fragmentShader:As.fragmentShader,blending:gt,depthTest:!1,depthWrite:!1}),this.gtaoMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.gtaoMaterial.uniforms.tNoise.value=this.gtaoNoiseTexture,this.gtaoMaterial.uniforms.resolution.value.set(this.width,this.height),this.gtaoMaterial.uniforms.cameraNear.value=this.camera.near,this.gtaoMaterial.uniforms.cameraFar.value=this.camera.far,this.normalMaterial=new Pd,this.normalMaterial.blending=gt,this.pdMaterial=new ot({defines:Object.assign({},Ds.defines),uniforms:pi.clone(Ds.uniforms),vertexShader:Ds.vertexShader,fragmentShader:Ds.fragmentShader,depthTest:!1,depthWrite:!1}),this.pdMaterial.uniforms.tDiffuse.value=this.gtaoRenderTarget.texture,this.pdMaterial.uniforms.tNoise.value=this.pdNoiseTexture,this.pdMaterial.uniforms.resolution.value.set(this.width,this.height),this.pdMaterial.uniforms.lumaPhi.value=10,this.pdMaterial.uniforms.depthPhi.value=2,this.pdMaterial.uniforms.normalPhi.value=3,this.pdMaterial.uniforms.radius.value=8,this.depthRenderMaterial=new ot({defines:Object.assign({},Ps.defines),uniforms:pi.clone(Ps.uniforms),vertexShader:Ps.vertexShader,fragmentShader:Ps.fragmentShader,blending:gt}),this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new ot({uniforms:pi.clone(er.uniforms),vertexShader:er.vertexShader,fragmentShader:er.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:Hs,blendDst:cn,blendEquation:ii,blendSrcAlpha:Vs,blendDstAlpha:cn,blendEquationAlpha:ii}),this.blendMaterial=new ot({uniforms:pi.clone(Ho.uniforms),vertexShader:Ho.vertexShader,fragmentShader:Ho.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blending:ul,blendSrc:Hs,blendDst:cn,blendEquation:ii,blendSrcAlpha:Vs,blendDstAlpha:cn,blendEquationAlpha:ii}),this._fsQuad=new In(null),this._originalClearColor=new _e,this.setGBuffer(s?s.depthTexture:void 0,s?s.normalTexture:void 0),a!==void 0&&this.updateGtaoMaterial(a),o!==void 0&&this.updatePdMaterial(o)}setSize(e,t){this.width=e,this.height=t,this.gtaoRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.pdRenderTarget.setSize(e,t),this.gtaoMaterial.uniforms.resolution.value.set(e,t),this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.pdMaterial.uniforms.resolution.value.set(e,t),this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse)}dispose(){this.gtaoNoiseTexture.dispose(),this.pdNoiseTexture.dispose(),this.normalRenderTarget.dispose(),this.gtaoRenderTarget.dispose(),this.pdRenderTarget.dispose(),this.normalMaterial.dispose(),this.pdMaterial.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this._fsQuad.dispose()}get gtaoMap(){return this.pdRenderTarget.texture}setGBuffer(e,t){e!==void 0?(this.depthTexture=e,this.normalTexture=t,this._renderGBuffer=!1):(this.depthTexture=new Eo,this.depthTexture.format=Er,this.depthTexture.type=Sr,this.normalRenderTarget=new _t(this.width,this.height,{minFilter:At,magFilter:At,type:pt,depthTexture:this.depthTexture}),this.normalTexture=this.normalRenderTarget.texture,this._renderGBuffer=!0);const i=this.normalTexture?1:0,n=this.depthTexture===this.normalTexture?"w":"x";this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE=i,this.gtaoMaterial.defines.DEPTH_SWIZZLING=n,this.gtaoMaterial.uniforms.tNormal.value=this.normalTexture,this.gtaoMaterial.uniforms.tDepth.value=this.depthTexture,this.pdMaterial.defines.NORMAL_VECTOR_TYPE=i,this.pdMaterial.defines.DEPTH_SWIZZLING=n,this.pdMaterial.uniforms.tNormal.value=this.normalTexture,this.pdMaterial.uniforms.tDepth.value=this.depthTexture,this.depthRenderMaterial.uniforms.tDepth.value=this.normalRenderTarget.depthTexture}setSceneClipBox(e){e?(this.gtaoMaterial.needsUpdate=this.gtaoMaterial.defines.SCENE_CLIP_BOX!==1,this.gtaoMaterial.defines.SCENE_CLIP_BOX=1,this.gtaoMaterial.uniforms.sceneBoxMin.value.copy(e.min),this.gtaoMaterial.uniforms.sceneBoxMax.value.copy(e.max)):(this.gtaoMaterial.needsUpdate=this.gtaoMaterial.defines.SCENE_CLIP_BOX===0,this.gtaoMaterial.defines.SCENE_CLIP_BOX=0)}updateGtaoMaterial(e){e.radius!==void 0&&(this.gtaoMaterial.uniforms.radius.value=e.radius),e.distanceExponent!==void 0&&(this.gtaoMaterial.uniforms.distanceExponent.value=e.distanceExponent),e.thickness!==void 0&&(this.gtaoMaterial.uniforms.thickness.value=e.thickness),e.distanceFallOff!==void 0&&(this.gtaoMaterial.uniforms.distanceFallOff.value=e.distanceFallOff,this.gtaoMaterial.needsUpdate=!0),e.scale!==void 0&&(this.gtaoMaterial.uniforms.scale.value=e.scale),e.samples!==void 0&&e.samples!==this.gtaoMaterial.defines.SAMPLES&&(this.gtaoMaterial.defines.SAMPLES=e.samples,this.gtaoMaterial.needsUpdate=!0),e.screenSpaceRadius!==void 0&&(e.screenSpaceRadius?1:0)!==this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS&&(this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS=e.screenSpaceRadius?1:0,this.gtaoMaterial.needsUpdate=!0)}updatePdMaterial(e){let t=!1;e.lumaPhi!==void 0&&(this.pdMaterial.uniforms.lumaPhi.value=e.lumaPhi),e.depthPhi!==void 0&&(this.pdMaterial.uniforms.depthPhi.value=e.depthPhi),e.normalPhi!==void 0&&(this.pdMaterial.uniforms.normalPhi.value=e.normalPhi),e.radius!==void 0&&e.radius!==this.radius&&(this.pdMaterial.uniforms.radius.value=e.radius),e.radiusExponent!==void 0&&e.radiusExponent!==this.pdRadiusExponent&&(this.pdRadiusExponent=e.radiusExponent,t=!0),e.rings!==void 0&&e.rings!==this.pdRings&&(this.pdRings=e.rings,t=!0),e.samples!==void 0&&e.samples!==this.pdSamples&&(this.pdSamples=e.samples,t=!0),t&&(this.pdMaterial.defines.SAMPLES=this.pdSamples,this.pdMaterial.defines.SAMPLE_VECTORS=mh(this.pdSamples,this.pdRings,this.pdRadiusExponent),this.pdMaterial.needsUpdate=!0)}render(e,t,i){switch(this._renderGBuffer&&(this._overrideVisibility(),this._renderOverride(e,this.normalMaterial,this.normalRenderTarget,7829503,1),this._restoreVisibility()),this.gtaoMaterial.uniforms.cameraNear.value=this.camera.near,this.gtaoMaterial.uniforms.cameraFar.value=this.camera.far,this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy(this.camera.matrixWorld),this._renderPass(e,this.gtaoMaterial,this.gtaoRenderTarget,16777215,1),this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this._renderPass(e,this.pdMaterial,this.pdRenderTarget,16777215,1),this.output){case mi.OUTPUT.Off:break;case mi.OUTPUT.Diffuse:this.copyMaterial.uniforms.tDiffuse.value=i.texture,this.copyMaterial.blending=gt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case mi.OUTPUT.AO:this.copyMaterial.uniforms.tDiffuse.value=this.gtaoRenderTarget.texture,this.copyMaterial.blending=gt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case mi.OUTPUT.Denoise:this.copyMaterial.uniforms.tDiffuse.value=this.pdRenderTarget.texture,this.copyMaterial.blending=gt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case mi.OUTPUT.Depth:this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this._renderPass(e,this.depthRenderMaterial,this.renderToScreen?null:t);break;case mi.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=gt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case mi.OUTPUT.Default:this.copyMaterial.uniforms.tDiffuse.value=i.texture,this.copyMaterial.blending=gt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t),this.blendMaterial.uniforms.intensity.value=this.blendIntensity,this.blendMaterial.uniforms.tDiffuse.value=this.pdRenderTarget.texture,this._renderPass(e,this.blendMaterial,this.renderToScreen?null:t);break;default:console.warn("THREE.GTAOPass: Unknown output type.")}}_renderPass(e,t,i,n,s){e.getClearColor(this._originalClearColor);const a=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(i),e.autoClear=!1,n!=null&&(e.setClearColor(n),e.setClearAlpha(s||0),e.clear()),this._fsQuad.material=t,this._fsQuad.render(e),e.autoClear=o,e.setClearColor(this._originalClearColor),e.setClearAlpha(a)}_renderOverride(e,t,i,n,s){e.getClearColor(this._originalClearColor);const a=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(i),e.autoClear=!1,n=t.clearColor||n,s=t.clearAlpha||s,n!=null&&(e.setClearColor(n),e.setClearAlpha(s||0),e.clear()),this.scene.overrideMaterial=t,e.render(this.scene,this.camera),this.scene.overrideMaterial=null,e.autoClear=o,e.setClearColor(this._originalClearColor),e.setClearAlpha(a)}_overrideVisibility(){const e=this.scene,t=this._visibilityCache;e.traverse(function(i){(i.isPoints||i.isLine||i.isLine2)&&i.visible&&(i.visible=!1,t.push(i))})}_restoreVisibility(){const e=this._visibilityCache;for(let t=0;t varying vec2 vUv; uniform sampler2D colorTexture; uniform vec2 invSize; uniform vec2 direction; uniform float gaussianCoefficients[KERNEL_RADIUS]; void main() { float weightSum = gaussianCoefficients[0]; vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianCoefficients[i]; vec2 uvOffset = direction * invSize * x; vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb; vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb; diffuseSum += ( sample1 + sample2 ) * w; } gl_FragColor = vec4( diffuseSum, 1.0 ); }`})}_getCompositeMaterial(e){return new ot({defines:{NUM_MIPS:e},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:`varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:`varying vec2 vUv; uniform sampler2D blurTexture1; uniform sampler2D blurTexture2; uniform sampler2D blurTexture3; uniform sampler2D blurTexture4; uniform sampler2D blurTexture5; uniform float bloomStrength; uniform float bloomRadius; uniform float bloomFactors[NUM_MIPS]; uniform vec3 bloomTintColors[NUM_MIPS]; float lerpBloomFactor(const in float factor) { float mirrorFactor = 1.2 - factor; return mix(factor, mirrorFactor, bloomRadius); } void main() { gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) ); }`})}}Qr.BlurDirectionX=new oe(1,0),Qr.BlurDirectionY=new oe(0,1);const Ls={name:"OutputShader",uniforms:{tDiffuse:{value:null},toneMappingExposure:{value:1}},vertexShader:` precision highp float; uniform mat4 modelViewMatrix; uniform mat4 projectionMatrix; attribute vec3 position; attribute vec2 uv; varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:` precision highp float; uniform sampler2D tDiffuse; #include #include varying vec2 vUv; void main() { gl_FragColor = texture2D( tDiffuse, vUv ); // tone mapping #ifdef LINEAR_TONE_MAPPING gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb ); #elif defined( REINHARD_TONE_MAPPING ) gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb ); #elif defined( CINEON_TONE_MAPPING ) gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb ); #elif defined( ACES_FILMIC_TONE_MAPPING ) gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb ); #elif defined( AGX_TONE_MAPPING ) gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb ); #elif defined( NEUTRAL_TONE_MAPPING ) gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb ); #elif defined( CUSTOM_TONE_MAPPING ) gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb ); #endif // color space #ifdef SRGB_TRANSFER gl_FragColor = sRGBTransferOETF( gl_FragColor ); #endif }`};class h0 extends tr{constructor(){super(),this.uniforms=pi.clone(Ls.uniforms),this.material=new Ad({name:Ls.name,uniforms:this.uniforms,vertexShader:Ls.vertexShader,fragmentShader:Ls.fragmentShader}),this._fsQuad=new In(this.material),this._outputColorSpace=null,this._toneMapping=null}render(e,t,i){this.uniforms.tDiffuse.value=i.texture,this.uniforms.toneMappingExposure.value=e.toneMappingExposure,(this._outputColorSpace!