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bim_engine/dist/bim-engine-sdk.umd.js
2025-12-16 11:57:44 +08:00

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(function(){"use strict";try{if(typeof document<"u"){var o=document.createElement("style");o.appendChild(document.createTextNode('.bim-engine-wrapper{position:relative;width:100%;height:100%;font-family:sans-serif;color:#bf1d1d;box-sizing:border-box;overflow:hidden}.bim-engine-opt-btn-container{position:absolute;bottom:20px;left:50%;transform:translate(-50%);z-index:100}.bim-construct-tree-btn{position:absolute;top:20px;left:20px!important;z-index:100}.bim-btn-group-root{display:flex;gap:8px;z-index:1000;position:absolute;pointer-events:auto}.bim-btn-group-root.static{position:relative;inset:auto;transform:none}.bim-btn-group-root.dir-row{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column{flex-direction:column;align-items:stretch}.bim-btn-group-section{display:flex;gap:4px;background-color:var(--bim-btn-group-section-bg, rgba(17, 17, 17, .88));border-radius:6px;padding:4px;box-shadow:0 2px 8px #0000004d,0 1px 3px #0003}.bim-btn-group-root.dir-row .bim-btn-group-section{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column .bim-btn-group-section{flex-direction:column}.opt-btn-wrapper{position:relative}.opt-btn{display:flex;cursor:pointer;border-radius:4px;transition:background-color .2s,color .2s;color:var(--bim-btn-text-color, #ccc);background-color:var(--bim-btn-bg, transparent);padding:6px;align-items:center;position:relative;justify-content:center}.opt-btn:hover{background-color:var(--bim-btn-hover-bg, #444)}.opt-btn.active{background-color:var(--bim-btn-active-bg, rgba(255, 255, 255, .15));color:var(--bim-btn-text-active-color, #fff)}.opt-btn.active .opt-btn-icon{color:var(--bim-icon-active-color, #fff)}.opt-btn.disabled{opacity:.5;cursor:not-allowed}.opt-btn-icon{width:var(--bim-icon-size, 24px);height:var(--bim-icon-size, 24px);display:flex;align-items:center;justify-content:center;color:var(--bim-icon-color, #ccc);flex-shrink:0}.opt-btn-icon svg{width:100%;height:100%;fill:currentColor}.opt-btn-arrow{font-size:10px;opacity:.6;transition:transform .2s;display:inline-block;margin-left:4px}.opt-btn-arrow.rotated{transform:rotate(180deg)}.opt-btn-text-wrapper{display:flex;align-items:center;justify-content:center;pointer-events:none}.opt-btn-label{display:inline}.opt-btn.no-label .opt-btn-label{display:none}.opt-btn.align-vertical:not(.no-label){flex-direction:column;text-align:center}.opt-btn.align-vertical:not(.no-label) .opt-btn-text-wrapper{margin-top:4px}.opt-btn.align-vertical:not(.no-label) .opt-btn-label{font-size:12px;line-height:1.2}.opt-btn.align-horizontal:not(.no-label){flex-direction:row}.opt-btn.align-horizontal:not(.no-label) .opt-btn-text-wrapper{margin-left:8px}.opt-btn.align-horizontal:not(.no-label) .opt-btn-label{font-size:14px}.opt-btn.no-label .opt-btn-text-wrapper{width:0;height:0;margin:0;padding:0;overflow:visible;position:absolute;top:0;right:0}.opt-btn.no-label .opt-btn-arrow{position:absolute;top:2px;right:2px;margin:0;font-size:8px}.opt-btn-dropdown{position:absolute;background-color:var(--bim-toolbar-bg, rgba(17, 17, 17, .95));border-radius:4px;padding:4px;box-shadow:0 4px 12px #0003;z-index:1001;display:flex;flex-direction:column;border:1px solid rgba(255,255,255,.1);opacity:0;visibility:hidden;transform:translateY(-10px);transition:opacity .2s ease,transform .2s cubic-bezier(.2,0,.2,1),visibility .2s}@keyframes dropdown-fade-in{0%{opacity:0;transform:translateY(-8px) scale(.98)}to{opacity:1;transform:translateY(0) scale(1)}}.opt-btn-dropdown{animation:dropdown-fade-in .2s cubic-bezier(.2,0,.2,1) forwards;opacity:1;visibility:visible;transform:none}.opt-btn-dropdown-item{display:flex;align-items:center;padding:8px 12px;cursor:pointer;border-radius:4px;color:var(--bim-btn-text-color, #ccc);transition:background .2s;box-sizing:border-box}.opt-btn-dropdown-item:hover{background-color:var(--bim-btn-hover-bg, #444);color:#fff}.opt-btn-dropdown-item.align-horizontal{flex-direction:row}.opt-btn-dropdown-item.align-horizontal .opt-btn-icon{width:18px;height:18px;margin-right:8px}.opt-btn-dropdown-item.align-vertical{flex-direction:column;text-align:center}.opt-btn-dropdown-item.align-vertical .opt-btn-icon{width:24px;height:24px;margin-bottom:4px}.opt-btn-dropdown-item.align-vertical .opt-btn-dropdown-label{font-size:12px}.bim-btn-group-root.is-bottom-toolbar .opt-btn-icon{width:32px;height:32px}.bim-btn-group-root.is-bottom-toolbar .opt-btn{padding:8px}:root{--bim-dialog-bg: rgba(17, 17, 17, .95);--bim-dialog-header-bg: #2a2a2a;--bim-dialog-title-color: #fff;--bim-dialog-text-color: #ccc;--bim-dialog-border-color: #444}.bim-dialog{position:absolute;background-color:var(--bim-dialog-bg);border:1px solid var(--bim-dialog-border-color);border-radius:6px;box-shadow:0 4px 12px #0000004d;display:flex;flex-direction:column;z-index:10001;color:var(--bim-dialog-title-color);overflow:hidden;min-width:200px;min-height:100px;pointer-events:auto}.bim-dialog-header{height:32px;background-color:var(--bim-dialog-header-bg);display:flex;align-items:center;justify-content:space-between;padding:0 10px;cursor:default;-webkit-user-select:none;user-select:none;border-bottom:1px solid var(--bim-dialog-border-color);flex-shrink:0}.bim-dialog-header.draggable{cursor:move}.bim-dialog-title{font-size:14px;font-weight:500;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;color:var(--bim-dialog-title-color)}.bim-dialog-close{cursor:pointer;font-size:18px;color:#999;line-height:1;margin-left:8px}.bim-dialog-close:hover{color:#fff}.bim-dialog-content{flex:1;padding:10px;overflow:auto;font-size:14px;color:var(--bim-dialog-text-color)}.bim-dialog-resize-handle{position:absolute;width:10px;height:10px;bottom:0;right:0;cursor:se-resize;z-index:10}.bim-dialog-resize-handle:after{content:"";position:absolute;bottom:3px;right:3px;width:6px;height:6px;border-right:2px solid #666;border-bottom:2px solid #666}.bim-dialog-resize-handle:hover:after{border-color:#fff}.bim-info-dialog-content{padding:16px;font-family:sans-serif;color:#333}.bim-info-dialog-content h3{margin-top:0;margin-bottom:12px;border-bottom:1px solid #eee;padding-bottom:8px;color:#0078d4}.bim-info-dialog-content ul{list-style:none;padding:0;margin:0}.bim-info-dialog-content li{margin-bottom:8px;font-size:14px;display:flex}.bim-info-dialog-content li strong{width:80px;color:#555}.bim-right-key{position:fixed;z-index:10000;display:none;background:transparent}.bim-right-key.visible{display:block}.bim-menu{display:flex;flex-direction:column;background:var(--bim-ui_bg_color, #2b2d30);border-radius:4px;padding:4px 0;margin:0;list-style:none;min-width:160px;box-shadow:0 4px 12px #0003;font-family:-apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Helvetica Neue,Arial,sans-serif;-webkit-user-select:none;user-select:none;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-group{display:flex;flex-direction:column}.bim-menu-divider{height:1px;background-color:var(--bim-ui_border_color, #3e4145);margin:4px 0}.bim-menu-item{display:flex;align-items:center;padding:6px 12px;cursor:pointer;transition:background-color .2s;font-size:13px;position:relative;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-item:hover{background-color:var(--bim-ui_bg_hover, #3e4145)}.bim-menu-item.disabled{opacity:.5;cursor:not-allowed;pointer-events:none}.bim-menu-item-icon{width:16px;height:16px;margin-right:8px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-menu-item-icon svg{width:100%;height:100%;fill:currentColor}.bim-menu-item-label{flex:1;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.bim-menu-item-arrow{width:12px;height:12px;margin-left:8px;display:flex;align-items:center;justify-content:center;opacity:.7}.bim-menu-item-arrow svg{width:100%;height:100%;fill:currentColor}.bim-tree{width:100%;height:100%;display:flex;flex-direction:column;overflow:hidden;font-size:14px;color:var(--bim-ui_text_primary, #333);-webkit-user-select:none;user-select:none;position:relative}.bim-tree-search{padding:8px;background-color:transparent;flex-shrink:0;position:relative}.bim-tree-search-wrapper{position:relative;width:100%;display:flex;align-items:center}.bim-tree-search-icon{position:absolute;left:8px;width:16px;height:16px;color:var(--bim-ui_text_secondary, #999);pointer-events:none;display:flex;align-items:center;justify-content:center}.bim-tree-search-icon svg{width:100%;height:100%}.bim-tree-search-input{width:100%;height:32px;padding:4px 8px 4px 30px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:4px;outline:none;font-size:13px;color:inherit;background-color:var(--bim-ui_bg_color, #fff);transition:all .2s;box-sizing:border-box}.bim-tree-search-input:focus{border-color:var(--bim-primary_color, #1890ff);box-shadow:0 0 0 2px #1890ff33}.bim-tree-search-results{position:absolute;top:100%;left:8px;right:8px;background-color:var(--bim-ui_bg_color, #fff);border:1px solid var(--bim-ui_border_color, #eee);box-shadow:0 4px 12px #00000026;border-radius:4px;max-height:200px;overflow-y:auto;z-index:10;display:none}.bim-tree-search-results.is-visible{display:block}.bim-tree-search-item{padding:8px 12px;cursor:pointer;border-bottom:1px solid rgba(0,0,0,.03)}.bim-tree-search-item:last-child{border-bottom:none}.bim-tree-search-item:hover{background-color:var(--bim-ui_bg_hover, #f5f5f5)}.bim-tree-search-item-title{font-weight:500;display:block}.bim-tree-search-item-path{font-size:12px;color:var(--bim-ui_text_secondary, #999);margin-top:2px;display:block}.bim-tree-content{flex:1;overflow-y:auto;padding:4px 0}.bim-tree-node{display:flex;flex-direction:column}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px}.bim-tree-node-content:hover{background-color:var(--bim-ui_bg_hover, rgba(0, 0, 0, .05))}.bim-tree-switcher{width:24px;height:32px;display:flex;align-items:center;justify-content:center;cursor:pointer;color:var(--bim-ui_text_secondary, #999);transition:transform .2s;flex-shrink:0}.bim-tree-switcher svg{width:12px;height:12px;fill:currentColor;transition:transform .2s}.bim-tree-switcher.is-expanded svg{transform:rotate(90deg)}.bim-tree-switcher.is-hidden{visibility:hidden}.bim-tree-checkbox{width:16px;height:16px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:2px;margin-right:8px;background-color:var(--bim-ui_bg_color, #fff);position:relative;cursor:pointer;flex-shrink:0;transition:all .2s}.bim-tree-checkbox:hover{border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked{background-color:var(--bim-primary_color, #1890ff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked:after{content:"";position:absolute;top:1px;left:4px;width:5px;height:9px;border:2px solid #fff;border-top:0;border-left:0;transform:rotate(45deg)}.bim-tree-checkbox.is-indeterminate{background-color:var(--bim-ui_bg_color, #fff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-indeterminate:after{content:"";position:absolute;top:6px;left:3px;width:8px;height:2px;background-color:var(--bim-primary_color, #1890ff)}.bim-tree-node.is-disabled .bim-tree-checkbox{background-color:#f5f5f5;border-color:#d9d9d9;cursor:not-allowed}.bim-tree-node.is-disabled .bim-tree-checkbox.is-checked{background-color:#d9d9d9}.bim-tree-node.is-disabled .bim-tree-node-content{color:var(--bim-ui_text_disabled, #ccc);cursor:not-allowed}.bim-tree-icon{width:16px;height:16px;margin-right:6px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-tree-icon img,.bim-tree-icon svg{width:100%;height:100%}.bim-tree-title{flex:1;white-space:nowrap}.bim-tree-children{display:none;overflow:visible}.bim-tree-children.is-visible{display:block}.bim-tree-node-content.is-selected{background-color:var(--bim-ui_bg_selected, rgba(24, 144, 255, .2));color:var(--bim-primary_color, #1890ff)}.bim-tree-node-actions{display:none;align-items:center;margin-left:8px;flex-shrink:0}.bim-tree-node-content.is-selected .bim-tree-node-actions{display:flex}.bim-tree-content{flex:1;overflow:auto;padding:4px 0}.bim-tree-node{display:flex;flex-direction:column;width:fit-content;min-width:100%}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px;width:fit-content;min-width:100%;box-sizing:border-box}')),document.head.appendChild(o)}}catch(i){console.error("vite-plugin-css-injected-by-js",i)}})();
(function(ii,cn){typeof exports=="object"&&typeof module<"u"?cn(exports):typeof define=="function"&&define.amd?define(["exports"],cn):(ii=typeof globalThis<"u"?globalThis:ii||self,cn(ii.LyzBimEngineSDK={}))})(this,(function(ii){"use strict";const cn={common:{title:"BimEngine",description:"这是一个使用 BIM-ENGINE。",openTestDialog:"打开测试弹窗",openInfoDialog:"打开信息弹窗 (封装版)"},toolbar:{home:"首页",info:"信息",location:"定位",setting:"设置",walk:"漫游",walkPerson:"人视",walkBird:"鸟瞰",walkMenu:"菜单"},dialog:{testTitle:"测试弹窗",testContent:'<div style="padding: 10px;">这是一个 <b>可拖拽</b> 且 <b>可缩放</b> 的弹窗。<br><br>你可以尝试拖动标题栏,或者拖动右下角改变大小。</div>'},menu:{info:"信息",home:"首页"},tree:{searchPlaceholder:"请输入要搜索的内容"},constructTree:{title:"目录树"}},Gh={common:{title:"BimEngine",description:"This is a BIM-ENGINE demo.",openTestDialog:"Open Test Dialog",openInfoDialog:"Open Info Dialog (Wrapped)"},toolbar:{home:"Home",info:"Info",location:"Location",setting:"Settings",walk:"Walk",walkPerson:"Person",walkBird:"Bird Eye",walkMenu:"Menu"},dialog:{testTitle:"Test Dialog",testContent:'<div style="padding: 10px;">This is a <b>draggable</b> and <b>resizable</b> dialog.<br><br>Try dragging the title bar or resizing from the bottom-right corner.</div>'},menu:{info:"Info",home:"Home"},tree:{searchPlaceholder:"Please enter content to search"},constructTree:{title:"Construct Tree"}};class Wh{currentLocale="zh-CN";messages={"zh-CN":cn,"en-US":Gh};listeners=[];constructor(){}getLocale(){return this.currentLocale}setLocale(e){this.currentLocale!==e&&(this.currentLocale=e,this.notifyListeners())}t(e){if(!e)return"";const t=e.split(".");let i=this.messages[this.currentLocale];for(const n of t)if(i&&typeof i=="object"&&n in i)i=i[n];else return e;return i}subscribe(e){return this.listeners.push(e),()=>{this.listeners=this.listeners.filter(t=>t!==e)}}notifyListeners(){this.listeners.forEach(e=>e(this.currentLocale))}}const Wi=new Wh,sr=r=>Wi.t(r),rl={name:"dark",primary:"#0078d4",primaryHover:"#0063b1",background:"#f5f5f5",panelBackground:"rgba(30, 30, 30, 0.9)",textPrimary:"#ffffff",textSecondary:"#cccccc",border:"#444444",icon:"#cccccc",iconActive:"#ffffff",componentBackground:"transparent",componentHover:"#4e4d4dff",componentActive:"rgba(255, 255, 255, 0.1)"},jh={name:"light",primary:"#0078d4",primaryHover:"#106ebe",background:"#f5f5f5",panelBackground:"#ffffff",textPrimary:"#333333",textSecondary:"#666666",border:"#e0e0e0",icon:"#555555",iconActive:"#0078d4",componentBackground:"transparent",componentHover:"#f0f0f0",componentActive:"#e0e0e0"};class Xh{currentTheme=rl;listeners=[];constructor(){}getTheme(){return this.currentTheme}setTheme(e){e==="light"?this.applyTheme(jh):this.applyTheme(rl)}setCustomTheme(e){this.applyTheme(e)}applyTheme(e){this.currentTheme=e,this.notifyListeners()}subscribe(e){return this.listeners.push(e),e(this.currentTheme),()=>{this.listeners=this.listeners.filter(t=>t!==e)}}notifyListeners(){this.listeners.forEach(e=>e(this.currentTheme))}}const jt=new Xh;class Fn{container;options;groups=[];activeBtnIds=new Set;btnRefs=new Map;dropdownElement=null;hoverTimeout=null;customColors=new Set;unsubscribeLocale=null;unsubscribeTheme=null;engine=null;DEFAULT_ICON='<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="3" y="3" width="18" height="18" rx="2" ry="2"></rect></svg>';constructor(e){const t=typeof e.container=="string"?document.getElementById(e.container):e.container;if(!t)throw new Error("Container not found");this.container=t,this.options={showLabel:!0,visibility:{},direction:"row",position:"static",align:"vertical",expand:"down",...e},["backgroundColor","btnBackgroundColor","btnHoverColor","btnActiveColor","iconColor","iconActiveColor","textColor","textActiveColor"].forEach(n=>{e[n]&&this.customColors.add(n)}),this.initContainer(),this.applyStyles()}setEngine(e){this.engine=e}emit(e,t){this.engine?this.engine.emit(e,t):console.warn("[BimButtonGroup] Engine not set, cannot emit event:",e)}initContainer(){this.container.innerHTML="",this.container.classList.add("bim-btn-group-root"),this.options.direction==="column"?this.container.classList.add("dir-column"):this.container.classList.add("dir-row"),this.options.className&&this.container.classList.add(this.options.className),this.updatePosition(),this.setupEventInterception(this.container)}setupEventInterception(e){const t=n=>{n.stopPropagation()};["click","dblclick","contextmenu","wheel","mousedown","mouseup","mousemove","touchstart","touchend","touchmove","pointerdown","pointerup","pointermove","pointerenter","pointerleave","pointerover","pointerout"].forEach(n=>{e.addEventListener(n,t,{passive:!1})})}updatePosition(){const e=this.options.position,t=this.container.style;if(t.top="",t.bottom="",t.left="",t.right="",t.transform="",e==="static"){this.container.classList.add("static");return}if(this.container.classList.remove("static"),this.container.style.position="absolute",typeof e=="object"&&"x"in e)t.left=`${e.x}px`,t.top=`${e.y}px`;else{const i="20px";switch(e){case"top-left":t.top=i,t.left=i;break;case"top-center":t.top=i,t.left="50%",t.transform="translateX(-50%)";break;case"top-right":t.top=i,t.right=i;break;case"bottom-left":t.bottom=i,t.left=i;break;case"bottom-center":t.bottom=i,t.left="50%",t.transform="translateX(-50%)";break;case"bottom-right":t.bottom=i,t.right=i;break;case"left-center":t.left=i,t.top="50%",t.transform="translateY(-50%)";break;case"right-center":t.right=i,t.top="50%",t.transform="translateY(-50%)";break;case"center":t.top="50%",t.left="50%",t.transform="translate(-50%, -50%)";break}}}applyStyles(){const e=this.container.style;this.options.backgroundColor&&e.setProperty("--bim-btn-group-section-bg",this.options.backgroundColor),this.options.btnBackgroundColor&&e.setProperty("--bim-btn-bg",this.options.btnBackgroundColor),this.options.btnHoverColor&&e.setProperty("--bim-btn-hover-bg",this.options.btnHoverColor),this.options.btnActiveColor&&e.setProperty("--bim-btn-active-bg",this.options.btnActiveColor),this.options.iconColor&&e.setProperty("--bim-icon-color",this.options.iconColor),this.options.iconActiveColor&&e.setProperty("--bim-icon-active-color",this.options.iconActiveColor),this.options.textColor&&e.setProperty("--bim-btn-text-color",this.options.textColor),this.options.textActiveColor&&e.setProperty("--bim-btn-text-active-color",this.options.textActiveColor)}setTheme(e){const t={backgroundColor:e.panelBackground,btnBackgroundColor:e.componentBackground,btnHoverColor:e.componentHover,btnActiveColor:e.componentActive,iconColor:e.icon,iconActiveColor:e.iconActive,textColor:e.textSecondary,textActiveColor:e.textPrimary};Object.entries(t).forEach(([i,n])=>{const s=i;this.customColors.has(s)||(this.options[s]=n)}),this.applyStyles()}setColors(e){this.options={...this.options,...e},Object.keys(e).forEach(t=>{this.customColors.add(t)}),this.applyStyles()}async init(){this.render(),this.unsubscribeLocale=Wi.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=jt.subscribe(e=>{this.setTheme(e)})}setLocales(){this.render()}addGroup(e,t){if(this.groups.some(n=>n.id===e))return;const i={id:e,buttons:[]};if(t){const n=this.groups.findIndex(s=>s.id===t);n!==-1?this.groups.splice(n,0,i):this.groups.push(i)}else this.groups.push(i)}addButton(e){const{groupId:t,parentId:i}=e,n=this.groups.find(a=>a.id===t);if(!n)return;const s={...e,children:e.children||[]};if(i){const a=this.findButton(n.buttons,i);a&&(a.children||(a.children=[]),a.children.push(s))}else n.buttons.push(s)}findButton(e,t){for(const i of e){if(i.id===t)return i;if(i.children){const n=this.findButton(i.children,t);if(n)return n}}}render(){this.container.innerHTML="",this.btnRefs.clear(),this.groups.forEach((e,t)=>{const i=this.renderGroup(e,t,this.groups.length);this.container.appendChild(i)})}renderGroup(e,t,i){const n=document.createElement("div");return n.className="bim-btn-group-section",t<i-1&&n.classList.add("has-divider"),e.buttons.forEach(s=>{if(this.isVisible(s.id)){const a=this.renderButton(s);n.appendChild(a)}}),n}renderButton(e){const t=document.createElement("div");t.className="opt-btn-wrapper";const i=document.createElement("div");i.className="opt-btn",(e.align||this.options.align||"vertical")==="horizontal"?i.classList.add("align-horizontal"):i.classList.add("align-vertical"),this.activeBtnIds.has(e.id)&&i.classList.add("active"),e.disabled&&i.classList.add("disabled"),this.options.showLabel&&e.label||i.classList.add("no-label");const a=e.iconSize||32,o=e.minWidth||50;i.style.minWidth=`${o}px`;const l=document.createElement("div");l.className="opt-btn-icon",l.style.width=`${a}px`,l.style.height=`${a}px`,l.innerHTML=this.getIcon(e.icon),i.appendChild(l);const c=document.createElement("div");if(c.className="opt-btn-text-wrapper",this.options.showLabel&&e.label){const h=document.createElement("span");h.className="opt-btn-label",h.textContent=sr(e.label),c.appendChild(h)}if(e.children&&e.children.length>0){const h=document.createElement("span");h.className="opt-btn-arrow",h.textContent="▼",c.appendChild(h)}return c.hasChildNodes()&&i.appendChild(c),i.addEventListener("click",()=>this.handleClick(e)),i.addEventListener("mouseenter",()=>this.handleMouseEnter(e,i)),i.addEventListener("mouseleave",()=>this.handleMouseLeave()),this.btnRefs.set(e.id,i),t.appendChild(i),t}handleClick(e){e.disabled||(!e.children||e.children.length===0)&&(e.keepActive&&(this.activeBtnIds.has(e.id)?this.activeBtnIds.delete(e.id):this.activeBtnIds.add(e.id),this.updateButtonState(e.id)),this.closeDropdown(),e.onClick&&e.onClick(e))}handleMouseEnter(e,t){this.hoverTimeout&&clearTimeout(this.hoverTimeout),e.children&&e.children.length>0?this.showDropdown(e,t):this.closeDropdown()}handleMouseLeave(){this.hoverTimeout=window.setTimeout(()=>this.closeDropdown(),200)}showDropdown(e,t){if(this.closeDropdown(),!e.children)return;const i=document.createElement("div");i.className="opt-btn-dropdown",this.options.backgroundColor&&i.style.setProperty("--bim-toolbar-bg",this.options.backgroundColor);const n=t.getBoundingClientRect(),s=this.options.expand||"down";this.options.direction==="row"?i.style.flexDirection="column":i.style.flexDirection="row",document.body.appendChild(i),this.setupEventInterception(i),e.children.forEach(o=>{if(this.isVisible(o.id)){const l=this.renderDropdownItem(o);i.appendChild(l)}});const a=i.getBoundingClientRect();s==="up"?(i.style.bottom=window.innerHeight-n.top+8+"px",i.style.left=n.left+(n.width-a.width)/2+"px"):s==="down"?(i.style.top=n.bottom+8+"px",i.style.left=n.left+(n.width-a.width)/2+"px"):s==="right"?(i.style.top=n.top+(n.height-a.height)/2+"px",i.style.left=n.right+8+"px"):s==="left"&&(i.style.top=n.top+(n.height-a.height)/2+"px",i.style.right=window.innerWidth-n.left+8+"px"),i.addEventListener("mouseenter",()=>{this.hoverTimeout&&clearTimeout(this.hoverTimeout)}),i.addEventListener("mouseleave",()=>this.handleMouseLeave()),this.dropdownElement=i}renderDropdownItem(e){const t=document.createElement("div");t.className="opt-btn-dropdown-item",(e.align||"horizontal")==="horizontal"?t.classList.add("align-horizontal"):t.classList.add("align-vertical");const n=e.iconSize||32,s=e.minWidth;s&&(t.style.minWidth=`${s}px`);const a=document.createElement("div");if(a.className="opt-btn-icon",a.style.width=`${n}px`,a.style.height=`${n}px`,a.innerHTML=this.getIcon(e.icon),t.appendChild(a),this.options.showLabel&&e.label){const o=document.createElement("span");o.className="opt-btn-dropdown-label",o.textContent=sr(e.label),t.appendChild(o)}return t.addEventListener("click",o=>{o.stopPropagation(),this.handleClick(e)}),t}closeDropdown(){this.dropdownElement&&(this.dropdownElement.remove(),this.dropdownElement=null),this.btnRefs.forEach(e=>{const t=e.querySelector(".opt-btn-arrow");t&&t.classList.remove("rotated")})}updateButtonState(e){const t=this.btnRefs.get(e);t&&(this.activeBtnIds.has(e)?t.classList.add("active"):t.classList.remove("active"))}getIcon(e){return e||this.DEFAULT_ICON}updateButtonVisibility(e,t){this.options.visibility||(this.options.visibility={}),this.options.visibility[e]=t,this.render()}setShowLabel(e){this.options.showLabel=e,this.updateLabelsVisibility()}updateLabelsVisibility(){this.btnRefs.forEach((e,t)=>{const i=this.findButtonById(t);if(!i)return;this.options.showLabel&&i.label?e.classList.remove("no-label"):e.classList.add("no-label")})}findButtonById(e){for(const t of this.groups){const i=this.findButton(t.buttons,e);if(i)return i}}setBackgroundColor(e){this.setColors({backgroundColor:e})}isVisible(e){return this.options.visibility?.[e]!==!1}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.closeDropdown(),this.container.innerHTML="",this.btnRefs.clear()}}class nl extends Fn{async init(){await super.init();const{createHomeButton:e}=await Promise.resolve().then(()=>J_),{locationButton:t}=await Promise.resolve().then(()=>Q_),{walkMenuButton:i}=await Promise.resolve().then(()=>e1),{walkPersonButton:n}=await Promise.resolve().then(()=>t1),{walkBirdButton:s}=await Promise.resolve().then(()=>i1),{settingButton:a}=await Promise.resolve().then(()=>r1),{infoButton:o}=await Promise.resolve().then(()=>n1);this.addGroup("group-1"),this.engine?this.addButton(e(this.engine)):console.warn("[Toolbar] Engine not available when creating buttons."),this.addButton(i),this.addButton(n),this.addButton(s),this.addButton(t),this.addGroup("group-2"),this.addButton(a),this.addButton(o),this.render()}}class yr{engine;constructor(e){this.engine=e}emit(e,t){this.engine.emit(e,t)}on(e,t){return this.engine.on(e,t)}}class qh extends yr{toolbar=null;toolbarContainer=null;container;constructor(e,t){super(e),this.container=t,this.init()}init(){this.toolbarContainer=document.createElement("div"),this.toolbarContainer.id="opt-btn-groups",this.toolbarContainer.className="bim-engine-opt-btn-container is-bottom-toolbar",this.container.appendChild(this.toolbarContainer),this.toolbar=new nl({container:this.toolbarContainer,showLabel:!0,direction:"row",position:"bottom-center",align:"vertical",expand:"up"}),this.toolbar.setEngine(this.engine),this.toolbar.init()}updateTheme(e){this.toolbar?.setTheme(e)}refresh(){this.toolbar?.render()}destroy(){this.toolbar?.destroy(),this.toolbar=null}addGroup(e,t){this.toolbar?.addGroup(e,t),this.toolbar?.render()}addButton(e){this.toolbar?.addButton(e),this.toolbar?.render()}setButtonVisibility(e,t){this.toolbar?.updateButtonVisibility(e,t)}setShowLabel(e){this.toolbar?.setShowLabel(e)}setVisible(e){this.toolbarContainer&&(this.toolbarContainer.style.visibility=e?"visible":"hidden")}setBackgroundColor(e){this.toolbar?.setBackgroundColor(e)}setColors(e){this.toolbar?.setColors(e)}}class Yh extends yr{groups=new Map;container;constructor(e,t){super(e),this.container=t}create(e,t){const i=new Fn({container:this.container,...t});return i.setEngine(this.engine),i.init(),this.groups.set(e,i),i}get(e){return this.groups.get(e)}updateTheme(e){this.groups.forEach(t=>t.setTheme(e))}destroy(){this.groups.forEach(e=>e.destroy()),this.groups.clear()}}class sl{element;options;container;header;contentArea;_isDestroyed=!1;_isInitialized=!1;unsubscribeTheme=null;unsubscribeLocale=null;rafId=null;constructor(e){this.options={title:"Dialog",width:300,height:"auto",position:"center",draggable:!0,resizable:!1,minWidth:200,minHeight:100,...e},this.container=e.container,this.element=this.createDom(),this.header=this.element.querySelector(".bim-dialog-header"),this.contentArea=this.element.querySelector(".bim-dialog-content"),this.init()}setTheme(e){const t=this.element.style;this.options.backgroundColor||t.setProperty("--bim-dialog-bg",e.panelBackground),this.options.headerBackgroundColor||t.setProperty("--bim-dialog-header-bg",e.componentHover),this.options.titleColor||t.setProperty("--bim-dialog-title-color",e.textPrimary),this.options.textColor||t.setProperty("--bim-dialog-text-color",e.textPrimary),this.options.borderColor||t.setProperty("--bim-dialog-border-color",e.border)}init(){this._isInitialized||(this.container.appendChild(this.element),this.initPosition(),this.options.draggable&&this.initDrag(),this.options.resizable&&this.initResize(),this._isInitialized=!0,this.options.onOpen&&this.options.onOpen(),this.unsubscribeTheme=jt.subscribe(e=>{this.setTheme(e)}),this.unsubscribeLocale=Wi.subscribe(()=>{this.setLocales()}))}setLocales(){if(this.options.title){const e=this.header.querySelector(".bim-dialog-title");e&&(e.textContent=sr(this.options.title))}}createDom(){const e=document.createElement("div");e.className="bim-dialog",this.options.id&&(e.id=this.options.id);const t=e.style;this.options.backgroundColor&&t.setProperty("--bim-dialog-bg",this.options.backgroundColor),this.options.headerBackgroundColor&&t.setProperty("--bim-dialog-header-bg",this.options.headerBackgroundColor),this.options.titleColor&&t.setProperty("--bim-dialog-title-color",this.options.titleColor),this.options.textColor&&t.setProperty("--bim-dialog-text-color",this.options.textColor),this.options.borderColor&&t.setProperty("--bim-dialog-border-color",this.options.borderColor),this.setSize(e,this.options.width,this.options.height),this.options.minWidth&&(e.style.minWidth=`${this.options.minWidth}px`);const i=document.createElement("div");i.className="bim-dialog-header",this.options.draggable&&i.classList.add("draggable");const n=document.createElement("span");n.className="bim-dialog-title",n.textContent=this.options.title?sr(this.options.title):"";const s=document.createElement("span");s.className="bim-dialog-close",s.innerHTML="&times;",s.onclick=()=>{this.close()},i.appendChild(n),i.appendChild(s);const a=document.createElement("div");if(a.className="bim-dialog-content",typeof this.options.content=="string"?a.innerHTML=this.options.content:this.options.content instanceof HTMLElement&&a.appendChild(this.options.content),e.appendChild(i),e.appendChild(a),this.options.resizable){const c=document.createElement("div");c.className="bim-dialog-resize-handle",e.appendChild(c)}const o=c=>{c.stopPropagation()};return["click","dblclick","contextmenu","wheel","mousedown","mouseup","mousemove","touchstart","touchend","touchmove","pointerdown","pointerup","pointermove","pointerenter","pointerleave","pointerover","pointerout"].forEach(c=>{e.addEventListener(c,o,{passive:!1})}),e}setSize(e,t,i){t!==void 0&&(t==="auto"||t==="fit-content"?e.style.width=t:e.style.width=typeof t=="number"?`${t}px`:t),i!==void 0&&(i==="auto"||i==="fit-content"?e.style.height=i:e.style.height=typeof i=="number"?`${i}px`:i)}fitWidth(e=!1){this.element.style.width="fit-content",e&&this.initPosition()}initPosition(){const e=this.options.position,t=this.element.getBoundingClientRect();let i=0,n=0;const s=this.container.clientWidth,a=this.container.clientHeight,o=t.width,l=t.height;if(typeof e=="object"&&"x"in e)i=e.x,n=e.y;else switch(e){case"center":i=(s-o)/2,n=(a-l)/2;break;case"top-left":i=0,n=0;break;case"top-center":i=(s-o)/2,n=0;break;case"top-right":i=s-o,n=0;break;case"left-center":i=0,n=(a-l)/2;break;case"right-center":i=s-o,n=(a-l)/2;break;case"bottom-left":i=0,n=a-l;break;case"bottom-center":i=(s-o)/2,n=a-l;break;case"bottom-right":i=s-o,n=a-l;break;default:i=(s-o)/2,n=(a-l)/2}i=Math.max(0,Math.min(i,s-o)),n=Math.max(0,Math.min(n,a-l)),this.element.style.left=`${i}px`,this.element.style.top=`${n}px`}initDrag(){let e=0,t=0,i=0,n=0,s=0,a=0,o=0,l=0;const c=d=>{d.preventDefault(),d.stopPropagation(),e=d.clientX,t=d.clientY,i=this.element.offsetLeft,n=this.element.offsetTop,s=this.container.clientWidth,a=this.container.clientHeight,o=this.element.offsetWidth,l=this.element.offsetHeight,document.addEventListener("mousemove",h,{capture:!0}),document.addEventListener("mouseup",u,{capture:!0})},h=d=>{d.preventDefault(),d.stopPropagation(),!this.rafId&&(this.rafId=requestAnimationFrame(()=>{const f=d.clientX-e,g=d.clientY-t;let v=i+f,m=n+g;const p=s-o,y=a-l;v=Math.max(0,Math.min(v,p)),m=Math.max(0,Math.min(m,y)),this.element.style.left=`${v}px`,this.element.style.top=`${m}px`,this.rafId=null}))},u=()=>{this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),document.removeEventListener("mousemove",h,{capture:!0}),document.removeEventListener("mouseup",u,{capture:!0})};this.header.addEventListener("mousedown",c)}initResize(){const e=this.element.querySelector(".bim-dialog-resize-handle");if(!e)return;let t=0,i=0,n=0,s=0;const a=c=>{c.preventDefault(),c.stopPropagation(),t=c.clientX,i=c.clientY,n=this.element.offsetWidth,s=this.element.offsetHeight,document.addEventListener("mousemove",o,{capture:!0}),document.addEventListener("mouseup",l,{capture:!0})},o=c=>{c.preventDefault(),c.stopPropagation(),!this.rafId&&(this.rafId=requestAnimationFrame(()=>{const h=c.clientX-t,u=c.clientY-i,d=Math.max(this.options.minWidth||100,n+h),f=Math.max(this.options.minHeight||50,s+u);this.element.style.width=`${d}px`,this.element.style.height=`${f}px`,this.rafId=null}))},l=()=>{this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),document.removeEventListener("mousemove",o,{capture:!0}),document.removeEventListener("mouseup",l,{capture:!0})};e.addEventListener("mousedown",a)}setContent(e){this.contentArea.innerHTML="",typeof e=="string"?this.contentArea.innerHTML=e:this.contentArea.appendChild(e)}close(){this._isDestroyed||(this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.element.remove(),this._isDestroyed=!0,this.options.onClose&&this.options.onClose())}destroy(){this.close()}}class Kh extends sl{constructor(e){const t=document.createElement("div");t.className="bim-info-dialog-content";const i=document.createElement("h3");i.textContent="Model Information";const n=document.createElement("ul");n.innerHTML=`
