269 lines
6.4 KiB
Markdown
269 lines
6.4 KiB
Markdown
# Engine API 对接指南(2026-03)
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本文档说明 SDK 层与底层 `iflow-engine-base` 的最新对接方式。
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## 核心原则
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1. `Engine` 组件是底层能力封装层(状态管理 + 参数转换 + 底层调用)
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2. `EngineManager` 只保留少量对外公共 API,不再做全量透传
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3. 内部 Manager 直接通过 `this.engineComponent` 调 `Engine`
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4. 非 Manager 组件通过 `registry.engine3d?.getEngineComponent()` 调 `Engine`
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5. 不暴露 raw engine 实例,事件订阅走 `onRawEvent/offRawEvent`
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---
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## 对接层级
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```text
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L1 UI 层(Button/Panel/Dialog)
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-> L2 Manager 层(业务编排)
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-> L3 Engine 组件(统一封装)
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-> L4 iflow-engine-base(底层能力)
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```
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---
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## A. 对外 API(EngineManager)
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对外稳定入口:`bimEngine.engine`
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```ts
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interface EngineManagerPublicApi {
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initialize(options?: Omit<EngineOptions, 'container'>): boolean;
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isInitialized(): boolean;
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loadModel(urls: string[], options?: ModelLoadOptions): void;
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pauseRendering(): void;
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resumeRendering(): void;
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getEngineComponent(): Engine | null;
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destroy(): void;
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}
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```
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`EngineManager` 内部仍负责:
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- 创建 `Engine` 实例
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- 创建并持有 `RightKeyManager`
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- 组装右键菜单逻辑
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---
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## B. 内部 Manager 对接(推荐)
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`BaseManager` 已提供:
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```ts
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protected get engineComponent(): Engine | null;
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```
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### 示例:剖切盒
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```ts
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this.engineComponent?.activeSection('box');
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this.engineComponent?.setSectionBoxRange(range);
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this.engineComponent?.deactivateSection();
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```
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### 示例:漫游
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```ts
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this.engineComponent?.activateFirstPersonMode();
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this.engineComponent?.setWalkSpeed(speed);
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this.engineComponent?.deactivateFirstPersonMode();
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```
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---
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## C. 非 Manager 组件对接
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适用于 toolbar 按钮、独立组件(如 `WalkPathPanel`):
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```ts
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registry.engine3d?.getEngineComponent()?.CameraGoHome();
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registry.engine3d?.getEngineComponent()?.activateZoomBox();
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registry.engine3d?.getEngineComponent()?.toggleMiniMap();
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```
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---
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## D. 原始事件对接(替代 getEngine)
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`Engine.getEngine()` 已删除,改为事件桥接:
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```ts
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engineComponent?.onRawEvent('measure-changed', handler);
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engineComponent?.offRawEvent('measure-changed', handler);
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```
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适用场景:
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- 测量回调(`measure-changed` / `measure-click`)
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- 剖切盒拖动回调(`section-move`)
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---
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## E. 新功能对接步骤(最新模板)
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### Step 1: 在 Engine 组件实现能力
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文件:`src/components/engine/index.ts`
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```ts
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public activateXx(): void {
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if (!this._isInitialized || !this.engine?.xxModule) return;
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this.engine.xxModule.active();
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}
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public deactivateXx(): void {
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if (!this._isInitialized || !this.engine?.xxModule) return;
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this.engine.xxModule.disActive();
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}
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```
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### Step 2: 在 Manager 中调用(不要新增 EngineManager 透传)
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文件:`src/managers/xx-dialog-manager.ts`
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```ts
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protected onDialogCreated(): void {
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this.engineComponent?.activateXx();
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}
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protected onBeforeDestroy(): void {
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this.engineComponent?.deactivateXx();
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}
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```
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### Step 3: 若是非 Manager 组件,走 getEngineComponent
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```ts
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registry.engine3d?.getEngineComponent()?.activateXx();