==e.outputColorSpace||this._toneMapping!==e.toneMapping)&&(this._outputColorSpace=e.outputColorSpace,this._toneMapping=e.toneMapping,this.material.defines={},je.getTransfer(this._outputColorSpace)===et&&(this.material.defines.SRGB_TRANSFER=""),this._toneMapping===dl?this.material.defines.LINEAR_TONE_MAPPING="":this._toneMapping===pl?this.material.defines.REINHARD_TONE_MAPPING="":this._toneMapping===fl?this.material.defines.CINEON_TONE_MAPPING="":this._toneMapping===$s?this.material.defines.ACES_FILMIC_TONE_MAPPING="":this._toneMapping===gl?this.material.defines.AGX_TONE_MAPPING="":this._toneMapping===vl?this.material.defines.NEUTRAL_TONE_MAPPING="":this._toneMapping===ml&&(this.material.defines.CUSTOM_TONE_MAPPING=""),this.material.needsUpdate=!0),this.renderToScreen===!0?(e.setRenderTarget(null),this._fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this._fsQuad.render(e))}dispose(){this.material.dispose(),this._fsQuad.dispose()}}const u0={name:"FXAAShader",uniforms:{tDiffuse:{value:null},resolution:{value:new oe(1/1024,1/512)}},vertexShader:` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:` uniform sampler2D tDiffuse; uniform vec2 resolution; varying vec2 vUv; #define EDGE_STEP_COUNT 6 #define EDGE_GUESS 8.0 #define EDGE_STEPS 1.0, 1.5, 2.0, 2.0, 2.0, 4.0 const float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS ); float _ContrastThreshold = 0.0312; float _RelativeThreshold = 0.063; float _SubpixelBlending = 1.0; vec4 Sample( sampler2D tex2D, vec2 uv ) { return texture( tex2D, uv ); } float SampleLuminance( sampler2D tex2D, vec2 uv ) { return dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) ); } float SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) { uv += texSize * vec2(uOffset, vOffset); return SampleLuminance(tex2D, uv); } struct LuminanceData { float m, n, e, s, w; float ne, nw, se, sw; float highest, lowest, contrast; }; LuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) { LuminanceData l; l.m = SampleLuminance( tex2D, uv ); l.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 ); l.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 ); l.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 ); l.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 ); l.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 ); l.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 ); l.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 ); l.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 ); l.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m ); l.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m ); l.contrast = l.highest - l.lowest; return l; } bool ShouldSkipPixel( LuminanceData l ) { float threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest ); return l.contrast < threshold; } float DeterminePixelBlendFactor( LuminanceData l ) { float f = 2.0 * ( l.n + l.e + l.s + l.w ); f += l.ne + l.nw + l.se + l.sw; f *= 1.0 / 12.0; f = abs( f - l.m ); f = clamp( f / l.contrast, 0.0, 1.0 ); float blendFactor = smoothstep( 0.0, 1.0, f ); return blendFactor * blendFactor * _SubpixelBlending; } struct EdgeData { bool isHorizontal; float pixelStep; float oppositeLuminance, gradient; }; EdgeData DetermineEdge( vec2 texSize, LuminanceData l ) { EdgeData e; float horizontal = abs( l.n + l.s - 2.0 * l.m ) * 2.0 + abs( l.ne + l.se - 2.0 * l.e ) + abs( l.nw + l.sw - 2.0 * l.w ); float vertical = abs( l.e + l.w - 2.0 * l.m ) * 2.0 + abs( l.ne + l.nw - 2.0 * l.n ) + abs( l.se + l.sw - 2.0 * l.s ); e.isHorizontal = horizontal >= vertical; float pLuminance = e.isHorizontal ? l.n : l.e; float nLuminance = e.isHorizontal ? l.s : l.w; float pGradient = abs( pLuminance - l.m ); float nGradient = abs( nLuminance - l.m ); e.pixelStep = e.isHorizontal ? texSize.y : texSize.x; if (pGradient < nGradient) { e.pixelStep = -e.pixelStep; e.oppositeLuminance = nLuminance; e.gradient = nGradient; } else { e.oppositeLuminance = pLuminance; e.gradient = pGradient; } return e; } float DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) { vec2 uvEdge = uv; vec2 edgeStep; if (e.isHorizontal) { uvEdge.y += e.pixelStep * 0.5; edgeStep = vec2( texSize.x, 0.0 ); } else { uvEdge.x += e.pixelStep * 0.5; edgeStep = vec2( 0.0, texSize.y ); } float edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5; float gradientThreshold = e.gradient * 0.25; vec2 puv = uvEdge + edgeStep * edgeSteps[0]; float pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance; bool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold; for ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) { puv += edgeStep * edgeSteps[i]; pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance; pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold; } if ( !pAtEnd ) { puv += edgeStep * EDGE_GUESS; } vec2 nuv = uvEdge - edgeStep * edgeSteps[0]; float nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance; bool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold; for ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) { nuv -= edgeStep * edgeSteps[i]; nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance; nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold; } if ( !nAtEnd ) { nuv -= edgeStep * EDGE_GUESS; } float pDistance, nDistance; if ( e.isHorizontal ) { pDistance = puv.x - uv.x; nDistance = uv.x - nuv.x; } else { pDistance = puv.y - uv.y; nDistance = uv.y - nuv.y; } float shortestDistance; bool deltaSign; if ( pDistance <= nDistance ) { shortestDistance = pDistance; deltaSign = pLuminanceDelta >= 0.0; } else { shortestDistance = nDistance; deltaSign = nLuminanceDelta >= 0.0; } if ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) { return 0.0; } return 0.5 - shortestDistance / ( pDistance + nDistance ); } vec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) { LuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv ); if ( ShouldSkipPixel( luminance ) ) { return Sample( tex2D, uv ); } float pixelBlend = DeterminePixelBlendFactor( luminance ); EdgeData edge = DetermineEdge( texSize, luminance ); float edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv ); float finalBlend = max( pixelBlend, edgeBlend ); if (edge.isHorizontal) { uv.y += edge.pixelStep * finalBlend; } else { uv.x += edge.pixelStep * finalBlend; } return Sample( tex2D, uv ); } void main() { gl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv ); }`};function d0(r){return r&&r.__esModule&&Object.prototype.hasOwnProperty.call(r,"default")?r.default:r}var Go={exports:{}},p0=Go.exports,gh;function f0(){return gh||(gh=1,(function(r,e){(function(t,i){r.exports=i()})(p0,function(){var t=function(){function i(f){return a.appendChild(f.dom),f}function n(f){for(var g=0;gl+1e3&&(h.update(1e3*c/(f-l),100),l=f,c=0,d)){var g=performance.memory;d.update(g.usedJSHeapSize/1048576,g.jsHeapSizeLimit/1048576)}return f},update:function(){o=this.end()},domElement:a,setMode:n}};return t.Panel=function(i,n,s){var a=1/0,o=0,l=Math.round,c=l(window.devicePixelRatio||1),h=80*c,u=48*c,d=3*c,f=2*c,g=3*c,v=15*c,m=74*c,p=30*c,y=document.createElement("canvas");y.width=h,y.height=u,y.style.cssText="width:80px;height:48px";var _=y.getContext("2d");return _.font="bold "+9*c+"px Helvetica,Arial,sans-serif",_.textBaseline="top",_.fillStyle=s,_.fillRect(0,0,h,u),_.fillStyle=n,_.fillText(i,d,f),_.fillRect(g,v,m,p),_.fillStyle=s,_.globalAlpha=.9,_.fillRect(g,v,m,p),{dom:y,update:function(E,A){a=Math.min(a,E),o=Math.max(o,E),_.fillStyle=s,_.globalAlpha=1,_.fillRect(0,0,h,v),_.fillStyle=n,_.fillText(l(E)+" "+i+" ("+l(a)+"-"+l(o)+")",d,f),_.drawImage(y,g+c,v,m-c,p,g,v,m-c,p),_.fillRect(g+m-c,v,c,p),_.fillStyle=s,_.globalAlpha=.9,_.fillRect(g+m-c,v,c,l((1-E/A)*p))}}},t})})(Go)),Go.exports}var m0=f0();const g0=d0(m0);class v0{scene;constructor(e){this.scene=new fo,this.setupEnvironment(e.backgroundColor),this.setupLights()}setupEnvironment(e=15790320){this.scene.background=new _e(e)}setupLights(){}setBackground(e){this.scene.background=new _e(e)}getBoundingBox(){const e=new wt;return this.scene.traverse(t=>{if(t instanceof rt||t instanceof Fi){const i=new wt().setFromObject(t);e.union(i)}}),e.isEmpty()&&e.setFromCenterAndSize(new w(0,0,0),new w(10,10,10)),e}}const vh={type:"change"},Wo={type:"start"},_h={type:"end"},Is=new Ir,xh=new Si,_0=Math.cos(70*Ha.DEG2RAD),Tt=new w,Ht=2*Math.PI,nt={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},jo=1e-6;class yh extends cp{constructor(e,t=null){super(e,t),this.state=nt.NONE,this.target=new w,this.cursor=new w,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:_r.ROTATE,MIDDLE:_r.DOLLY,RIGHT:_r.PAN},this.touches={ONE:xr.ROTATE,TWO:xr.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new w,this._lastQuaternion=new ai,this._lastTargetPosition=new w,this._quat=new ai().setFromUnitVectors(e.up,new w(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new Fc,this._sphericalDelta=new Fc,this._scale=1,this._panOffset=new w,this._rotateStart=new oe,this._rotateEnd=new oe,this._rotateDelta=new oe,this._panStart=new oe,this._panEnd=new oe,this._panDelta=new oe,this._dollyStart=new oe,this._dollyEnd=new oe,this._dollyDelta=new oe,this._dollyDirection=new w,this._mouse=new oe,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=y0.bind(this),this._onPointerDown=x0.bind(this),this._onPointerUp=M0.bind(this),this._onContextMenu=R0.bind(this),this._onMouseWheel=S0.bind(this),this._onKeyDown=E0.bind(this),this._onTouchStart=w0.bind(this),this._onTouchMove=C0.bind(this),this._onMouseDown=b0.bind(this),this._onMouseMove=T0.bind(this),this._interceptControlDown=A0.bind(this),this._interceptControlUp=P0.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(vh),this.update(),this.state=nt.NONE}update(e=null){const t=this.object.position;Tt.copy(t).sub(this.target),Tt.applyQuaternion(this._quat),this._spherical.setFromVector3(Tt),this.autoRotate&&this.state===nt.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,n=this.maxAzimuthAngle;isFinite(i)&&isFinite(n)&&(i<-Math.PI?i+=Ht:i>Math.PI&&(i-=Ht),n<-Math.PI?n+=Ht:n>Math.PI&&(n-=Ht),i<=n?this._spherical.theta=Math.max(i,Math.min(n,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+n)/2?Math.max(i,this._spherical.theta):Math.min(n,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let s=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),s=a!=this._spherical.radius}if(Tt.setFromSpherical(this._spherical),Tt.applyQuaternion(this._quatInverse),t.copy(this.target).add(Tt),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){const o=Tt.length();a=this._clampDistance(o*this._scale);const l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),s=!!l}else if(this.object.isOrthographicCamera){const o=new w(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),s=l!==this.object.zoom;const c=new w(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=Tt.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(Is.origin.copy(this.object.position),Is.