<li><strong>Name:</strong> Sample Project</li>
<li><strong>Version:</strong> 1.0.0</li>
<li><strong>Date:</strong> ${new Date().toLocaleDateString()}</li>
<li><strong>Status:</strong> <span style="color: green;">Active</span></li>
`;const s=document.createElement("button");s.textContent="Update Status",s.style.marginTop="10px",s.onclick=()=>{alert("Status updated!")},t.appendChild(i),t.appendChild(n),t.appendChild(s),super({container:e,title:"dialog.testTitle",content:t,width:320,height:"auto",position:"center",resizable:!0,draggable:!0,onClose:()=>{console.log("Info dialog closed")},onOpen:()=>{console.log("Info dialog opened")}})}}class Zh extends yr{container;activeDialogs=[];constructor(e,t){super(e),this.container=t,this.on("ui:open-dialog",i=>{console.log("[DialogManager] Received open-dialog event:",i),i.id==="info"&&this.showInfoDialog()})}create(e){const t=new sl({container:this.container,...e,onClose:()=>{this.activeDialogs=this.activeDialogs.filter(i=>i!==t),e.onClose&&e.onClose()}});return t.setTheme(jt.getTheme()),this.activeDialogs.push(t),t}showInfoDialog(){new 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Ga={DEG2RAD:_n,RAD2DEG:Pr,generateUUID:si,clamp:Fe,euclideanModulo:Va,mapLinear:Pu,inverseLerp:Du,lerp:xn,damp:Lu,pingpong:Iu,smoothstep:Uu,smootherstep:Nu,randInt:Ou,randFloat:Bu,randFloatSpread:Fu,seededRandom:ku,degToRad:zu,radToDeg:Hu,isPowerOfTwo:Vu,ceilPowerOfTwo:Gu,floorPowerOfTwo:Wu,setQuaternionFromProperEuler:ju,normalize:tt,denormalize:ai};class oe{constructor(e=0,t=0){oe.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,i=this.y,n=e.elements;return this.x=n[0]*t+n[3]*i+n[6],this.y=n[1]*t+n[4]*i+n[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Fe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const i=Math.cos(t),n=Math.sin(t),s=this.x-e.x,a=this.y-e.y;return this.x=s*i-a*n+e.x,this.y=s*n+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class oi{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,s,a,o){let l=i[n+0],c=i[n+1],h=i[n+2],u=i[n+3],d=s[a+0],f=s[a+1],g=s[a+2],v=s[a+3];if(o<=0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(o>=1){e[t+0]=d,e[t+1]=f,e[t+2]=g,e[t+3]=v;return}if(u!==v||l!==d||c!==f||h!==g){let m=l*d+c*f+h*g+u*v;m<0&&(d=-d,f=-f,g=-g,v=-v,m=-m);let p=1-o;if(m<.9995){const y=Math.acos(m),_=Math.sin(y);p=Math.sin(p*y)/_,o=Math.sin(o*y)/_,l=l*p+d*o,c=c*p+f*o,h=h*p+g*o,u=u*p+v*o}else{l=l*p+d*o,c=c*p+f*o,h=h*p+g*o,u=u*p+v*o;const y=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=y,c*=y,h*=y,u*=y}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,i,n,s,a){const o=i[n],l=i[n+1],c=i[n+2],h=i[n+3],u=s[a],d=s[a+1],f=s[a+2],g=s[a+3];return e[t]=o*g+h*u+l*f-c*d,e[t+1]=l*g+h*d+c*u-o*f,e[t+2]=c*g+h*f+o*d-l*u,e[t+3]=h*g-o*u-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set 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t=e.elements,i=t[0],n=t[4],s=t[8],a=t[1],o=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=i+o+u;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(h-l)*f,this._y=(s-c)*f,this._z=(a-n)*f}else if(i>o&&i>u){const f=2*Math.sqrt(1+i-o-u);this._w=(h-l)/f,this._x=.25*f,this._y=(n+a)/f,this._z=(s+c)/f}else if(o>u){const f=2*Math.sqrt(1+o-i-u);this._w=(s-c)/f,this._x=(n+a)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+u-i-o);this._w=(a-n)/f,this._x=(s+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Fe(this.dot(e),-1,1)))}rotateTowards(e,t){const i=this.angleTo(e);if(i===0)return this;const n=Math.min(1,t/i);return 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i=e._x,n=e._y,s=e._z,a=e._w,o=this.dot(e);o<0&&(i=-i,n=-n,s=-s,a=-a,o=-o);let l=1-t;if(o<.9995){const c=Math.acos(o),h=Math.sin(c);l=Math.sin(l*c)/h,t=Math.sin(t*c)/h,this._x=this._x*l+i*t,this._y=this._y*l+n*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+i*t,this._y=this._y*l+n*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),n=Math.sqrt(1-i),s=Math.sqrt(i);return this.set(n*Math.sin(e),n*Math.cos(e),s*Math.sin(t),s*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class w{constructor(e=0,t=0,i=0){w.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Bl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Bl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,i=this.y,n=this.z,s=e.elements;return this.x=s[0]*t+s[3]*i+s[6]*n,this.y=s[1]*t+s[4]*i+s[7]*n,this.z=s[2]*t+s[5]*i+s[8]*n,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,i=this.y,n=this.z,s=e.elements,a=1/(s[3]*t+s[7]*i+s[11]*n+s[15]);return this.x=(s[0]*t+s[4]*i+s[8]*n+s[12])*a,this.y=(s[1]*t+s[5]*i+s[9]*n+s[13])*a,this.z=(s[2]*t+s[6]*i+s[10]*n+s[14])*a,this}applyQuaternion(e){const t=this.x,i=this.y,n=this.z,s=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*n-o*i),h=2*(o*t-s*n),u=2*(s*i-a*t);return this.x=t+l*c+a*u-o*h,this.y=i+l*h+o*c-s*u,this.z=n+l*u+s*h-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,i=this.y,n=this.z,s=e.elements;return this.x=s[0]*t+s[4]*i+s[8]*n,this.y=s[1]*t+s[5]*i+s[9]*n,this.z=s[2]*t+s[6]*i+s[10]*n,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const i=e.x,n=e.y,s=e.z,a=t.x,o=t.y,l=t.z;return this.x=n*l-s*o,this.y=s*a-i*l,this.z=i*o-n*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return Wa.copy(this).projectOnVector(e),this.sub(Wa)}reflect(e){return this.sub(Wa.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Fe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){const n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Wa=new w,Bl=new oi;class Be{constructor(e,t,i,n,s,a,o,l,c){Be.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,i,n,s,a,o,l,c)}set(e,t,i,n,s,a,o,l,c){const h=this.elements;return h[0]=e,h[1]=n,h[2]=o,h[3]=t,h[4]=s,h[5]=l,h[6]=i,h[7]=a,h[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,n=t.elements,s=this.elements,a=i[0],o=i[3],l=i[6],c=i[1],h=i[4],u=i[7],d=i[2],f=i[5],g=i[8],v=n[0],m=n[3],p=n[6],y=n[1],_=n[4],E=n[7],A=n[2],S=n[5],R=n[8];return s[0]=a*v+o*y+l*A,s[3]=a*m+o*_+l*S,s[6]=a*p+o*E+l*R,s[1]=c*v+h*y+u*A,s[4]=c*m+h*_+u*S,s[7]=c*p+h*E+u*R,s[2]=d*v+f*y+g*A,s[5]=d*m+f*_+g*S,s[8]=d*p+f*E+g*R,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[1],n=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8];return t*a*h-t*o*c-i*s*h+i*o*l+n*s*c-n*a*l}invert(){const e=this.elements,t=e[0],i=e[1],n=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=h*a-o*c,d=o*l-h*s,f=c*s-a*l,g=t*u+i*d+n*f;if(g===0)return this.set(0,0,0,0,0,0,0,0,0);const v=1/g;return e[0]=u*v,e[1]=(n*c-h*i)*v,e[2]=(o*i-n*a)*v,e[3]=d*v,e[4]=(h*t-n*l)*v,e[5]=(n*s-o*t)*v,e[6]=f*v,e[7]=(i*l-c*t)*v,e[8]=(a*t-i*s)*v,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,n,s,a,o){const l=Math.cos(s),c=Math.sin(s);return this.set(i*l,i*c,-i*(l*a+c*o)+a+e,-n*c,n*l,-n*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(ja.makeScale(e,t)),this}rotate(e){return this.premultiply(ja.makeRotation(-e)),this}translate(e,t){return this.premultiply(ja.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,i=e.elements;for(let n=0;n<9;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const ja=new Be,Fl=new Be().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),kl=new Be().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Xu(){const r={enabled:!0,workingColorSpace:It,spaces:{},convert:function(n,s,a){return this.enabled===!1||s===a||!s||!a||(this.spaces[s].transfer===et&&(n.r=Li(n.r),n.g=Li(n.g),n.b=Li(n.b)),this.spaces[s].primaries!==this.spaces[a].primaries&&(n.applyMatrix3(this.spaces[s].toXYZ),n.applyMatrix3(this.spaces[a].fromXYZ)),this.spaces[a].transfer===et&&(n.r=Dr(n.r),n.g=Dr(n.g),n.b=Dr(n.b))),n},workingToColorSpace:function(n,s){return this.convert(n,this.workingColorSpace,s)},colorSpaceToWorking:function(n,s){return this.convert(n,s,this.workingColorSpace)},getPrimaries:function(n){return this.spaces[n].primaries},getTransfer:function(n){return n===Xi?Kn:this.spaces[n].transfer},getToneMappingMode:function(n){return this.spaces[n].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(n,s=this.workingColorSpace){return n.fromArray(this.spaces[s].luminanceCoefficients)},define:function(n){Object.assign(this.spaces,n)},_getMatrix:function(n,s,a){return n.copy(this.spaces[s].toXYZ).multiply(this.spaces[a].fromXYZ)},_getDrawingBufferColorSpace:function(n){return this.spaces[n].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(n=this.workingColorSpace){return this.spaces[n].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(n,s){return vn("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),r.workingToColorSpace(n,s)},toWorkingColorSpace:function(n,s){return vn("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),r.colorSpaceToWorking(n,s)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],i=[.3127,.329];return r.define({[It]:{primaries:e,whitePoint:i,transfer:Kn,toXYZ:Fl,fromXYZ:kl,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:Et},outputColorSpaceConfig:{drawingBufferColorSpace:Et}},[Et]:{primaries:e,whitePoint:i,transfer:et,toXYZ:Fl,fromXYZ:kl,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:Et}}}),r}const je=Xu();function Li(r){return r<.04045?r*.0773993808:Math.pow(r*.9478672986+.0521327014,2.4)}function Dr(r){return r<.0031308?r*12.92:1.055*Math.pow(r,.41666)-.055}let Lr;class qu{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{Lr===void 0&&(Lr=gn("canvas")),Lr.width=e.width,Lr.height=e.height;const n=Lr.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),i=Lr}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=gn("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const n=i.getImageData(0,0,e.width,e.height),s=n.data;for(let a=0;a<s.length;a++)s[a]=Li(s[a]/255)*255;return i.putImageData(n,0,0),t}else if(e.data){const t=e.data.slice(0);for(let i=0;i<t.length;i++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[i]=Math.floor(Li(t[i]/255)*255):t[i]=Li(t[i]);return{data:t,width:e.width,height:e.height}}else return Me("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Yu=0;class Xa{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Yu++}),this.uuid=si(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){const t=this.data;return typeof HTMLVideoElement<"u"&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):t instanceof VideoFrame?e.set(t.displayHeight,t.displayWidth,0):t!==null?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const i={uuid:this.uuid,url:""},n=this.data;if(n!==null){let s;if(Array.isArray(n)){s=[];for(let a=0,o=n.length;a<o;a++)n[a].isDataTexture?s.push(qa(n[a].image)):s.push(qa(n[a]))}else s=qa(n);i.url=s}return t||(e.images[this.uuid]=i),i}}function qa(r){return typeof HTMLImageElement<"u"&&r instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&r instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&r instanceof ImageBitmap?qu.getDataURL(r):r.data?{data:Array.from(r.data),width:r.width,height:r.height,type:r.data.constructor.name}:(Me("Texture: Unable to serialize Texture."),{})}let Ku=0;const Ya=new w;class wt extends or{constructor(e=wt.DEFAULT_IMAGE,t=wt.DEFAULT_MAPPING,i=Zt,n=Zt,s=_t,a=bi,o=Xt,l=ni,c=wt.DEFAULT_ANISOTROPY,h=Xi){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Ku++}),this.uuid=si(),this.name="",this.source=new Xa(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=i,this.wrapT=n,this.magFilter=s,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new oe(0,0),this.repeat=new oe(1,1),this.center=new oe(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Be,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0}get width(){return this.source.getSize(Ya).x}get height(){return this.source.getSize(Ya).y}get depth(){return this.source.getSize(Ya).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const i=e[t];if(i===void 0){Me(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const n=this[t];if(n===void 0){Me(`Texture.setValues(): property '${t}' does not exist.`);continue}n&&i&&n.isVector2&&i.isVector2||n&&i&&n.isVector3&&i.isVector3||n&&i&&n.isMatrix3&&i.isMatrix3?n.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==xl)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Mi:e.x=e.x-Math.floor(e.x);break;case Zt:e.x=e.x<0?0:1;break;case Vn:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Mi:e.y=e.y-Math.floor(e.y);break;case Zt:e.y=e.y<0?0:1;break;case Vn:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}wt.DEFAULT_IMAGE=null,wt.DEFAULT_MAPPING=xl,wt.DEFAULT_ANISOTROPY=1;class Ke{constructor(e=0,t=0,i=0,n=1){Ke.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,i=this.y,n=this.z,s=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*s,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*s,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*s,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*s,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,s;const a=e.elements,o=a[0],l=a[4],c=a[8],h=a[1],u=a[5],d=a[9],f=a[2],g=a[6],v=a[10];if(Math.abs(l-h)<.01&&Math.abs(c-f)<.01&&Math.abs(d-g)<.01){if(Math.abs(l+h)<.1&&Math.abs(c+f)<.1&&Math.abs(d+g)<.1&&Math.abs(o+u+v-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const p=(o+1)/2,y=(u+1)/2,_=(v+1)/2,E=(l+h)/4,A=(c+f)/4,S=(d+g)/4;return p>y&&p>_?p<.01?(i=0,n=.707106781,s=.707106781):(i=Math.sqrt(p),n=E/i,s=A/i):y>_?y<.01?(i=.707106781,n=0,s=.707106781):(n=Math.sqrt(y),i=E/n,s=S/n):_<.01?(i=.707106781,n=.707106781,s=0):(s=Math.sqrt(_),i=A/s,n=S/s),this.set(i,n,s,t),this}let m=Math.sqrt((g-d)*(g-d)+(c-f)*(c-f)+(h-l)*(h-l));return Math.abs(m)<.001&&(m=1),this.x=(g-d)/m,this.y=(c-f)/m,this.z=(h-l)/m,this.w=Math.acos((o+u+v-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this.w=Fe(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this.w=Fe(this.w,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Zu extends or{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:_t,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new Ke(0,0,e,t),this.scissorTest=!1,this.viewport=new Ke(0,0,e,t);const n={width:e,height:t,depth:i.depth},s=new wt(n);this.textures=[];const a=i.count;for(let o=0;o<a;o++)this.textures[o]=s.clone(),this.textures[o].isRenderTargetTexture=!0,this.textures[o].renderTarget=this;this._setTextureOptions(i),this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=i.depthTexture,this.samples=i.samples,this.multiview=i.multiview}_setTextureOptions(e={}){const t={minFilter:_t,generateMipmaps:!1,flipY:!1,internalFormat:null};e.mapping!==void 0&&(t.mapping=e.mapping),e.wrapS!==void 0&&(t.wrapS=e.wrapS),e.wrapT!==void 0&&(t.wrapT=e.wrapT),e.wrapR!==void 0&&(t.wrapR=e.wrapR),e.magFilter!==void 0&&(t.magFilter=e.magFilter),e.minFilter!==void 0&&(t.minFilter=e.minFilter),e.format!==void 0&&(t.format=e.format),e.type!==void 0&&(t.type=e.type),e.anisotropy!==void 0&&(t.anisotropy=e.anisotropy),e.colorSpace!==void 0&&(t.colorSpace=e.colorSpace),e.flipY!==void 0&&(t.flipY=e.flipY),e.generateMipmaps!==void 0&&(t.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(t.internalFormat=e.internalFormat);for(let i=0;i<this.textures.length;i++)this.textures[i].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,s=this.textures.length;n<s;n++)this.textures[n].image.width=e,this.textures[n].image.height=t,this.textures[n].image.depth=i,this.textures[n].isData3DTexture!==!0&&(this.textures[n].isArrayTexture=this.textures[n].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t<i;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;const n=Object.assign({},e.textures[t].image);this.textures[t].source=new Xa(n)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class xt extends Zu{constructor(e=1,t=1,i={}){super(e,t,i),this.isWebGLRenderTarget=!0}}class zl extends wt{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=Pt,this.minFilter=Pt,this.wrapR=Zt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class $u extends wt{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=Pt,this.minFilter=Pt,this.wrapR=Zt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Ct{constructor(e=new w(1/0,1/0,1/0),t=new w(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(li.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(li.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const i=li.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const i=e.geometry;if(i!==void 0){const s=i.getAttribute("position");if(t===!0&&s!==void 0&&e.isInstancedMesh!==!0)for(let a=0,o=s.count;a<o;a++)e.isMesh===!0?e.getVertexPosition(a,li):li.fromBufferAttribute(s,a),li.applyMatrix4(e.matrixWorld),this.expandByPoint(li);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Jn.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),Jn.copy(i.boundingBox)),Jn.applyMatrix4(e.matrixWorld),this.union(Jn)}const n=e.children;for(let s=0,a=n.length;s<a;s++)this.expandByObject(n[s],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,li),li.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(yn),Qn.subVectors(this.max,yn),Ir.subVectors(e.a,yn),Ur.subVectors(e.b,yn),Nr.subVectors(e.c,yn),qi.subVectors(Ur,Ir),Yi.subVectors(Nr,Ur),lr.subVectors(Ir,Nr);let t=[0,-qi.z,qi.y,0,-Yi.z,Yi.y,0,-lr.z,lr.y,qi.z,0,-qi.x,Yi.z,0,-Yi.x,lr.z,0,-lr.x,-qi.y,qi.x,0,-Yi.y,Yi.x,0,-lr.y,lr.x,0];return!Ka(t,Ir,Ur,Nr,Qn)||(t=[1,0,0,0,1,0,0,0,1],!Ka(t,Ir,Ur,Nr,Qn))?!1:(es.crossVectors(qi,Yi),t=[es.x,es.y,es.z],Ka(t,Ir,Ur,Nr,Qn))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,li).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(li).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Ii[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Ii[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Ii[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Ii[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Ii[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Ii[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Ii[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Ii[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Ii),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const Ii=[new w,new w,new w,new w,new w,new w,new w,new w],li=new w,Jn=new Ct,Ir=new w,Ur=new w,Nr=new w,qi=new w,Yi=new w,lr=new w,yn=new w,Qn=new w,es=new w,cr=new w;function Ka(r,e,t,i,n){for(let s=0,a=r.length-3;s<=a;s+=3){cr.fromArray(r,s);const o=n.x*Math.abs(cr.x)+n.y*Math.abs(cr.y)+n.z*Math.abs(cr.z),l=e.dot(cr),c=t.dot(cr),h=i.dot(cr);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const Ju=new Ct,Mn=new w,Za=new w;class Si{constructor(e=new w,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const i=this.center;t!==void 0?i.copy(t):Ju.setFromPoints(e).getCenter(i);let n=0;for(let s=0,a=e.length;s<a;s++)n=Math.max(n,i.distanceToSquared(e[s]));return this.radius=Math.sqrt(n),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Mn.subVectors(e,this.center);const t=Mn.lengthSq();if(t>this.radius*this.radius){const i=Math.sqrt(t),n=(i-this.radius)*.5;this.center.addScaledVector(Mn,n/i),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Za.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Mn.copy(e.center).add(Za)),this.expandByPoint(Mn.copy(e.center).sub(Za))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}const Ui=new w,$a=new w,ts=new w,Ki=new w,Ja=new w,is=new w,Qa=new w;class Or{constructor(e=new w,t=new w(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Ui)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Ui.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Ui.copy(this.origin).addScaledVector(this.direction,t),Ui.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){$a.copy(e).add(t).multiplyScalar(.5),ts.copy(t).sub(e).normalize(),Ki.copy(this.origin).sub($a);const s=e.distanceTo(t)*.5,a=-this.direction.dot(ts),o=Ki.dot(this.direction),l=-Ki.dot(ts),c=Ki.lengthSq(),h=Math.abs(1-a*a);let u,d,f,g;if(h>0)if(u=a*l-o,d=a*o-l,g=s*h,u>=0)if(d>=-g)if(d<=g){const v=1/h;u*=v,d*=v,f=u*(u+a*d+2*o)+d*(a*u+d+2*l)+c}else d=s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;else d=-s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;else d<=-g?(u=Math.max(0,-(-a*s+o)),d=u>0?-s:Math.min(Math.max(-s,-l),s),f=-u*u+d*(d+2*l)+c):d<=g?(u=0,d=Math.min(Math.max(-s,-l),s),f=d*(d+2*l)+c):(u=Math.max(0,-(a*s+o)),d=u>0?s:Math.min(Math.max(-s,-l),s),f=-u*u+d*(d+2*l)+c);else d=a>0?-s:s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,u),n&&n.copy($a).addScaledVector(ts,d),f}intersectSphere(e,t){Ui.subVectors(e.center,this.origin);const i=Ui.dot(this.direction),n=Ui.dot(Ui)-i*i,s=e.radius*e.radius;if(n>s)return null;const a=Math.sqrt(s-n),o=i-a,l=i+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){const i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,n,s,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(i=(e.min.x-d.x)*c,n=(e.max.x-d.x)*c):(i=(e.max.x-d.x)*c,n=(e.min.x-d.x)*c),h>=0?(s=(e.min.y-d.y)*h,a=(e.max.y-d.y)*h):(s=(e.max.y-d.y)*h,a=(e.min.y-d.y)*h),i>a||s>n||((s>i||isNaN(i))&&(i=s),(a<n||isNaN(n))&&(n=a),u>=0?(o=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),i>l||o>n)||((o>i||i!==i)&&(i=o),(l<n||n!==n)&&(n=l),n<0)?null:this.at(i>=0?i:n,t)}intersectsBox(e){return this.intersectBox(e,Ui)!==null}intersectTriangle(e,t,i,n,s){Ja.subVectors(t,e),is.subVectors(i,e),Qa.crossVectors(Ja,is);let a=this.direction.dot(Qa),o;if(a>0){if(n)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Ki.subVectors(this.origin,e);const l=o*this.direction.dot(is.crossVectors(Ki,is));if(l<0)return null;const c=o*this.direction.dot(Ja.cross(Ki));if(c<0||l+c>a)return null;const h=-o*Ki.dot(Qa);return h<0?null:this.at(h/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class De{constructor(e,t,i,n,s,a,o,l,c,h,u,d,f,g,v,m){De.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,n,s,a,o,l,c,h,u,d,f,g,v,m)}set(e,t,i,n,s,a,o,l,c,h,u,d,f,g,v,m){const p=this.elements;return p[0]=e,p[4]=t,p[8]=i,p[12]=n,p[1]=s,p[5]=a,p[9]=o,p[13]=l,p[2]=c,p[6]=h,p[10]=u,p[14]=d,p[3]=f,p[7]=g,p[11]=v,p[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new De().fromArray(this.elements)}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){const t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,i=e.elements,n=1/Br.setFromMatrixColumn(e,0).length(),s=1/Br.setFromMatrixColumn(e,1).length(),a=1/Br.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*s,t[5]=i[5]*s,t[6]=i[6]*s,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,i=e.x,n=e.y,s=e.z,a=Math.cos(i),o=Math.sin(i),l=Math.cos(n),c=Math.sin(n),h=Math.cos(s),u=Math.sin(s);if(e.order==="XYZ"){const d=a*h,f=a*u,g=o*h,v=o*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=f+g*c,t[5]=d-v*c,t[9]=-o*l,t[2]=v-d*c,t[6]=g+f*c,t[10]=a*l}else if(e.order==="YXZ"){const d=l*h,f=l*u,g=c*h,v=c*u;t[0]=d+v*o,t[4]=g*o-f,t[8]=a*c,t[1]=a*u,t[5]=a*h,t[9]=-o,t[2]=f*o-g,t[6]=v+d*o,t[10]=a*l}else if(e.order==="ZXY"){const d=l*h,f=l*u,g=c*h,v=c*u;t[0]=d-v*o,t[4]=-a*u,t[8]=g+f*o,t[1]=f+g*o,t[5]=a*h,t[9]=v-d*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const d=a*h,f=a*u,g=o*h,v=o*u;t[0]=l*h,t[4]=g*c-f,t[8]=d*c+v,t[1]=l*u,t[5]=v*c+d,t[9]=f*c-g,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const d=a*l,f=a*c,g=o*l,v=o*c;t[0]=l*h,t[4]=v-d*u,t[8]=g*u+f,t[1]=u,t[5]=a*h,t[9]=-o*h,t[2]=-c*h,t[6]=f*u+g,t[10]=d-v*u}else if(e.order==="XZY"){const d=a*l,f=a*c,g=o*l,v=o*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+v,t[5]=a*h,t[9]=f*u-g,t[2]=g*u-f,t[6]=o*h,t[10]=v*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Qu,e,ed)}lookAt(e,t,i){const n=this.elements;return qt.subVectors(e,t),qt.lengthSq()===0&&(qt.z=1),qt.normalize(),Zi.crossVectors(i,qt),Zi.lengthSq()===0&&(Math.abs(i.z)===1?qt.x+=1e-4:qt.z+=1e-4,qt.normalize(),Zi.crossVectors(i,qt)),Zi.normalize(),rs.crossVectors(qt,Zi),n[0]=Zi.x,n[4]=rs.x,n[8]=qt.x,n[1]=Zi.y,n[5]=rs.y,n[9]=qt.y,n[2]=Zi.z,n[6]=rs.z,n[10]=qt.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,n=t.elements,s=this.elements,a=i[0],o=i[4],l=i[8],c=i[12],h=i[1],u=i[5],d=i[9],f=i[13],g=i[2],v=i[6],m=i[10],p=i[14],y=i[3],_=i[7],E=i[11],A=i[15],S=n[0],R=n[4],I=n[8],T=n[12],b=n[1],D=n[5],N=n[9],z=n[13],H=n[2],j=n[6],q=n[10],te=n[14],G=n[3],Z=n[7],ne=n[11],Pe=n[15];return s[0]=a*S+o*b+l*H+c*G,s[4]=a*R+o*D+l*j+c*Z,s[8]=a*I+o*N+l*q+c*ne,s[12]=a*T+o*z+l*te+c*Pe,s[1]=h*S+u*b+d*H+f*G,s[5]=h*R+u*D+d*j+f*Z,s[9]=h*I+u*N+d*q+f*ne,s[13]=h*T+u*z+d*te+f*Pe,s[2]=g*S+v*b+m*H+p*G,s[6]=g*R+v*D+m*j+p*Z,s[10]=g*I+v*N+m*q+p*ne,s[14]=g*T+v*z+m*te+p*Pe,s[3]=y*S+_*b+E*H+A*G,s[7]=y*R+_*D+E*j+A*Z,s[11]=y*I+_*N+E*q+A*ne,s[15]=y*T+_*z+E*te+A*Pe,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[4],n=e[8],s=e[12],a=e[1],o=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],f=e[14],g=e[3],v=e[7],m=e[11],p=e[15];return g*(+s*l*u-n*c*u-s*o*d+i*c*d+n*o*f-i*l*f)+v*(+t*l*f-t*c*d+s*a*d-n*a*f+n*c*h-s*l*h)+m*(+t*c*u-t*o*f-s*a*u+i*a*f+s*o*h-i*c*h)+p*(-n*o*h-t*l*u+t*o*d+n*a*u-i*a*d+i*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){const n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){const e=this.elements,t=e[0],i=e[1],n=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],f=e[11],g=e[12],v=e[13],m=e[14],p=e[15],y=u*m*c-v*d*c+v*l*f-o*m*f-u*l*p+o*d*p,_=g*d*c-h*m*c-g*l*f+a*m*f+h*l*p-a*d*p,E=h*v*c-g*u*c+g*o*f-a*v*f-h*o*p+a*u*p,A=g*u*l-h*v*l-g*o*d+a*v*d+h*o*m-a*u*m,S=t*y+i*_+n*E+s*A;if(S===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const R=1/S;return e[0]=y*R,e[1]=(v*d*s-u*m*s-v*n*f+i*m*f+u*n*p-i*d*p)*R,e[2]=(o*m*s-v*l*s+v*n*c-i*m*c-o*n*p+i*l*p)*R,e[3]=(u*l*s-o*d*s-u*n*c+i*d*c+o*n*f-i*l*f)*R,e[4]=_*R,e[5]=(h*m*s-g*d*s+g*n*f-t*m*f-h*n*p+t*d*p)*R,e[6]=(g*l*s-a*m*s-g*n*c+t*m*c+a*n*p-t*l*p)*R,e[7]=(a*d*s-h*l*s+h*n*c-t*d*c-a*n*f+t*l*f)*R,e[8]=E*R,e[9]=(g*u*s-h*v*s-g*i*f+t*v*f+h*i*p-t*u*p)*R,e[10]=(a*v*s-g*o*s+g*i*c-t*v*c-a*i*p+t*o*p)*R,e[11]=(h*o*s-a*u*s-h*i*c+t*u*c+a*i*f-t*o*f)*R,e[12]=A*R,e[13]=(h*v*n-g*u*n+g*i*d-t*v*d-h*i*m+t*u*m)*R,e[14]=(g*o*n-a*v*n-g*i*l+t*v*l+a*i*m-t*o*m)*R,e[15]=(a*u*n-h*o*n+h*i*l-t*u*l-a*i*d+t*o*d)*R,this}scale(e){const t=this.elements,i=e.x,n=e.y,s=e.z;return t[0]*=i,t[4]*=n,t[8]*=s,t[1]*=i,t[5]*=n,t[9]*=s,t[2]*=i,t[6]*=n,t[10]*=s,t[3]*=i,t[7]*=n,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],n=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,n))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const i=Math.cos(t),n=Math.sin(t),s=1-i,a=e.x,o=e.y,l=e.z,c=s*a,h=s*o;return this.set(c*a+i,c*o-n*l,c*l+n*o,0,c*o+n*l,h*o+i,h*l-n*a,0,c*l-n*o,h*l+n*a,s*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,s,a){return this.set(1,i,s,0,e,1,a,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){const n=this.elements,s=t._x,a=t._y,o=t._z,l=t._w,c=s+s,h=a+a,u=o+o,d=s*c,f=s*h,g=s*u,v=a*h,m=a*u,p=o*u,y=l*c,_=l*h,E=l*u,A=i.x,S=i.y,R=i.z;return n[0]=(1-(v+p))*A,n[1]=(f+E)*A,n[2]=(g-_)*A,n[3]=0,n[4]=(f-E)*S,n[5]=(1-(d+p))*S,n[6]=(m+y)*S,n[7]=0,n[8]=(g+_)*R,n[9]=(m-y)*R,n[10]=(1-(d+v))*R,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){const n=this.elements;let s=Br.set(n[0],n[1],n[2]).length();const a=Br.set(n[4],n[5],n[6]).length(),o=Br.set(n[8],n[9],n[10]).length();this.determinant()<0&&(s=-s),e.x=n[12],e.y=n[13],e.z=n[14],ci.copy(this);const l=1/s,c=1/a,h=1/o;return ci.elements[0]*=l,ci.elements[1]*=l,ci.elements[2]*=l,ci.elements[4]*=c,ci.elements[5]*=c,ci.elements[6]*=c,ci.elements[8]*=h,ci.elements[9]*=h,ci.elements[10]*=h,t.setFromRotationMatrix(ci),i.x=s,i.y=a,i.z=o,this}makePerspective(e,t,i,n,s,a,o=Ti,l=!1){const c=this.elements,h=2*s/(t-e),u=2*s/(i-n),d=(t+e)/(t-e),f=(i+n)/(i-n);let g,v;if(l)g=s/(a-s),v=a*s/(a-s);else if(o===Ti)g=-(a+s)/(a-s),v=-2*a*s/(a-s);else if(o===Zn)g=-a/(a-s),v=-a*s/(a-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=d,c[12]=0,c[1]=0,c[5]=u,c[9]=f,c[13]=0,c[2]=0,c[6]=0,c[10]=g,c[14]=v,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,i,n,s,a,o=Ti,l=!1){const c=this.elements,h=2/(t-e),u=2/(i-n),d=-(t+e)/(t-e),f=-(i+n)/(i-n);let g,v;if(l)g=1/(a-s),v=a/(a-s);else if(o===Ti)g=-2/(a-s),v=-(a+s)/(a-s);else if(o===Zn)g=-1/(a-s),v=-s/(a-s);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=0,c[12]=d,c[1]=0,c[5]=u,c[9]=0,c[13]=f,c[2]=0,c[6]=0,c[10]=g,c[14]=v,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){const t=this.elements,i=e.elements;for(let n=0;n<16;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}const Br=new w,ci=new De,Qu=new w(0,0,0),ed=new w(1,1,1),Zi=new w,rs=new w,qt=new w,Hl=new De,Vl=new oi;class hi{constructor(e=0,t=0,i=0,n=hi.