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```
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### Step 4: 仅当需要“对外 SDK 公共 API”时,再考虑给 EngineManager 增加方法
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判定标准:
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- 该能力是否需要 `bimEngine.engine?.xxx()` 供外部用户直接调用
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- 若仅为内部链路使用,不应在 `EngineManager` 再包一层
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---
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## F. 常见反模式
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- ❌ 在 `EngineManager` 里新增大批 `this.engineInstance?.xxx()` 透传
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- ❌ 内部 Manager 继续写 `this.registry.engine3d?.xxx()`
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- ❌ 通过 `Engine.getEngine()` 暴露 raw engine
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对应正确方式:
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- ✅ 内部 Manager 使用 `this.engineComponent?.xxx()`
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- ✅ 非 Manager 使用 `registry.engine3d?.getEngineComponent()?.xxx()`
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- ✅ 原始事件使用 `onRawEvent/offRawEvent`
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---
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---
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## H. 设置系统对接
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设置系统通过 `SettingDialogManager` 和 `Engine` 组件协作实现。
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### H.1 架构
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```text
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SettingDialogManager (src/managers/setting-dialog-manager.ts)
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├── UI 管理: 设置面板生命周期、预设列表展示
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├── 预设管理: setPresetList() / applyPresetById()
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└── 设置应用: 调用 engineComponent.setSettings()
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Engine 组件 (src/components/engine/index.ts)
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├── getSettings(): 获取当前完整设置
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├── setSettings(patch): 应用设置补丁
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└── 各类单项设置方法 (setRenderMode, setHDRBackgroundId, etc.)
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```
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### H.2 第三方注入预设
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```typescript
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// 初始化设置管理器
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bimEngine.initSetting();
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// 注入第三方预设
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bimEngine.setting?.setPresetList([
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{
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id: 'vendor-preset',
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presetName: '供应商预设',
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isDefault: false,
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source: 'external',
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settings: {
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render: { mode: 'advanced', contrast: 60, ... },
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display: { showEdge: true, ... },
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environment: { type: 'hdr', hdrId: 'hdr-01', ... }
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}
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}
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]);
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```
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### H.3 设置 API 调用链
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```text
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// 用户点击设置按钮
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Toolbar Setting Button
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-> registry.setting.toggle()
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-> SettingDialogManager.show()
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-> createContent() 创建面板 UI
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-> 用户修改设置
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-> this.engineComponent?.setSettings(patch)
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-> Engine.setSettings()
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-> 调用底层引擎 setting 模块
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// 用户切换预设
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Preset Select Change
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-> SettingDialogManager.applyPresetById(id)
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-> 找到对应 preset
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-> this.engineComponent?.setSettings(preset.settings)
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-> emit('setting:preset-changed', { preset, timestamp })
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// 用户保存预设
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Save Preset Button
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-> 弹出命名输入框
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-> SettingDialogManager.saveAsPresetWithName(name)
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-> 组装 EngineSettingPreset
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-> emit('setting:preset-saved', { preset, currentSettings, timestamp })
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```
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### H.4 设置相关事件
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```typescript
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// 预设保存
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bimEngine.on('setting:preset-saved', ({ preset, currentSettings, timestamp }) => {
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// 可持久化到 localStorage 或后端
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});
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// 预设切换
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bimEngine.on('setting:preset-changed', ({ preset, timestamp }) => {
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// 可埋点上报
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});
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// 预设删除
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bimEngine.on('setting:preset-deleted', (preset) => {
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// 清理存储
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});
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```
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### H.5 详细文档
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- [设置系统模块文档](MODULES/设置系统.md) - 完整 API 和接入指南
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---
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## G. 验收清单
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重构或新增功能后,至少检查:
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1. `EngineManager` 是否只保留必要公共 API
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2. Manager 层是否统一走 `engineComponent`
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3. 是否无 `getEngine()` 调用
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4. 事件订阅是否成对 `onRawEvent/offRawEvent`
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5. `npm run build` 是否通过
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