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Is.direction))<_0?this.object.lookAt(this.target):(xh.setFromNormalAndCoplanarPoint(this.object.up,this.target),Is.intersectPlane(xh,this.target))))}else if(this.object.isOrthographicCamera){const a=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),a!==this.object.zoom&&(this.object.updateProjectionMatrix(),s=!0)}return this._scale=1,this._performCursorZoom=!1,s||this._lastPosition.distanceToSquared(this.object.position)>jo||8*(1-this._lastQuaternion.dot(this.object.quaternion))>jo||this._lastTargetPosition.distanceToSquared(this.target)>jo?(this.dispatchEvent(vh),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?Ht/60*this.autoRotateSpeed*e:Ht/60/60*this.autoRotateSpeed}_getZoomScale(e){const t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){Tt.setFromMatrixColumn(t,0),Tt.multiplyScalar(-e),this._panOffset.add(Tt)}_panUp(e,t){this.screenSpacePanning===!0?Tt.setFromMatrixColumn(t,1):(Tt.setFromMatrixColumn(t,0),Tt.crossVectors(this.object.up,Tt)),Tt.multiplyScalar(e),this._panOffset.add(Tt)}_pan(e,t){const i=this.domElement;if(this.object.isPerspectiveCamera){const n=this.object.position;Tt.copy(n).sub(this.target);let s=Tt.length();s*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*s/i.clientHeight,this.object.matrix),this._panUp(2*t*s/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),n=e-i.left,s=t-i.top,a=i.width,o=i.height;this._mouse.x=n/a*2-1,this._mouse.y=-(s/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(Ht*this._rotateDelta.x/t.clientHeight),this._rotateUp(Ht*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(Ht*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-Ht*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(Ht*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-Ht*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),n=.5*(e.pageY+t.y);this._rotateStart.set(i,n)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),n=.5*(e.pageY+t.y);this._panStart.set(i,n)}}_handleTouchStartDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,n=e.pageY-t.y,s=Math.sqrt(i*i+n*n);this._dollyStart.set(0,s)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const i=this._getSecondPointerPosition(e),n=.5*(e.pageX+i.x),s=.5*(e.pageY+i.y);this._rotateEnd.set(n,s)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(Ht*this._rotateDelta.x/t.clientHeight),this._rotateUp(Ht*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),n=.5*(e.pageY+t.y);this._panEnd.set(i,n)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,n=e.pageY-t.y,s=Math.sqrt(i*i+n*n);this._dollyEnd.set(0,s),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t(r.Top="top",r.Bottom="bottom",r.Left="left",r.Right="right",r.Front="front",r.Back="back",r.Iso="iso",r))(en||{}),tn=(r=>(r.Perspective="perspective",r.Orthographic="orthographic",r))(tn||{}),Us=(r=>(r.Orbit="orbit",r.FirstPerson="walk",r.PanOnly="pan_only",r))(Us||{});class D0{camera;controls;engineState;constructor(e,t,i,n){this.engineState=n,this.camera=new yt(45,t/i,.1,1e4),this.camera.position.set(20,20,20),this.controls=new yh(this.camera,e,this.engineState),this.controls.enableDamping=!0,this.controls.dampingFactor=.05}updateAspect(e,t){this.camera.aspect=e/t,this.camera.updateProjectionMatrix()}tick(){this.controls.update()}setView(e){const t=this.camera.position.length();switch(e){case en.Top:case"top":this.camera.position.set(0,t,0);break;case en.Front:case"front":this.camera.position.set(0,0,t);break;case en.Iso:case"iso":this.camera.position.set(t/Math.sqrt(3),t/Math.sqrt(3),t/Math.sqrt(3));break}this.camera.lookAt(0,0,0),this.controls.update()}}function Mh(r,e){if(e===gu)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),r;if(e===Oa||e===Pl){let t=r.getIndex();if(t===null){const a=[],o=r.getAttribute("position");if(o!==void 0){for(let l=0;l=2.0 are supported."));return}const c=new h_(s,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let h=0;h=0&&o[u]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+u+'".')}}c.setExtensions(a),c.setPlugins(o),c.parse(i,n)}parseAsync(e,t){const i=this;return new Promise(function(n,s){i.parse(e,t,n,s)})}}function L0(){let r={};return{get:function(e){return r[e]},add:function(e,t){r[e]=t},remove:function(e){delete r[e]},removeAll:function(){r={}}}}const He={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class I0{constructor(e){this.parser=e,this.name=He.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let i=0,n=t.length;i=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,s.source,a)}}class q0{constructor(e){this.parser=e,this.name=He.EXT_TEXTURE_WEBP}loadTexture(e){const t=this.name,i=this.parser,n=i.json,s=n.textures[e];if(!s.extensions||!s.extensions[t])return null;const a=s.extensions[t],o=n.images[a.source];let l=i.textureLoader;if(o.uri){const c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}}class Y0{constructor(e){this.parser=e,this.name=He.EXT_TEXTURE_AVIF}loadTexture(e){const t=this.name,i=this.parser,n=i.json,s=n.textures[e];if(!s.extensions||!s.extensions[t])return null;const a=s.extensions[t],o=n.images[a.source];let l=i.textureLoader;if(o.uri){const c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}}class K0{constructor(e){this.name=He.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,i=t.bufferViews[e];if(i.extensions&&i.extensions[this.name]){const n=i.extensions[this.name],s=this.parser.getDependency("buffer",n.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return s.then(function(o){const l=n.byteOffset||0,c=n.byteLength||0,h=n.count,u=n.byteStride,d=new Uint8Array(o,l,c);return a.decodeGltfBufferAsync?a.decodeGltfBufferAsync(h,u,d,n.mode,n.filter).then(function(f){return f.buffer}):a.ready.then(function(){const f=new ArrayBuffer(h*u);return a.decodeGltfBuffer(new Uint8Array(f),h,u,d,n.mode,n.filter),f})})}else return null}}class Z0{constructor(e){this.name=He.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,i=t.nodes[e];if(!i.extensions||!i.extensions[this.name]||i.mesh===void 0)return null;const n=t.meshes[i.mesh];for(const l of n.primitives)if(l.mode!==Qt.TRIANGLES&&l.mode!==Qt.TRIANGLE_STRIP&&l.mode!==Qt.TRIANGLE_FAN&&l.mode!==void 0)return null;const s=i.extensions[this.name].attributes,a=[],o={};for(const l in s)a.push(this.parser.getDependency("accessor",s[l]).then(c=>(o[l]=c,o[l])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(l=>{const c=l.pop(),h=c.isGroup?c.children:[c],u=l[0].count,d=[];for(const f of h){const g=new De,v=new w,m=new ai,p=new w(1,1,1),y=new bd(f.geometry,f.material,u);for(let _=0;_0||r.search(/^data\:image\/jpeg/)===0?"image/jpeg":r.search(/\.webp($|\?)/i)>0||r.search(/^data\:image\/webp/)===0?"image/webp":r.search(/\.ktx2($|\?)/i)>0||r.search(/^data\:image\/ktx2/)===0?"image/ktx2":"image/png"}const c_=new De;class h_{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new L0,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let i=!1,n=-1,s=!1,a=-1;if(typeof navigator<"u"){const o=navigator.userAgent;i=/^((?!chrome|android).)*safari/i.test(o)===!0;const l=o.match(/Version\/(\d+)/);n=i&&l?parseInt(l[1],10):-1,s=o.indexOf("Firefox")>-1,a=s?o.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||i&&n<17||s&&a<98?this.textureLoader=new Ac(this.options.manager):this.textureLoader=new $d(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Co(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const i=this,n=this.json,s=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([i.getDependencies("scene"),i.getDependencies("animation"),i.getDependencies("camera")])}).then(function(a){const o={scene:a[0][n.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:n.asset,parser:i,userData:{}};return mr(s,o,n),Ci(o,n),Promise.all(i._invokeAll(function(l){return l.afterRoot&&l.afterRoot(o)})).then(function(){for(const l of o.scenes)l.updateMatrixWorld();e(o)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],i=this.json.meshes||[];for(let n=0,s=t.length;n{const l=this.associations.get(a);l!=null&&this.associations.set(o,l);for(const[c,h]of a.children.entries())s(h,o.children[c])};return s(i,n),n.name+="_instance_"+e.uses[t]++,n}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let i=0;i=2&&m.setY(T,S[R*l+1]),l>=3&&m.setZ(T,S[R*l+2]),l>=4&&m.setW(T,S[R*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}m.normalized=g}return m})}loadTexture(e){const t=this.json,i=this.options,n=t.textures[e].source,s=t.images[n];let a=this.textureLoader;if(s.uri){const o=i.manager.getHandler(s.uri);o!==null&&(a=o)}return this.loadTextureImage(e,n,a)}loadTextureImage(e,t,i){const n=this,s=this.json,a=s.textures[e],o=s.images[t],l=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(t,i).then(function(h){h.flipY=!1,h.name=a.name||o.name||"",h.name===""&&typeof o.uri=="string"&&o.uri.startsWith("data:image/")===!1&&(h.name=o.uri);const u=(s.samplers||{})[a.sampler]||{};return h.magFilter=wh[u.magFilter]||vt,h.minFilter=wh[u.minFilter]||Mi,h.wrapS=Ch[u.wrapS]||yi,h.wrapT=Ch[u.wrapT]||yi,h.generateMipmaps=!h.isCompressedTexture&&h.minFilter!==At&&h.minFilter!==vt,n.associations.set(h,{textures:e}),h}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,t){const i=this,n=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(u=>u.clone());const a=n.images[e],o=self.URL||self.webkitURL;let l=a.uri||"",c=!1;if(a.bufferView!==void 0)l=i.getDependency("bufferView",a.bufferView).then(function(u){c=!0;const d=new Blob([u],{type:a.mimeType});return l=o.createObjectURL(d),l});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const h=Promise.resolve(l).then(function(u){return new Promise(function(d,f){let g=d;t.isImageBitmapLoader===!0&&(g=function(v){const m=new Et(v);m.needsUpdate=!0,d(m)}),t.load(Pn.resolveURL(u,s.path),g,void 0,f)})}).then(function(u){return c===!0&&o.revokeObjectURL(l),Ci(u,a),u.userData.mimeType=a.mimeType||l_(a.uri),u}).catch(function(u){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),u});return this.sourceCache[e]=h,h}assignTexture(e,t,i,n){const s=this;return this.getDependency("texture",i.index).then(function(a){if(!a)return null;if(i.texCoord!==void 0&&i.texCoord>0&&(a=a.clone(),a.channel=i.texCoord),s.extensions[He.KHR_TEXTURE_TRANSFORM]){const o=i.extensions!==void 0?i.extensions[He.KHR_TEXTURE_TRANSFORM]:void 0;if(o){const l=s.associations.get(a);a=s.extensions[He.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),s.associations.set(a,l)}}return n!==void 0&&(a.colorSpace=n),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let i=e.material;const n=t.attributes.tangent===void 0,s=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){const o="PointsMaterial:"+i.uuid;let l=this.cache.get(o);l||(l=new xc,Zt.prototype.copy.call(l,i),l.color.copy(i.color),l.map=i.map,l.sizeAttenuation=!1,this.cache.add(o,l)),i=l}else if(e.isLine){const o="LineBasicMaterial:"+i.uuid;let l=this.cache.get(o);l||(l=new fc,Zt.prototype.copy.call(l,i),l.color.copy(i.color),l.map=i.map,this.cache.add(o,l)),i=l}if(n||s||a){let o="ClonedMaterial:"+i.uuid+":";n&&(o+="derivative-tangents:"),s&&(o+="vertex-colors:"),a&&(o+="flat-shading:");let l=this.cache.get(o);l||(l=i.clone(),s&&(l.vertexColors=!0),a&&(l.flatShading=!0),n&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(o,l),this.associations.set(l,this.associations.get(i))),i=l}e.material=i}getMaterialType(){return wo}loadMaterial(e){const t=this,i=this.json,n=this.extensions,s=i.materials[e];let a;const o={},l=s.extensions||{},c=[];if(l[He.KHR_MATERIALS_UNLIT]){const u=n[He.KHR_MATERIALS_UNLIT];a=u.getMaterialType(),c.push(u.extendParams(o,s,t))}else{const u=s.pbrMetallicRoughness||{};if(o.color=new _e(1,1,1),o.opacity=1,Array.isArray(u.baseColorFactor)){const d=u.baseColorFactor;o.color.setRGB(d[0],d[1],d[2],Lt),o.opacity=d[3]}u.baseColorTexture!