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=n}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,n=this._order){return this._x=e,this._y=t,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){const n=e.elements,s=n[0],a=n[4],o=n[8],l=n[1],c=n[5],h=n[9],u=n[2],d=n[6],f=n[10];switch(t){case"XYZ":this._y=Math.asin(Fe(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Fe(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(Fe(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-Fe(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(Fe(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(o,f));break;case"XZY":this._z=Math.asin(-Fe(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-h,f),this._y=0);break;default:Me("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return Hl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Hl,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Vl.setFromEuler(this),this.setFromQuaternion(Vl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}hi.DEFAULT_ORDER="XYZ";class eo{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let td=0;const Gl=new w,Fr=new oi,Ni=new De,ns=new w,bn=new w,id=new w,rd=new oi,Wl=new w(1,0,0),jl=new w(0,1,0),Xl=new w(0,0,1),ql={type:"added"},nd={type:"removed"},kr={type:"childadded",child:null},to={type:"childremoved",child:null};class ht extends or{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:td++}),this.uuid=si(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ht.DEFAULT_UP.clone();const e=new w,t=new hi,i=new oi,n=new w(1,1,1);function s(){i.setFromEuler(t,!1)}function a(){t.setFromQuaternion(i,void 0,!1)}t._onChange(s),i._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new De},normalMatrix:{value:new Be}}),this.matrix=new De,this.matrixWorld=new De,this.matrixAutoUpdate=ht.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=ht.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new eo,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Fr.setFromAxisAngle(e,t),this.quaternion.multiply(Fr),this}rotateOnWorldAxis(e,t){return Fr.setFromAxisAngle(e,t),this.quaternion.premultiply(Fr),this}rotateX(e){return this.rotateOnAxis(Wl,e)}rotateY(e){return this.rotateOnAxis(jl,e)}rotateZ(e){return this.rotateOnAxis(Xl,e)}translateOnAxis(e,t){return Gl.copy(e).applyQuaternion(this.quaternion),this.position.add(Gl.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Wl,e)}translateY(e){return this.translateOnAxis(jl,e)}translateZ(e){return this.translateOnAxis(Xl,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Ni.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?ns.copy(e):ns.set(e,t,i);const n=this.parent;this.updateWorldMatrix(!0,!1),bn.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ni.lookAt(bn,ns,this.up):Ni.lookAt(ns,bn,this.up),this.quaternion.setFromRotationMatrix(Ni),n&&(Ni.extractRotation(n.matrixWorld),Fr.setFromRotationMatrix(Ni),this.quaternion.premultiply(Fr.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(He("Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(ql),kr.child=e,this.dispatchEvent(kr),kr.child=null):He("Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.remove(arguments[i]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(nd),to.child=e,this.dispatchEvent(to),to.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Ni.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Ni.multiply(e.parent.matrixWorld)),e.applyMatrix4(Ni),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(ql),kr.child=e,this.dispatchEvent(kr),kr.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,n=this.children.length;i<n;i++){const s=this.children[i].getObjectByProperty(e,t);if(s!==void 0)return s}}getObjectsByProperty(e,t,i=[]){this[e]===t&&i.push(this);const n=this.children;for(let s=0,a=n.length;s<a;s++)n[s].getObjectsByProperty(e,t,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(bn,e,id),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(bn,rd,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].updateMatrixWorld(e)}updateWorldMatrix(e,t){const i=this.parent;if(e===!0&&i!==null&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){const n=this.children;for(let s=0,a=n.length;s<a;s++)n[s].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});const n={};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.castShadow===!0&&(n.castShadow=!0),this.receiveShadow===!0&&(n.receiveShadow=!0),this.visible===!1&&(n.visible=!1),this.frustumCulled===!1&&(n.frustumCulled=!1),this.renderOrder!==0&&(n.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),n.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(n.matrixAutoUpdate=!1),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(n.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(n.type="BatchedMesh",n.perObjectFrustumCulled=this.perObjectFrustumCulled,n.sortObjects=this.sortObjects,n.drawRanges=this._drawRanges,n.reservedRanges=this._reservedRanges,n.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),n.instanceInfo=this._instanceInfo.map(o=>({...o})),n.availableInstanceIds=this._availableInstanceIds.slice(),n.availableGeometryIds=this._availableGeometryIds.slice(),n.nextIndexStart=this._nextIndexStart,n.nextVertexStart=this._nextVertexStart,n.geometryCount=this._geometryCount,n.maxInstanceCount=this._maxInstanceCount,n.maxVertexCount=this._maxVertexCount,n.maxIndexCount=this._maxIndexCount,n.geometryInitialized=this._geometryInitialized,n.matricesTexture=this._matricesTexture.toJSON(e),n.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(n.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(n.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(n.boundingBox=this.boundingBox.toJSON()));function s(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(n.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=s(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];s(e.shapes,u)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(s(e.materials,this.material[l]));n.material=o}else n.material=s(e.materials,this.material);if(this.children.length>0){n.children=[];for(let o=0;o<this.children.length;o++)n.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){n.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];n.animations.push(s(e.animations,l))}}if(t){const o=a(e.geometries),l=a(e.materials),c=a(e.textures),h=a(e.images),u=a(e.shapes),d=a(e.skeletons),f=a(e.animations),g=a(e.nodes);o.length>0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),h.length>0&&(i.images=h),u.length>0&&(i.shapes=u),d.length>0&&(i.skeletons=d),f.length>0&&(i.animations=f),g.length>0&&(i.nodes=g)}return i.object=n,i;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i<e.children.length;i++){const n=e.children[i];this.add(n.clone())}return this}}ht.DEFAULT_UP=new w(0,1,0),ht.DEFAULT_MATRIX_AUTO_UPDATE=!0,ht.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const ui=new w,Oi=new w,io=new w,Bi=new w,zr=new w,Hr=new w,Yl=new w,ro=new w,no=new w,so=new w,ao=new Ke,oo=new Ke,lo=new Ke;class di{constructor(e=new w,t=new w,i=new w){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,n){n.subVectors(i,t),ui.subVectors(e,t),n.cross(ui);const s=n.lengthSq();return s>0?n.multiplyScalar(1/Math.sqrt(s)):n.set(0,0,0)}static getBarycoord(e,t,i,n,s){ui.subVectors(n,t),Oi.subVectors(i,t),io.subVectors(e,t);const a=ui.dot(ui),o=ui.dot(Oi),l=ui.dot(io),c=Oi.dot(Oi),h=Oi.dot(io),u=a*c-o*o;if(u===0)return s.set(0,0,0),null;const d=1/u,f=(c*l-o*h)*d,g=(a*h-o*l)*d;return s.set(1-f-g,g,f)}static containsPoint(e,t,i,n){return this.getBarycoord(e,t,i,n,Bi)===null?!1:Bi.x>=0&&Bi.y>=0&&Bi.x+Bi.y<=1}static getInterpolation(e,t,i,n,s,a,o,l){return this.getBarycoord(e,t,i,n,Bi)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Bi.x),l.addScaledVector(a,Bi.y),l.addScaledVector(o,Bi.z),l)}static getInterpolatedAttribute(e,t,i,n,s,a){return ao.setScalar(0),oo.setScalar(0),lo.setScalar(0),ao.fromBufferAttribute(e,t),oo.fromBufferAttribute(e,i),lo.fromBufferAttribute(e,n),a.setScalar(0),a.addScaledVector(ao,s.x),a.addScaledVector(oo,s.y),a.addScaledVector(lo,s.z),a}static isFrontFacing(e,t,i,n){return ui.subVectors(i,t),Oi.subVectors(e,t),ui.cross(Oi).dot(n)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return ui.subVectors(this.c,this.b),Oi.subVectors(this.a,this.b),ui.cross(Oi).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return di.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return di.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,n,s){return di.getInterpolation(e,this.a,this.b,this.c,t,i,n,s)}containsPoint(e){return di.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return di.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const i=this.a,n=this.b,s=this.c;let a,o;zr.subVectors(n,i),Hr.subVectors(s,i),ro.subVectors(e,i);const l=zr.dot(ro),c=Hr.dot(ro);if(l<=0&&c<=0)return t.copy(i);no.subVectors(e,n);const h=zr.dot(no),u=Hr.dot(no);if(h>=0&&u<=h)return t.copy(n);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return a=l/(l-h),t.copy(i).addScaledVector(zr,a);so.subVectors(e,s);const f=zr.dot(so),g=Hr.dot(so);if(g>=0&&f<=g)return t.copy(s);const v=f*c-l*g;if(v<=0&&c>=0&&g<=0)return o=c/(c-g),t.copy(i).addScaledVector(Hr,o);const m=h*g-f*u;if(m<=0&&u-h>=0&&f-g>=0)return Yl.subVectors(s,n),o=(u-h)/(u-h+(f-g)),t.copy(n).addScaledVector(Yl,o);const p=1/(m+v+d);return a=v*p,o=d*p,t.copy(i).addScaledVector(zr,a).addScaledVector(Hr,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Kl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},$i={h:0,s:0,l:0},ss={h:0,s:0,l:0};function co(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}class _e{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){const n=e;n&&n.isColor?this.copy(n):typeof n=="number"?this.setHex(n):typeof n=="string"&&this.setStyle(n)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Et){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,je.colorSpaceToWorking(this,t),this}setRGB(e,t,i,n=je.workingColorSpace){return this.r=e,this.g=t,this.b=i,je.colorSpaceToWorking(this,n),this}setHSL(e,t,i,n=je.workingColorSpace){if(e=Va(e,1),t=Fe(t,0,1),i=Fe(i,0,1),t===0)this.r=this.g=this.b=i;else{const s=i<=.5?i*(1+t):i+t-i*t,a=2*i-s;this.r=co(a,s,e+1/3),this.g=co(a,s,e),this.b=co(a,s,e-1/3)}return je.colorSpaceToWorking(this,n),this}setStyle(e,t=Et){function i(s){s!==void 0&&parseFloat(s)<1&&Me("Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const a=n[1],o=n[2];switch(a){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,t);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,t);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,t);break;default:Me("Color: Unknown color model "+e)}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=n[1],a=s.length;if(a===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(s,16),t);Me("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Et){const i=Kl[e.toLowerCase()];return i!==void 0?this.setHex(i,t):Me("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Li(e.r),this.g=Li(e.g),this.b=Li(e.b),this}copyLinearToSRGB(e){return this.r=Dr(e.r),this.g=Dr(e.g),this.b=Dr(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Et){return je.workingToColorSpace(Nt.copy(this),e),Math.round(Fe(Nt.r*255,0,255))*65536+Math.round(Fe(Nt.g*255,0,255))*256+Math.round(Fe(Nt.b*255,0,255))}getHexString(e=Et){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=je.workingColorSpace){je.workingToColorSpace(Nt.copy(this),t);const i=Nt.r,n=Nt.g,s=Nt.b,a=Math.max(i,n,s),o=Math.min(i,n,s);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const u=a-o;switch(c=h<=.5?u/(a+o):u/(2-a-o),a){case i:l=(n-s)/u+(n<s?6:0);break;case n:l=(s-i)/u+2;break;case s:l=(i-n)/u+4;break}l/=6}return e.h=l,e.s=c,e.l=h,e}getRGB(e,t=je.workingColorSpace){return je.workingToColorSpace(Nt.copy(this),t),e.r=Nt.r,e.g=Nt.g,e.b=Nt.b,e}getStyle(e=Et){je.workingToColorSpace(Nt.copy(this),e);const t=Nt.r,i=Nt.g,n=Nt.b;return e!==Et?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${n.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(i*255)},${Math.round(n*255)})`}offsetHSL(e,t,i){return this.getHSL($i),this.setHSL($i.h+e,$i.s+t,$i.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL($i),e.getHSL(ss);const i=xn($i.h,ss.h,t),n=xn($i.s,ss.s,t),s=xn($i.l,ss.l,t);return this.setHSL(i,n,s),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,i=this.g,n=this.b,s=e.elements;return this.r=s[0]*t+s[3]*i+s[6]*n,this.g=s[1]*t+s[4]*i+s[7]*n,this.b=s[2]*t+s[5]*i+s[8]*n,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Nt=new _e;_e.NAMES=Kl;let sd=0;class $t extends or{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:sd++}),this.uuid=si(),this.name="",this.type="Material",this.blending=Tr,this.side=yi,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=zs,this.blendDst=Hs,this.blendEquation=ri,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new _e(0,0,0),this.blendAlpha=0,this.depthFunc=Sr,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=za,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ar,this.stencilZFail=Ar,this.stencilZPass=Ar,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const i=e[t];if(i===void 0){Me(`Material: parameter '${t}' has value of undefined.`);continue}const n=this[t];if(n===void 0){Me(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Tr&&(i.blending=this.blending),this.side!==yi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==zs&&(i.blendSrc=this.blendSrc),this.blendDst!==Hs&&(i.blendDst=this.blendDst),this.blendEquation!==ri&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==Sr&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==za&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Ar&&(i.stencilFail=this.stencilFail),this.stencilZFail!==Ar&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==Ar&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function n(s){const a=[];for(const o in s){const l=s[o];delete l.metadata,a.push(l)}return a}if(t){const s=n(e.textures),a=n(e.images);s.length>0&&(i.textures=s),a.length>0&&(i.images=a)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let i=null;if(t!==null){const n=t.length;i=new Array(n);for(let s=0;s!==n;++s)i[s]=t[s].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class Bt extends $t{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new _e(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new hi,this.combine=$s,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Fi=ad();function ad(){const r=new ArrayBuffer(4),e=new Float32Array(r),t=new Uint32Array(r),i=new Uint32Array(512),n=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(i[l]=0,i[l|256]=32768,n[l]=24,n[l|256]=24):c<-14?(i[l]=1024>>-c-14,i[l|256]=1024>>-c-14|32768,n[l]=-c-1,n[l|256]=-c-1):c<=15?(i[l]=c+15<<10,i[l|256]=c+15<<10|32768,n[l]=13,n[l|256]=13):c<128?(i[l]=31744,i[l|256]=64512,n[l]=24,n[l|256]=24):(i[l]=31744,i[l|256]=64512,n[l]=13,n[l|256]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,h=0;for(;(c&8388608)===0;)c<<=1,h-=8388608;c&=-8388609,h+=947912704,s[l]=c|h}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(o[l]=1024);return{floatView:e,uint32View:t,baseTable:i,shiftTable:n,mantissaTable:s,exponentTable:a,offsetTable:o}}function od(r){Math.abs(r)>65504&&Me("DataUtils.toHalfFloat(): Value out of range."),r=Fe(r,-65504,65504),Fi.floatView[0]=r;const e=Fi.uint32View[0],t=e>>23&511;return Fi.baseTable[t]+((e&8388607)>>Fi.shiftTable[t])}function ld(r){const e=r>>10;return Fi.uint32View[0]=Fi.mantissaTable[Fi.offsetTable[e]+(r&1023)]+Fi.exponentTable[e],Fi.floatView[0]}class as{static toHalfFloat(e){return od(e)}static fromHalfFloat(e){return ld(e)}}const yt=new w,os=new oe;let cd=0;class Ft{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:cd++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=Ha,this.updateRanges=[],this.gpuType=Vt,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,s=this.itemSize;n<s;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,i=this.count;t<i;t++)os.fromBufferAttribute(this,t),os.applyMatrix3(e),this.setXY(t,os.x,os.y);else if(this.itemSize===3)for(let t=0,i=this.count;t<i;t++)yt.fromBufferAttribute(this,t),yt.applyMatrix3(e),this.setXYZ(t,yt.x,yt.y,yt.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)yt.fromBufferAttribute(this,t),yt.applyMatrix4(e),this.setXYZ(t,yt.x,yt.y,yt.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)yt.fromBufferAttribute(this,t),yt.applyNormalMatrix(e),this.setXYZ(t,yt.x,yt.y,yt.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)yt.fromBufferAttribute(this,t),yt.transformDirection(e),this.setXYZ(t,yt.x,yt.y,yt.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=ai(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=tt(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=ai(t,this.array)),t}setX(e,t){return this.normalized&&(t=tt(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=ai(t,this.array)),t}setY(e,t){return this.normalized&&(t=tt(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=ai(t,this.array)),t}setZ(e,t){return this.normalized&&(t=tt(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=ai(t,this.array)),t}setW(e,t){return this.normalized&&(t=tt(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=tt(t,this.array),i=tt(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=tt(t,this.array),i=tt(i,this.array),n=tt(n,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,s){return e*=this.itemSize,this.normalized&&(t=tt(t,this.array),i=tt(i,this.array),n=tt(n,this.array),s=tt(s,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Ha&&(e.usage=this.usage),e}}class Zl extends Ft{constructor(e,t,i){super(new Uint16Array(e),t,i)}}class $l extends Ft{constructor(e,t,i){super(new Uint32Array(e),t,i)}}class pi extends Ft{constructor(e,t,i){super(new Float32Array(e),t,i)}}let hd=0;const Jt=new De,ho=new ht,Vr=new w,Yt=new Ct,Tn=new Ct,Rt=new w;class Qt extends or{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:hd++}),this.uuid=si(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Ul(e)?$l:Zl)(e,1):this.index=e,this}setIndirect(e){return this.indirect=e,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const i=this.attributes.normal;if(i!==void 0){const s=new Be().getNormalMatrix(e);i.applyNormalMatrix(s),i.needsUpdate=!0}const n=this.attributes.tangent;return n!==void 0&&(n.transformDirection(e),n.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Jt.makeRotationFromQuaternion(e),this.applyMatrix4(Jt),this}rotateX(e){return Jt.makeRotationX(e),this.applyMatrix4(Jt),this}rotateY(e){return Jt.makeRotationY(e),this.applyMatrix4(Jt),this}rotateZ(e){return Jt.makeRotationZ(e),this.applyMatrix4(Jt),this}translate(e,t,i){return Jt.makeTranslation(e,t,i),this.applyMatrix4(Jt),this}scale(e,t,i){return Jt.makeScale(e,t,i),this.applyMatrix4(Jt),this}lookAt(e){return ho.lookAt(e),ho.updateMatrix(),this.applyMatrix4(ho.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Vr).negate(),this.translate(Vr.x,Vr.y,Vr.z),this}setFromPoints(e){const t=this.getAttribute("position");if(t===void 0){const i=[];for(let n=0,s=e.length;n<s;n++){const a=e[n];i.push(a.x,a.y,a.z||0)}this.setAttribute("position",new pi(i,3))}else{const i=Math.min(e.length,t.count);for(let n=0;n<i;n++){const s=e[n];t.setXYZ(n,s.x,s.y,s.z||0)}e.length>t.count&&Me("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Ct);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){He("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new w(-1/0,-1/0,-1/0),new w(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,n=t.length;i<n;i++){const s=t[i];Yt.setFromBufferAttribute(s),this.morphTargetsRelative?(Rt.addVectors(this.boundingBox.min,Yt.min),this.boundingBox.expandByPoint(Rt),Rt.addVectors(this.boundingBox.max,Yt.max),this.boundingBox.expandByPoint(Rt)):(this.boundingBox.expandByPoint(Yt.min),this.boundingBox.expandByPoint(Yt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&He('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Si);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){He("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new w,1/0);return}if(e){const i=this.boundingSphere.center;if(Yt.setFromBufferAttribute(e),t)for(let s=0,a=t.length;s<a;s++){const o=t[s];Tn.setFromBufferAttribute(o),this.morphTargetsRelative?(Rt.addVectors(Yt.min,Tn.min),Yt.expandByPoint(Rt),Rt.addVectors(Yt.max,Tn.max),Yt.expandByPoint(Rt)):(Yt.expandByPoint(Tn.min),Yt.expandByPoint(Tn.max))}Yt.getCenter(i);let n=0;for(let s=0,a=e.count;s<a;s++)Rt.fromBufferAttribute(e,s),n=Math.max(n,i.distanceToSquared(Rt));if(t)for(let s=0,a=t.length;s<a;s++){const o=t[s],l=this.morphTargetsRelative;for(let c=0,h=o.count;c<h;c++)Rt.fromBufferAttribute(o,c),l&&(Vr.fromBufferAttribute(e,c),Rt.add(Vr)),n=Math.max(n,i.distanceToSquared(Rt))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&He('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){He("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const i=t.position,n=t.normal,s=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Ft(new Float32Array(4*i.count),4));const a=this.getAttribute("tangent"),o=[],l=[];for(let I=0;I<i.count;I++)o[I]=new w,l[I]=new w;const c=new w,h=new w,u=new w,d=new oe,f=new oe,g=new oe,v=new w,m=new w;function p(I,T,b){c.fromBufferAttribute(i,I),h.fromBufferAttribute(i,T),u.fromBufferAttribute(i,b),d.fromBufferAttribute(s,I),f.fromBufferAttribute(s,T),g.fromBufferAttribute(s,b),h.sub(c),u.sub(c),f.sub(d),g.sub(d);const D=1/(f.x*g.y-g.x*f.y);isFinite(D)&&(v.copy(h).multiplyScalar(g.y).addScaledVector(u,-f.y).multiplyScalar(D),m.copy(u).multiplyScalar(f.x).addScaledVector(h,-g.x).multiplyScalar(D),o[I].add(v),o[T].add(v),o[b].add(v),l[I].add(m),l[T].add(m),l[b].add(m))}let y=this.groups;y.length===0&&(y=[{start:0,count:e.count}]);for(let I=0,T=y.length;I<T;++I){const b=y[I],D=b.start,N=b.count;for(let z=D,H=D+N;z<H;z+=3)p(e.getX(z+0),e.getX(z+1),e.getX(z+2))}const _=new w,E=new w,A=new w,S=new w;function R(I){A.fromBufferAttribute(n,I),S.copy(A);const T=o[I];_.copy(T),_.sub(A.multiplyScalar(A.dot(T))).normalize(),E.crossVectors(S,T);const b=E.dot(l[I])<0?-1:1;a.setXYZW(I,_.x,_.y,_.z,b)}for(let I=0,T=y.length;I<T;++I){const b=y[I],D=b.start,N=b.count;for(let z=D,H=D+N;z<H;z+=3)R(e.getX(z+0)),R(e.getX(z+1)),R(e.getX(z+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new Ft(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let d=0,f=i.count;d<f;d++)i.setXYZ(d,0,0,0);const n=new w,s=new w,a=new w,o=new w,l=new w,c=new w,h=new w,u=new w;if(e)for(let d=0,f=e.count;d<f;d+=3){const g=e.getX(d+0),v=e.getX(d+1),m=e.getX(d+2);n.fromBufferAttribute(t,g),s.fromBufferAttribute(t,v),a.fromBufferAttribute(t,m),h.subVectors(a,s),u.subVectors(n,s),h.cross(u),o.fromBufferAttribute(i,g),l.fromBufferAttribute(i,v),c.fromBufferAttribute(i,m),o.add(h),l.add(h),c.add(h),i.setXYZ(g,o.x,o.y,o.z),i.setXYZ(v,l.x,l.y,l.z),i.setXYZ(m,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)n.fromBufferAttribute(t,d+0),s.fromBufferAttribute(t,d+1),a.fromBufferAttribute(t,d+2),h.subVectors(a,s),u.subVectors(n,s),h.cross(u),i.setXYZ(d+0,h.x,h.y,h.z),i.setXYZ(d+1,h.x,h.y,h.z),i.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)Rt.fromBufferAttribute(e,t),Rt.normalize(),e.setXYZ(t,Rt.x,Rt.y,Rt.z)}toNonIndexed(){function e(o,l){const c=o.array,h=o.itemSize,u=o.normalized,d=new c.constructor(l.length*h);let f=0,g=0;for(let v=0,m=l.length;v<m;v++){o.isInterleavedBufferAttribute?f=l[v]*o.data.stride+o.offset:f=l[v]*h;for(let p=0;p<h;p++)d[g++]=c[f++]}return new Ft(d,h,u)}if(this.index===null)return Me("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Qt,i=this.index.array,n=this.attributes;for(const o in n){const l=n[o],c=e(l,i);t.setAttribute(o,c)}const s=this.morphAttributes;for(const o in s){const l=[],c=s[o];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=e(d,i);l.push(f)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,l=a.length;o<l;o++){const c=a[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const i=this.attributes;for(const l in i){const c=i[l];e.data.attributes[l]=c.toJSON(e.data)}const n={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u];h.push(f.toJSON(e.data))}h.length>0&&(n[l]=h,s=!0)}s&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone());const n=e.attributes;for(const c in n){const h=n[c];this.setAttribute(c,h.clone(t))}const s=e.morphAttributes;for(const c in s){const h=[],u=s[c];for(let d=0,f=u.length;d<f;d++)h.push(u[d].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let c=0,h=a.length;c<h;c++){const u=a[c];this.addGroup(u.start,u.count,u.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Jl=new De,hr=new Or,ls=new Si,Ql=new w,cs=new w,hs=new w,us=new w,uo=new w,ds=new w,ec=new w,ps=new w;class rt extends ht{constructor(e=new Qt,t=new Bt){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let n=0,s=i.length;n<s;n++){const a=i[n].name||String(n);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=n}}}}getVertexPosition(e,t){const i=this.geometry,n=i.attributes.position,s=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(n,e);const o=this.morphTargetInfluences;if(s&&o){ds.set(0,0,0);for(let l=0,c=s.length;l<c;l++){const h=o[l],u=s[l];h!==0&&(uo.fromBufferAttribute(u,e),a?ds.addScaledVector(uo,h):ds.addScaledVector(uo.sub(t),h))}t.add(ds)}return t}raycast(e,t){const i=this.geometry,n=this.material,s=this.matrixWorld;n!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),ls.copy(i.boundingSphere),ls.applyMatrix4(s),hr.copy(e.ray).recast(e.near),!(ls.containsPoint(hr.origin)===!1&&(hr.intersectSphere(ls,Ql)===null||hr.origin.distanceToSquared(Ql)>(e.far-e.near)**2))&&(Jl.copy(s).invert(),hr.copy(e.ray).applyMatrix4(Jl),!(i.boundingBox!==null&&hr.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,hr)))}_computeIntersections(e,t,i){let n;const s=this.geometry,a=this.material,o=s.index,l=s.attributes.position,c=s.attributes.uv,h=s.attributes.uv1,u=s.attributes.normal,d=s.groups,f=s.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,v=d.length;g<v;g++){const m=d[g],p=a[m.materialIndex],y=Math.max(m.start,f.start),_=Math.min(o.count,Math.min(m.start+m.count,f.start+f.count));for(let E=y,A=_;E<A;E+=3){const S=o.getX(E),R=o.getX(E+1),I=o.getX(E+2);n=fs(this,p,e,i,c,h,u,S,R,I),n&&(n.faceIndex=Math.floor(E/3),n.face.materialIndex=m.materialIndex,t.push(n))}}else{const g=Math.max(0,f.start),v=Math.min(o.count,f.start+f.count);for(let m=g,p=v;m<p;m+=3){const y=o.getX(m),_=o.getX(m+1),E=o.getX(m+2);n=fs(this,a,e,i,c,h,u,y,_,E),n&&(n.faceIndex=Math.floor(m/3),t.push(n))}}else if(l!==void 0)if(Array.isArray(a))for(let g=0,v=d.length;g<v;g++){const m=d[g],p=a[m.materialIndex],y=Math.max(m.start,f.start),_=Math.min(l.count,Math.min(m.start+m.count,f.start+f.count));for(let E=y,A=_;E<A;E+=3){const S=E,R=E+1,I=E+2;n=fs(this,p,e,i,c,h,u,S,R,I),n&&(n.faceIndex=Math.floor(E/3),n.face.materialIndex=m.materialIndex,t.push(n))}}else{const g=Math.max(0,f.start),v=Math.min(l.count,f.start+f.count);for(let m=g,p=v;m<p;m+=3){const y=m,_=m+1,E=m+2;n=fs(this,a,e,i,c,h,u,y,_,E),n&&(n.faceIndex=Math.floor(m/3),t.push(n))}}}}function ud(r,e,t,i,n,s,a,o){let l;if(e.side===Ot?l=i.intersectTriangle(a,s,n,!0,o):l=i.intersectTriangle(n,s,a,e.side===yi,o),l===null)return null;ps.copy(o),ps.applyMatrix4(r.matrixWorld);const c=t.ray.origin.distanceTo(ps);return c<t.near||c>t.far?null:{distance:c,point:ps.clone(),object:r}}function fs(r,e,t,i,n,s,a,o,l,c){r.getVertexPosition(o,cs),r.getVertexPosition(l,hs),r.getVertexPosition(c,us);const h=ud(r,e,t,i,cs,hs,us,ec);if(h){const u=new w;di.getBarycoord(ec,cs,hs,us,u),n&&(h.uv=di.getInterpolatedAttribute(n,o,l,c,u,new oe)),s&&(h.uv1=di.getInterpolatedAttribute(s,o,l,c,u,new oe)),a&&(h.normal=di.getInterpolatedAttribute(a,o,l,c,u,new w),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const d={a:o,b:l,c,normal:new w,materialIndex:0};di.getNormal(cs,hs,us,d.normal),h.face=d,h.barycoord=u}return h}class ur extends Qt{constructor(e=1,t=1,i=1,n=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:s,depthSegments:a};const o=this;n=Math.floor(n),s=Math.floor(s),a=Math.floor(a);const l=[],c=[],h=[],u=[];let d=0,f=0;g("z","y","x",-1,-1,i,t,e,a,s,0),g("z","y","x",1,-1,i,t,-e,a,s,1),g("x","z","y",1,1,e,i,t,n,a,2),g("x","z","y",1,-1,e,i,-t,n,a,3),g("x","y","z",1,-1,e,t,i,n,s,4),g("x","y","z",-1,-1,e,t,-i,n,s,5),this.setIndex(l),this.setAttribute("position",new pi(c,3)),this.setAttribute("normal",new pi(h,3)),this.setAttribute("uv",new pi(u,2));function g(v,m,p,y,_,E,A,S,R,I,T){const b=E/R,D=A/I,N=E/2,z=A/2,H=S/2,j=R+1,q=I+1;let te=0,G=0;const Z=new w;for(let ne=0;ne<q;ne++){const Pe=ne*D-z;for(let ze=0;ze<j;ze++){const qe=ze*b-N;Z[v]=qe*y,Z[m]=Pe*_,Z[p]=H,c.push(Z.x,Z.y,Z.z),Z[v]=0,Z[m]=0,Z[p]=S>0?1:-1,h.push(Z.x,Z.y,Z.z),u.push(ze/R),u.push(1-ne/I),te+=1}}for(let ne=0;ne<I;ne++)for(let Pe=0;Pe<R;Pe++){const ze=d+Pe+j*ne,qe=d+Pe+j*(ne+1),Ze=d+(Pe+1)+j*(ne+1),$e=d+(Pe+1)+j*ne;l.push(ze,qe,$e),l.push(qe,Ze,$e),G+=6}o.addGroup(f,G,T),f+=G,d+=te}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ur(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Gr(r){const e={};for(const t in r){e[t]={};for(const i in r[t]){const n=r[t][i];n&&(n.isColor||n.isMatrix3||n.isMatrix4||n.isVector2||n.isVector3||n.isVector4||n.isTexture||n.isQuaternion)?n.isRenderTargetTexture?