==void 0&&c.push(t.assignTexture(o,"map",u.baseColorTexture,St)),o.metalness=u.metallicFactor!==void 0?u.metallicFactor:1,o.roughness=u.roughnessFactor!==void 0?u.roughnessFactor:1,u.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,"metalnessMap",u.metallicRoughnessTexture)),c.push(t.assignTexture(o,"roughnessMap",u.metallicRoughnessTexture))),a=this._invokeOne(function(d){return d.getMaterialType&&d.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(d){return d.extendMaterialParams&&d.extendMaterialParams(e,o)})))}s.doubleSided===!0&&(o.side=kt);const h=s.alphaMode||Yo.OPAQUE;if(h===Yo.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,h===Yo.MASK&&(o.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&a!==Ot&&(c.push(t.assignTexture(o,"normalMap",s.normalTexture)),o.normalScale=new oe(1,1),s.normalTexture.scale!==void 0)){const u=s.normalTexture.scale;o.normalScale.set(u,u)}if(s.occlusionTexture!==void 0&&a!==Ot&&(c.push(t.assignTexture(o,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&a!==Ot){const u=s.emissiveFactor;o.emissive=new _e().setRGB(u[0],u[1],u[2],Lt)}return s.emissiveTexture!==void 0&&a!==Ot&&c.push(t.assignTexture(o,"emissiveMap",s.emissiveTexture,St)),Promise.all(c).then(function(){const u=new a(o);return s.name&&(u.name=s.name),Ci(u,s),t.associations.set(u,{materials:e}),s.extensions&&mr(n,u,s),u})}createUniqueName(e){const t=it.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,i=this.extensions,n=this.primitiveCache;function s(o){return i[He.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,t).then(function(l){return Rh(l,o,t)})}const a=[];for(let o=0,l=e.length;o0&&a_(p,s),p.name=t.createUniqueName(s.name||"mesh_"+e),Ci(p,s),m.extensions&&mr(n,p,m),t.assignFinalMaterial(p),u.push(p)}for(let f=0,g=u.length;f1?h=new Fi:c.length===1?h=c[0]:h=new ht,h!==c[0])for(let u=0,d=c.length;u1){const u=n.associations.get(h);n.associations.set(h,{...u})}return n.associations.get(h).nodes=e,h}),this.nodeCache[e]}loadScene(e){const t=this.extensions,i=this.json.scenes[e],n=this,s=new Fi;i.name&&(s.name=n.createUniqueName(i.name)),Ci(s,i),i.extensions&&mr(t,s,i);const a=i.nodes||[],o=[];for(let l=0,c=a.length;l{const u=new Map;for(const[d,f]of n.associations)(d instanceof Zt||d instanceof Et)&&u.set(d,f);return h.traverse(d=>{const f=n.associations.get(d);f!=null&&u.set(d,f)}),u};return n.associations=c(s),s})}_createAnimationTracks(e,t,i,n,s){const a=[],o=e.name?e.name:e.uuid,l=[];ir[s.path]===ir.weights?e.traverse(function(d){d.morphTargetInfluences&&l.push(d.name?d.name:d.uuid)}):l.push(o);let c;switch(ir[s.path]){case ir.weights:c=Xr;break;case ir.rotation:c=qr;break;case ir.translation:case ir.scale:c=Kr;break;default:switch(i.itemSize){case 1:c=Xr;break;case 2:case 3:default:c=Kr;break}break}const h=n.interpolation!==void 0?r_[n.interpolation]:fn,u=this._getArrayFromAccessor(i);for(let d=0,f=l.length;d{this.loader.load(e,n=>{const s=n.scene;s.traverse(a=>{a instanceof rt&&(a.receiveShadow=!0,a.castShadow=!0)}),this.scene.add(s),this.models.push({children:this.extractMeshes(s)}),t(s)},void 0,n=>{console.error("An error happened loading the model:",n),i(n)})})}extractMeshes(e){const t=[];return e.traverse(i=>{i instanceof rt&&t.push(i)}),t}clearModels(){this.models=[]}}class p_{scene;highlightMaterial;originalMaterials=new Map;originalRenderOrders=new Map;selectedObjects=[];constructor(e,t,i,n){this.scene=e,this.highlightMaterial=new Ot({color:43775,depthTest:!1,depthWrite:!1,transparent:!0,opacity:.8,side:kt})}setEventModule(e){}setSelectedWithMaterial(e){this.clearSelected(),e.forEach(t=>{t.isMesh&&(this.originalMaterials.has(t.uuid)||this.originalMaterials.set(t.uuid,t.material),this.originalRenderOrders.has(t.uuid)||this.originalRenderOrders.set(t.uuid,t.renderOrder),t.material=this.highlightMaterial,t.renderOrder=999,this.selectedObjects.push(t))})}clearSelected(){this.selectedObjects.forEach(e=>{const t=this.originalMaterials.get(e.uuid);t&&(e.material=t);const i=this.originalRenderOrders.get(e.uuid);i!==void 0&&(e.renderOrder=i)}),this.selectedObjects=[],this.originalMaterials.clear(),this.originalRenderOrders.clear()}highlight(e){this.setSelectedWithMaterial(e)}clearHighlight(){this.clearSelected()}setVisibility(e,t){this.scene.traverse(i=>{(e.includes(i.uuid)||e.includes(i.name))&&(i.visible=t)})}}class rr extends tr{constructor(e,t,i,n){super(),this.renderScene=t,this.renderCamera=i,this.selectedObjects=n!==void 0?n:[],this.visibleEdgeColor=new _e(1,1,1),this.hiddenEdgeColor=new _e(.1,.04,.02),this.edgeGlow=0,this.usePatternTexture=!1,this.patternTexture=null,this.edgeThickness=1,this.edgeStrength=3,this.downSampleRatio=2,this.pulsePeriod=0,this._visibilityCache=new Map,this._selectionCache=new Set,this.resolution=e!==void 0?new oe(e.x,e.y):new oe(256,256);const s=Math.round(this.resolution.x/this.downSampleRatio),a=Math.round(this.resolution.y/this.downSampleRatio);this.renderTargetMaskBuffer=new _t(this.resolution.x,this.resolution.y),this.renderTargetMaskBuffer.texture.name="OutlinePass.mask",this.renderTargetMaskBuffer.texture.generateMipmaps=!1,this.depthMaterial=new Tc,this.depthMaterial.side=kt,this.depthMaterial.depthPacking=Dl,this.depthMaterial.blending=gt,this.prepareMaskMaterial=this._getPrepareMaskMaterial(),this.prepareMaskMaterial.side=kt,this.prepareMaskMaterial.fragmentShader=h(this.prepareMaskMaterial.fragmentShader,this.renderCamera),this.renderTargetDepthBuffer=new _t(this.resolution.x,this.resolution.y,{type:pt}),this.renderTargetDepthBuffer.texture.name="OutlinePass.depth",this.renderTargetDepthBuffer.texture.generateMipmaps=!1,this.renderTargetMaskDownSampleBuffer=new _t(s,a,{type:pt}),this.renderTargetMaskDownSampleBuffer.texture.name="OutlinePass.depthDownSample",this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps=!1,this.renderTargetBlurBuffer1=new _t(s,a,{type:pt}),this.renderTargetBlurBuffer1.texture.name="OutlinePass.blur1",this.renderTargetBlurBuffer1.texture.generateMipmaps=!1,this.renderTargetBlurBuffer2=new _t(Math.round(s/2),Math.round(a/2),{type:pt}),this.renderTargetBlurBuffer2.texture.name="OutlinePass.blur2",this.renderTargetBlurBuffer2.texture.generateMipmaps=!1,this.edgeDetectionMaterial=this._getEdgeDetectionMaterial(),this.renderTargetEdgeBuffer1=new _t(s,a,{type:pt}),this.renderTargetEdgeBuffer1.texture.name="OutlinePass.edge1",this.renderTargetEdgeBuffer1.texture.generateMipmaps=!1,this.renderTargetEdgeBuffer2=new _t(Math.round(s/2),Math.round(a/2),{type:pt}),this.renderTargetEdgeBuffer2.texture.name="OutlinePass.edge2",this.renderTargetEdgeBuffer2.texture.generateMipmaps=!1;const o=4,l=4;this.separableBlurMaterial1=this._getSeparableBlurMaterial(o),this.separableBlurMaterial1.uniforms.texSize.value.set(s,a),this.separableBlurMaterial1.uniforms.kernelRadius.value=1,this.separableBlurMaterial2=this._getSeparableBlurMaterial(l),this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(s/2),Math.round(a/2)),this.separableBlurMaterial2.uniforms.kernelRadius.value=l,this.overlayMaterial=this._getOverlayMaterial();const c=er;this.copyUniforms=pi.clone(c.uniforms),this.materialCopy=new ot({uniforms:this.copyUniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,blending:gt,depthTest:!1,depthWrite:!1}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new _e,this.oldClearAlpha=1,this._fsQuad=new In(null),this.tempPulseColor1=new _e,this.tempPulseColor2=new _e,this.textureMatrix=new De;function h(u,d){const f=d.isPerspectiveCamera?"perspective":"orthographic";return u.replace(/DEPTH_TO_VIEW_Z/g,f+"DepthToViewZ")}}dispose(){this.renderTargetMaskBuffer.dispose(),this.renderTargetDepthBuffer.dispose(),this.renderTargetMaskDownSampleBuffer.dispose(),this.renderTargetBlurBuffer1.dispose(),this.renderTargetBlurBuffer2.dispose(),this.renderTargetEdgeBuffer1.dispose(),this.renderTargetEdgeBuffer2.dispose(),this.depthMaterial.dispose(),this.prepareMaskMaterial.dispose(),this.edgeDetectionMaterial.dispose(),this.separableBlurMaterial1.dispose(),this.separableBlurMaterial2.dispose(),this.overlayMaterial.dispose(),this.materialCopy.dispose(),this._fsQuad.dispose()}setSize(e,t){this.renderTargetMaskBuffer.setSize(e,t),this.renderTargetDepthBuffer.setSize(e,t);let i=Math.round(e/this.downSampleRatio),n=Math.round(t/this.downSampleRatio);this.renderTargetMaskDownSampleBuffer.setSize(i,n),this.renderTargetBlurBuffer1.setSize(i,n),this.renderTargetEdgeBuffer1.setSize(i,n),this.separableBlurMaterial1.uniforms.texSize.value.set(i,n),i=Math.round(i/2),n=Math.round(n/2),this.renderTargetBlurBuffer2.setSize(i,n),this.renderTargetEdgeBuffer2.setSize(i,n),this.separableBlurMaterial2.uniforms.texSize.value.set(i,n)}render(e,t,i,n,s){if(this.selectedObjects.length>0){e.getClearColor(this._oldClearColor),this.oldClearAlpha=e.getClearAlpha();const a=e.autoClear;e.autoClear=!1,s&&e.state.buffers.stencil.setTest(!1),e.setClearColor(16777215,1),this._updateSelectionCache(),this._changeVisibilityOfSelectedObjects(!1);const o=this.renderScene.background,l=this.renderScene.overrideMaterial;if(this.renderScene.background=null,this.renderScene.overrideMaterial=this.depthMaterial,e.setRenderTarget(this.renderTargetDepthBuffer),e.clear(),e.render(this.renderScene,this.renderCamera),this._changeVisibilityOfSelectedObjects(!0),this._visibilityCache.clear(),this._updateTextureMatrix(),this._changeVisibilityOfNonSelectedObjects(!1),this.renderScene.overrideMaterial=this.prepareMaskMaterial,this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near,this.renderCamera.far),this.prepareMaskMaterial.uniforms.depthTexture.value=this.renderTargetDepthBuffer.texture,this.prepareMaskMaterial.uniforms.textureMatrix.value=this.textureMatrix,e.setRenderTarget(this.renderTargetMaskBuffer),e.clear(),e.render(this.renderScene,this.renderCamera),this._changeVisibilityOfNonSelectedObjects(!0),this._visibilityCache.clear(),this._selectionCache.clear(),this.renderScene.background=o,this.renderScene.overrideMaterial=l,this._fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetMaskBuffer.texture,e.setRenderTarget(this.renderTargetMaskDownSampleBuffer),e.clear(),this._fsQuad.render(e),this.tempPulseColor1.copy(this.visibleEdgeColor),this.tempPulseColor2.copy(this.hiddenEdgeColor),this.pulsePeriod>0){const c=.625+Math.cos(performance.now()*.01/this.pulsePeriod)*.75/2;this.tempPulseColor1.multiplyScalar(c),this.tempPulseColor2.multiplyScalar(c)}this._fsQuad.material=this.edgeDetectionMaterial,this.edgeDetectionMaterial.uniforms.maskTexture.value=this.renderTargetMaskDownSampleBuffer.texture,this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width,this.renderTargetMaskDownSampleBuffer.height),this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value=this.tempPulseColor1,this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value=this.tempPulseColor2,e.setRenderTarget(this.renderTargetEdgeBuffer1),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.separableBlurMaterial1,this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=rr.BlurDirectionX,this.separableBlurMaterial1.uniforms.kernelRadius.value=this.edgeThickness,e.setRenderTarget(this.renderTargetBlurBuffer1),e.clear(),this._fsQuad.render(e),this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetBlurBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=rr.BlurDirectionY,e.setRenderTarget(this.renderTargetEdgeBuffer1),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.separableBlurMaterial2,this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial2.uniforms.direction.value=rr.BlurDirectionX,e.setRenderTarget(this.renderTargetBlurBuffer2),e.clear(),this._fsQuad.render(e),this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetBlurBuffer2.texture,this.separableBlurMaterial2.uniforms.direction.value=rr.BlurDirectionY,e.setRenderTarget(this.renderTargetEdgeBuffer2),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.overlayMaterial,this.overlayMaterial.uniforms.maskTexture.value=this.renderTargetMaskBuffer.texture,this.overlayMaterial.uniforms.edgeTexture1.value=this.renderTargetEdgeBuffer1.texture,this.overlayMaterial.uniforms.edgeTexture2.value=this.renderTargetEdgeBuffer2.texture,this.overlayMaterial.uniforms.patternTexture.value=this.patternTexture,this.overlayMaterial.uniforms.edgeStrength.value=this.edgeStrength,this.overlayMaterial.uniforms.edgeGlow.value=this.edgeGlow,this.overlayMaterial.uniforms.usePatternTexture.value=this.usePatternTexture,s&&e.state.buffers.stencil.setTest(!0),e.setRenderTarget(i),this._fsQuad.render(e),e.setClearColor(this._oldClearColor,this.oldClearAlpha),e.autoClear=a}this.renderToScreen&&(this._fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=i.texture,e.setRenderTarget(null),this._fsQuad.render(e))}_updateSelectionCache(){const e=this._selectionCache;function t(i){i.isMesh&&e.add(i)}e.clear();for(let i=0;i #include #include varying vec4 projTexCoord; varying vec4 vPosition; uniform mat4 textureMatrix; void main() { #include #include #include #include #include #include vPosition = mvPosition; vec4 worldPosition = vec4( transformed, 1.0 ); #ifdef USE_INSTANCING worldPosition = instanceMatrix * worldPosition; #endif worldPosition = modelMatrix * worldPosition; projTexCoord = textureMatrix * worldPosition; }`,fragmentShader:`#include varying vec4 vPosition; varying vec4 projTexCoord; uniform sampler2D depthTexture; uniform vec2 cameraNearFar; void main() { float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord )); float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y ); float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0; gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0); }`})}_getEdgeDetectionMaterial(){return new ot({uniforms:{maskTexture:{value:null},texSize:{value:new oe(.5,.5)},visibleEdgeColor:{value:new w(1,1,1)},hiddenEdgeColor:{value:new w(1,1,1)}},vertexShader:`varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:`varying vec2 vUv; uniform sampler2D maskTexture; uniform vec2 texSize; uniform vec3 visibleEdgeColor; uniform vec3 hiddenEdgeColor; void main() { vec2 invSize = 1.0 / texSize; vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize); vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy); vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy); vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw); vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw); float diff1 = (c1.r - c2.r)*0.5; float diff2 = (c3.r - c4.r)*0.5; float d = length( vec2(diff1, diff2) ); float a1 = min(c1.g, c2.g); float a2 = min(c3.g, c4.g); float visibilityFactor = min(a1, a2); vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor; gl_FragColor = vec4(edgeColor, 1.0) * vec4(d); }`})}_getSeparableBlurMaterial(e){return new ot({defines:{MAX_RADIUS:e},uniforms:{colorTexture:{value:null},texSize:{value:new oe(.5,.5)},direction:{value:new oe(.5,.5)},kernelRadius:{value:1}},vertexShader:`varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:`#include varying vec2 vUv; uniform sampler2D colorTexture; uniform vec2 texSize; uniform vec2 direction; uniform float kernelRadius; float gaussianPdf(in float x, in float sigma) { return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma; } void main() { vec2 invSize = 1.0 / texSize; float sigma = kernelRadius/2.0; float weightSum = gaussianPdf(0.0, sigma); vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum; vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS); vec2 uvOffset = delta; for( int i = 1; i <= MAX_RADIUS; i ++ ) { float x = kernelRadius * float(i) / float(MAX_RADIUS); float w = gaussianPdf(x, sigma); vec4 sample1 = texture2D( colorTexture, vUv + uvOffset); vec4 sample2 = texture2D( colorTexture, vUv - uvOffset); diffuseSum += ((sample1 + sample2) * w); weightSum += (2.0 * w); uvOffset += delta; } gl_FragColor = diffuseSum/weightSum; }`})}_getOverlayMaterial(){return new ot({uniforms:{maskTexture:{value:null},edgeTexture1:{value:null},edgeTexture2:{value:null},patternTexture:{value:null},edgeStrength:{value:1},edgeGlow:{value:1},usePatternTexture:{value:0}},vertexShader:`varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,fragmentShader:`varying vec2 vUv; uniform sampler2D maskTexture; uniform sampler2D edgeTexture1; uniform sampler2D edgeTexture2; uniform sampler2D patternTexture; uniform float edgeStrength; uniform float edgeGlow; uniform bool usePatternTexture; void main() { vec4 edgeValue1 = texture2D(edgeTexture1, vUv); vec4 edgeValue2 = texture2D(edgeTexture2, vUv); vec4 maskColor = texture2D(maskTexture, vUv); vec4 patternColor = texture2D(patternTexture, 6.0 * vUv); float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5; vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow; vec4 finalColor = edgeStrength * maskColor.r * edgeValue; if(usePatternTexture) finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r); gl_FragColor = finalColor; }`,blending:Bn,depthTest:!1,depthWrite:!1,transparent:!0})}}rr.BlurDirectionX=new oe(1,0),rr.BlurDirectionY=new oe(0,1);class f_{outlinePass;hoveredObjects=[];selectedObjects=[];constructor(e,t,i,n){this.outlinePass=new rr(new oe(i,n),e,t),this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.edgeThickness=1,this.outlinePass.pulsePeriod=0,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800")}getPass(){return this.outlinePass}setHoveredObjects(e){this.hoveredObjects=e,this.updateOutline(),e.length>0&&(this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800"))}setSelectedObjects(e){this.selectedObjects=e,this.updateOutline(),e.length>0&&(this.outlinePass.edgeStrength=5,this.outlinePass.edgeGlow=1,this.outlinePass.visibleEdgeColor.set("#00aaff"),this.outlinePass.hiddenEdgeColor.set("#00aaff"))}clearHovered(){this.hoveredObjects=[],this.updateOutline()}clearSelected(){this.selectedObjects=[],this.updateOutline()}clearAll(){this.hoveredObjects=[],this.selectedObjects=[],this.updateOutline()}updateOutline(){this.selectedObjects.length>0?(this.outlinePass.selectedObjects=this.selectedObjects,this.outlinePass.edgeStrength=5,this.outlinePass.edgeGlow=1,this.outlinePass.visibleEdgeColor.set("#00aaff"),this.outlinePass.hiddenEdgeColor.set("#00aaff")):this.hoveredObjects.length>0?(this.outlinePass.selectedObjects=this.hoveredObjects,this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800")):this.outlinePass.selectedObjects=[]}resize(e,t){this.outlinePass.setSize(e,t)}setHoverStyle(e){e.color&&(this.outlinePass.visibleEdgeColor.set(e.color),this.outlinePass.hiddenEdgeColor.set(e.color)),e.strength!==void 0&&(this.outlinePass.edgeStrength=e.strength),e.glow!==void 0&&(this.outlinePass.edgeGlow=e.glow),e.thickness!==void 0&&(this.outlinePass.edgeThickness=e.thickness)}setSelectedStyle(e){}}class m_{scene;camera;canvas;controls;outlineManager;isSelecting=!1;startPoint=new oe;endPoint=new oe;ctrlPressed=!1;controlsEnabled=!0;selectionBox=null;selectedObjects=[];constructor(e,t,i,n,s){this.scene=e,this.camera=t,this.canvas=i,this.controls=n,this.outlineManager=s,this.setupEventListeners(),this.createSelectionBoxElement()}createSelectionBoxElement(){this.selectionBox=document.createElement("div"),this.selectionBox.style.position="absolute",this.selectionBox.style.border="2px dashed #00aaff",this.selectionBox.style.backgroundColor="rgba(0, 170, 255, 0.1)",this.selectionBox.style.pointerEvents="none",this.selectionBox.style.display="none",this.selectionBox.style.zIndex="1000",this.canvas.parentElement&&this.canvas.parentElement.appendChild(this.selectionBox)}setupEventListeners(){window.addEventListener("keydown",this.onKeyDown.bind(this)),window.addEventListener("keyup",this.onKeyUp.bind(this)),this.canvas.addEventListener("mousedown",this.onMouseDown.bind(this)),this.canvas.addEventListener("mousemove",this.onMouseMove.bind(this)),this.canvas.addEventListener("mouseup",this.onMouseUp.bind(this))}onKeyDown(e){(e.key==="Control"||e.key==="Meta")&&(this.ctrlPressed=!0)}onKeyUp(e){(e.key==="Control"||e.key==="Meta")&&(this.ctrlPressed=!1,this.isSelecting&&this.endSelection())}onMouseDown(e){if(e.button!==0||!this.ctrlPressed)return;const t=this.canvas.getBoundingClientRect();this.startPoint.set(e.clientX-t.left,e.clientY-t.top),this.endPoint.copy(this.startPoint),this.isSelecting=!0,this.controls&&this.controls.enabled!==void 0&&(this.controlsEnabled=this.controls.enabled,this.controls.enabled=!1),this.selectionBox&&(this.selectionBox.style.display="block",this.updateSelectionBoxUI()),e.preventDefault(),e.stopPropagation()}onMouseMove(e){if(!this.isSelecting)return;const t=this.canvas.getBoundingClientRect();this.endPoint.set(e.clientX-t.left,e.clientY-t.top),this.updateSelectionBoxUI(),this.updateSelectedObjects(),e.preventDefault(),e.stopPropagation()}onMouseUp(e){this.isSelecting&&(this.endSelection(),e.preventDefault(),e.stopPropagation())}endSelection(){this.isSelecting&&(this.isSelecting=!1,this.controls&&this.controls.enabled!