(Me("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][i]=null):e[t][i]=n.clone():Array.isArray(n)?e[t][i]=n.slice():e[t][i]=n}}return e}function kt(r){const e={};for(let t=0;t<r.length;t++){const i=Gr(r[t]);for(const n in i)e[n]=i[n]}return e}function dd(r){const e=[];for(let t=0;t<r.length;t++)e.push(r[t].clone());return e}function tc(r){const e=r.getRenderTarget();return e===null?r.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:je.workingColorSpace}const fi={clone:Gr,merge:kt};var pd=`void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fd=`void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}`;class ot extends $t{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=pd,this.fragmentShader=fd,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Gr(e.uniforms),this.uniformsGroups=dd(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const s=this.uniforms[n].value;s&&s.isTexture?t.uniforms[n]={type:"t",value:s.toJSON(e).uuid}:s&&s.isColor?t.uniforms[n]={type:"c",value:s.getHex()}:s&&s.isVector2?t.uniforms[n]={type:"v2",value:s.toArray()}:s&&s.isVector3?t.uniforms[n]={type:"v3",value:s.toArray()}:s&&s.isVector4?t.uniforms[n]={type:"v4",value:s.toArray()}:s&&s.isMatrix3?t.uniforms[n]={type:"m3",value:s.toArray()}:s&&s.isMatrix4?t.uniforms[n]={type:"m4",value:s.toArray()}:t.uniforms[n]={value:s}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const i={};for(const n in this.extensions)this.extensions[n]===!0&&(i[n]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class ic extends ht{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new De,this.projectionMatrix=new De,this.projectionMatrixInverse=new De,this.coordinateSystem=Ti,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Ji=new w,rc=new oe,nc=new oe;class Mt extends ic{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Pr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(_n*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Pr*2*Math.atan(Math.tan(_n*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){Ji.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Ji.x,Ji.y).multiplyScalar(-e/Ji.z),Ji.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Ji.x,Ji.y).multiplyScalar(-e/Ji.z)}getViewSize(e,t){return this.getViewBounds(e,rc,nc),t.subVectors(nc,rc)}setViewOffset(e,t,i,n,s,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(_n*.5*this.fov)/this.zoom,i=2*t,n=this.aspect*i,s=-.5*n;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*n/l,t-=a.offsetY*i/c,n*=a.width/l,i*=a.height/c}const o=this.filmOffset;o!==0&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+n,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Wr=-90,jr=1;class md extends ht{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const n=new Mt(Wr,jr,e,t);n.layers=this.layers,this.add(n);const s=new Mt(Wr,jr,e,t);s.layers=this.layers,this.add(s);const a=new Mt(Wr,jr,e,t);a.layers=this.layers,this.add(a);const o=new Mt(Wr,jr,e,t);o.layers=this.layers,this.add(o);const l=new Mt(Wr,jr,e,t);l.layers=this.layers,this.add(l);const c=new Mt(Wr,jr,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[i,n,s,a,o,l]=t;for(const c of t)this.remove(c);if(e===Ti)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Zn)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,a,o,l,c,h]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),g=e.xr.enabled;e.xr.enabled=!1;const v=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,n),e.render(t,s),e.setRenderTarget(i,1,n),e.render(t,a),e.setRenderTarget(i,2,n),e.render(t,o),e.setRenderTarget(i,3,n),e.render(t,l),e.setRenderTarget(i,4,n),e.render(t,c),i.texture.generateMipmaps=v,e.setRenderTarget(i,5,n),e.render(t,h),e.setRenderTarget(u,d,f),e.xr.enabled=g,i.texture.needsPMREMUpdate=!0}}class po extends wt{constructor(e=[],t=Er,i,n,s,a,o,l,c,h){super(e,t,i,n,s,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class gd extends xt{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},n=[i,i,i,i,i,i];this.texture=new po(n),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,fragmentShader:`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`},n=new ur(5,5,5),s=new ot({name:"CubemapFromEquirect",uniforms:Gr(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:Ot,blending:vt});s.uniforms.tEquirect.value=t;const a=new rt(n,s),o=t.minFilter;return t.minFilter===bi&&(t.minFilter=_t),new md(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,i=!0,n=!0){const s=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,i,n);e.setRenderTarget(s)}}let ki=class extends ht{constructor(){super(),this.isGroup=!0,this.type="Group"}};const vd={type:"move"};class fo{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new ki,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new ki,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new w,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new w),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new ki,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new w,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new w),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let n=null,s=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(const v of e.hand.values()){const m=t.getJointPose(v,i),p=this._getHandJoint(c,v);m!==null&&(p.matrix.fromArray(m.transform.matrix),p.matrix.decompose(p.position,p.rotation,p.scale),p.matrixWorldNeedsUpdate=!0,p.jointRadius=m.radius),p.visible=m!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),f=.02,g=.005;c.inputState.pinching&&d>f+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,i),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(n=t.getPose(e.targetRaySpace,i),n===null&&s!==null&&(n=s),n!==null&&(o.matrix.fromArray(n.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,n.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(n.linearVelocity)):o.hasLinearVelocity=!1,n.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(n.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(vd)))}return o!==null&&(o.visible=n!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const i=new ki;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}class mo extends ht{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new hi,this.environmentIntensity=1,this.environmentRotation=new hi,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class _d{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Ha,this.updateRanges=[],this.version=0,this.uuid=si()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let n=0,s=this.stride;n<s;n++)this.array[e+n]=t.array[i+n];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=si()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=si()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const zt=new w;class go{constructor(e,t,i,n=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)zt.fromBufferAttribute(this,t),zt.applyMatrix4(e),this.setXYZ(t,zt.x,zt.y,zt.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)zt.fromBufferAttribute(this,t),zt.applyNormalMatrix(e),this.setXYZ(t,zt.x,zt.y,zt.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)zt.fromBufferAttribute(this,t),zt.transformDirection(e),this.setXYZ(t,zt.x,zt.y,zt.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=ai(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=tt(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=tt(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=tt(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=tt(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=tt(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=ai(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=ai(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=ai(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=ai(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=tt(t,this.array),i=tt(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=tt(t,this.array),i=tt(i,this.array),n=tt(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this}setXYZW(e,t,i,n,s){return e=e*this.data.stride+this.offset,this.normalized&&(t=tt(t,this.array),i=tt(i,this.array),n=tt(n,this.array),s=tt(s,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this.data.array[e+3]=s,this}clone(e){if(e===void 0){$n("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let i=0;i<this.count;i++){const n=i*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[n+s])}return new Ft(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new go(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){$n("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let i=0;i<this.count;i++){const n=i*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[n+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}const sc=new w,ac=new Ke,oc=new Ke,xd=new w,lc=new De,ms=new w,vo=new Si,cc=new De,_o=new Or;class yd extends rt{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=_l,this.bindMatrix=new De,this.bindMatrixInverse=new De,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new Ct),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,ms),this.boundingBox.expandByPoint(ms)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new Si),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,ms),this.boundingSphere.expandByPoint(ms)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const i=this.material,n=this.matrixWorld;i!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),vo.copy(this.boundingSphere),vo.applyMatrix4(n),e.ray.intersectsSphere(vo)!==!1&&(cc.copy(n).invert(),_o.copy(e.ray).applyMatrix4(cc),!(this.boundingBox!==null&&_o.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,_o)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Ke,t=this.geometry.attributes.skinWeight;for(let i=0,n=t.count;i<n;i++){e.fromBufferAttribute(t,i);const s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===_l?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===mu?this.bindMatrixInverse.copy(this.bindMatrix).invert():Me("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const i=this.skeleton,n=this.geometry;ac.fromBufferAttribute(n.attributes.skinIndex,e),oc.fromBufferAttribute(n.attributes.skinWeight,e),sc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let s=0;s<4;s++){const a=oc.getComponent(s);if(a!==0){const o=ac.getComponent(s);lc.multiplyMatrices(i.bones[o].matrixWorld,i.boneInverses[o]),t.addScaledVector(xd.copy(sc).applyMatrix4(lc),a)}}return t.applyMatrix4(this.bindMatrixInverse)}}class hc extends ht{constructor(){super(),this.isBone=!0,this.type="Bone"}}class Xr extends wt{constructor(e=null,t=1,i=1,n,s,a,o,l,c=Pt,h=Pt,u,d){super(null,a,o,l,c,h,n,s,u,d),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const uc=new De,Md=new De;class xo{constructor(e=[],t=[]){this.uuid=si(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){Me("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let i=0,n=this.bones.length;i<n;i++)this.boneInverses.push(new De)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const i=new De;this.bones[e]&&i.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(i)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const i=this.bones[e];i&&i.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const i=this.bones[e];i&&(i.parent&&i.parent.isBone?(i.matrix.copy(i.parent.matrixWorld).invert(),i.matrix.multiply(i.matrixWorld)):i.matrix.copy(i.matrixWorld),i.matrix.decompose(i.position,i.quaternion,i.scale))}}update(){const e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let s=0,a=e.length;s<a;s++){const o=e[s]?e[s].matrixWorld:Md;uc.multiplyMatrices(o,t[s]),uc.toArray(i,s*16)}n!==null&&(n.needsUpdate=!0)}clone(){return new xo(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const i=new Xr(t,e,e,Xt,Vt);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){const n=this.bones[t];if(n.name===e)return n}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,n=e.bones.length;i<n;i++){const s=e.bones[i];let a=t[s];a===void 0&&(Me("Skeleton: No bone found with UUID:",s),a=new hc),this.bones.push(a),this.boneInverses.push(new De().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){const e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,i=this.boneInverses;for(let n=0,s=t.length;n<s;n++){const a=t[n];e.bones.push(a.uuid);const o=i[n];e.boneInverses.push(o.toArray())}return e}}class yo extends Ft{constructor(e,t,i,n=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const qr=new De,dc=new De,gs=[],pc=new Ct,bd=new De,Sn=new rt,En=new Si;class Td extends rt{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new yo(new Float32Array(i*16),16),this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let n=0;n<i;n++)this.setMatrixAt(n,bd)}computeBoundingBox(){const e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new Ct),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,qr),pc.copy(e.boundingBox).applyMatrix4(qr),this.boundingBox.union(pc)}computeBoundingSphere(){const e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new Si),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,qr),En.copy(e.boundingSphere).applyMatrix4(qr),this.boundingSphere.union(En)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){const i=t.morphTargetInfluences,n=this.morphTexture.source.data.data,s=i.length+1,a=e*s+1;for(let o=0;o<i.length;o++)i[o]=n[a+o]}raycast(e,t){const i=this.matrixWorld,n=this.count;if(Sn.geometry=this.geometry,Sn.material=this.material,Sn.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),En.copy(this.boundingSphere),En.applyMatrix4(i),e.ray.intersectsSphere(En)!==!1))for(let s=0;s<n;s++){this.getMatrixAt(s,qr),dc.multiplyMatrices(i,qr),Sn.matrixWorld=dc,Sn.raycast(e,gs);for(let a=0,o=gs.length;a<o;a++){const l=gs[a];l.instanceId=s,l.object=this,t.push(l)}gs.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new yo(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}setMorphAt(e,t){const i=t.morphTargetInfluences,n=i.length+1;this.morphTexture===null&&(this.morphTexture=new Xr(new Float32Array(n*this.count),n,this.count,ra,Vt));const s=this.morphTexture.source.data.data;let a=0;for(let c=0;c<i.length;c++)a+=i[c];const o=this.geometry.morphTargetsRelative?1:1-a,l=n*e;s[l]=o,s.set(i,l+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}}const Mo=new w,Sd=new w,Ed=new Be;class Ei{constructor(e=new w(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){const n=Mo.subVectors(i,t).cross(Sd.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const i=e.delta(Mo),n=this.normal.dot(i);if(n===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/n;return s<0||s>1?null:t.copy(e.start).addScaledVector(i,s)}intersectsLine(e){const t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const i=t||Ed.getNormalMatrix(e),n=this.coplanarPoint(Mo).applyMatrix4(e),s=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const dr=new Si,wd=new oe(.5,.5),vs=new w;class bo{constructor(e=new Ei,t=new Ei,i=new Ei,n=new Ei,s=new Ei,a=new Ei){this.planes=[e,t,i,n,s,a]}set(e,t,i,n,s,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(n),o[4].copy(s),o[5].copy(a),this}copy(e){const t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=Ti,i=!1){const n=this.planes,s=e.elements,a=s[0],o=s[1],l=s[2],c=s[3],h=s[4],u=s[5],d=s[6],f=s[7],g=s[8],v=s[9],m=s[10],p=s[11],y=s[12],_=s[13],E=s[14],A=s[15];if(n[0].setComponents(c-a,f-h,p-g,A-y).normalize(),n[1].setComponents(c+a,f+h,p+g,A+y).normalize(),n[2].setComponents(c+o,f+u,p+v,A+_).normalize(),n[3].setComponents(c-o,f-u,p-v,A-_).normalize(),i)n[4].setComponents(l,d,m,E).normalize(),n[5].setComponents(c-l,f-d,p-m,A-E).normalize();else if(n[4].setComponents(c-l,f-d,p-m,A-E).normalize(),t===Ti)n[5].setComponents(c+l,f+d,p+m,A+E).normalize();else if(t===Zn)n[5].setComponents(l,d,m,E).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),dr.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),dr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(dr)}intersectsSprite(e){dr.center.set(0,0,0);const t=wd.distanceTo(e.center);return dr.radius=.7071067811865476+t,dr.applyMatrix4(e.matrixWorld),this.intersectsSphere(dr)}intersectsSphere(e){const t=this.planes,i=e.center,n=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(i)<n)return!1;return!0}intersectsBox(e){const t=this.planes;for(let i=0;i<6;i++){const n=t[i];if(vs.x=n.normal.x>0?e.max.x:e.min.x,vs.y=n.normal.y>0?e.max.y:e.min.y,vs.z=n.normal.z>0?e.max.z:e.min.z,n.distanceToPoint(vs)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class fc extends $t{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new _e(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const _s=new w,xs=new w,mc=new De,wn=new Or,ys=new Si,To=new w,gc=new w;class So extends ht{constructor(e=new Qt,t=new fc){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[0];for(let n=1,s=t.count;n<s;n++)_s.fromBufferAttribute(t,n-1),xs.fromBufferAttribute(t,n),i[n]=i[n-1],i[n]+=_s.distanceTo(xs);e.setAttribute("lineDistance",new pi(i,1))}else Me("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const i=this.geometry,n=this.matrixWorld,s=e.params.Line.threshold,a=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),ys.copy(i.boundingSphere),ys.applyMatrix4(n),ys.radius+=s,e.ray.intersectsSphere(ys)===!1)return;mc.copy(n).invert(),wn.copy(e.ray).applyMatrix4(mc);const o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=this.isLineSegments?2:1,h=i.index,u=i.attributes.position;if(h!==null){const d=Math.max(0,a.start),f=Math.min(h.count,a.start+a.count);for(let g=d,v=f-1;g<v;g+=c){const m=h.getX(g),p=h.getX(g+1),y=Ms(this,e,wn,l,m,p,g);y&&t.push(y)}if(this.isLineLoop){const g=h.getX(f-1),v=h.getX(d),m=Ms(this,e,wn,l,g,v,f-1);m&&t.push(m)}}else{const d=Math.max(0,a.start),f=Math.min(u.count,a.start+a.count);for(let g=d,v=f-1;g<v;g+=c){const m=Ms(this,e,wn,l,g,g+1,g);m&&t.push(m)}if(this.isLineLoop){const g=Ms(this,e,wn,l,f-1,d,f-1);g&&t.push(g)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let n=0,s=i.length;n<s;n++){const a=i[n].name||String(n);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=n}}}}}function Ms(r,e,t,i,n,s,a){const o=r.geometry.attributes.position;if(_s.fromBufferAttribute(o,n),xs.fromBufferAttribute(o,s),t.distanceSqToSegment(_s,xs,To,gc)>i)return;To.applyMatrix4(r.matrixWorld);const l=e.ray.origin.distanceTo(To);if(!(l<e.near||l>e.far))return{distance:l,point:gc.clone().applyMatrix4(r.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:r}}const vc=new w,_c=new w;class Cd extends So{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[];for(let n=0,s=t.count;n<s;n+=2)vc.fromBufferAttribute(t,n),_c.fromBufferAttribute(t,n+1),i[n]=n===0?0:i[n-1],i[n+1]=i[n]+vc.distanceTo(_c);e.setAttribute("lineDistance",new pi(i,1))}else Me("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class Rd extends So{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class xc extends $t{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new _e(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const yc=new De,Eo=new Or,bs=new Si,Ts=new w;class Ad extends ht{constructor(e=new Qt,t=new xc){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const i=this.geometry,n=this.matrixWorld,s=e.params.Points.threshold,a=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),bs.copy(i.boundingSphere),bs.applyMatrix4(n),bs.radius+=s,e.ray.intersectsSphere(bs)===!1)return;yc.copy(n).invert(),Eo.copy(e.ray).applyMatrix4(yc);const o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=i.index,h=i.attributes.position;if(c!==null){const u=Math.max(0,a.start),d=Math.min(c.count,a.start+a.count);for(let f=u,g=d;f<g;f++){const v=c.getX(f);Ts.fromBufferAttribute(h,v),Mc(Ts,v,l,n,e,t,this)}}else{const u=Math.max(0,a.start),d=Math.min(h.count,a.start+a.count);for(let f=u,g=d;f<g;f++)Ts.fromBufferAttribute(h,f),Mc(Ts,f,l,n,e,t,this)}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let n=0,s=i.length;n<s;n++){const a=i[n].name||String(n);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=n}}}}}function Mc(r,e,t,i,n,s,a){const o=Eo.distanceSqToPoint(r);if(o<t){const l=new w;Eo.closestPointToPoint(r,l),l.applyMatrix4(i);const c=n.ray.origin.distanceTo(l);if(c<n.near||c>n.far)return;s.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class wo extends wt{constructor(e,t,i=ar,n,s,a,o=Pt,l=Pt,c,h=pn,u=1){if(h!==pn&&h!==Rr)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");const d={width:e,height:t,depth:u};super(d,n,s,a,o,l,h,i,c),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new Xa(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class bc extends wt{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class Cn extends Qt{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};const s=e/2,a=t/2,o=Math.floor(i),l=Math.floor(n),c=o+1,h=l+1,u=e/o,d=t/l,f=[],g=[],v=[],m=[];for(let p=0;p<h;p++){const y=p*d-a;for(let _=0;_<c;_++){const E=_*u-s;g.push(E,-y,0),v.push(0,0,1),m.push(_/o),m.push(1-p/l)}}for(let p=0;p<l;p++)for(let y=0;y<o;y++){const _=y+c*p,E=y+c*(p+1),A=y+1+c*(p+1),S=y+1+c*p;f.push(_,E,S),f.push(E,A,S)}this.setIndex(f),this.setAttribute("position",new pi(g,3)),this.setAttribute("normal",new pi(v,3)),this.setAttribute("uv",new pi(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Cn(e.width,e.height,e.widthSegments,e.heightSegments)}}class Pd extends ot{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class Co extends $t{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new _e(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _e(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Yn,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new hi,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class wi extends Co{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new oe(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Fe(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new _e(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new _e(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new _e(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class Dd extends $t{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Yn,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class Ld extends $t{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new _e(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _e(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Yn,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new hi,this.combine=$s,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Tc extends $t{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=_u,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Id extends $t{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function Ss(r,e){return!r||r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)}function Ud(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)}function Nd(r){function e(n,s){return r[n]-r[s]}const t=r.length,i=new Array(t);for(let n=0;n!==t;++n)i[n]=n;return i.sort(e),i}function Sc(r,e,t){const i=r.length,n=new r.constructor(i);for(let s=0,a=0;a!==i;++s){const o=t[s]*e;for(let l=0;l!==e;++l)n[a++]=r[o+l]}return n}function Ec(r,e,t,i){let n=1,s=r[0];for(;s!==void 0&&s[i]===void 0;)s=r[n++];if(s===void 0)return;let a=s[i];if(a!==void 0)if(Array.isArray(a))do a=s[i],a!==void 0&&(e.push(s.time),t.push(...a)),s=r[n++];while(s!==void 0);else if(a.toArray!==void 0)do a=s[i],a!==void 0&&(e.push(s.time),a.toArray(t,t.length)),s=r[n++];while(s!==void 0);else do a=s[i],a!==void 0&&(e.push(s.time),t.push(a)),s=r[n++];while(s!==void 0)}class Rn{constructor(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=n!==void 0?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let i=this._cachedIndex,n=t[i],s=t[i-1];i:{e:{let a;t:{r:if(!(e<n)){for(let o=i+2;;){if(n===void 0){if(e<s)break r;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===o)break;if(s=n,n=t[++i],e<n)break e}a=t.length;break t}if(!(e>=s)){const o=t[1];e<o&&(i=2,s=o);for(let l=i-2;;){if(s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===l)break;if(n=s,s=t[--i-1],e>=s)break e}a=i,i=0;break t}break i}for(;i<a;){const o=i+a>>>1;e<t[o]?a=o:i=o+1}if(n=t[i],s=t[i-1],s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(n===void 0)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,s,n)}return this.interpolate_(i,s,e,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,i=this.sampleValues,n=this.valueSize,s=e*n;for(let a=0;a!==n;++a)t[a]=i[s+a];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class Od extends Rn{constructor(e,t,i,n){super(e,t,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Cl,endingEnd:Cl}}intervalChanged_(e,t,i){const n=this.parameterPositions;let s=e-2,a=e+1,o=n[s],l=n[a];if(o===void 0)switch(this.getSettings_().endingStart){case Rl:s=e,o=2*t-i;break;case Al:s=n.length-2,o=t+n[s]-n[s+1];break;default:s=e,o=i}if(l===void 0)switch(this.getSettings_().endingEnd){case Rl:a=e,l=2*i-t;break;case Al:a=1,l=i+n[1]-n[0];break;default:a=e-1,l=t}const c=(i-t)*.5,h=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(l-i),this._offsetPrev=s*h,this._offsetNext=a*h}interpolate_(e,t,i,n){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,f=this._weightNext,g=(i-t)/(n-t),v=g*g,m=v*g,p=-d*m+2*d*v-d*g,y=(1+d)*m+(-1.5-2*d)*v+(-.5+d)*g+1,_=(-1-f)*m+(1.5+f)*v+.5*g,E=f*m-f*v;for(let A=0;A!==o;++A)s[A]=p*a[h+A]+y*a[c+A]+_*a[l+A]+E*a[u+A];return s}}class Bd extends Rn{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=(i-t)/(n-t),u=1-h;for(let d=0;d!==o;++d)s[d]=a[c+d]*u+a[l+d]*h;return s}}class Fd extends Rn{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e){return this.copySampleValue_(e-1)}}class mi{constructor(e,t,i,n){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Ss(t,this.TimeBufferType),this.values=Ss(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let i;if(t.toJSON!==this.toJSON)i=t.toJSON(e);else{i={name:e.name,times:Ss(e.times,Array),values:Ss(e.values,Array)};const n=e.getInterpolation();n!==e.DefaultInterpolation&&(i.interpolation=n)}return i.type=e.ValueTypeName,i}InterpolantFactoryMethodDiscrete(e){return new Fd(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Bd(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Od(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case fn:t=this.InterpolantFactoryMethodDiscrete;break;case mn:t=this.InterpolantFactoryMethodLinear;break;case Oa:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const i="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(i);return Me("KeyframeTrack:",i),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return fn;case this.InterpolantFactoryMethodLinear:return mn;case this.InterpolantFactoryMethodSmooth:return Oa}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]*=e}return this}trim(e,t){const i=this.times,n=i.length;let s=0,a=n-1;for(;s!==n&&i[s]<e;)++s;for(;a!==-1&&i[a]>t;)--a;if(++a,s!==0||a!==n){s>=a&&(a=Math.max(a,1),s=a-1);const o=this.getValueSize();this.times=i.slice(s,a),this.values=this.values.slice(s*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(He("KeyframeTrack: Invalid value size in track.",this),e=!1);const i=this.times,n=this.values,s=i.length;s===0&&(He("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==s;o++){const l=i[o];if(typeof l=="number"&&isNaN(l)){He("KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){He("KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(n!==void 0&&Ud(n))for(let o=0,l=n.length;o!==l;++o){const c=n[o];if(isNaN(c)){He("KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),n=this.getInterpolation()===Oa,s=e.length-1;let a=1;for(let o=1;o<s;++o){let l=!1;const c=e[o],h=e[o+1];if(c!==h&&(o!==1||c!==e[0]))if(n)l=!0;else{const u=o*i,d=u-i,f=u+i;for(let g=0;g!==i;++g){const v=t[u+g];if(v!==t[d+g]||v!==t[f+g]){l=!0;break}}}if(l){if(o!==a){e[a]=e[o];const u=o*i,d=a*i;for(let f=0;f!==i;++f)t[d+f]=t[u+f]}++a}}if(s>0){e[a]=e[s];for(let o=s*i,l=a*i,c=0;c!==i;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),i=this.constructor,n=new i(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}mi.prototype.ValueTypeName="",mi.prototype.TimeBufferType=Float32Array,mi.prototype.ValueBufferType=Float32Array,mi.prototype.DefaultInterpolation=mn;class Yr extends mi{constructor(e,t,i){super(e,t,i)}}Yr.prototype.ValueTypeName="bool",Yr.prototype.ValueBufferType=Array,Yr.prototype.DefaultInterpolation=fn,Yr.prototype.InterpolantFactoryMethodLinear=void 0,Yr.prototype.InterpolantFactoryMethodSmooth=void 0;class wc extends mi{constructor(e,t,i,n){super(e,t,i,n)}}wc.prototype.ValueTypeName="color";class Kr extends mi{constructor(e,t,i,n){super(e,t,i,n)}}Kr.prototype.ValueTypeName="number";class kd extends Rn{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(i-t)/(n-t);let c=e*o;for(let h=c+o;c!