==void 0&&(this.controls.enabled=this.controlsEnabled),this.selectionBox&&(this.selectionBox.style.display="none"),this.updateSelectedObjects())}updateSelectionBoxUI(){if(!this.selectionBox)return;const e=Math.min(this.startPoint.x,this.endPoint.x),t=Math.min(this.startPoint.y,this.endPoint.y),i=Math.abs(this.endPoint.x-this.startPoint.x),n=Math.abs(this.endPoint.y-this.startPoint.y);this.selectionBox.style.left=`${e}px`,this.selectionBox.style.top=`${t}px`,this.selectionBox.style.width=`${i}px`,this.selectionBox.style.height=`${n}px`}updateSelectedObjects(){const e=this.endPoint.x>this.startPoint.x,t=this.endPoint.y>this.startPoint.y,i=e&&t,n=this.canvas.getBoundingClientRect(),s=n.width,a=n.height,o=new oe(Math.min(this.startPoint.x,this.endPoint.x)/s,Math.min(this.startPoint.y,this.endPoint.y)/a),l=new oe(Math.max(this.startPoint.x,this.endPoint.x)/s,Math.max(this.startPoint.y,this.endPoint.y)/a),c=[];this.scene.traverse(h=>{if(!h.isMesh||!h.visible)return;const u=h;if(!u.geometry)return;u.geometry.boundingBox||u.geometry.computeBoundingBox();const d=u.geometry.boundingBox;if(!d)return;const f=this.getBoundingBoxCorners(d,u).map(m=>this.worldToScreen(m)),g=this.getScreenBoundingBox(f);let v=!1;i?v=this.isFullyContained(g,o,l):v=this.isPartiallyContained(g,o,l),v&&c.push(h)}),this.selectedObjects=c,this.outlineManager.setSelectedObjects(this.selectedObjects)}getBoundingBoxCorners(e,t){const i=[],n=e.min,s=e.max;return i.push(new w(n.x,n.y,n.z)),i.push(new w(s.x,n.y,n.z)),i.push(new w(n.x,s.y,n.z)),i.push(new w(s.x,s.y,n.z)),i.push(new w(n.x,n.y,s.z)),i.push(new w(s.x,n.y,s.z)),i.push(new w(n.x,s.y,s.z)),i.push(new w(s.x,s.y,s.z)),i.forEach(a=>{a.applyMatrix4(t.matrixWorld)}),i}worldToScreen(e){const t=e.clone();t.project(this.camera);const i=(t.x+1)/2,n=(1-t.y)/2;return new oe(i,n)}getScreenBoundingBox(e){const t=new oe(1/0,1/0),i=new oe(-1/0,-1/0);return e.forEach(n=>{t.x=Math.min(t.x,n.x),t.y=Math.min(t.y,n.y),i.x=Math.max(i.x,n.x),i.y=Math.max(i.y,n.y)}),{min:t,max:i}}isFullyContained(e,t,i){return e.min.x>=t.x&&e.min.y>=t.y&&e.max.x<=i.x&&e.max.y<=i.y}isPartiallyContained(e,t,i){return!(e.max.xi.x||e.max.yi.y)}clearSelection(){this.selectedObjects=[],this.outlineManager.clearSelected()}getSelectedObjects(){return this.selectedObjects}dispose(){window.removeEventListener("keydown",this.onKeyDown.bind(this)),window.removeEventListener("keyup",this.onKeyUp.bind(this)),this.canvas.removeEventListener("mousedown",this.onMouseDown.bind(this)),this.canvas.removeEventListener("mousemove",this.onMouseMove.bind(this)),this.canvas.removeEventListener("mouseup",this.onMouseUp.bind(this)),this.selectionBox&&this.selectionBox.parentElement&&this.selectionBox.parentElement.removeChild(this.selectionBox),this.clearSelection()}}class g_{scene;clippingPlane;stencilGroup=null;isEnabledFlag=!1;capMesh=null;planeInitialized=!1;tempCenter=new w;sceneBounds=new wt;capColor=new _e(16711680);constructor(e){this.scene=e,this.clippingPlane=new Si(new w(0,-1,0),0)}enable(){this.isEnabledFlag=!0,this.refresh()}disable(){this.isEnabledFlag=!1,this.cleanup()}refresh(){this.isEnabledFlag&&(this.cleanupStencilGroup(),this.ensurePlaneInitialized(),this.updateSceneMaterials(!0),this.createStencilGroup())}setPlane(e,t){this.planeInitialized=!0,this.clippingPlane.normal.copy(e).normalize(),this.clippingPlane.constant=t,this.isEnabledFlag&&this.updateCapPlane()}isEnabled(){return this.isEnabledFlag}setCapColor(e){if(this.capColor.set(e),this.capMesh){const t=this.capMesh.material;t.color.copy(this.capColor),t.needsUpdate=!0}}updateSceneMaterials(e){this.scene.traverse(t=>{if(t instanceof rt){if(t.userData.isStencilCap)return;(Array.isArray(t.material)?t.material:[t.material]).forEach(i=>{i&&(e?((!i.clippingPlanes||i.clippingPlanes.indexOf(this.clippingPlane)===-1)&&(i.clippingPlanes=[this.clippingPlane]),i.clipShadows=!0):i.clippingPlanes=[],i.needsUpdate=!0)})}})}createStencilGroup(){this.stencilGroup=new Fi,this.stencilGroup.name="ClippingStencilGroup",this.scene.add(this.stencilGroup);let e=0;this.scene.traverse(t=>{if(t instanceof rt&&t.visible&&!t.userData.isStencilCap){if(!t.geometry)return;this.createStencilMeshesForObject(t),e++}}),console.log(`ClippingManager: Generated stencil geometry for ${e} meshes.`),this.addCapPlane(),this.updateCapPlane()}createStencilMeshesForObject(e){const t=e.geometry;e.updateMatrixWorld(!0);const i=e.matrixWorld,n=new Ot({depthWrite:!1,depthTest:!1,colorWrite:!1,stencilWrite:!0,stencilFunc:za,clippingPlanes:[this.clippingPlane]}),s=n.clone();s.side=Nt,s.stencilFail=Ba,s.stencilZFail=Ba,s.stencilZPass=Ba;const a=new rt(t,s);a.applyMatrix4(i),a.matrixAutoUpdate=!1,a.userData.isStencilCap=!0,a.renderOrder=1,this.stencilGroup.add(a);const o=n.clone();o.side=xi,o.stencilFail=Fa,o.stencilZFail=Fa,o.stencilZPass=Fa;const l=new rt(t,o);l.applyMatrix4(i),l.matrixAutoUpdate=!1,l.userData.isStencilCap=!0,l.renderOrder=1,this.stencilGroup.add(l)}addCapPlane(){const e=new Ot({color:this.capColor,side:kt,stencilWrite:!0,transparent:!0,opacity:0,stencilFunc:xu,stencilRef:0,clippingPlanes:[],depthTest:!0,polygonOffset:!0,polygonOffsetFactor:-1,polygonOffsetUnits:-1}),t=new wn(1e5,1e5),i=new rt(t,e);i.userData.isCapPlane=!0,i.userData.isStencilCap=!0,i.renderOrder=2,this.capMesh=i,this.stencilGroup.add(i)}updateCapPlane(){if(!this.stencilGroup||!this.capMesh)return;const e=this.capMesh,t=this.clippingPlane.normal,i=-this.clippingPlane.constant;e.quaternion.setFromUnitVectors(new w(0,0,1),t),e.position.copy(t).multiplyScalar(i)}cleanupStencilGroup(){this.stencilGroup&&(this.scene.remove(this.stencilGroup),this.stencilGroup.traverse(e=>{e.material&&(Array.isArray(e.material)?e.material.forEach(t=>t.dispose()):e.material.dispose()),e.geometry&&e.userData.isCapPlane&&e.geometry.dispose()}),this.stencilGroup=null,this.capMesh=null)}cleanup(){this.updateSceneMaterials(!1),this.cleanupStencilGroup()}ensurePlaneInitialized(){if(this.planeInitialized||(this.sceneBounds.makeEmpty(),this.sceneBounds.setFromObject(this.scene),this.sceneBounds.isEmpty()))return;this.sceneBounds.getCenter(this.tempCenter);const e=this.clippingPlane.normal;this.clippingPlane.constant=-e.dot(this.tempCenter),this.planeInitialized=!0,this.updateCapPlane()}}class v_{_lastClickWorldPosition=null;_lastClickScreenPosition=null;constructor(){}setLastClickWorldPosition(e){this._lastClickWorldPosition=e.clone()}getLastClickWorldPosition(){return this._lastClickWorldPosition}setLastClickScreenPosition(e){this._lastClickScreenPosition=e.clone()}getLastClickScreenPosition(){return this._lastClickScreenPosition}clearClickState(){this._lastClickWorldPosition=null,this._lastClickScreenPosition=null}}function __(r){let e=new Object;return e.updataSceneOctreeBox=function(){r.octreeBoxModels=[];let t=e.getBoundingBox();e.ocBox=e.splitBoxIntoAuto(t);let i=0;r.models.forEach(a=>{a.children.forEach(o=>{o.info.forEach(l=>{s(l,e.ocBox)})}),i=i+1}),n(e.ocBox);function n(a){for(let o=a.children.length-1;o>=0;o--){let l=a.children[o];l.isLeaf==!1&&n(l),l.children.length==0&&(l.isLeaf=!0),l.isLeaf&&(l.elements==null||l.elements.length==0)&&a.children.splice(o,1)}}function s(a,o){var l={min:a.box.min,max:a.box.max};if(e.boxContainBox(o,l)==!0)if(o.elements==null&&(o.elements=[]),o.isLeaf==!1){let c=!1;for(let h=0;h=t.min.x&&i.min.y>=t.min.y&&i.min.z>=t.min.z&&i.max.x<=t.max.x&&i.max.y<=t.max.y&&i.max.z<=t.max.z},e.splitBoxIntoAuto=function(t,i=10){let n=[],s=[],a=[],o=(t.max.x-t.min.x)*.5,l=(t.max.y-t.min.y)*.5,c=(t.max.z-t.min.z)*.5;if(o>i){let h=t,u={min:h.min,max:new w(h.min.x+o,h.max.y,h.max.z)},d={min:new w(h.min.x+o,h.min.y,h.min.z),max:h.max};n.push(u),n.push(d)}if(l>i)for(let h of n){let u={min:h.min,max:new w(h.max.x,h.min.y+l,h.max.z)},d={min:new w(h.min.x,h.min.y+l,h.min.z),max:h.max};s.push(u),s.push(d)}else s=n;if(c>i)for(let h of s){let u={min:h.min,max:new w(h.max.x,h.max.y,h.min.z+c)},d={min:new w(h.min.x,h.min.y,h.min.z+c),max:h.max};a.push(u),a.push(d)}else a=s;if(t.children=a,t.children.length>0){t.isLeaf=!1;for(let h=0;h{s.children.forEach(a=>{a.geometry.computeBoundingBox();let o=a.geometry.boundingBox.min,l=a.geometry.boundingBox.max;o.xn.x&&(n.x=l.x),l.y>n.y&&(n.y=l.y),l.z>n.z&&(n.z=l.z)})}),{min:i,max:n}},e}var 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${r.containerId} not found`);this.container=e,this.models=[],this.engineState=new v_,this.sceneManager=new v0(r);const{width:t,height:i}=this.getContainerSize();this.cameraManager=new D0(this.container,t,i,this.engineState);try{this.renderer=new Rs({antialias:r.antialias??!0}),console.log("Engine: Using WebGPURenderer")}catch(n){console.warn("WebGPURenderer failed",n),this.renderer=new Rs({antialias:r.antialias??!0})}this.renderer.setSize(t,i),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=ll,this.renderer.toneMapping=$s,this.renderer.toneMappingExposure=1,this.renderer.localClippingEnabled=!0,this.container.appendChild(this.renderer.domElement),this.loaderManager=new d_(this.sceneManager.scene),this.outlineManager=new f_(this.sceneManager.scene,this.cameraManager.camera,t,i),this.interactionManager=new p_(this.sceneManager.scene,this.cameraManager.camera,this.renderer.domElement,this.engineState),this.selectionBoxManager=new m_(this.sceneManager.scene,this.cameraManager.camera,this.renderer.domElement,this.cameraManager.controls,this.outlineManager),this.clippingManager=new g_(this.sceneManager.scene),setTimeout(()=>{this.clippingManager.enable()},1e3),this.events=new P_,this.interactionManager.setEventModule(this.events),this.loader=new S_(this.loaderManager,this.sceneManager.scene,this.clippingManager),this.cameraTool=new E_(this.cameraManager),this.components=new w_(this.interactionManager,this.sceneManager.scene),this.viewer=new C_(this.sceneManager,this.renderer),this.data=new R_,this.tools=new A_,this.scene=this.sceneManager.scene,this.scene.camera=this.cameraManager.camera,this.camera=this.cameraManager.camera,this.controls=this.cameraManager.controls,this.octreeBox=__(this),this.viewCube=T_(this,this.scene,this.container),this.viewCube.init(),this.setupVisuals(),this.setupPostProcessing(),r.showStats!==!1&&this.initStats(),this.setupResizeObserver(),this.animate()}initStats(){this.stats=new g0,this.stats.showPanel(0),this.stats.dom.style.position="absolute",this.stats.dom.style.top="0px",this.stats.dom.style.left="0px",this.stats.dom.style.zIndex="1000",this.container.appendChild(this.stats.dom)}toggleStats(r){r&&!this.stats?this.initStats():!r&&this.stats&&(this.container.removeChild(this.stats.dom),this.stats=null)}getVersion(){return"1.2.0 (WebGPU Experimental)"}setupVisuals(){const r=this.sceneManager.scene;r.children.filter(n=>n instanceof Rn).forEach(n=>r.remove(n));const e=new Ic(16777215,4.5);e.position.set(10,20,10),e.castShadow=!0,e.shadow.mapSize.width=4096,e.shadow.mapSize.height=4096,e.shadow.camera.near=.1,e.shadow.camera.far=500,e.shadow.bias=-5e-5,e.shadow.normalBias=.02;const t=50;e.shadow.camera.left=-t,e.shadow.camera.right=t,e.shadow.camera.top=t,e.shadow.camera.bottom=-t,e.shadow.radius=2,r.add(e);const i=new Uc(4210752,.4);r.add(i),new Jv().load("https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr",n=>{n.mapping=Fn,r.environment=n,r.environmentIntensity=1})}setupPostProcessing(){if(!this.renderer)return;const{width:r,height:e}=this.getContainerSize(),t=window.devicePixelRatio,i=this.sceneManager.scene,n=this.cameraManager.camera;this.composer=new r0(this.renderer),this.composer.setPixelRatio(t),this.composer.setSize(r,e);const s=new n0(i,n);this.composer.addPass(s);const a=new mi(i,n,r,e);a.output=mi.OUTPUT.Default,a.blendIntensity=1,a.updateGtaoMaterial&&a.updateGtaoMaterial({radius:3,distanceExponent:1,thickness:1,scale:1,distanceFallOff:1,screenSpaceRadius:!1}),this.composer.addPass(a);const o=this.outlineManager.getPass();this.composer.addPass(o);const l=new Qr(new oe(r,e),.05,.1,.5);this.composer.addPass(l);const c=new h0;this.composer.addPass(c);const h=new Vo(u0);h.material.uniforms.resolution.value.x=1/(r*t),h.material.uniforms.resolution.value.y=1/(e*t),this.composer.addPass(h)}resize(){const{width:r,height:e}=this.getContainerSize(),t=window.devicePixelRatio;if(this.cameraManager.updateAspect(r,e),this.renderer.setSize(r,e),this.renderer.setPixelRatio(t),this.outlineManager&&this.outlineManager.resize(r,e),this.composer){this.composer.setPixelRatio(t),this.composer.setSize(r,e);const i=this.composer.passes.find(n=>n instanceof Vo&&n.material.uniforms.resolution);i&&(i.material.uniforms.resolution.value.x=1/(r*t),i.material.uniforms.resolution.value.y=1/(e*t))}}getContainerSize(){return{width:this.container.clientWidth,height:this.container.clientHeight}}setupResizeObserver(){new ResizeObserver(()=>{this.resize()}).observe(this.container)}animate=()=>{this.animationId=requestAnimationFrame(this.animate),this.viewCube.RenderScene(),this.stats&&this.stats.begin(),this.cameraManager.tick(),this.composer?this.composer.render():this.renderer.renderAsync?this.renderer.renderAsync(this.sceneManager.scene,this.cameraManager.camera):this.renderer.render(this.sceneManager.scene,this.cameraManager.camera),this.stats&&this.stats.end()};dispose(){this.animationId&&cancelAnimationFrame(this.animationId),this.selectionBoxManager&&this.selectionBoxManager.dispose(),this.renderer.dispose(),this.container.innerHTML=""}};class Dh{constructor(e,t,i){this.object=e,this.id=t,this.uuid=i,this.object.name=t}get name(){return this.object.name}set name(e){this.object.name=e}get visible(){return this.object.visible}set visible(e){this.object.visible=e}getBoundingBox(){const e=new wt().setFromObject(this.object);return{min:e.min,max:e.max}}setMatrix(e){this.object.matrix.fromArray(e),this.object.matrix.decompose(this.object.position,this.object.quaternion,this.object.scale)}}class L_{scene;gltfLoader;models=new Map;constructor(e){this.scene=e,this.gltfLoader=new bh}async loadModel(e,t){return new Promise((i,n)=>{this.gltfLoader.load(e,s=>{const a=s.scene,o=t?.id||Ha.generateUUID();t?.position&&a.position.fromArray(t.position),t?.scale&&a.scale.fromArray(t.scale),t?.rotation&&a.rotation.setFromVector3(new w(...t.rotation)),this.scene.add(a);const l=new Dh(a,o,a.uuid);this.models.set(o,l),i(l)},s=>{t?.onProgress&&t.onProgress(s.loaded/s.total*100)},s=>n(s))})}unloadModel(e){const t=this.models.get(e);t&&t instanceof Dh&&(this.scene.remove(t.object),this.models.delete(e))}getAllModels(){return Array.from(this.models.values())}getModel(e){return this.models.get(e)}}class I_{camera;controls;container;constructor(e,t,i){this.container=e,this.camera=new yt(75,t/i,.1,1e3),this.camera.position.set(10,10,10),this.camera.lookAt(0,0,0),this.controls=new yh(this.camera,this.container),this.controls.enableDamping=!0}getCamera(){return this.camera}update(){this.controls.update()}updateAspect(e,t){if(this.camera instanceof yt)this.camera.aspect=e/t,this.camera.updateProjectionMatrix();else if(this.camera instanceof ur){const i=e/t,n=20;this.camera.left=-n*i/2,this.camera.right=n*i/2,this.camera.top=n/2,this.camera.bottom=-n/2,this.camera.updateProjectionMatrix()}}setView(e,t){switch(e){case en.Top:this.camera.position.set(0,20,0);break;case en.Front:this.camera.position.set(0,0,20);break;default:console.warn("View not fully implemented:",e)}this.camera.lookAt(0,0,0),this.controls.update()}fitToView(e,t){}goHome(e){this.camera.position.set(10,10,10),this.camera.lookAt(0,0,0),this.controls.update()}setProjection(e){e===tn.Perspective&&!(this.camera instanceof yt)||e===tn.Orthographic&&this.camera instanceof ur}setNavigationMode(e){e===Us.Orbit?(this.controls.enabled=!0,this.controls.enableRotate=!0):e===Us.PanOnly&&(this.controls.enableRotate=!1)}getState(){const e=this.controls.target;return{position:this.camera.position.toArray(),target:e.toArray(),up:this.camera.up.toArray(),projection:this.camera instanceof yt?tn.Perspective:tn.Orthographic}}restoreState(e,t){this.camera.position.fromArray(e.position),this.camera.up.fromArray(e.up),this.controls.target.fromArray(e.target),this.controls.update()}}class U_{scene;selectedIds=new Set;materialCache=new Map;constructor(e){this.scene=e}findObject(e){let t;return this.scene.traverse(i=>{i.name===e&&(t=i)}),t}getSelection(){return Array.from(this.selectedIds)}select(e){this.clearSelection(),this.addSelection(e)}addSelection(e){e.forEach(t=>{this.selectedIds.add(t),this.findObject(t)})}removeSelection(e){e.forEach(t=>this.selectedIds.delete(t))}clearSelection(){this.selectedIds.clear()}getHiddenComponents(){const e=[];return this.scene.traverse(t=>{t.visible||e.push(t.name)}),e}setVisibility(e,t){e.forEach(i=>{const n=this.findObject(i);n&&(n.visible=t)})}isolate(e){this.scene.traverse(t=>t.visible=!1),this.setVisibility(e,!0)}clearIsolation(){this.scene.traverse(e=>e.visible=!0)}setColor(e,t){e.forEach(i=>{const n=this.findObject(i);if(n&&n instanceof rt){this.materialCache.has(i)||this.materialCache.set(i,n.material);const s=new Ot({color:t});n.material=s}})}restoreColor(e){e.forEach(t=>{const i=this.findObject(t);i&&this.materialCache.has(t)&&(i.material=this.materialCache.get(t),this.materialCache.delete(t))})}setOpacity(e,t){}restoreOpacity(e){}clearAllOverrides(){this.materialCache.forEach((e,t)=>{const i=this.findObject(t);i&&i instanceof rt&&(i.material=e)}),this.materialCache.clear()}getBoundingBox(e){const t=this.findObject(e);if(t){const i=new wt().setFromObject(t);return{min:i.min,max:i.max}}return{min:{x:0,y:0,z:0},max:{x:0,y:0,z:0}}}}class N_{async getProperties(e){return[{name:"Identity Data",properties:[{name:"Element ID",value:e},{name:"Name",value:"Sample Element"}]}]}async getPropertyValue(e,t){return"Unknown"}async getModelTree(e){return[{id:"root",name:"Model Root",type:"Model",hasChildren:!0,children:[{id:"l1",name:"Level 1",type:"Level",hasChildren:!1}]}]}async search(e){return console.log("Searching for:",e),[]}}class O_{scene;renderer;_shadowsEnabled=!1;_aoEnabled=!1;_sectioningEnabled=!1;constructor(e,t){this.scene=e,this.renderer=t}setBackgroundColor(e){this.scene.background=new _e(e)}setSkybox(e){const t=new Rc().load(e);this.scene.background=t}enableShadows(e){this._shadowsEnabled=e,this.renderer.shadowMap.enabled=e,this.scene.traverse(t=>{t instanceof rt&&(t.castShadow=e,t.receiveShadow=e)})}enableAntialiasing(e){console.warn("Changing antialiasing at runtime requires recreating the WebGL context, which is complex. Ignored.")}enableAmbientOcclusion(e){this._aoEnabled=e,console.log("AO enabled:",e,"(Requires PostProcessing pass - not implemented in this basic kernel)")}addSectionPlane(e,t){const i=new Si(new w(...e),t);return this.renderer.clippingPlanes.push(i),"plane-"+(this.renderer.clippingPlanes.length-1)}removeSectionPlane(e){this.renderer.clippingPlanes.pop()}clearSectionPlanes(){this.renderer.clippingPlanes=[]}enableSectioning(e){this._sectioningEnabled=e,this.renderer.localClippingEnabled=e}captureScreen(e,t){return this.renderer.domElement.toDataURL()}getViewerConfig(){return{shadows:this._shadowsEnabled,ambientOcclusion:this._aoEnabled,sectioning:this._sectioningEnabled}}getRenderStatistics(){const e=this.renderer.info;return{calls:e.render.calls,triangles:e.render.triangles,points:e.render.points,lines:e.render.lines,memory:{geometries:e.memory.geometries,textures:e.memory.textures}}}}class B_{activeTool=null;tools=new Map;activate(e,t){console.log(`Activating tool: ${e}`,t),this.activeTool=e}deactivate(){this.activeTool&&(console.log(`Deactivating tool: ${this.activeTool}`),this.activeTool=null)}getActiveTool(){return this.activeTool}registerTool(e,t){this.tools.set(e,t)}}class F_{listeners=new Map;on(e,t){this.listeners.has(e)||this.listeners.set(e,[]),this.listeners.get(e).push(t)}off(e,t){if(!this.listeners.has(e))return;const i=this.listeners.get(e),n=i.indexOf(t);n!==-1&&i.splice(n,1)}trigger(e,t){this.listeners.has(e)&&this.listeners.get(e).forEach(i=>{try{i(t)}catch(n){console.error(`Error in event listener for ${e}:`,n)}})}}class Lh{loader;cameraTool;components;data;viewer;tools;events;viewCube;container;scene;renderer;_cameraModule;animationId=null;constructor(e){const t=document.getElementById(e.containerId);if(!t)throw new Error(`Container ${e.containerId} not found`);this.container=t,this.scene=new fo,this.renderer=new Rs({antialias:e.antialias??!0,alpha:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.container.appendChild(this.renderer.domElement),this.events=new F_,this._cameraModule=new I_(this.container,this.container.clientWidth,this.container.clientHeight),this.cameraTool=this._cameraModule,this.loader=new L_(this.scene),this.components=new U_(this.scene),this.data=new N_,this.viewer=new O_(this.scene,this.renderer),this.tools=new B_,this.viewCube={show:()=>console.warn("[V2] ViewCube not implemented"),hide:()=>{},setDirection:()=>{},goHome:()=>{},isVisible:()=>!1,updateOptions:()=>{}},this.resize(),this.setupResizeObserver(),this.animate()}getVersion(){return"2.0.0"}resize(){const e=this.container.clientWidth,t=this.container.clientHeight;this.renderer.setSize(e,t),this._cameraModule.updateAspect(e,t)}dispose(){this.animationId&&cancelAnimationFrame(this.animationId),this.renderer.dispose(),this.container.innerHTML=""}setupResizeObserver(){new ResizeObserver(()=>{this.resize()}).observe(this.container)}animate=()=>{this.animationId=requestAnimationFrame(this.animate),this._cameraModule.update(),this.renderer.render(this.scene,this._cameraModule.getCamera())}}function Ih(r){const e=r.version||"v1";switch(e){case"v2":return new Lh(r);case"v1":return new D_(r);default:return console.warn(`Version '${e}' not found. Falling back to v2.`),new Lh(r)}}class z_{engine=null;container;containerId;options;_isInitialized=!1;_isDestroyed=!1;unsubscribeTheme=null;constructor(e){this.container=e.container,this.container.id?this.containerId=this.container.id:(this.containerId=`engine-container-${Date.now()}-${Math.random().toString(36).substr(2,9)}`,this.container.id=this.containerId),this.options={backgroundColor:e.backgroundColor??1710618,version:e.version??"v1",showStats:e.showStats??!1,showViewCube:e.showViewCube??!0}}init(){if(this._isInitialized){console.warn("[Engine] Engine already initialized.");return}if(this._isDestroyed){console.error("[Engine] Cannot initialize destroyed engine.");return}try{const e={containerId:this.containerId,backgroundColor:this.options.backgroundColor,version:this.options.version,showStats:this.options.showStats,showViewCube:this.options.showViewCube};if(this.engine=Ih(e),!this.engine)throw new Error("Failed to create engine instance");this._isInitialized=!0,this.unsubscribeTheme=Yt.subscribe(t=>{this.setTheme(t)}),this.setTheme(Yt.getTheme())}catch(e){throw console.error("[Engine] Failed to initialize engine:",e),this._isInitialized=!1,e}}setTheme(e){if(!this._isInitialized||!this.engine)return;let t;e.name==="dark"?t=1710618:e.name==="light"?t=16119285:t=this.options.backgroundColor??1710618,this.engine&&typeof this.engine.setBackgroundColor=="function"?this.engine.setBackgroundColor(t):this.engine&&this.engine.scene&&this.engine.scene.background&&this.engine.scene.background.setHex(t)}setLocales(){}isInitialized(){return this._isInitialized}loadModel(e,t){if(!this._isInitialized||!this.engine){console.error("[Engine] Engine not initialized. Please call init() first.");return}if(!e){console.error("[Engine] Model URL is required.");return}this.engine.loader.loadModel(e,t)}getEngine(){return this.engine}destroy(){this._isDestroyed||(this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.container.innerHTML="",this._isDestroyed=!0,this._isInitialized=!1)}}class k_ extends ln{container;engineInstance=null;constructor(e,t){super(e),this.container=t}initialize(e){this.engineInstance&&this.engineInstance.isInitialized()&&(console.warn("[EngineManager] 3D Engine already initialized. Destroying old instance..."),this.engineInstance.destroy(),this.engineInstance=null);try{return this.engineInstance=new z_({container:this.container,...e}),this.engineInstance.init(),this.engineInstance.isInitialized()}catch(t){return console.error("[EngineManager] Failed to initialize 3D engine:",t),this.engineInstance=null,!1}}isInitialized(){return this.engineInstance!