==h;c+=4)oi.slerpFlat(s,0,a,c-o,a,c,l);return s}}class Zr extends mi{constructor(e,t,i,n){super(e,t,i,n)}InterpolantFactoryMethodLinear(e){return new kd(this.times,this.values,this.getValueSize(),e)}}Zr.prototype.ValueTypeName="quaternion",Zr.prototype.InterpolantFactoryMethodSmooth=void 0;class $r extends mi{constructor(e,t,i){super(e,t,i)}}$r.prototype.ValueTypeName="string",$r.prototype.ValueBufferType=Array,$r.prototype.DefaultInterpolation=fn,$r.prototype.InterpolantFactoryMethodLinear=void 0,$r.prototype.InterpolantFactoryMethodSmooth=void 0;class Jr extends mi{constructor(e,t,i,n){super(e,t,i,n)}}Jr.prototype.ValueTypeName="vector";class zd{constructor(e="",t=-1,i=[],n=gu){this.name=e,this.tracks=i,this.duration=t,this.blendMode=n,this.uuid=si(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){const t=[],i=e.tracks,n=1/(e.fps||1);for(let a=0,o=i.length;a!==o;++a)t.push(Vd(i[a]).scale(n));const s=new this(e.name,e.duration,t,e.blendMode);return s.uuid=e.uuid,s.userData=JSON.parse(e.userData||"{}"),s}static toJSON(e){const t=[],i=e.tracks,n={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let s=0,a=i.length;s!==a;++s)t.push(mi.toJSON(i[s]));return n}static CreateFromMorphTargetSequence(e,t,i,n){const s=t.length,a=[];for(let o=0;o<s;o++){let l=[],c=[];l.push((o+s-1)%s,o,(o+1)%s),c.push(0,1,0);const h=Nd(l);l=Sc(l,1,h),c=Sc(c,1,h),!n&&l[0]===0&&(l.push(s),c.push(c[0])),a.push(new Kr(".morphTargetInfluences["+t[o].name+"]",l,c).scale(1/i))}return new this(e,-1,a)}static findByName(e,t){let i=e;if(!Array.isArray(e)){const n=e;i=n.geometry&&n.geometry.animations||n.animations}for(let n=0;n<i.length;n++)if(i[n].name===t)return i[n];return null}static CreateClipsFromMorphTargetSequences(e,t,i){const n={},s=/^([\w-]*?)([\d]+)$/;for(let o=0,l=e.length;o<l;o++){const c=e[o],h=c.name.match(s);if(h&&h.length>1){const u=h[1];let d=n[u];d||(n[u]=d=[]),d.push(c)}}const a=[];for(const o in n)a.push(this.CreateFromMorphTargetSequence(o,n[o],t,i));return a}static parseAnimation(e,t){if(Me("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return He("AnimationClip: No animation in JSONLoader data."),null;const i=function(h,u,d,f,g){if(d.length!==0){const v=[],m=[];Ec(d,v,m,f),v.length!==0&&g.push(new h(u,v,m))}},n=[],s=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let h=0;h<c.length;h++){const u=c[h].keys;if(!(!u||u.length===0))if(u[0].morphTargets){const d={};let f;for(f=0;f<u.length;f++)if(u[f].morphTargets)for(let g=0;g<u[f].morphTargets.length;g++)d[u[f].morphTargets[g]]=-1;for(const g in d){const v=[],m=[];for(let p=0;p!==u[f].morphTargets.length;++p){const y=u[f];v.push(y.time),m.push(y.morphTarget===g?1:0)}n.push(new Kr(".morphTargetInfluence["+g+"]",v,m))}l=d.length*a}else{const d=".bones["+t[h].name+"]";i(Jr,d+".position",u,"pos",n),i(Zr,d+".quaternion",u,"rot",n),i(Jr,d+".scale",u,"scl",n)}}return n.length===0?null:new this(s,l,n,o)}resetDuration(){const e=this.tracks;let t=0;for(let i=0,n=e.length;i!==n;++i){const s=this.tracks[i];t=Math.max(t,s.times[s.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let i=0;i<this.tracks.length;i++)e.push(this.tracks[i].clone());const t=new this.constructor(this.name,this.duration,e,this.blendMode);return t.userData=JSON.parse(JSON.stringify(this.userData)),t}toJSON(){return this.constructor.toJSON(this)}}function Hd(r){switch(r.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Kr;case"vector":case"vector2":case"vector3":case"vector4":return Jr;case"color":return wc;case"quaternion":return Zr;case"bool":case"boolean":return Yr;case"string":return $r}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+r)}function Vd(r){if(r.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Hd(r.type);if(r.times===void 0){const t=[],i=[];Ec(r.keys,t,i,"value"),r.times=t,r.values=i}return e.parse!==void 0?e.parse(r):new e(r.name,r.times,r.values,r.interpolation)}const zi={enabled:!1,files:{},add:function(r,e){this.enabled!==!1&&(this.files[r]=e)},get:function(r){if(this.enabled!==!1)return this.files[r]},remove:function(r){delete this.files[r]},clear:function(){this.files={}}};class Gd{constructor(e,t,i){const n=this;let s=!1,a=0,o=0,l;const c=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i,this._abortController=null,this.itemStart=function(h){o++,s===!1&&n.onStart!==void 0&&n.onStart(h,a,o),s=!0},this.itemEnd=function(h){a++,n.onProgress!==void 0&&n.onProgress(h,a,o),a===o&&(s=!1,n.onLoad!==void 0&&n.onLoad())},this.itemError=function(h){n.onError!==void 0&&n.onError(h)},this.resolveURL=function(h){return l?l(h):h},this.setURLModifier=function(h){return l=h,this},this.addHandler=function(h,u){return c.push(h,u),this},this.removeHandler=function(h){const u=c.indexOf(h);return u!==-1&&c.splice(u,2),this},this.getHandler=function(h){for(let u=0,d=c.length;u<d;u+=2){const f=c[u],g=c[u+1];if(f.global&&(f.lastIndex=0),f.test(h))return g}return null},this.abort=function(){return this.abortController.abort(),this._abortController=null,this}}get abortController(){return this._abortController||(this._abortController=new AbortController),this._abortController}}const Wd=new Gd;class Qi{constructor(e){this.manager=e!==void 0?e:Wd,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const i=this;return new Promise(function(n,s){i.load(e,n,t,s)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}abort(){return this}}Qi.DEFAULT_MATERIAL_NAME="__DEFAULT";const Hi={};class jd extends Error{constructor(e,t){super(e),this.response=t}}class Ro extends Qi{constructor(e){super(e),this.mimeType="",this.responseType="",this._abortController=new AbortController}load(e,t,i,n){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=zi.get(`file:${e}`);if(s!==void 0)return this.manager.itemStart(e),setTimeout(()=>{t&&t(s),this.manager.itemEnd(e)},0),s;if(Hi[e]!==void 0){Hi[e].push({onLoad:t,onProgress:i,onError:n});return}Hi[e]=[],Hi[e].push({onLoad:t,onProgress:i,onError:n});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),o=this.mimeType,l=this.responseType;fetch(a).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&Me("FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const h=Hi[e],u=c.body.getReader(),d=c.headers.get("X-File-Size")||c.headers.get("Content-Length"),f=d?parseInt(d):0,g=f!==0;let v=0;const m=new ReadableStream({start(p){y();function y(){u.read().then(({done:_,value:E})=>{if(_)p.close();else{v+=E.byteLength;const A=new ProgressEvent("progress",{lengthComputable:g,loaded:v,total:f});for(let S=0,R=h.length;S<R;S++){const I=h[S];I.onProgress&&I.onProgress(A)}p.enqueue(E),y()}},_=>{p.error(_)})}}});return new Response(m)}else throw new jd(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`,c)}).then(c=>{switch(l){case"arraybuffer":return c.arrayBuffer();case"blob":return c.blob();case"document":return c.text().then(h=>new DOMParser().parseFromString(h,o));case"json":return c.json();default:if(o==="")return c.text();{const h=/charset="?([^;"\s]*)"?/i.exec(o),u=h&&h[1]?h[1].toLowerCase():void 0,d=new TextDecoder(u);return c.arrayBuffer().then(f=>d.decode(f))}}}).then(c=>{zi.add(`file:${e}`,c);const h=Hi[e];delete Hi[e];for(let u=0,d=h.length;u<d;u++){const f=h[u];f.onLoad&&f.onLoad(c)}}).catch(c=>{const h=Hi[e];if(h===void 0)throw this.manager.itemError(e),c;delete Hi[e];for(let u=0,d=h.length;u<d;u++){const f=h[u];f.onError&&f.onError(c)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}const Qr=new WeakMap;class Cc extends Qi{constructor(e){super(e)}load(e,t,i,n){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=zi.get(`image:${e}`);if(a!==void 0){if(a.complete===!0)s.manager.itemStart(e),setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0);else{let u=Qr.get(a);u===void 0&&(u=[],Qr.set(a,u)),u.push({onLoad:t,onError:n})}return a}const o=gn("img");function l(){h(),t&&t(this);const u=Qr.get(this)||[];for(let d=0;d<u.length;d++){const f=u[d];f.onLoad&&f.onLoad(this)}Qr.delete(this),s.manager.itemEnd(e)}function c(u){h(),n&&n(u),zi.remove(`image:${e}`);const d=Qr.get(this)||[];for(let f=0;f<d.length;f++){const g=d[f];g.onError&&g.onError(u)}Qr.delete(this),s.manager.itemError(e),s.manager.itemEnd(e)}function h(){o.removeEventListener("load",l,!1),o.removeEventListener("error",c,!1)}return o.addEventListener("load",l,!1),o.addEventListener("error",c,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(o.crossOrigin=this.crossOrigin),zi.add(`image:${e}`,o),s.manager.itemStart(e),o.src=e,o}}class Rc extends Qi{constructor(e){super(e)}load(e,t,i,n){const s=new po;s.colorSpace=Et;const a=new Cc(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let o=0;function l(c){a.load(e[c],function(h){s.images[c]=h,o++,o===6&&(s.needsUpdate=!0,t&&t(s))},void 0,n)}for(let c=0;c<e.length;++c)l(c);return s}}class Xd extends Qi{constructor(e){super(e)}load(e,t,i,n){const s=this,a=new Xr,o=new Ro(this.manager);return o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setPath(this.path),o.setWithCredentials(s.withCredentials),o.load(e,function(l){let c;try{c=s.parse(l)}catch(h){if(n!==void 0)n(h);else{h(h);return}}c.image!==void 0?a.image=c.image:c.data!==void 0&&(a.image.width=c.width,a.image.height=c.height,a.image.data=c.data),a.wrapS=c.wrapS!==void 0?c.wrapS:Zt,a.wrapT=c.wrapT!==void 0?c.wrapT:Zt,a.magFilter=c.magFilter!==void 0?c.magFilter:_t,a.minFilter=c.minFilter!==void 0?c.minFilter:_t,a.anisotropy=c.anisotropy!==void 0?c.anisotropy:1,c.colorSpace!==void 0&&(a.colorSpace=c.colorSpace),c.flipY!==void 0&&(a.flipY=c.flipY),c.format!==void 0&&(a.format=c.format),c.type!==void 0&&(a.type=c.type),c.mipmaps!==void 0&&(a.mipmaps=c.mipmaps,a.minFilter=bi),c.mipmapCount===1&&(a.minFilter=_t),c.generateMipmaps!==void 0&&(a.generateMipmaps=c.generateMipmaps),a.needsUpdate=!0,t&&t(a,c)},i,n),a}}class Ac extends Qi{constructor(e){super(e)}load(e,t,i,n){const s=new wt,a=new Cc(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(o){s.image=o,s.needsUpdate=!0,t!==void 0&&t(s)},i,n),s}}class An extends ht{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new _e(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),this.target!==void 0&&(t.object.target=this.target.uuid),t}}const Ao=new De,Pc=new w,Dc=new w;class Po{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new oe(512,512),this.mapType=ni,this.map=null,this.mapPass=null,this.matrix=new De,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new bo,this._frameExtents=new oe(1,1),this._viewportCount=1,this._viewports=[new Ke(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,i=this.matrix;Pc.setFromMatrixPosition(e.matrixWorld),t.position.copy(Pc),Dc.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Dc),t.updateMatrixWorld(),Ao.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ao,t.coordinateSystem,t.reversedDepth),t.reversedDepth?i.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(Ao)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class qd extends Po{constructor(){super(new Mt(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){const t=this.camera,i=Pr*2*e.angle*this.focus,n=this.mapSize.width/this.mapSize.height*this.aspect,s=e.distance||t.far;(i!==t.fov||n!==t.aspect||s!==t.far)&&(t.fov=i,t.aspect=n,t.far=s,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class Yd extends An{constructor(e,t,i=0,n=Math.PI/3,s=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ht.DEFAULT_UP),this.updateMatrix(),this.target=new ht,this.distance=i,this.angle=n,this.penumbra=s,this.decay=a,this.map=null,this.shadow=new qd}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const Lc=new De,Pn=new w,Do=new w;class Kd extends Po{constructor(){super(new Mt(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new oe(4,2),this._viewportCount=6,this._viewports=[new Ke(2,1,1,1),new Ke(0,1,1,1),new Ke(3,1,1,1),new Ke(1,1,1,1),new Ke(3,0,1,1),new Ke(1,0,1,1)],this._cubeDirections=[new w(1,0,0),new w(-1,0,0),new w(0,0,1),new w(0,0,-1),new w(0,1,0),new w(0,-1,0)],this._cubeUps=[new w(0,1,0),new w(0,1,0),new w(0,1,0),new w(0,1,0),new w(0,0,1),new w(0,0,-1)]}updateMatrices(e,t=0){const i=this.camera,n=this.matrix,s=e.distance||i.far;s!==i.far&&(i.far=s,i.updateProjectionMatrix()),Pn.setFromMatrixPosition(e.matrixWorld),i.position.copy(Pn),Do.copy(i.position),Do.add(this._cubeDirections[t]),i.up.copy(this._cubeUps[t]),i.lookAt(Do),i.updateMatrixWorld(),n.makeTranslation(-Pn.x,-Pn.y,-Pn.z),Lc.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Lc,i.coordinateSystem,i.reversedDepth)}}class Zd extends An{constructor(e,t,i=0,n=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new Kd}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class pr extends ic{constructor(e=-1,t=1,i=1,n=-1,s=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=n,this.near=s,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,n,s,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2;let s=i-e,a=i+e,o=n+t,l=n-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,a=s+c*this.view.width,o-=h*this.view.offsetY,l=o-h*this.view.height}this.projectionMatrix.makeOrthographic(s,a,o,l,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}class $d extends Po{constructor(){super(new pr(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Ic extends An{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ht.DEFAULT_UP),this.updateMatrix(),this.target=new ht,this.shadow=new $d}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class Uc extends An{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class Dn{static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}const Lo=new WeakMap;class Jd extends Qi{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&Me("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&Me("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,n){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=zi.get(`image-bitmap:${e}`);if(a!==void 0){if(s.manager.itemStart(e),a.then){a.then(c=>{if(Lo.has(a)===!0)n&&n(Lo.get(a)),s.manager.itemError(e),s.manager.itemEnd(e);else return t&&t(c),s.manager.itemEnd(e),c});return}return setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0),a}const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,o.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;const l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){return zi.add(`image-bitmap:${e}`,c),t&&t(c),s.manager.itemEnd(e),c}).catch(function(c){n&&n(c),Lo.set(l,c),zi.remove(`image-bitmap:${e}`),s.manager.itemError(e),s.manager.itemEnd(e)});zi.add(`image-bitmap:${e}`,l),s.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class Qd extends Mt{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class ep{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}const Io="\\[\\]\\.:\\/",tp=new RegExp("["+Io+"]","g"),Uo="[^"+Io+"]",ip="[^"+Io.replace("\\.","")+"]",rp=/((?:WC+[\/:])*)/.source.replace("WC",Uo),np=/(WCOD+)?/.source.replace("WCOD",ip),sp=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Uo),ap=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Uo),op=new RegExp("^"+rp+np+sp+ap+"$"),lp=["material","materials","bones","map"];class cp{constructor(e,t,i){const n=i||it.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();const i=this._targetGroup.nCachedObjects_,n=this._bindings[i];n!==void 0&&n.getValue(e,t)}setValue(e,t){const i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,s=i.length;n!==s;++n)i[n].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}}class it{constructor(e,t,i){this.path=t,this.parsedPath=i||it.parseTrackName(t),this.node=it.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new it.Composite(e,t,i):new it(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(tp,"")}static parseTrackName(e){const t=op.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(n!==void 0&&n!==-1){const s=i.nodeName.substring(n+1);lp.indexOf(s)!==-1&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=s)}if(i.propertyName===null||i.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const i=e.skeleton.getBoneByName(t);if(i!==void 0)return i}if(e.children){const i=function(s){for(let a=0;a<s.length;a++){const o=s[a];if(o.name===t||o.uuid===t)return o;const l=i(o.children);if(l)return l}return null},n=i(e.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const i=this.resolvedProperty;for(let n=0,s=i.length;n!==s;++n)e[t++]=i[n]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const i=this.resolvedProperty;for(let n=0,s=i.length;n!==s;++n)i[n]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const i=this.resolvedProperty;for(let n=0,s=i.length;n!==s;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const i=this.resolvedProperty;for(let n=0,s=i.length;n!==s;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,i=t.objectName,n=t.propertyName;let s=t.propertyIndex;if(e||(e=it.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){Me("PropertyBinding: No target node found for track: "+this.path+".");return}if(i){let c=t.objectIndex;switch(i){case"materials":if(!e.material){He("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){He("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){He("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){He("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){He("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[i]===void 0){He("PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[i]}if(c!==void 0){if(e[c]===void 0){He("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const a=e[n];if(a===void 0){const c=t.nodeName;He("PropertyBinding: Trying to update property for track: "+c+"."+n+" but it wasn't found.",e);return}let o=this.Versioning.None;this.targetObject=e,e.isMaterial===!0?o=this.Versioning.NeedsUpdate:e.isObject3D===!0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(n==="morphTargetInfluences"){if(!e.geometry){He("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){He("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=s}else a.fromArray!==void 0&&a.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=n;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}it.Composite=cp,it.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},it.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},it.prototype.GetterByBindingType=[it.prototype._getValue_direct,it.prototype._getValue_array,it.prototype._getValue_arrayElement,it.prototype._getValue_toArray],it.prototype.SetterByBindingTypeAndVersioning=[[it.prototype._setValue_direct,it.prototype._setValue_direct_setNeedsUpdate,it.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[it.prototype._setValue_array,it.prototype._setValue_array_setNeedsUpdate,it.prototype._setValue_array_setMatrixWorldNeedsUpdate],[it.prototype._setValue_arrayElement,it.prototype._setValue_arrayElement_setNeedsUpdate,it.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[it.prototype._setValue_fromArray,it.prototype._setValue_fromArray_setNeedsUpdate,it.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];const Nc=new De;class Oc{constructor(e,t,i=0,n=1/0){this.ray=new Or(e,t),this.near=i,this.far=n,this.camera=null,this.layers=new eo,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):He("Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return Nc.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Nc),this}intersectObject(e,t=!0,i=[]){return No(e,this,i,t),i.sort(Bc),i}intersectObjects(e,t=!0,i=[]){for(let n=0,s=e.length;n<s;n++)No(e[n],this,i,t);return i.sort(Bc),i}}function Bc(r,e){return r.distance-e.distance}function No(r,e,t,i){let n=!0;if(r.layers.test(e.layers)&&r.raycast(e,t)===!1&&(n=!1),n===!0&&i===!0){const s=r.children;for(let a=0,o=s.length;a<o;a++)No(s[a],e,t,!0)}}class Fc{constructor(e=1,t=0,i=0){this.radius=e,this.phi=t,this.theta=i}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Fe(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(Fe(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class hp extends or{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){Me("Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}}function kc(r,e,t,i){const n=up(i);switch(t){case El:return r*e;case ra:return r*e/n.components*n.byteLength;case na:return r*e/n.components*n.byteLength;case sa:return r*e*2/n.components*n.byteLength;case aa:return r*e*2/n.components*n.byteLength;case wl:return r*e*3/n.components*n.byteLength;case Xt:return r*e*4/n.components*n.byteLength;case oa:return r*e*4/n.components*n.byteLength;case Wn:case jn:return Math.floor((r+3)/4)*Math.floor((e+3)/4)*8;case Xn:case qn:return Math.floor((r+3)/4)*Math.floor((e+3)/4)*16;case ca:case ua:return Math.max(r,16)*Math.max(e,8)/4;case la:case ha:return Math.max(r,8)*Math.max(e,8)/2;case da:case pa:return Math.floor((r+3)/4)*Math.floor((e+3)/4)*8;case fa:return Math.floor((r+3)/4)*Math.floor((e+3)/4)*16;case ma:return Math.floor((r+3)/4)*Math.floor((e+3)/4)*16;case ga:return Math.floor((r+4)/5)*Math.floor((e+3)/4)*16;case va:return Math.floor((r+4)/5)*Math.floor((e+4)/5)*16;case _a:return Math.floor((r+5)/6)*Math.floor((e+4)/5)*16;case xa:return Math.floor((r+5)/6)*Math.floor((e+5)/6)*16;case ya:return Math.floor((r+7)/8)*Math.floor((e+4)/5)*16;case Ma:return Math.floor((r+7)/8)*Math.floor((e+5)/6)*16;case ba:return Math.floor((r+7)/8)*Math.floor((e+7)/8)*16;case Ta:return Math.floor((r+9)/10)*Math.floor((e+4)/5)*16;case Sa:return Math.floor((r+9)/10)*Math.floor((e+5)/6)*16;case Ea:return Math.floor((r+9)/10)*Math.floor((e+7)/8)*16;case wa:return Math.floor((r+9)/10)*Math.floor((e+9)/10)*16;case Ca:return Math.floor((r+11)/12)*Math.floor((e+9)/10)*16;case Ra:return Math.floor((r+11)/12)*Math.floor((e+11)/12)*16;case Aa:case Pa:case Da:return Math.ceil(r/4)*Math.ceil(e/4)*16;case La:case Ia:return Math.ceil(r/4)*Math.ceil(e/4)*8;case Ua:case Na:return Math.ceil(r/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${t} format.`)}function up(r){switch(r){case ni:case Ml:return{byteLength:1,components:1};case dn:case bl:case pt:return{byteLength:2,components:1};case ta:case ia:return{byteLength:2,components:4};case ar:case ea:case Vt:return{byteLength:4,components:1};case Tl:case Sl:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${r}.`)}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"181"}})),typeof window<"u"&&(window.__THREE__?Me("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="181");function zc(){let r=null,e=!1,t=null,i=null;function n(s,a){t(s,a),i=r.requestAnimationFrame(n)}return{start:function(){e!==!0&&t!==null&&(i=r.requestAnimationFrame(n),e=!0)},stop:function(){r.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(s){t=s},setContext:function(s){r=s}}}function dp(r){const e=new WeakMap;function t(o,l){const c=o.array,h=o.usage,u=c.byteLength,d=r.createBuffer();r.bindBuffer(l,d),r.bufferData(l,c,h),o.onUploadCallback();let f;if(c instanceof Float32Array)f=r.FLOAT;else if(typeof Float16Array<"u"&&c instanceof Float16Array)f=r.HALF_FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?f=r.HALF_FLOAT:f=r.UNSIGNED_SHORT;else if(c instanceof Int16Array)f=r.SHORT;else if(c instanceof Uint32Array)f=r.UNSIGNED_INT;else if(c instanceof Int32Array)f=r.INT;else if(c instanceof Int8Array)f=r.BYTE;else if(c instanceof Uint8Array)f=r.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)f=r.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:d,type:f,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:u}}function i(o,l,c){const h=l.array,u=l.updateRanges;if(r.bindBuffer(c,o),u.length===0)r.bufferSubData(c,0,h);else{u.sort((f,g)=>f.start-g.start);let d=0;for(let f=1;f<u.length;f++){const g=u[d],v=u[f];v.start<=g.start+g.count+1?g.count=Math.max(g.count,v.start+v.count-g.start):(++d,u[d]=v)}u.length=d+1;for(let f=0,g=u.length;f<g;f++){const v=u[f];r.bufferSubData(c,v.start*h.BYTES_PER_ELEMENT,h,v.start,v.count)}l.clearUpdateRanges()}l.onUploadCallback()}function n(o){return o.isInterleavedBufferAttribute&&(o=o.data),e.get(o)}function s(o){o.isInterleavedBufferAttribute&&(o=o.data);const l=e.get(o);l&&(r.deleteBuffer(l.buffer),e.delete(o))}function a(o,l){if(o.isInterleavedBufferAttribute&&(o=o.data),o.isGLBufferAttribute){const h=e.get(o);(!h||h.version<o.version)&&e.set(o,{buffer:o.buffer,type:o.type,bytesPerElement:o.elementSize,version:o.version});return}const c=e.get(o);if(c===void 0)e.set(o,t(o,l));else if(c.version<o.version){if(c.size!==o.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");i(c.buffer,o,l),c.version=o.version}}return{get:n,remove:s,update:a}}var pp=`#ifdef USE_ALPHAHASH
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
#endif`,fp=`#ifdef USE_ALPHAHASH
const float ALPHA_HASH_SCALE = 0.05;
float hash2D( vec2 value ) {
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
}
float hash3D( vec3 value ) {
return hash2D( vec2( hash2D( value.xy ), value.z ) );
}
float getAlphaHashThreshold( vec3 position ) {
float maxDeriv = max(
length( dFdx( position.xyz ) ),
length( dFdy( position.xyz ) )
);
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
vec2 pixScales = vec2(
exp2( floor( log2( pixScale ) ) ),
exp2( ceil( log2( pixScale ) ) )
);
vec2 alpha = vec2(
hash3D( floor( pixScales.x * position.xyz ) ),
hash3D( floor( pixScales.y * position.xyz ) )
);
float lerpFactor = fract( log2( pixScale ) );
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
float a = min( lerpFactor, 1.0 - lerpFactor );
vec3 cases = vec3(
x * x / ( 2.0 * a * ( 1.0 - a ) ),
( x - 0.5 * a ) / ( 1.0 - a ),
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
);
float threshold = ( x < ( 1.0 - a ) )
? ( ( x < a ) ? cases.x : cases.y )
: cases.z;
return clamp( threshold , 1.0e-6, 1.0 );
}
#endif`,mp=`#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
#endif`,gp=`#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,vp=`#ifdef USE_ALPHATEST
#ifdef ALPHA_TO_COVERAGE
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
if ( diffuseColor.a == 0.0 ) discard;
#else
if ( diffuseColor.a < alphaTest ) discard;
#endif
#endif`,_p=`#ifdef USE_ALPHATEST
uniform float alphaTest;
#endif`,xp=`#ifdef USE_AOMAP
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_CLEARCOAT )
clearcoatSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_SHEEN )
sheenSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD )
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
#endif
#endif`,yp=`#ifdef USE_AOMAP
uniform sampler2D aoMap;
uniform float aoMapIntensity;
#endif`,Mp=`#ifdef USE_BATCHING
#if ! defined( GL_ANGLE_multi_draw )
#define gl_DrawID _gl_DrawID
uniform int _gl_DrawID;
#endif
uniform highp sampler2D batchingTexture;
uniform highp usampler2D batchingIdTexture;
mat4 getBatchingMatrix( const in float i ) {
int size = textureSize( batchingTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
float getIndirectIndex( const in int i ) {
int size = textureSize( batchingIdTexture, 0 ).x;
int x = i % size;
int y = i / size;
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
}
#endif
#ifdef USE_BATCHING_COLOR
uniform sampler2D batchingColorTexture;
vec3 getBatchingColor( const in float i ) {
int size = textureSize( batchingColorTexture, 0 ).x;
int j = int( i );
int x = j % size;
int y = j / size;
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
}
#endif`,bp=`#ifdef USE_BATCHING
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
#endif`,Tp=`vec3 transformed = vec3( position );
#ifdef USE_ALPHAHASH
vPosition = vec3( position );
#endif`,Sp=`vec3 objectNormal = vec3( normal );
#ifdef USE_TANGENT
vec3 objectTangent = vec3( tangent.xyz );
#endif`,Ep=`float G_BlinnPhong_Implicit( ) {
return 0.25;
}
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
}
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
float G = G_BlinnPhong_Implicit( );
float D = D_BlinnPhong( shininess, dotNH );
return F * ( G * D );
} // validated`,wp=`#ifdef USE_IRIDESCENCE
const mat3 XYZ_TO_REC709 = mat3(
3.2404542, -0.9692660, 0.0556434,
-1.5371385, 1.8760108, -0.2040259,
-0.4985314, 0.0415560, 1.0572252
);
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
vec3 sqrtF0 = sqrt( fresnel0 );
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
}
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
}
float IorToFresnel0( float transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
}
vec3 evalSensitivity( float OPD, vec3 shift ) {
float phase = 2.0 * PI * OPD * 1.0e-9;
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
xyz /= 1.0685e-7;
vec3 rgb = XYZ_TO_REC709 * xyz;
return rgb;
}
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
vec3 I;
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
float cosTheta2Sq = 1.0 - sinTheta2Sq;
if ( cosTheta2Sq < 0.0 ) {
return vec3( 1.0 );
}
float cosTheta2 = sqrt( cosTheta2Sq );
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
float T121 = 1.0 - R12;
float phi12 = 0.0;
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
float phi21 = PI - phi12;
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
vec3 phi23 = vec3( 0.0 );
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
vec3 phi = vec3( phi21 ) + phi23;
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
vec3 r123 = sqrt( R123 );
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
vec3 C0 = R12 + Rs;
I = C0;
vec3 Cm = Rs - T121;
for ( int m = 1; m <= 2; ++ m ) {
Cm *= r123;
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
I += Cm * Sm;
}
return max( I, vec3( 0.0 ) );
}
#endif`,Cp=`#ifdef USE_BUMPMAP
uniform sampler2D bumpMap;
uniform float bumpScale;
vec2 dHdxy_fwd() {
vec2 dSTdx = dFdx( vBumpMapUv );
vec2 dSTdy = dFdy( vBumpMapUv );
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
return vec2( dBx, dBy );
}
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
vec3 vN = surf_norm;
vec3 R1 = cross( vSigmaY, vN );
vec3 R2 = cross( vN, vSigmaX );
float fDet = dot( vSigmaX, R1 ) * faceDirection;
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
return normalize( abs( fDet ) * surf_norm - vGrad );
}
#endif`,Rp=`#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#ifdef ALPHA_TO_COVERAGE
float distanceToPlane, distanceGradient;
float clipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
if ( clipOpacity == 0.0 ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
float unionClipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
}
#pragma unroll_loop_end
clipOpacity *= 1.0 - unionClipOpacity;