==null&&this.engineInstance.isInitialized()}loadModel(e,t){if(!this.engineInstance||!this.engineInstance.isInitialized()){console.error("[EngineManager] 3D Engine not initialized. Please call initialize() first.");return}this.engineInstance.loadModel(e,t)}getEngine(){return this.engineInstance?this.engineInstance.getEngine():(console.warn("[EngineManager] 3D Engine not initialized."),null)}destroy(){this.engineInstance&&(this.engineInstance.destroy(),this.engineInstance=null)}}class Uh{element;content=null;isVisible=!1;onCloseCallback;constructor(e){this.element=document.createElement("div"),this.element.className=`bim-right-key ${e?.className||""}`,e?.zIndex&&(this.element.style.zIndex=e.zIndex.toString()),document.body.appendChild(this.element)}init(){document.addEventListener("mousedown",this.handleGlobalClick),this.element.addEventListener("contextmenu",e=>{e.preventDefault(),e.stopPropagation()})}setTheme(e){}setLocales(){}destroy(){document.removeEventListener("mousedown",this.handleGlobalClick),this.unmountContent(),this.element.remove()}setOnClose(e){this.onCloseCallback=e}mount(e){this.unmountContent(),this.content=e,this.element.appendChild(e.getElement())}unmountContent(){this.content&&(this.content.destroy(),this.element.innerHTML="",this.content=null)}show(e,t){this.element.classList.add("visible"),this.isVisible=!0,this.element.style.left=`${e}px`,this.element.style.top=`${t}px`;const i=this.element.getBoundingClientRect(),n=window.innerWidth,s=window.innerHeight;let a=e,o=t;e+i.width>n&&(a=e-i.width),t+i.height>s&&(o=t-i.height),this.element.style.left=`${a}px`,this.element.style.top=`${o}px`}hide(){this.element.classList.remove("visible"),this.isVisible=!1,this.unmountContent(),this.onCloseCallback&&this.onCloseCallback()}handleGlobalClick=e=>{this.isVisible&&(this.element.contains(e.target)||this.hide())}}class Ns{element;options;unsubscribeLocale=null;unsubscribeTheme=null;activeSubMenu=null;constructor(e){this.options=e,this.element=document.createElement("ul"),this.element.className="bim-menu"}init(){this.render(),this.unsubscribeLocale=Gi.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=Yt.subscribe(e=>{this.setTheme(e)})}setTheme(e){const t=this.element.style;t.setProperty("--bim-ui_bg_color",e.panelBackground),t.setProperty("--bim-ui_text_primary",e.textPrimary),t.setProperty("--bim-ui_border_color",e.border),t.setProperty("--bim-ui_bg_hover",e.componentHover)}setLocales(){this.element.innerHTML="",this.render()}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.closeSubMenu(),this.element.remove()}getElement(){return this.element}render(){const{items:e,groupOrder:t}=this.options,i=new Map,n="default";e.forEach(a=>{const o=a.group||n;i.has(o)||i.set(o,[]),i.get(o).push(a)});let s=[];if(t){s=t.filter(a=>i.has(a));for(const a of i.keys())s.includes(a)||s.push(a)}else s=Array.from(i.keys());s.forEach((a,o)=>{if(o>0){const c=document.createElement("li");c.className="bim-menu-divider",this.element.appendChild(c)}const l=i.get(a);l.sort((c,h)=>(c.order||0)-(h.order||0)),l.forEach(c=>{c.visible!==!1&&this.element.appendChild(this.createItemElement(c))})})}createItemElement(e){const t=document.createElement("li"),i=!e.disabled;t.className=`bim-menu-item ${i?"":"disabled"}`;const n=document.createElement("div");n.className="bim-menu-item-icon",e.icon&&(n.innerHTML=e.icon),t.appendChild(n);const s=document.createElement("div");s.className="bim-menu-item-label",s.textContent=on(e.label),t.appendChild(s);const a=e.children,o=a&&a.length>0;if(o){const l=document.createElement("div");l.className="bim-menu-item-arrow",l.innerHTML='',t.appendChild(l),t.addEventListener("mouseenter",()=>this.openSubMenu(e,t))}else t.addEventListener("mouseenter",()=>this.closeSubMenu());return i&&t.addEventListener("click",l=>{l.stopPropagation(),console.log(`[BimMenu] Clicked item: ${e.id}`),o||(e.onClick?(console.log(`[BimMenu] Executing onClick for ${e.id}`),e.onClick()):console.warn(`[BimMenu] No onClick handler for ${e.id}`))}),t}openSubMenu(e,t){const i=e.children;if(!i||i.length===0)return;this.closeSubMenu();const n=document.createElement("div");n.style.position="fixed",n.style.zIndex="10001";const s=t.getBoundingClientRect();n.style.top=`${s.top}px`,n.style.left=`${s.right}px`,n.addEventListener("mousedown",l=>l.stopPropagation());const a=new Ns({items:i});a.init(),n.appendChild(a.element),document.body.appendChild(n),this.activeSubMenu={menu:a,container:n};const o=n.getBoundingClientRect();o.right>window.innerWidth&&(n.style.left=`${s.left-o.width}px`)}closeSubMenu(){this.activeSubMenu&&(this.activeSubMenu.menu.destroy(),this.activeSubMenu.container.remove(),this.activeSubMenu=null)}}const el=r=>({id:"infoMenu",label:"menu.info",group:"info",icon:'',onClick:()=>{console.log("dianjile"),r.dialog?.showInfoDialog(),r.rightKey?.hide()}}),V_=r=>({id:"fourMenu",label:"menu.info",icon:'',onClick:()=>{console.log("dianjile"),r.dialog?.showInfoDialog(),r.rightKey?.hide()}}),H_=r=>({id:"infoMenu",label:"menu.info",icon:'',onClick:()=>{console.log("dianjile"),r.dialog?.showInfoDialog(),r.rightKey?.hide()}}),G_=r=>({id:"homeMenu",label:"menu.home",group:"home",children:[H_(r),V_(r)],icon:'',onClick:()=>{r.dialog?.showInfoDialog(),r.rightKey?.hide()}});class W_ extends ln{container;rightKeyPanel;contextHandlers=[];constructor(e,t){super(e),this.container=t,this.rightKeyPanel=new Uh({zIndex:9e3}),this.rightKeyPanel.init(),this.initEventListeners()}initEventListeners(){this.container.addEventListener("contextmenu",this.handleContextMenu)}destroy(){this.container.removeEventListener("contextmenu",this.handleContextMenu),this.rightKeyPanel.destroy()}registerHandler(e){this.contextHandlers.push(e)}showMenu(e,t,i,n){if(!i||i.length===0)return;const s=new Ns({items:i,groupOrder:n});s.init(),this.rightKeyPanel.mount(s),this.rightKeyPanel.show(e,t)}hide(){this.rightKeyPanel.hide()}handleContextMenu=e=>{e.preventDefault();let t=[];t.push(el(this.engine)),t.push(el(this.engine)),t.push(el(this.engine)),t.push(G_(this.engine)),t&&t.length>0?this.showMenu(e.clientX,e.clientY,t):this.hide()}}class j_{events=new Map;on(e,t){return this.events.has(e)||this.events.set(e,[]),this.events.get(e).push(t),()=>this.off(e,t)}off(e,t){const i=this.events.get(e);if(!i)return;const n=i.indexOf(t);n!==-1&&i.splice(n,1)}emit(e,t){const i=this.events.get(e);i&&i.forEach(n=>{try{n(t)}catch(s){console.error(`[EventEmitter] Error in listener for event "${e}":`,s)}})}clear(){this.events.clear()}}class X_ extends j_{container;wrapper=null;topLeftGroup=null;toolbar=null;buttonGroup=null;dialog=null;engine=null;rightKey=null;get localeManager(){return Gi}get themeManager(){return Yt}constructor(e,t){super();const i=typeof e=="string"?document.getElementById(e):e;if(!i)throw new Error("Container not found");this.container=i,t?.locale&&Gi.setLocale(t.locale),t?.theme&&(t.theme==="custom"?console.warn("Custom theme should be set via setCustomTheme()."):Yt.setTheme(t.theme)),this.init()}emit(e,t){super.emit(e,t)}on(e,t){return super.on(e,t)}setLocale(e){Gi.setLocale(e)}getLocale(){return Gi.getLocale()}setTheme(e){Yt.setTheme(e)}setCustomTheme(e){Yt.setCustomTheme(e)}init(){this.container.innerHTML="",this.wrapper=document.createElement("div"),this.wrapper.className="bim-engine-wrapper",this.container.appendChild(this.wrapper),this.engine=new k_(this,this.wrapper),this.dialog=new Kh(this,this.wrapper),this.toolbar=new Xh(this,this.wrapper),this.buttonGroup=new qh(this,this.wrapper),this.rightKey=new W_(this,this.wrapper),this.updateTheme(Yt.getTheme()),this.topLeftGroup&&this.topLeftGroup.setColors({backgroundColor:"#ff00ff"}),Yt.subscribe(e=>{this.updateTheme(e)})}initEngine(e){return this.engine?this.engine.initialize(e):(console.error("[BimEngine] Engine manager not available."),!1)}updateTheme(e){this.wrapper&&(this.wrapper.style.backgroundColor=e.background,this.wrapper.style.color=e.textPrimary)}destroy(){this.toolbar?.destroy(),this.buttonGroup?.destroy(),this.engine?.destroy(),this.rightKey?.destroy(),this.dialog=null,this.container.innerHTML="",this.clear()}}const q_=Object.freeze(Object.defineProperty({__proto__:null,createHomeButton:r=>({id:"home",groupId:"group-1",type:"button",label:"toolbar.home",icon:'',keepActive:!0,onClick:e=>{console.log("首页按钮被点击:",e.id),r.emit("ui:open-dialog",{id:"home-info"})}})},Symbol.toStringTag,{value:"Module"})),Y_=Object.freeze(Object.defineProperty({__proto__:null,locationButton:{id:"location",groupId:"group-1",type:"button",label:"toolbar.location",icon:'',keepActive:!1,onClick:r=>{console.log("定位按钮被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),K_=Object.freeze(Object.defineProperty({__proto__:null,walkMenuButton:{id:"walk",groupId:"group-1",type:"menu",label:"toolbar.walk",align:"vertical",icon:'',keepActive:!0,onClick:r=>{console.log("漫游按钮被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),Z_=Object.freeze(Object.defineProperty({__proto__:null,walkPersonButton:{id:"walk-person",groupId:"group-1",parentId:"walk",type:"button",align:"vertical",label:"toolbar.walkPerson",icon:'',onClick:r=>{console.log("人视漫游被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),$_=Object.freeze(Object.defineProperty({__proto__:null,walkBirdButton:{id:"walk-bird",groupId:"group-1",parentId:"walk",align:"vertical",type:"button",label:"toolbar.walkBird",icon:'',onClick:r=>{console.log("鸟瞰漫游被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),J_=Object.freeze(Object.defineProperty({__proto__:null,settingButton:{id:"setting",groupId:"group-2",type:"button",label:"toolbar.setting",icon:'',keepActive:!1,onClick:r=>{console.log("设置按钮被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),Q_=Object.freeze(Object.defineProperty({__proto__:null,infoButton:{id:"info",groupId:"group-2",type:"button",label:"toolbar.info",icon:'',keepActive:!1,onClick:r=>{console.log("信息按钮被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"}));ti.BimButtonGroup=Fs,ti.BimEngine=X_,ti.BimMenu=Ns,ti.BimRightKey=Uh,ti.Toolbar=nl,ti.createEngine=Ih,Object.defineProperty(ti,Symbol.toStringTag,{value:"Module"})})); 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