#endif
diffuseColor.a *= clipOpacity;
if ( diffuseColor.a == 0.0 ) discard;
#else
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
}
#pragma unroll_loop_end
if ( clipped ) discard;
#endif
#endif
#endif`,Ap=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif`,Pp=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
#endif`,Dp=`#if NUM_CLIPPING_PLANES > 0
vClipPosition = - mvPosition.xyz;
#endif`,Lp=`#if defined( USE_COLOR_ALPHA )
diffuseColor *= vColor;
#elif defined( USE_COLOR )
diffuseColor.rgb *= vColor;
#endif`,Ip=`#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR )
varying vec3 vColor;
#endif`,Up=`#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
varying vec3 vColor;
#endif`,Np=`#if defined( USE_COLOR_ALPHA )
vColor = vec4( 1.0 );
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
vColor = vec3( 1.0 );
#endif
#ifdef USE_COLOR
vColor *= color;
#endif
#ifdef USE_INSTANCING_COLOR
vColor.xyz *= instanceColor.xyz;
#endif
#ifdef USE_BATCHING_COLOR
vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
vColor.xyz *= batchingColor.xyz;
#endif`,Op=`#define PI 3.141592653589793
#define PI2 6.283185307179586
#define PI_HALF 1.5707963267948966
#define RECIPROCAL_PI 0.3183098861837907
#define RECIPROCAL_PI2 0.15915494309189535
#define EPSILON 1e-6
#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
float pow2( const in float x ) { return x*x; }
vec3 pow2( const in vec3 x ) { return x*x; }
float pow3( const in float x ) { return x*x*x; }
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract( sin( sn ) * c );
}
#ifdef HIGH_PRECISION
float precisionSafeLength( vec3 v ) { return length( v ); }
#else
float precisionSafeLength( vec3 v ) {
float maxComponent = max3( abs( v ) );
return length( v / maxComponent ) * maxComponent;
}
#endif
struct IncidentLight {
vec3 color;
vec3 direction;
bool visible;
};
struct ReflectedLight {
vec3 directDiffuse;
vec3 directSpecular;
vec3 indirectDiffuse;
vec3 indirectSpecular;
};
#ifdef USE_ALPHAHASH
varying vec3 vPosition;
#endif
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
}
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
vec2 equirectUv( in vec3 dir ) {
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
return vec2( u, v );
}
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
}
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
} // validated`,Bp=`#ifdef ENVMAP_TYPE_CUBE_UV
#define cubeUV_minMipLevel 4.0
#define cubeUV_minTileSize 16.0
float getFace( vec3 direction ) {
vec3 absDirection = abs( direction );
float face = - 1.0;
if ( absDirection.x > absDirection.z ) {
if ( absDirection.x > absDirection.y )
face = direction.x > 0.0 ? 0.0 : 3.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
} else {
if ( absDirection.z > absDirection.y )
face = direction.z > 0.0 ? 2.0 : 5.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
}
return face;
}
vec2 getUV( vec3 direction, float face ) {
vec2 uv;
if ( face == 0.0 ) {
uv = vec2( direction.z, direction.y ) / abs( direction.x );
} else if ( face == 1.0 ) {
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
} else if ( face == 2.0 ) {
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
} else if ( face == 3.0 ) {
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
} else if ( face == 4.0 ) {
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
} else {
uv = vec2( direction.x, direction.y ) / abs( direction.z );
}
return 0.5 * ( uv + 1.0 );
}
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
float face = getFace( direction );
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
mipInt = max( mipInt, cubeUV_minMipLevel );
float faceSize = exp2( mipInt );
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
if ( face > 2.0 ) {
uv.y += faceSize;
face -= 3.0;
}
uv.x += face * faceSize;
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
uv.x *= CUBEUV_TEXEL_WIDTH;
uv.y *= CUBEUV_TEXEL_HEIGHT;
#ifdef texture2DGradEXT
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
#else
return texture2D( envMap, uv ).rgb;
#endif
}
#define cubeUV_r0 1.0
#define cubeUV_m0 - 2.0
#define cubeUV_r1 0.8
#define cubeUV_m1 - 1.0
#define cubeUV_r4 0.4
#define cubeUV_m4 2.0
#define cubeUV_r5 0.305
#define cubeUV_m5 3.0
#define cubeUV_r6 0.21
#define cubeUV_m6 4.0
float roughnessToMip( float roughness ) {
float mip = 0.0;
if ( roughness >= cubeUV_r1 ) {
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
} else if ( roughness >= cubeUV_r4 ) {
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
} else if ( roughness >= cubeUV_r5 ) {
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
} else if ( roughness >= cubeUV_r6 ) {
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
} else {
mip = - 2.0 * log2( 1.16 * roughness ); }
return mip;
}
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
float mipF = fract( mip );
float mipInt = floor( mip );
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
if ( mipF == 0.0 ) {
return vec4( color0, 1.0 );
} else {
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
return vec4( mix( color0, color1, mipF ), 1.0 );
}
}
#endif`,Fp=`vec3 transformedNormal = objectNormal;
#ifdef USE_TANGENT
vec3 transformedTangent = objectTangent;
#endif
#ifdef USE_BATCHING
mat3 bm = mat3( batchingMatrix );
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
transformedNormal = bm * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = bm * transformedTangent;
#endif
#endif
#ifdef USE_INSTANCING
mat3 im = mat3( instanceMatrix );
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
transformedNormal = im * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = im * transformedTangent;
#endif
#endif
transformedNormal = normalMatrix * transformedNormal;
#ifdef FLIP_SIDED
transformedNormal = - transformedNormal;
#endif
#ifdef USE_TANGENT
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
#ifdef FLIP_SIDED
transformedTangent = - transformedTangent;
#endif
#endif`,kp=`#ifdef USE_DISPLACEMENTMAP
uniform sampler2D displacementMap;
uniform float displacementScale;
uniform float displacementBias;
#endif`,zp=`#ifdef USE_DISPLACEMENTMAP
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
#endif`,Hp=`#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
emissiveColor = sRGBTransferEOTF( emissiveColor );
#endif
totalEmissiveRadiance *= emissiveColor.rgb;
#endif`,Vp=`#ifdef USE_EMISSIVEMAP
uniform sampler2D emissiveMap;
#endif`,Gp="gl_FragColor = linearToOutputTexel( gl_FragColor );",Wp=`vec4 LinearTransferOETF( in vec4 value ) {
return value;
}
vec4 sRGBTransferEOTF( in vec4 value ) {
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
}
vec4 sRGBTransferOETF( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}`,jp=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vec3 cameraToFrag;
if ( isOrthographic ) {
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToFrag = normalize( vWorldPosition - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
#else
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
#endif
#else
vec3 reflectVec = vReflect;
#endif
#ifdef ENVMAP_TYPE_CUBE
vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
#else
vec4 envColor = vec4( 0.0 );
#endif
#ifdef ENVMAP_BLENDING_MULTIPLY
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_MIX )
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_ADD )
outgoingLight += envColor.xyz * specularStrength * reflectivity;
#endif
#endif`,Xp=`#ifdef USE_ENVMAP
uniform float envMapIntensity;
uniform float flipEnvMap;
uniform mat3 envMapRotation;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
#endif`,qp=`#ifdef USE_ENVMAP
uniform float reflectivity;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
uniform float refractionRatio;
#else
varying vec3 vReflect;
#endif
#endif`,Yp=`#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif`,Kp=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vWorldPosition = worldPosition.xyz;
#else
vec3 cameraToVertex;
if ( isOrthographic ) {
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vReflect = reflect( cameraToVertex, worldNormal );
#else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#endif
#endif`,Zp=`#ifdef USE_FOG
vFogDepth = - mvPosition.z;
#endif`,$p=`#ifdef USE_FOG
varying float vFogDepth;
#endif`,Jp=`#ifdef USE_FOG
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
#else
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
#endif
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
#endif`,Qp=`#ifdef USE_FOG
uniform vec3 fogColor;
varying float vFogDepth;
#ifdef FOG_EXP2
uniform float fogDensity;
#else
uniform float fogNear;
uniform float fogFar;
#endif
#endif`,ef=`#ifdef USE_GRADIENTMAP
uniform sampler2D gradientMap;
#endif
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
#ifdef USE_GRADIENTMAP
return vec3( texture2D( gradientMap, coord ).r );
#else
vec2 fw = fwidth( coord ) * 0.5;
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
#endif
}`,tf=`#ifdef USE_LIGHTMAP
uniform sampler2D lightMap;
uniform float lightMapIntensity;
#endif`,rf=`LambertMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularStrength = specularStrength;`,nf=`varying vec3 vViewPosition;
struct LambertMaterial {
vec3 diffuseColor;
float specularStrength;
};
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Lambert
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,sf=`uniform bool receiveShadow;
uniform vec3 ambientLightColor;
#if defined( USE_LIGHT_PROBES )
uniform vec3 lightProbe[ 9 ];
#endif
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
float x = normal.x, y = normal.y, z = normal.z;
vec3 result = shCoefficients[ 0 ] * 0.886227;
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
return result;
}
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
return irradiance;
}
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
vec3 irradiance = ambientLightColor;
return irradiance;
}
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
if ( cutoffDistance > 0.0 ) {
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
}
return distanceFalloff;
}
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
return smoothstep( coneCosine, penumbraCosine, angleCosine );
}
#if NUM_DIR_LIGHTS > 0
struct DirectionalLight {
vec3 direction;
vec3 color;
};
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
light.color = directionalLight.color;
light.direction = directionalLight.direction;
light.visible = true;
}
#endif
#if NUM_POINT_LIGHTS > 0
struct PointLight {
vec3 position;
vec3 color;
float distance;
float decay;
};
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = pointLight.position - geometryPosition;
light.direction = normalize( lVector );
float lightDistance = length( lVector );
light.color = pointLight.color;
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
}
#endif
#if NUM_SPOT_LIGHTS > 0
struct SpotLight {
vec3 position;
vec3 direction;
vec3 color;
float distance;
float decay;
float coneCos;
float penumbraCos;
};
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = spotLight.position - geometryPosition;
light.direction = normalize( lVector );
float angleCos = dot( light.direction, spotLight.direction );
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
if ( spotAttenuation > 0.0 ) {
float lightDistance = length( lVector );
light.color = spotLight.color * spotAttenuation;
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
} else {
light.color = vec3( 0.0 );
light.visible = false;
}
}
#endif
#if NUM_RECT_AREA_LIGHTS > 0
struct RectAreaLight {
vec3 color;
vec3 position;
vec3 halfWidth;
vec3 halfHeight;
};
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
#endif
#if NUM_HEMI_LIGHTS > 0
struct HemisphereLight {
vec3 direction;
vec3 skyColor;
vec3 groundColor;
};
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
float dotNL = dot( normal, hemiLight.direction );
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
return irradiance;
}
#endif`,af=`#ifdef USE_ENVMAP
vec3 getIBLIrradiance( const in vec3 normal ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 reflectVec = reflect( - viewDir, normal );
reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#ifdef USE_ANISOTROPY
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 bentNormal = cross( bitangent, viewDir );
bentNormal = normalize( cross( bentNormal, bitangent ) );
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
return getIBLRadiance( viewDir, bentNormal, roughness );
#else
return vec3( 0.0 );
#endif
}
#endif
#endif`,of=`ToonMaterial material;
material.diffuseColor = diffuseColor.rgb;`,lf=`varying vec3 vViewPosition;
struct ToonMaterial {
vec3 diffuseColor;
};
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Toon
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,cf=`BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;`,hf=`varying vec3 vViewPosition;
struct BlinnPhongMaterial {
vec3 diffuseColor;
vec3 specularColor;
float specularShininess;
float specularStrength;
};
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
}
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_BlinnPhong
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,uf=`PhysicalMaterial material;
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
material.roughness = min( material.roughness, 1.0 );
#ifdef IOR
material.ior = ior;
#ifdef USE_SPECULAR
float specularIntensityFactor = specularIntensity;
vec3 specularColorFactor = specularColor;
#ifdef USE_SPECULAR_COLORMAP
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
#endif
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
#else
float specularIntensityFactor = 1.0;
vec3 specularColorFactor = vec3( 1.0 );
material.specularF90 = 1.0;
#endif
material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
#else
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
material.specularF90 = 1.0;
#endif
#ifdef USE_CLEARCOAT
material.clearcoat = clearcoat;
material.clearcoatRoughness = clearcoatRoughness;
material.clearcoatF0 = vec3( 0.04 );
material.clearcoatF90 = 1.0;
#ifdef USE_CLEARCOATMAP
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
#endif
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
material.clearcoatRoughness += geometryRoughness;
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
#endif
#ifdef USE_DISPERSION
material.dispersion = dispersion;
#endif
#ifdef USE_IRIDESCENCE
material.iridescence = iridescence;
material.iridescenceIOR = iridescenceIOR;
#ifdef USE_IRIDESCENCEMAP
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
#else
material.iridescenceThickness = iridescenceThicknessMaximum;
#endif
#endif
#ifdef USE_SHEEN
material.sheenColor = sheenColor;
#ifdef USE_SHEEN_COLORMAP
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
#endif
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
#ifdef USE_SHEEN_ROUGHNESSMAP
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
#endif
#endif
#ifdef USE_ANISOTROPY
#ifdef USE_ANISOTROPYMAP
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
#else
vec2 anisotropyV = anisotropyVector;
#endif
material.anisotropy = length( anisotropyV );
if( material.anisotropy == 0.0 ) {
anisotropyV = vec2( 1.0, 0.0 );
} else {
anisotropyV /= material.anisotropy;
material.anisotropy = saturate( material.anisotropy );
}
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
#endif`,df=`uniform sampler2D dfgLUT;
struct PhysicalMaterial {
vec3 diffuseColor;
float roughness;
vec3 specularColor;
float specularF90;
float dispersion;
#ifdef USE_CLEARCOAT
float clearcoat;
float clearcoatRoughness;
vec3 clearcoatF0;
float clearcoatF90;
#endif
#ifdef USE_IRIDESCENCE
float iridescence;
float iridescenceIOR;
float iridescenceThickness;
vec3 iridescenceFresnel;
vec3 iridescenceF0;
#endif
#ifdef USE_SHEEN
vec3 sheenColor;
float sheenRoughness;
#endif
#ifdef IOR
float ior;
#endif
#ifdef USE_TRANSMISSION
float transmission;
float transmissionAlpha;
float thickness;
float attenuationDistance;
vec3 attenuationColor;
#endif
#ifdef USE_ANISOTROPY
float anisotropy;
float alphaT;
vec3 anisotropyT;
vec3 anisotropyB;
#endif
};
vec3 clearcoatSpecularDirect = vec3( 0.0 );
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
vec3 sheenSpecularDirect = vec3( 0.0 );
vec3 sheenSpecularIndirect = vec3(0.0 );
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
float x2 = x * x;
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
}
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
float a2 = pow2( alpha );
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX( const in float alpha, const in float dotNH ) {
float a2 = pow2( alpha );
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
return RECIPROCAL_PI * a2 / pow2( denom );
}
#ifdef USE_ANISOTROPY
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
float v = 0.5 / ( gv + gl );
return saturate(v);
}
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
float a2 = alphaT * alphaB;
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
highp float v2 = dot( v, v );
float w2 = a2 / v2;
return RECIPROCAL_PI * a2 * pow2 ( w2 );
}
#endif
#ifdef USE_CLEARCOAT
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
vec3 f0 = material.clearcoatF0;
float f90 = material.clearcoatF90;
float roughness = material.clearcoatRoughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
return F * ( V * D );
}
#endif
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 f0 = material.specularColor;
float f90 = material.specularF90;
float roughness = material.roughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
#ifdef USE_IRIDESCENCE
F = mix( F, material.iridescenceFresnel, material.iridescence );
#endif
#ifdef USE_ANISOTROPY
float dotTL = dot( material.anisotropyT, lightDir );
float dotTV = dot( material.anisotropyT, viewDir );
float dotTH = dot( material.anisotropyT, halfDir );
float dotBL = dot( material.anisotropyB, lightDir );
float dotBV = dot( material.anisotropyB, viewDir );
float dotBH = dot( material.anisotropyB, halfDir );
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
#else
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
#endif
return F * ( V * D );
}
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
float dotNV = saturate( dot( N, V ) );
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
uv = uv * LUT_SCALE + LUT_BIAS;
return uv;
}
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
float l = length( f );
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
}
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
float x = dot( v1, v2 );
float y = abs( x );
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
float b = 3.4175940 + ( 4.1616724 + y ) * y;
float v = a / b;
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
return cross( v1, v2 ) * theta_sintheta;
}
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
vec3 lightNormal = cross( v1, v2 );
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
vec3 T1, T2;
T1 = normalize( V - N * dot( V, N ) );
T2 = - cross( N, T1 );
mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
vec3 coords[ 4 ];
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
coords[ 0 ] = normalize( coords[ 0 ] );
coords[ 1 ] = normalize( coords[ 1 ] );
coords[ 2 ] = normalize( coords[ 2 ] );
coords[ 3 ] = normalize( coords[ 3 ] );
vec3 vectorFormFactor = vec3( 0.0 );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
return vec3( result );
}
#if defined( USE_SHEEN )
float D_Charlie( float roughness, float dotNH ) {
float alpha = pow2( roughness );
float invAlpha = 1.0 / alpha;
float cos2h = dotNH * dotNH;
float sin2h = max( 1.0 - cos2h, 0.0078125 );
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
}
float V_Neubelt( float dotNV, float dotNL ) {
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
}
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float D = D_Charlie( sheenRoughness, dotNH );
float V = V_Neubelt( dotNV, dotNL );
return sheenColor * ( D * V );
}
#endif
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
float r2 = roughness * roughness;
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
return saturate( DG * RECIPROCAL_PI );
}
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
vec2 uv = vec2( roughness, dotNV );
return texture2D( dfgLUT, uv ).rg;
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
vec2 fab = DFGApprox( normal, viewDir, roughness );
return specularColor * fab.x + specularF90 * fab.y;
}
#ifdef USE_IRIDESCENCE
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#else
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#endif
vec2 fab = DFGApprox( normal, viewDir, roughness );
#ifdef USE_IRIDESCENCE
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
#else
vec3 Fr = specularColor;
#endif
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
float Ess = fab.x + fab.y;
float Ems = 1.0 - Ess;
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
singleScatter += FssEss;
multiScatter += Fms * Ems;
}
vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
vec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness );
vec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness );
vec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y;
vec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y;
float Ess_V = dfgV.x + dfgV.y;
float Ess_L = dfgL.x + dfgL.y;
float Ems_V = 1.0 - Ess_V;
float Ems_L = 1.0 - Ess_L;
vec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619;
vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON );
float compensationFactor = Ems_V * Ems_L;
vec3 multiScatter = Fms * compensationFactor;
return singleScatter + multiScatter;
}
#if NUM_RECT_AREA_LIGHTS > 0
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 normal = geometryNormal;
vec3 viewDir = geometryViewDir;
vec3 position = geometryPosition;
vec3 lightPos = rectAreaLight.position;
vec3 halfWidth = rectAreaLight.halfWidth;
vec3 halfHeight = rectAreaLight.halfHeight;
vec3 lightColor = rectAreaLight.color;
float roughness = material.roughness;
vec3 rectCoords[ 4 ];
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
vec2 uv = LTC_Uv( normal, viewDir, roughness );
vec4 t1 = texture2D( ltc_1, uv );
vec4 t2 = texture2D( ltc_2, uv );
mat3 mInv = mat3(
vec3( t1.x, 0, t1.y ),
vec3( 0, 1, 0 ),
vec3( t1.z, 0, t1.w )
);
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
}
#endif
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
#ifdef USE_CLEARCOAT
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
vec3 ccIrradiance = dotNLcc * directLight.color;
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
#endif
#ifdef USE_SHEEN
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
#endif
reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
#ifdef USE_CLEARCOAT
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
#endif
vec3 singleScattering = vec3( 0.0 );
vec3 multiScattering = vec3( 0.0 );
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
#ifdef USE_IRIDESCENCE
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
#else
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
#endif
vec3 totalScattering = singleScattering + multiScattering;
vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
reflectedLight.indirectSpecular += radiance * singleScattering;
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
}
#define RE_Direct RE_Direct_Physical
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
}`,pf=`
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal = vec3( 0.0 );
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#ifdef USE_IRIDESCENCE
float dotNVi = saturate( dot( normal, geometryViewDir ) );
if ( material.iridescenceThickness == 0.0 ) {
material.iridescence = 0.0;
} else {
material.iridescence = saturate( material.iridescence );
}
if ( material.iridescence > 0.0 ) {
material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
}
#endif
IncidentLight directLight;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
getPointLightInfo( pointLight, geometryPosition, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
vec4 spotColor;
vec3 spotLightCoord;
bool inSpotLightMap;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
getSpotLightInfo( spotLight, geometryPosition, directLight );
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
#else
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#endif
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
#endif
#undef SPOT_LIGHT_MAP_INDEX
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
getDirectionalLightInfo( directionalLight, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
RectAreaLight rectAreaLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
rectAreaLight = rectAreaLights[ i ];
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
}
#pragma unroll_loop_end
#endif
#endif
#if defined( RE_IndirectSpecular )
vec3 radiance = vec3( 0.0 );
vec3 clearcoatRadiance = vec3( 0.0 );
#endif`,ff=`#if defined( RE_IndirectDiffuse )
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
irradiance += lightMapIrradiance;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
iblIrradiance += getIBLIrradiance( geometryNormal );
#endif
#endif
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
#ifdef USE_ANISOTROPY
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
#else
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
#endif
#ifdef USE_CLEARCOAT
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
#endif
#endif`,mf=`#if defined( RE_IndirectDiffuse )
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif`,gf=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif`,vf=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
uniform float logDepthBufFC;
varying float vFragDepth;
varying float vIsPerspective;
#endif`,_f=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
varying float vFragDepth;
varying float vIsPerspective;
#endif`,xf=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
vFragDepth = 1.0 + gl_Position.w;
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
#endif`,yf=`#ifdef USE_MAP
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
#endif
diffuseColor *= sampledDiffuseColor;
#endif`,Mf=`#ifdef USE_MAP
uniform sampler2D map;
#endif`,bf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
#if defined( USE_POINTS_UV )
vec2 uv = vUv;
#else
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
#endif
#endif
#ifdef USE_MAP
diffuseColor *= texture2D( map, uv );
#endif
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, uv ).g;
#endif`,Tf=`#if defined( USE_POINTS_UV )
varying vec2 vUv;
#else
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
uniform mat3 uvTransform;
#endif
#endif
#ifdef USE_MAP
uniform sampler2D map;
#endif
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,Sf=`float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
metalnessFactor *= texelMetalness.b;
#endif`,Ef=`#ifdef USE_METALNESSMAP
uniform sampler2D metalnessMap;
#endif`,wf=`#ifdef USE_INSTANCING_MORPH
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
}
#endif`,Cf=`#if defined( USE_MORPHCOLORS )
vColor *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
#if defined( USE_COLOR_ALPHA )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
#elif defined( USE_COLOR )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
#endif
}
#endif`,Rf=`#ifdef USE_MORPHNORMALS
objectNormal *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
}
#endif`,Af=`#ifdef USE_MORPHTARGETS
#ifndef USE_INSTANCING_MORPH
uniform float morphTargetBaseInfluence;
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
#endif
uniform sampler2DArray morphTargetsTexture;
uniform ivec2 morphTargetsTextureSize;
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
int y = texelIndex / morphTargetsTextureSize.x;
int x = texelIndex - y * morphTargetsTextureSize.x;
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
return texelFetch( morphTargetsTexture, morphUV, 0 );
}
#endif`,Pf=`#ifdef USE_MORPHTARGETS
transformed *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
}
#endif`,Df=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal,
#if defined( USE_NORMALMAP )
vNormalMapUv
#elif defined( USE_CLEARCOAT_NORMALMAP )
vClearcoatNormalMapUv
#else
vUv
#endif
);
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
vec3 nonPerturbedNormal = normal;`,Lf=`#ifdef USE_NORMALMAP_OBJECTSPACE
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
#elif defined( USE_NORMALMAP_TANGENTSPACE )
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
normal = normalize( tbn * mapN );
#elif defined( USE_BUMPMAP )
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
#endif`,If=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,Uf=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,Nf=`#ifndef FLAT_SHADED
vNormal = normalize( transformedNormal );
#ifdef USE_TANGENT
vTangent = normalize( transformedTangent );
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
#endif
#endif`,Of=`#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform vec2 normalScale;
#endif
#ifdef USE_NORMALMAP_OBJECTSPACE
uniform mat3 normalMatrix;
#endif
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#endif`,Bf=`#ifdef USE_CLEARCOAT
vec3 clearcoatNormal = nonPerturbedNormal;
#endif`,Ff=`#ifdef USE_CLEARCOAT_NORMALMAP
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
clearcoatMapN.xy *= clearcoatNormalScale;
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
#endif`,kf=`#ifdef USE_CLEARCOATMAP
uniform sampler2D clearcoatMap;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform sampler2D clearcoatNormalMap;
uniform vec2 clearcoatNormalScale;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform sampler2D clearcoatRoughnessMap;
#endif`,zf=`#ifdef USE_IRIDESCENCEMAP
uniform sampler2D iridescenceMap;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform sampler2D iridescenceThicknessMap;
#endif`,Hf=`#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
#ifdef USE_TRANSMISSION
diffuseColor.a *= material.transmissionAlpha;
#endif
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Vf=`vec3 packNormalToRGB( const in vec3 normal ) {
return normalize( normal ) * 0.5 + 0.5;
}
vec3 unpackRGBToNormal( const in vec3 rgb ) {
return 2.0 * rgb.xyz - 1.0;
}
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
const float Inv255 = 1. / 255.;
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
vec4 packDepthToRGBA( const in float v ) {
if( v <= 0.0 )
return vec4( 0., 0., 0., 0. );
if( v >= 1.0 )
return vec4( 1., 1., 1., 1. );
float vuf;
float af = modf( v * PackFactors.a, vuf );
float bf = modf( vuf * ShiftRight8, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
}
vec3 packDepthToRGB( const in float v ) {
if( v <= 0.0 )
return vec3( 0., 0., 0. );
if( v >= 1.0 )
return vec3( 1., 1., 1. );
float vuf;
float bf = modf( v * PackFactors.b, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec3( vuf * Inv255, gf * PackUpscale, bf );
}
vec2 packDepthToRG( const in float v ) {
if( v <= 0.0 )
return vec2( 0., 0. );
if( v >= 1.0 )
return vec2( 1., 1. );
float vuf;
float gf = modf( v * 256., vuf );
return vec2( vuf * Inv255, gf );
}
float unpackRGBAToDepth( const in vec4 v ) {
return dot( v, UnpackFactors4 );
}
float unpackRGBToDepth( const in vec3 v ) {
return dot( v, UnpackFactors3 );
}
float unpackRGToDepth( const in vec2 v ) {
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
}
vec4 pack2HalfToRGBA( const in vec2 v ) {
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
}
vec2 unpackRGBATo2Half( const in vec4 v ) {
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
}
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
return ( viewZ + near ) / ( near - far );
}
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
return depth * ( near - far ) - near;
}
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
}
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
return ( near * far ) / ( ( far - near ) * depth - far );
}`,Gf=`#ifdef PREMULTIPLIED_ALPHA
gl_FragColor.rgb *= gl_FragColor.a;
#endif`,Wf=`vec4 mvPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
mvPosition = batchingMatrix * mvPosition;
#endif
#ifdef USE_INSTANCING
mvPosition = instanceMatrix * mvPosition;
#endif
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;`,jf=`#ifdef DITHERING
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
#endif`,Xf=`#ifdef DITHERING
vec3 dithering( vec3 color ) {
float grid_position = rand( gl_FragCoord.xy );
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
return color + dither_shift_RGB;
}
#endif`,qf=`float roughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
roughnessFactor *= texelRoughness.g;
#endif`,Yf=`#ifdef USE_ROUGHNESSMAP
uniform sampler2D roughnessMap;
#endif`,Kf=`#if NUM_SPOT_LIGHT_COORDS > 0
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#if NUM_SPOT_LIGHT_MAPS > 0
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
float depth = unpackRGBAToDepth( texture2D( depths, uv ) );
#ifdef USE_REVERSED_DEPTH_BUFFER
return step( depth, compare );
#else
return step( compare, depth );
#endif
}
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
return unpackRGBATo2Half( texture2D( shadow, uv ) );
}
float VSMShadow( sampler2D shadow, vec2 uv, float compare ) {
float occlusion = 1.0;
vec2 distribution = texture2DDistribution( shadow, uv );
#ifdef USE_REVERSED_DEPTH_BUFFER
float hard_shadow = step( distribution.x, compare );
#else
float hard_shadow = step( compare, distribution.x );
#endif
if ( hard_shadow != 1.0 ) {
float distance = compare - distribution.x;
float variance = max( 0.00000, distribution.y * distribution.y );
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
}
return occlusion;
}
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
shadowCoord.z += shadowBias;
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
#if defined( SHADOWMAP_TYPE_PCF )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx0 = - texelSize.x * shadowRadius;
float dy0 = - texelSize.y * shadowRadius;
float dx1 = + texelSize.x * shadowRadius;
float dy1 = + texelSize.y * shadowRadius;
float dx2 = dx0 / 2.0;
float dy2 = dy0 / 2.0;
float dx3 = dx1 / 2.0;
float dy3 = dy1 / 2.0;
shadow = (
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
) * ( 1.0 / 17.0 );
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx = texelSize.x;
float dy = texelSize.y;
vec2 uv = shadowCoord.xy;
vec2 f = fract( uv * shadowMapSize + 0.5 );
uv -= f * texelSize;
shadow = (
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
f.x ),
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
f.x ),
f.y )
) * ( 1.0 / 9.0 );
#elif defined( SHADOWMAP_TYPE_VSM )
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
#else
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
vec2 cubeToUV( vec3 v, float texelSizeY ) {
vec3 absV = abs( v );
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
absV *= scaleToCube;
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
vec2 planar = v.xy;
float almostATexel = 1.5 * texelSizeY;
float almostOne = 1.0 - almostATexel;
if ( absV.z >= almostOne ) {
if ( v.z > 0.0 )
planar.x = 4.0 - v.x;
} else if ( absV.x >= almostOne ) {
float signX = sign( v.x );
planar.x = v.z * signX + 2.0 * signX;
} else if ( absV.y >= almostOne ) {
float signY = sign( v.y );
planar.x = v.x + 2.0 * signY + 2.0;
planar.y = v.z * signY - 2.0;
}
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
}
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
float lightToPositionLength = length( lightToPosition );
if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
vec3 bd3D = normalize( lightToPosition );
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
shadow = (
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
) * ( 1.0 / 9.0 );
#else
shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif`,Zf=`#if NUM_SPOT_LIGHT_COORDS > 0
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#endif`,$f=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
vec4 shadowWorldPosition;
#endif
#if defined( USE_SHADOWMAP )
#if NUM_DIR_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#endif
#if NUM_SPOT_LIGHT_COORDS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
shadowWorldPosition = worldPosition;
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
#endif
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif`,Jf=`float getShadowMask() {
float shadow = 1.0;
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
directionalLight = directionalLightShadows[ i ];
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
spotLight = spotLightShadows[ i ];
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
pointLight = pointLightShadows[ i ];
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
}
#pragma unroll_loop_end
#endif
#endif
return shadow;
}`,Qf=`#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif`,em=`#ifdef USE_SKINNING
uniform mat4 bindMatrix;
uniform mat4 bindMatrixInverse;
uniform highp sampler2D boneTexture;
mat4 getBoneMatrix( const in float i ) {
int size = textureSize( boneTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
#endif`,tm=`#ifdef USE_SKINNING
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
vec4 skinned = vec4( 0.0 );
skinned += boneMatX * skinVertex * skinWeight.x;
skinned += boneMatY * skinVertex * skinWeight.y;
skinned += boneMatZ * skinVertex * skinWeight.z;
skinned += boneMatW * skinVertex * skinWeight.w;
transformed = ( bindMatrixInverse * skinned ).xyz;
#endif`,im=`#ifdef USE_SKINNING
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
#ifdef USE_TANGENT
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#endif
#endif`,rm=`float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif`,nm=`#ifdef USE_SPECULARMAP
uniform sampler2D specularMap;
#endif`,sm=`#if defined( TONE_MAPPING )
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
#endif`,am=`#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
uniform float toneMappingExposure;
vec3 LinearToneMapping( vec3 color ) {
return saturate( toneMappingExposure * color );
}
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMappingExposure;
return saturate( color / ( vec3( 1.0 ) + color ) );
}
vec3 CineonToneMapping( vec3 color ) {
color *= toneMappingExposure;
color = max( vec3( 0.0 ), color - 0.004 );
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
}
vec3 RRTAndODTFit( vec3 v ) {
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
return a / b;
}
vec3 ACESFilmicToneMapping( vec3 color ) {
const mat3 ACESInputMat = mat3(
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
vec3( 0.04823, 0.01566, 0.83777 )
);
const mat3 ACESOutputMat = mat3(
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
vec3( -0.07367, -0.00605, 1.07602 )
);
color *= toneMappingExposure / 0.6;
color = ACESInputMat * color;
color = RRTAndODTFit( color );
color = ACESOutputMat * color;
return saturate( color );
}
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
vec3( 1.6605, - 0.1246, - 0.0182 ),
vec3( - 0.5876, 1.1329, - 0.1006 ),
vec3( - 0.0728, - 0.0083, 1.1187 )
);
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
vec3( 0.6274, 0.0691, 0.0164 ),
vec3( 0.3293, 0.9195, 0.0880 ),
vec3( 0.0433, 0.0113, 0.8956 )
);
vec3 agxDefaultContrastApprox( vec3 x ) {
vec3 x2 = x * x;
vec3 x4 = x2 * x2;
return + 15.5 * x4 * x2
- 40.14 * x4 * x
+ 31.96 * x4
- 6.868 * x2 * x
+ 0.4298 * x2
+ 0.1191 * x
- 0.00232;
}
vec3 AgXToneMapping( vec3 color ) {
const mat3 AgXInsetMatrix = mat3(
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
);
const mat3 AgXOutsetMatrix = mat3(
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
);
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
color *= toneMappingExposure;
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
color = AgXInsetMatrix * color;
color = max( color, 1e-10 ); color = log2( color );
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
color = clamp( color, 0.0, 1.0 );
color = agxDefaultContrastApprox( color );
color = AgXOutsetMatrix * color;
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
color = clamp( color, 0.0, 1.0 );
return color;
}
vec3 NeutralToneMapping( vec3 color ) {
const float StartCompression = 0.8 - 0.04;
const float Desaturation = 0.15;
color *= toneMappingExposure;
float x = min( color.r, min( color.g, color.b ) );
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
color -= offset;
float peak = max( color.r, max( color.g, color.b ) );
if ( peak < StartCompression ) return color;
float d = 1. - StartCompression;
float newPeak = 1. - d * d / ( peak + d - StartCompression );
color *= newPeak / peak;
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
return mix( color, vec3( newPeak ), g );
}
vec3 CustomToneMapping( vec3 color ) { return color; }`,om=`#ifdef USE_TRANSMISSION
material.transmission = transmission;
material.transmissionAlpha = 1.0;
material.thickness = thickness;
material.attenuationDistance = attenuationDistance;
material.attenuationColor = attenuationColor;
#ifdef USE_TRANSMISSIONMAP
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
#endif
#ifdef USE_THICKNESSMAP
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
#endif
vec3 pos = vWorldPosition;
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec4 transmitted = getIBLVolumeRefraction(
n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
material.attenuationColor, material.attenuationDistance );
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
#endif`,lm=`#ifdef USE_TRANSMISSION
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationColor;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
#endif
#ifdef USE_THICKNESSMAP
uniform sampler2D thicknessMap;
#endif
uniform vec2 transmissionSamplerSize;
uniform sampler2D transmissionSamplerMap;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
varying vec3 vWorldPosition;
float w0( float a ) {
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
}
float w1( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
}
float w2( float a ){
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
}
float w3( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * a );
}
float g0( float a ) {
return w0( a ) + w1( a );
}
float g1( float a ) {
return w2( a ) + w3( a );
}
float h0( float a ) {
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
}
float h1( float a ) {
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
}
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
uv = uv * texelSize.zw + 0.5;
vec2 iuv = floor( uv );
vec2 fuv = fract( uv );
float g0x = g0( fuv.x );
float g1x = g1( fuv.x );
float h0x = h0( fuv.x );
float h1x = h1( fuv.x );
float h0y = h0( fuv.y );
float h1y = h1( fuv.y );
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
}
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
vec2 fLodSizeInv = 1.0 / fLodSize;
vec2 cLodSizeInv = 1.0 / cLodSize;
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
return mix( fSample, cSample, fract( lod ) );
}
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
vec3 modelScale;
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
return normalize( refractionVector ) * thickness * modelScale;
}
float applyIorToRoughness( const in float roughness, const in float ior ) {
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
}
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
}
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
if ( isinf( attenuationDistance ) ) {
return vec3( 1.0 );
} else {
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
}
}
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
const in vec3 attenuationColor, const in float attenuationDistance ) {
vec4 transmittedLight;
vec3 transmittance;
#ifdef USE_DISPERSION
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
for ( int i = 0; i < 3; i ++ ) {
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
transmittedLight[ i ] = transmissionSample[ i ];
transmittedLight.a += transmissionSample.a;
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
}
transmittedLight.a /= 3.0;
#else
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
#endif
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
}
#endif`,cm=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
varying vec2 vNormalMapUv;
#endif
#ifdef USE_EMISSIVEMAP
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_SPECULARMAP
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,hm=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
uniform mat3 mapTransform;
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
uniform mat3 alphaMapTransform;
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
uniform mat3 lightMapTransform;
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
uniform mat3 aoMapTransform;
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
uniform mat3 bumpMapTransform;
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
uniform mat3 normalMapTransform;
varying vec2 vNormalMapUv;
#endif
#ifdef USE_DISPLACEMENTMAP
uniform mat3 displacementMapTransform;
varying vec2 vDisplacementMapUv;
#endif
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapTransform;
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
uniform mat3 metalnessMapTransform;
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
uniform mat3 roughnessMapTransform;
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
uniform mat3 anisotropyMapTransform;
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
uniform mat3 clearcoatMapTransform;
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform mat3 clearcoatNormalMapTransform;
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform mat3 clearcoatRoughnessMapTransform;
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
uniform mat3 sheenColorMapTransform;
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform mat3 sheenRoughnessMapTransform;
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
uniform mat3 iridescenceMapTransform;
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform mat3 iridescenceThicknessMapTransform;
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SPECULARMAP
uniform mat3 specularMapTransform;
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
uniform mat3 specularColorMapTransform;
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform mat3 specularIntensityMapTransform;
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,um=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
vUv = vec3( uv, 1 ).xy;
#endif
#ifdef USE_MAP
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ALPHAMAP
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_LIGHTMAP
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_AOMAP
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_BUMPMAP
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_DISPLACEMENTMAP
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_EMISSIVEMAP
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_METALNESSMAP
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ROUGHNESSMAP
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ANISOTROPYMAP
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOATMAP
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCEMAP
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_COLORMAP
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULARMAP
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_COLORMAP
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_TRANSMISSIONMAP
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_THICKNESSMAP
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
#endif`,dm=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
worldPosition = batchingMatrix * worldPosition;
#endif
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
#endif`;const pm=`varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}`,fm=`uniform sampler2D t2D;
uniform float backgroundIntensity;
varying vec2 vUv;
void main() {
vec4 texColor = texture2D( t2D, vUv );
#ifdef DECODE_VIDEO_TEXTURE
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,mm=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,gm=`#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#elif defined( ENVMAP_TYPE_CUBE_UV )
uniform sampler2D envMap;
#endif
uniform float flipEnvMap;
uniform float backgroundBlurriness;
uniform float backgroundIntensity;
uniform mat3 backgroundRotation;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
#ifdef ENVMAP_TYPE_CUBE
vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
#else
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,vm=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,_m=`uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor = texColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,xm=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
varying vec2 vHighPrecisionZW;
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vHighPrecisionZW = gl_Position.zw;
}`,ym=`#if DEPTH_PACKING == 3200
uniform float opacity;
#endif
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
varying vec2 vHighPrecisionZW;
void main() {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#if DEPTH_PACKING == 3200
diffuseColor.a = opacity;
#endif
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <logdepthbuf_fragment>
#ifdef USE_REVERSED_DEPTH_BUFFER
float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
#else
float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
#endif
#if DEPTH_PACKING == 3200
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
#elif DEPTH_PACKING == 3201
gl_FragColor = packDepthToRGBA( fragCoordZ );
#elif DEPTH_PACKING == 3202
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
#elif DEPTH_PACKING == 3203
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
#endif
}`,Mm=`#define DISTANCE
varying vec3 vWorldPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <clipping_planes_vertex>
vWorldPosition = worldPosition.xyz;
}`,bm=`#define DISTANCE
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <clipping_planes_pars_fragment>
void main () {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist );
gl_FragColor = packDepthToRGBA( dist );
}`,Tm=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}`,Sm=`uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Em=`uniform float scale;
attribute float lineDistance;
varying float vLineDistance;
#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vLineDistance = scale * lineDistance;
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,wm=`uniform vec3 diffuse;
uniform float opacity;
uniform float dashSize;
uniform float totalSize;
varying float vLineDistance;
#include <common>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
if ( mod( vLineDistance, totalSize ) > dashSize ) {
discard;
}
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Cm=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <fog_vertex>
}`,Rm=`uniform vec3 diffuse;
uniform float opacity;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
#else
reflectedLight.indirectDiffuse += vec3( 1.0 );
#endif
#include <aomap_fragment>
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Am=`#define LAMBERT
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Pm=`#define LAMBERT
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_lambert_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_lambert_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Dm=`#define MATCAP
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
vViewPosition = - mvPosition.xyz;
}`,Lm=`#define MATCAP
uniform vec3 diffuse;
uniform float opacity;
uniform sampler2D matcap;
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
vec3 viewDir = normalize( vViewPosition );
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
vec3 y = cross( viewDir, x );
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
#ifdef USE_MATCAP
vec4 matcapColor = texture2D( matcap, uv );
#else
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
#endif
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Im=`#define NORMAL
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
vViewPosition = - mvPosition.xyz;
#endif
}`,Um=`#define NORMAL
uniform float opacity;
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <packing>
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
#ifdef OPAQUE
gl_FragColor.a = 1.0;
#endif
}`,Nm=`#define PHONG
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Om=`#define PHONG
uniform vec3 diffuse;
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Bm=`#define STANDARD
varying vec3 vViewPosition;
#ifdef USE_TRANSMISSION
varying vec3 vWorldPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
#ifdef USE_TRANSMISSION
vWorldPosition = worldPosition.xyz;
#endif
}`,Fm=`#define STANDARD
#ifdef PHYSICAL
#define IOR
#define USE_SPECULAR
#endif
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef IOR
uniform float ior;
#endif
#ifdef USE_SPECULAR
uniform float specularIntensity;
uniform vec3 specularColor;
#ifdef USE_SPECULAR_COLORMAP
uniform sampler2D specularColorMap;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform sampler2D specularIntensityMap;
#endif
#endif
#ifdef USE_CLEARCOAT
uniform float clearcoat;
uniform float clearcoatRoughness;
#endif
#ifdef USE_DISPERSION
uniform float dispersion;
#endif
#ifdef USE_IRIDESCENCE
uniform float iridescence;
uniform float iridescenceIOR;
uniform float iridescenceThicknessMinimum;
uniform float iridescenceThicknessMaximum;
#endif
#ifdef USE_SHEEN
uniform vec3 sheenColor;
uniform float sheenRoughness;
#ifdef USE_SHEEN_COLORMAP
uniform sampler2D sheenColorMap;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform sampler2D sheenRoughnessMap;
#endif
#endif
#ifdef USE_ANISOTROPY
uniform vec2 anisotropyVector;
#ifdef USE_ANISOTROPYMAP
uniform sampler2D anisotropyMap;
#endif
#endif
varying vec3 vViewPosition;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <iridescence_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_physical_pars_fragment>
#include <transmission_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <clearcoat_pars_fragment>
#include <iridescence_pars_fragment>
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <clearcoat_normal_fragment_begin>
#include <clearcoat_normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_physical_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
#include <transmission_fragment>
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
#ifdef USE_SHEEN
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
#endif
#ifdef USE_CLEARCOAT
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
#endif
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,km=`#define TOON
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,zm=`#define TOON
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_toon_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_toon_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Hm=`uniform float size;
uniform float scale;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_POINTS_UV
varying vec2 vUv;
uniform mat3 uvTransform;
#endif
void main() {
#ifdef USE_POINTS_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
gl_PointSize = size;
#ifdef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
#endif
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <fog_vertex>
}`,Vm=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_particle_fragment>
#include <color_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Gm=`#include <common>
#include <batching_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Wm=`uniform vec3 color;
uniform float opacity;
#include <common>
#include <packing>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <logdepthbuf_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
#include <logdepthbuf_fragment>
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
}`,jm=`uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
vec4 mvPosition = modelViewMatrix[ 3 ];
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
#ifndef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) scale *= - mvPosition.z;
#endif
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
vec2 rotatedPosition;
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
mvPosition.xy += rotatedPosition;
gl_Position = projectionMatrix * mvPosition;
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,Xm=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
}`,ke={alphahash_fragment:pp,alphahash_pars_fragment:fp,alphamap_fragment:mp,alphamap_pars_fragment:gp,alphatest_fragment:vp,alphatest_pars_fragment:_p,aomap_fragment:xp,aomap_pars_fragment:yp,batching_pars_vertex:Mp,batching_vertex:bp,begin_vertex:Tp,beginnormal_vertex:Sp,bsdfs:Ep,iridescence_fragment:wp,bumpmap_pars_fragment:Cp,clipping_planes_fragment:Rp,clipping_planes_pars_fragment:Ap,clipping_planes_pars_vertex:Pp,clipping_planes_vertex:Dp,color_fragment:Lp,color_pars_fragment:Ip,color_pars_vertex:Up,color_vertex:Np,common:Op,cube_uv_reflection_fragment:Bp,defaultnormal_vertex:Fp,displacementmap_pars_vertex:kp,displacementmap_vertex:zp,emissivemap_fragment:Hp,emissivemap_pars_fragment:Vp,colorspace_fragment:Gp,colorspace_pars_fragment:Wp,envmap_fragment:jp,envmap_common_pars_fragment:Xp,envmap_pars_fragment:qp,envmap_pars_vertex:Yp,envmap_physical_pars_fragment:af,envmap_vertex:Kp,fog_vertex:Zp,fog_pars_vertex:$p,fog_fragment:Jp,fog_pars_fragment:Qp,gradientmap_pars_fragment:ef,lightmap_pars_fragment:tf,lights_lambert_fragment:rf,lights_lambert_pars_fragment:nf,lights_pars_begin:sf,lights_toon_fragment:of,lights_toon_pars_fragment:lf,lights_phong_fragment:cf,lights_phong_pars_fragment:hf,lights_physical_fragment:uf,lights_physical_pars_fragment:df,lights_fragment_begin:pf,lights_fragment_maps:ff,lights_fragment_end:mf,logdepthbuf_fragment:gf,logdepthbuf_pars_fragment:vf,logdepthbuf_pars_vertex:_f,logdepthbuf_vertex:xf,map_fragment:yf,map_pars_fragment:Mf,map_particle_fragment:bf,map_particle_pars_fragment:Tf,metalnessmap_fragment:Sf,metalnessmap_pars_fragment:Ef,morphinstance_vertex:wf,morphcolor_vertex:Cf,morphnormal_vertex:Rf,morphtarget_pars_vertex:Af,morphtarget_vertex:Pf,normal_fragment_begin:Df,normal_fragment_maps:Lf,normal_pars_fragment:If,normal_pars_vertex:Uf,normal_vertex:Nf,normalmap_pars_fragment:Of,clearcoat_normal_fragment_begin:Bf,clearcoat_normal_fragment_maps:Ff,clearcoat_pars_fragment:kf,iridescence_pars_fragment:zf,opaque_fragment:Hf,packing:Vf,premultiplied_alpha_fragment:Gf,project_vertex:Wf,dithering_fragment:jf,dithering_pars_fragment:Xf,roughnessmap_fragment:qf,roughnessmap_pars_fragment:Yf,shadowmap_pars_fragment:Kf,shadowmap_pars_vertex:Zf,shadowmap_vertex:$f,shadowmask_pars_fragment:Jf,skinbase_vertex:Qf,skinning_pars_vertex:em,skinning_vertex:tm,skinnormal_vertex:im,specularmap_fragment:rm,specularmap_pars_fragment:nm,tonemapping_fragment:sm,tonemapping_pars_fragment:am,transmission_fragment:om,transmission_pars_fragment:lm,uv_pars_fragment:cm,uv_pars_vertex:hm,uv_vertex:um,worldpos_vertex:dm,background_vert:pm,background_frag:fm,backgroundCube_vert:mm,backgroundCube_frag:gm,cube_vert:vm,cube_frag:_m,depth_vert:xm,depth_frag:ym,distanceRGBA_vert:Mm,distanceRGBA_frag:bm,equirect_vert:Tm,equirect_frag:Sm,linedashed_vert:Em,linedashed_frag:wm,meshbasic_vert:Cm,meshbasic_frag:Rm,meshlambert_vert:Am,meshlambert_frag:Pm,meshmatcap_vert:Dm,meshmatcap_frag:Lm,meshnormal_vert:Im,meshnormal_frag:Um,meshphong_vert:Nm,meshphong_frag:Om,meshphysical_vert:Bm,meshphysical_frag:Fm,meshtoon_vert:km,meshtoon_frag:zm,points_vert:Hm,points_frag:Vm,shadow_vert:Gm,shadow_frag:Wm,sprite_vert:jm,sprite_frag:Xm},le={common:{diffuse:{value:new _e(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Be}},envmap:{envMap:{value:null},envMapRotation:{value:new Be},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Be}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Be}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Be},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Be},normalScale:{value:new oe(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Be},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Be}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Be}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Be}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new _e(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new _e(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0},uvTransform:{value:new Be}},sprite:{diffuse:{value:new _e(16777215)},opacity:{value:1},center:{value:new oe(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}}},Ci={basic:{uniforms:kt([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.fog]),vertexShader:ke.meshbasic_vert,fragmentShader:ke.meshbasic_frag},lambert:{uniforms:kt([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.fog,le.lights,{emissive:{value:new _e(0)}}]),vertexShader:ke.meshlambert_vert,fragmentShader:ke.meshlambert_frag},phong:{uniforms:kt([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.fog,le.lights,{emissive:{value:new _e(0)},specular:{value:new _e(1118481)},shininess:{value:30}}]),vertexShader:ke.meshphong_vert,fragmentShader:ke.meshphong_frag},standard:{uniforms:kt([le.common,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.roughnessmap,le.metalnessmap,le.fog,le.lights,{emissive:{value:new _e(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ke.meshphysical_vert,fragmentShader:ke.meshphysical_frag},toon:{uniforms:kt([le.common,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.gradientmap,le.fog,le.lights,{emissive:{value:new _e(0)}}]),vertexShader:ke.meshtoon_vert,fragmentShader:ke.meshtoon_frag},matcap:{uniforms:kt([le.common,le.bumpmap,le.normalmap,le.displacementmap,le.fog,{matcap:{value:null}}]),vertexShader:ke.meshmatcap_vert,fragmentShader:ke.meshmatcap_frag},points:{uniforms:kt([le.points,le.fog]),vertexShader:ke.points_vert,fragmentShader:ke.points_frag},dashed:{uniforms:kt([le.common,le.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ke.linedashed_vert,fragmentShader:ke.linedashed_frag},depth:{uniforms:kt([le.common,le.displacementmap]),vertexShader:ke.depth_vert,fragmentShader:ke.depth_frag},normal:{uniforms:kt([le.common,le.bumpmap,le.normalmap,le.displacementmap,{opacity:{value:1}}]),vertexShader:ke.meshnormal_vert,fragmentShader:ke.meshnormal_frag},sprite:{uniforms:kt([le.sprite,le.fog]),vertexShader:ke.sprite_vert,fragmentShader:ke.sprite_frag},background:{uniforms:{uvTransform:{value:new Be},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:ke.background_vert,fragmentShader:ke.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Be}},vertexShader:ke.backgroundCube_vert,fragmentShader:ke.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:ke.cube_vert,fragmentShader:ke.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ke.equirect_vert,fragmentShader:ke.equirect_frag},distanceRGBA:{uniforms:kt([le.common,le.displacementmap,{referencePosition:{value:new w},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:ke.distanceRGBA_vert,fragmentShader:ke.distanceRGBA_frag},shadow:{uniforms:kt([le.lights,le.fog,{color:{value:new _e(0)},opacity:{value:1}}]),vertexShader:ke.shadow_vert,fragmentShader:ke.shadow_frag}};Ci.physical={uniforms:kt([Ci.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Be},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Be},clearcoatNormalScale:{value:new oe(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Be},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Be},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Be},sheen:{value:0},sheenColor:{value:new _e(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Be},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Be},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Be},transmissionSamplerSize:{value:new oe},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Be},attenuationDistance:{value:0},attenuationColor:{value:new _e(0)},specularColor:{value:new _e(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Be},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Be},anisotropyVector:{value:new oe},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Be}}]),vertexShader:ke.meshphysical_vert,fragmentShader:ke.meshphysical_frag};const Es={r:0,b:0,g:0},fr=new hi,qm=new De;function Ym(r,e,t,i,n,s,a){const o=new _e(0);let l=s===!0?0:1,c,h,u=null,d=0,f=null;function g(_){let E=_.isScene===!0?_.background:null;return E&&E.isTexture&&(E=(_.backgroundBlurriness>0?t:e).get(E)),E}function v(_){let E=!1;const A=g(_);A===null?p(o,l):A&&A.isColor&&(p(A,1),E=!0);const S=r.xr.getEnvironmentBlendMode();S==="additive"?i.buffers.color.setClear(0,0,0,1,a):S==="alpha-blend"&&i.buffers.color.setClear(0,0,0,0,a),(r.autoClear||E)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),r.clear(r.autoClearColor,r.autoClearDepth,r.autoClearStencil))}function m(_,E){const A=g(E);A&&(A.isCubeTexture||A.mapping===Hn)?(h===void 0&&(h=new rt(new ur(1,1,1),new ot({name:"BackgroundCubeMaterial",uniforms:Gr(Ci.backgroundCube.uniforms),vertexShader:Ci.backgroundCube.vertexShader,fragmentShader:Ci.backgroundCube.fragmentShader,side:Ot,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),h.geometry.deleteAttribute("normal"),h.geometry.deleteAttribute("uv"),h.onBeforeRender=function(S,R,I){this.matrixWorld.copyPosition(I.matrixWorld)},Object.defineProperty(h.material,"envMap",{get:function(){return 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a(c,h,u){u!==0&&(r.drawArraysInstanced(i,c,h,u),t.update(h,i,u))}function o(c,h,u){if(u===0)return;e.get("WEBGL_multi_draw").multiDrawArraysWEBGL(i,c,0,h,0,u);let d=0;for(let f=0;f<u;f++)d+=h[f];t.update(d,i,1)}function l(c,h,u,d){if(u===0)return;const f=e.get("WEBGL_multi_draw");if(f===null)for(let g=0;g<c.length;g++)a(c[g],h[g],d[g]);else{f.multiDrawArraysInstancedWEBGL(i,c,0,h,0,d,0,u);let g=0;for(let v=0;v<u;v++)g+=h[v]*d[v];t.update(g,i,1)}}this.setMode=n,this.render=s,this.renderInstances=a,this.renderMultiDraw=o,this.renderMultiDrawInstances=l}function $m(r,e,t,i){let n;function s(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const R=e.get("EXT_texture_filter_anisotropic");n=r.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function a(R){return!(R!==Xt&&i.convert(R)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT))}function o(R){const I=R===pt&&(e.has("EXT_color_buffer_half_float")||e.has("EXT_color_buffer_float"));return!(R!==ni&&i.convert(R)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)&&R!==Vt&&!I)}function l(R){if(R==="highp"){if(r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.HIGH_FLOAT).precision>0&&r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.HIGH_FLOAT).precision>0)return"highp";R="mediump"}return R==="mediump"&&r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.MEDIUM_FLOAT).precision>0&&r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=t.precision!==void 0?t.precision:"highp";const h=l(c);h!==c&&(Me("WebGLRenderer:",c,"not supported, using",h,"instead."),c=h);const u=t.logarithmicDepthBuffer===!0,d=t.reversedDepthBuffer===!0&&e.has("EXT_clip_control"),f=r.getParameter(r.MAX_TEXTURE_IMAGE_UNITS),g=r.getParameter(r.MAX_VERTEX_TEXTURE_IMAGE_UNITS),v=r.getParameter(r.MAX_TEXTURE_SIZE),m=r.getParameter(r.MAX_CUBE_MAP_TEXTURE_SIZE),p=r.getParameter(r.MAX_VERTEX_ATTRIBS),y=r.getParameter(r.MAX_VERTEX_UNIFORM_VECTORS),_=r.getParameter(r.MAX_VARYING_VECTORS),E=r.getParameter(r.MAX_FRAGMENT_UNIFORM_VECTORS),A=g>0,S=r.getParameter(r.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:s,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:u,reversedDepthBuffer:d,maxTextures:f,maxVertexTextures:g,maxTextureSize:v,maxCubemapSize:m,maxAttributes:p,maxVertexUniforms:y,maxVaryings:_,maxFragmentUniforms:E,vertexTextures:A,maxSamples:S}}function Jm(r){const e=this;let t=null,i=0,n=!1,s=!1;const a=new Ei,o=new 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_=0,E=f;_!==v;++_,E+=4)a.copy(u[_]).applyMatrix4(y,o),a.normal.toArray(m,E),m[E+3]=a.constant}l.value=m,l.needsUpdate=!0}return e.numPlanes=v,e.numIntersection=0,m}}function Qm(r){let e=new WeakMap;function t(a,o){return o===zn?a.mapping=Er:o===Qs&&(a.mapping=wr),a}function i(a){if(a&&a.isTexture){const o=a.mapping;if(o===zn||o===Qs)if(e.has(a)){const l=e.get(a).texture;return t(l,a.mapping)}else{const l=a.image;if(l&&l.height>0){const c=new gd(l.height);return c.fromEquirectangularTexture(r,a),e.set(a,c),a.addEventListener("dispose",n),t(c.texture,a.mapping)}else return null}}return a}function n(a){const o=a.target;o.removeEventListener("dispose",n);const l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function s(){e=new WeakMap}return{get:i,dispose:s}}const er=4,Hc=[.125,.215,.35,.446,.526,.582],mr=20,eg=256,Ln=new pr,Vc=new _e;let Oo=null,Bo=0,Fo=0,ko=!1;const tg=new w;class Gc{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,i=.1,n=100,s={}){const{size:a=256,position:o=tg}=s;Oo=this._renderer.getRenderTarget(),Bo=this._renderer.getActiveCubeFace(),Fo=this._renderer.getActiveMipmapLevel(),ko=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);const l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,i,n,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Xc(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=jc(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(Oo,Bo,Fo),this._renderer.xr.enabled=ko,e.scissorTest=!1,en(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Er||e.mapping===wr?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Oo=this._renderer.getRenderTarget(),Bo=this._renderer.getActiveCubeFace(),Fo=this._renderer.getActiveMipmapLevel(),ko=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:_t,minFilter:_t,generateMipmaps:!1,type:pt,format:Xt,colorSpace:It,depthBuffer:!1},n=Wc(e,t,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Wc(e,t,i);const{_lodMax:s}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=ig(s)),this._blurMaterial=ng(s,e,t),this._ggxMaterial=rg(s,e,t)}return n}_compileMaterial(e){const t=new rt(new Qt,e);this._renderer.compile(t,Ln)}_sceneToCubeUV(e,t,i,n,s){const a=new Mt(90,1,t,i),o=[1,-1,1,1,1,1],l=[1,1,1,-1,-1,-1],c=this._renderer,h=c.autoClear,u=c.toneMapping;c.getClearColor(Vc),c.toneMapping=ji,c.autoClear=!1,c.state.buffers.depth.getReversed()&&(c.setRenderTarget(n),c.clearDepth(),c.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new rt(new ur,new Bt({name:"PMREM.Background",side:Ot,depthWrite:!1,depthTest:!1})));const d=this._backgroundBox,f=d.material;let g=!1;const v=e.background;v?v.isColor&&(f.color.copy(v),e.background=null,g=!0):(f.color.copy(Vc),g=!0);for(let m=0;m<6;m++){const p=m%3;p===0?(a.up.set(0,o[m],0),a.position.set(s.x,s.y,s.z),a.lookAt(s.x+l[m],s.y,s.z)):p===1?(a.up.set(0,0,o[m]),a.position.set(s.x,s.y,s.z),a.lookAt(s.x,s.y+l[m],s.z)):(a.up.set(0,o[m],0),a.position.set(s.x,s.y,s.z),a.lookAt(s.x,s.y,s.z+l[m]));const y=this._cubeSize;en(n,p*y,m>2?y:0,y,y),c.setRenderTarget(n),g&&c.render(d,a),c.render(e,a)}c.toneMapping=u,c.autoClear=h,e.background=v}_textureToCubeUV(e,t){const i=this._renderer,n=e.mapping===Er||e.mapping===wr;n?(this._cubemapMaterial===null&&(this._cubemapMaterial=Xc()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=jc());const s=n?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=s;const o=s.uniforms;o.envMap.value=e;const l=this._cubeSize;en(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(a,Ln)}_applyPMREM(e){const t=this._renderer,i=t.autoClear;t.autoClear=!1;const n=this._lodMeshes.length;for(let s=1;s<n;s++)this._applyGGXFilter(e,s-1,s);t.autoClear=i}_applyGGXFilter(e,t,i){const n=this._renderer,s=this._pingPongRenderTarget,a=this._ggxMaterial,o=this._lodMeshes[i];o.material=a;const l=a.uniforms,c=i/(this._lodMeshes.length-1),h=t/(this._lodMeshes.length-1),u=Math.sqrt(c*c-h*h),d=.05+c*.95,f=u*d,{_lodMax:g}=this,v=this._sizeLods[i],m=3*v*(i>g-er?i-g+er:0),p=4*(this._cubeSize-v);l.envMap.value=e.texture,l.roughness.value=f,l.mipInt.value=g-t,en(s,m,p,3*v,2*v),n.setRenderTarget(s),n.render(o,Ln),l.envMap.value=s.texture,l.roughness.value=0,l.mipInt.value=g-i,en(e,m,p,3*v,2*v),n.setRenderTarget(e),n.render(o,Ln)}_blur(e,t,i,n,s){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,n,"latitudinal",s),this._halfBlur(a,e,i,i,n,"longitudinal",s)}_halfBlur(e,t,i,n,s,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&He("blur direction must be either latitudinal or longitudinal!");const h=3,u=this._lodMeshes[n];u.material=c;const d=c.uniforms,f=this._sizeLods[i]-1,g=isFinite(s)?Math.PI/(2*f):2*Math.PI/(2*mr-1),v=s/g,m=isFinite(s)?1+Math.floor(h*v):mr;m>mr&&Me(`sigmaRadians, ${s}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${mr}`);const p=[];let y=0;for(let R=0;R<mr;++R){const I=R/v,T=Math.exp(-I*I/2);p.push(T),R===0?y+=T:R<m&&(y+=2*T)}for(let R=0;R<p.length;R++)p[R]=p[R]/y;d.envMap.value=e.texture,d.samples.value=m,d.weights.value=p,d.latitudinal.value=a==="latitudinal",o&&(d.poleAxis.value=o);const{_lodMax:_}=this;d.dTheta.value=g,d.mipInt.value=_-i;const E=this._sizeLods[n],A=3*E*(n>_-er?n-_+er:0),S=4*(this._cubeSize-E);en(t,A,S,3*E,2*E),l.setRenderTarget(t),l.render(u,Ln)}}function ig(r){const e=[],t=[],i=[];let n=r;const s=r-er+1+Hc.length;for(let a=0;a<s;a++){const o=Math.pow(2,n);e.push(o);let l=1/o;a>r-er?l=Hc[a-r+er-1]:a===0&&(l=0),t.push(l);const c=1/(o-2),h=-c,u=1+c,d=[h,h,u,h,u,u,h,h,u,u,h,u],f=6,g=6,v=3,m=2,p=1,y=new Float32Array(v*g*f),_=new Float32Array(m*g*f),E=new Float32Array(p*g*f);for(let S=0;S<f;S++){const R=S%3*2/3-1,I=S>2?0:-1,T=[R,I,0,R+2/3,I,0,R+2/3,I+1,0,R,I,0,R+2/3,I+1,0,R,I+1,0];y.set(T,v*g*S),_.set(d,m*g*S);const b=[S,S,S,S,S,S];E.set(b,p*g*S)}const A=new Qt;A.setAttribute("position",new Ft(y,v)),A.setAttribute("uv",new Ft(_,m)),A.setAttribute("faceIndex",new Ft(E,p)),i.push(new rt(A,null)),n>er&&n--}return{lodMeshes:i,sizeLods:e,sigmas:t}}function Wc(r,e,t){const i=new xt(r,e,t);return i.texture.mapping=Hn,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function en(r,e,t,i,n){r.viewport.set(e,t,i,n),r.scissor.set(e,t,i,n)}function rg(r,e,t){return new ot({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:eg,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:ws(),fragmentShader:`
precision highp float;
precision highp int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform float roughness;
uniform float mipInt;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
#define PI 3.14159265359
// Van der Corput radical inverse
float radicalInverse_VdC(uint bits) {
bits = (bits << 16u) | (bits >> 16u);
bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
return float(bits) * 2.3283064365386963e-10; // / 0x100000000
}
// Hammersley sequence
vec2 hammersley(uint i, uint N) {
return vec2(float(i) / float(N), radicalInverse_VdC(i));
}
// GGX VNDF importance sampling (Eric Heitz 2018)
// "Sampling the GGX Distribution of Visible Normals"
// https://jcgt.org/published/0007/04/01/
vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
float alpha = roughness * roughness;
// Section 3.2: Transform view direction to hemisphere configuration
vec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));
// Section 4.1: Orthonormal basis
float lensq = Vh.x * Vh.x + Vh.y * Vh.y;
vec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);
vec3 T2 = cross(Vh, T1);
// Section 4.2: Parameterization of projected area
float r = sqrt(Xi.x);
float phi = 2.0 * PI * Xi.y;
float t1 = r * cos(phi);
float t2 = r * sin(phi);
float s = 0.5 * (1.0 + Vh.z);
t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
// Section 4.3: Reprojection onto hemisphere
vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;
// Section 3.4: Transform back to ellipsoid configuration
return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
}
void main() {
vec3 N = normalize(vOutputDirection);
vec3 V = N; // Assume view direction equals normal for pre-filtering
vec3 prefilteredColor = vec3(0.0);
float totalWeight = 0.0;
// For very low roughness, just sample the environment directly
if (roughness < 0.001) {
gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
return;
}
// Tangent space basis for VNDF sampling
vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
vec3 tangent = normalize(cross(up, N));
vec3 bitangent = cross(N, tangent);
for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
// Transform H back to world space
vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
vec3 L = normalize(2.0 * dot(V, H) * H - V);
float NdotL = max(dot(N, L), 0.0);
if(NdotL > 0.0) {
// Sample environment at fixed mip level
// VNDF importance sampling handles the distribution filtering
vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
// Weight by NdotL for the split-sum approximation
// VNDF PDF naturally accounts for the visible microfacet distribution
prefilteredColor += sampleColor * NdotL;
totalWeight += NdotL;
}
}
if (totalWeight > 0.0) {
prefilteredColor = prefilteredColor / totalWeight;
}
gl_FragColor = vec4(prefilteredColor, 1.0);
}
`,blending:vt,depthTest:!1,depthWrite:!1})}function ng(r,e,t){const i=new Float32Array(mr),n=new w(0,1,0);return new ot({name:"SphericalGaussianBlur",defines:{n:mr,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n}},vertexShader:ws(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:vt,depthTest:!1,depthWrite:!1})}function jc(){return new ot({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ws(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
#include <common>
void main() {
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
}
`,blending:vt,depthTest:!1,depthWrite:!1})}function Xc(){return new ot({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ws(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:vt,depthTest:!1,depthWrite:!1})}function ws(){return`
precision mediump float;
precision mediump int;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
void main() {
vOutputDirection = getDirection( uv, faceIndex );
gl_Position = vec4( position, 1.0 );
}
`}function sg(r){let e=new WeakMap,t=null;function i(o){if(o&&o.isTexture){const l=o.mapping,c=l===zn||l===Qs,h=l===Er||l===wr;if(c||h){let u=e.get(o);const d=u!==void 0?u.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==d)return t===null&&(t=new Gc(r)),u=c?t.fromEquirectangular(o,u):t.fromCubemap(o,u),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),u.texture;if(u!==void 0)return u.texture;{const f=o.image;return c&&f&&f.height>0||h&&f&&n(f)?(t===null&&(t=new Gc(r)),u=c?t.fromEquirectangular(o):t.fromCubemap(o),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),o.addEventListener("dispose",s),u.texture):null}}}return o}function n(o){let l=0;const c=6;for(let h=0;h<c;h++)o[h]!==void 0&&l++;return l===c}function s(o){const l=o.target;l.removeEventListener("dispose",s);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function a(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:i,dispose:a}}function ag(r){const e={};function t(i){if(e[i]!==void 0)return e[i];const n=r.getExtension(i);return e[i]=n,n}return{has:function(i){return t(i)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(i){const n=t(i);return n===null&&vn("WebGLRenderer: "+i+" extension not supported."),n}}}function og(r,e,t,i){const n={},s=new WeakMap;function a(u){const d=u.target;d.index!==null&&e.remove(d.index);for(const g in d.attributes)e.remove(d.attributes[g]);d.removeEventListener("dispose",a),delete n[d.id];const f=s.get(d);f&&(e.remove(f),s.delete(d)),i.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function o(u,d){return n[d.id]===!0||(d.addEventListener("dispose",a),n[d.id]=!0,t.memory.geometries++),d}function l(u){const d=u.attributes;for(const f in d)e.update(d[f],r.ARRAY_BUFFER)}function c(u){const d=[],f=u.index,g=u.attributes.position;let v=0;if(f!==null){const y=f.array;v=f.version;for(let _=0,E=y.length;_<E;_+=3){const A=y[_+0],S=y[_+1],R=y[_+2];d.push(A,S,S,R,R,A)}}else if(g!==void 0){const y=g.array;v=g.version;for(let _=0,E=y.length/3-1;_<E;_+=3){const A=_+0,S=_+1,R=_+2;d.push(A,S,S,R,R,A)}}else return;const m=new(Ul(d)?$l:Zl)(d,1);m.version=v;const p=s.get(u);p&&e.remove(p),s.set(u,m)}function h(u){const d=s.get(u);if(d){const f=u.index;f!==null&&d.version<f.version&&c(u)}else c(u);return s.get(u)}return{get:o,update:l,getWireframeAttribute:h}}function lg(r,e,t){let i;function n(d){i=d}let s,a;function o(d){s=d.type,a=d.bytesPerElement}function l(d,f){r.drawElements(i,f,s,d*a),t.update(f,i,1)}function c(d,f,g){g!==0&&(r.drawElementsInstanced(i,f,s,d*a,g),t.update(f,i,g))}function h(d,f,g){if(g===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(i,f,0,s,d,0,g);let v=0;for(let m=0;m<g;m++)v+=f[m];t.update(v,i,1)}function u(d,f,g,v){if(g===0)return;const m=e.get("WEBGL_multi_draw");if(m===null)for(let p=0;p<d.length;p++)c(d[p]/a,f[p],v[p]);else{m.multiDrawElementsInstancedWEBGL(i,f,0,s,d,0,v,0,g);let p=0;for(let y=0;y<g;y++)p+=f[y]*v[y];t.update(p,i,1)}}this.setMode=n,this.setIndex=o,this.render=l,this.renderInstances=c,this.renderMultiDraw=h,this.renderMultiDrawInstances=u}function cg(r){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function i(s,a,o){switch(t.calls++,a){case r.TRIANGLES:t.triangles+=o*(s/3);break;case r.LINES:t.lines+=o*(s/2);break;case r.LINE_STRIP:t.lines+=o*(s-1);break;case r.LINE_LOOP:t.lines+=o*s;break;case r.POINTS:t.points+=o*s;break;default:He("WebGLInfo: Unknown draw mode:",a);break}}function n(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:n,update:i}}function hg(r,e,t){const i=new WeakMap,n=new Ke;function s(a,o,l){const c=a.morphTargetInfluences,h=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,u=h!==void 0?h.length:0;let d=i.get(o);if(d===void 0||d.count!==u){let f=function(){I.dispose(),i.delete(o),o.removeEventListener("dispose",f)};d!==void 0&&d.texture.dispose();const g=o.morphAttributes.position!==void 0,v=o.morphAttributes.normal!==void 0,m=o.morphAttributes.color!==void 0,p=o.morphAttributes.position||[],y=o.morphAttributes.normal||[],_=o.morphAttributes.color||[];let E=0;g===!0&&(E=1),v===!0&&(E=2),m===!0&&(E=3);let A=o.attributes.position.count*E,S=1;A>e.maxTextureSize&&(S=Math.ceil(A/e.maxTextureSize),A=e.maxTextureSize);const R=new Float32Array(A*S*4*u),I=new zl(R,A,S,u);I.type=Vt,I.needsUpdate=!0;const T=E*4;for(let b=0;b<u;b++){const D=p[b],N=y[b],z=_[b],H=A*S*4*b;for(let j=0;j<D.count;j++){const q=j*T;g===!0&&(n.fromBufferAttribute(D,j),R[H+q+0]=n.x,R[H+q+1]=n.y,R[H+q+2]=n.z,R[H+q+3]=0),v===!0&&(n.fromBufferAttribute(N,j),R[H+q+4]=n.x,R[H+q+5]=n.y,R[H+q+6]=n.z,R[H+q+7]=0),m===!0&&(n.fromBufferAttribute(z,j),R[H+q+8]=n.x,R[H+q+9]=n.y,R[H+q+10]=n.z,R[H+q+11]=z.itemSize===4?n.w:1)}}d={count:u,texture:I,size:new oe(A,S)},i.set(o,d),o.addEventListener("dispose",f)}if(a.isInstancedMesh===!0&&a.morphTexture!==null)l.getUniforms().setValue(r,"morphTexture",a.morphTexture,t);else{let f=0;for(let v=0;v<c.length;v++)f+=c[v];const g=o.morphTargetsRelative?1:1-f;l.getUniforms().setValue(r,"morphTargetBaseInfluence",g),l.getUniforms().setValue(r,"morphTargetInfluences",c)}l.getUniforms().setValue(r,"morphTargetsTexture",d.texture,t),l.getUniforms().setValue(r,"morphTargetsTextureSize",d.size)}return{update:s}}function ug(r,e,t,i){let n=new WeakMap;function s(l){const c=i.render.frame,h=l.geometry,u=e.get(l,h);if(n.get(u)!==c&&(e.update(u),n.set(u,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",o)===!1&&l.addEventListener("dispose",o),n.get(l)!==c&&(t.update(l.instanceMatrix,r.ARRAY_BUFFER),l.instanceColor!==null&&t.update(l.instanceColor,r.ARRAY_BUFFER),n.set(l,c))),l.isSkinnedMesh){const d=l.skeleton;n.get(d)!==c&&(d.update(),n.set(d,c))}return u}function a(){n=new WeakMap}function o(l){const c=l.target;c.removeEventListener("dispose",o),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:s,dispose:a}}const qc=new wt,Yc=new wo(1,1),Kc=new zl,Zc=new $u,$c=new po,Jc=[],Qc=[],eh=new Float32Array(16),th=new Float32Array(9),ih=new Float32Array(4);function tn(r,e,t){const i=r[0];if(i<=0||i>0)return r;const n=e*t;let s=Jc[n];if(s===void 0&&(s=new Float32Array(n),Jc[n]=s),e!==0){i.toArray(s,0);for(let a=1,o=0;a!==e;++a)o+=t,r[a].toArray(s,o)}return s}function bt(r,e){if(r.length!==e.length)return!1;for(let t=0,i=r.length;t<i;t++)if(r[t]!==e[t])return!1;return!0}function Tt(r,e){for(let t=0,i=e.length;t<i;t++)r[t]=e[t]}function Cs(r,e){let t=Qc[e];t===void 0&&(t=new Int32Array(e),Qc[e]=t);for(let i=0;i!==e;++i)t[i]=r.allocateTextureUnit();return t}function dg(r,e){const t=this.cache;t[0]!==e&&(r.uniform1f(this.addr,e),t[0]=e)}function pg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(r.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(bt(t,e))return;r.uniform2fv(this.addr,e),Tt(t,e)}}function fg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(r.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(r.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(bt(t,e))return;r.uniform3fv(this.addr,e),Tt(t,e)}}function mg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(r.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(bt(t,e))return;r.uniform4fv(this.addr,e),Tt(t,e)}}function gg(r,e){const t=this.cache,i=e.elements;if(i===void 0){if(bt(t,e))return;r.uniformMatrix2fv(this.addr,!1,e),Tt(t,e)}else{if(bt(t,i))return;ih.set(i),r.uniformMatrix2fv(this.addr,!1,ih),Tt(t,i)}}function vg(r,e){const t=this.cache,i=e.elements;if(i===void 0){if(bt(t,e))return;r.uniformMatrix3fv(this.addr,!1,e),Tt(t,e)}else{if(bt(t,i))return;th.set(i),r.uniformMatrix3fv(this.addr,!1,th),Tt(t,i)}}function _g(r,e){const t=this.cache,i=e.elements;if(i===void 0){if(bt(t,e))return;r.uniformMatrix4fv(this.addr,!1,e),Tt(t,e)}else{if(bt(t,i))return;eh.set(i),r.uniformMatrix4fv(this.addr,!1,eh),Tt(t,i)}}function xg(r,e){const t=this.cache;t[0]!==e&&(r.uniform1i(this.addr,e),t[0]=e)}function yg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(r.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(bt(t,e))return;r.uniform2iv(this.addr,e),Tt(t,e)}}function Mg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(r.uniform3i(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(bt(t,e))return;r.uniform3iv(this.addr,e),Tt(t,e)}}function bg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(r.uniform4i(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(bt(t,e))return;r.uniform4iv(this.addr,e),Tt(t,e)}}function Tg(r,e){const t=this.cache;t[0]!==e&&(r.uniform1ui(this.addr,e),t[0]=e)}function Sg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(r.uniform2ui(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(bt(t,e))return;r.uniform2uiv(this.addr,e),Tt(t,e)}}function Eg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(r.uniform3ui(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(bt(t,e))return;r.uniform3uiv(this.addr,e),Tt(t,e)}}function wg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(r.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(bt(t,e))return;r.uniform4uiv(this.addr,e),Tt(t,e)}}function Cg(r,e,t){const i=this.cache,n=t.allocateTextureUnit();i[0]!==n&&(r.uniform1i(this.addr,n),i[0]=n);let s;this.type===r.SAMPLER_2D_SHADOW?(Yc.compareFunction=Ll,s=Yc):s=qc,t.setTexture2D(e||s,n)}function Rg(r,e,t){const i=this.cache,n=t.allocateTextureUnit();i[0]!==n&&(r.uniform1i(this.addr,n),i[0]=n),t.setTexture3D(e||Zc,n)}function Ag(r,e,t){const i=this.cache,n=t.allocateTextureUnit();i[0]!==n&&(r.uniform1i(this.addr,n),i[0]=n),t.setTextureCube(e||$c,n)}function Pg(r,e,t){const i=this.cache,n=t.allocateTextureUnit();i[0]!==n&&(r.uniform1i(this.addr,n),i[0]=n),t.setTexture2DArray(e||Kc,n)}function Dg(r){switch(r){case 5126:return dg;case 35664:return pg;case 35665:return fg;case 35666:return mg;case 35674:return gg;case 35675:return vg;case 35676:return _g;case 5124:case 35670:return xg;case 35667:case 35671:return yg;case 35668:case 35672:return Mg;case 35669:case 35673:return bg;case 5125:return Tg;case 36294:return Sg;case 36295:return Eg;case 36296:return wg;case 35678:case 36198:case 36298:case 36306:case 35682:return Cg;case 35679:case 36299:case 36307:return Rg;case 35680:case 36300:case 36308:case 36293:return Ag;case 36289:case 36303:case 36311:case 36292:return Pg}}function Lg(r,e){r.uniform1fv(this.addr,e)}function Ig(r,e){const t=tn(e,this.size,2);r.uniform2fv(this.addr,t)}function Ug(r,e){const t=tn(e,this.size,3);r.uniform3fv(this.addr,t)}function Ng(r,e){const t=tn(e,this.size,4);r.uniform4fv(this.addr,t)}function Og(r,e){const t=tn(e,this.size,4);r.uniformMatrix2fv(this.addr,!1,t)}function Bg(r,e){const t=tn(e,this.size,9);r.uniformMatrix3fv(this.addr,!1,t)}function Fg(r,e){const t=tn(e,this.size,16);r.uniformMatrix4fv(this.addr,!1,t)}function kg(r,e){r.uniform1iv(this.addr,e)}function zg(r,e){r.uniform2iv(this.addr,e)}function Hg(r,e){r.uniform3iv(this.addr,e)}function Vg(r,e){r.uniform4iv(this.addr,e)}function Gg(r,e){r.uniform1uiv(this.addr,e)}function Wg(r,e){r.uniform2uiv(this.addr,e)}function jg(r,e){r.uniform3uiv(this.addr,e)}function Xg(r,e){r.uniform4uiv(this.addr,e)}function qg(r,e,t){const i=this.cache,n=e.length,s=Cs(t,n);bt(i,s)||(r.uniform1iv(this.addr,s),Tt(i,s));for(let a=0;a!==n;++a)t.setTexture2D(e[a]||qc,s[a])}function Yg(r,e,t){const i=this.cache,n=e.length,s=Cs(t,n);bt(i,s)||(r.uniform1iv(this.addr,s),Tt(i,s));for(let a=0;a!==n;++a)t.setTexture3D(e[a]||Zc,s[a])}function Kg(r,e,t){const i=this.cache,n=e.length,s=Cs(t,n);bt(i,s)||(r.uniform1iv(this.addr,s),Tt(i,s));for(let a=0;a!==n;++a)t.setTextureCube(e[a]||$c,s[a])}function Zg(r,e,t){const i=this.cache,n=e.length,s=Cs(t,n);bt(i,s)||(r.uniform1iv(this.addr,s),Tt(i,s));for(let a=0;a!==n;++a)t.setTexture2DArray(e[a]||Kc,s[a])}function $g(r){switch(r){case 5126:return Lg;case 35664:return Ig;case 35665:return Ug;case 35666:return Ng;case 35674:return Og;case 35675:return Bg;case 35676:return Fg;case 5124:case 35670:return kg;case 35667:case 35671:return zg;case 35668:case 35672:return Hg;case 35669:case 35673:return Vg;case 5125:return Gg;case 36294:return Wg;case 36295:return jg;case 36296:return Xg;case 35678:case 36198:case 36298:case 36306:case 35682:return qg;case 35679:case 36299:case 36307:return Yg;case 35680:case 36300:case 36308:case 36293:return Kg;case 36289:case 36303:case 36311:case 36292:return Zg}}class Jg{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.setValue=Dg(t.type)}}class Qg{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=$g(t.type)}}class ev{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,i){const n=this.seq;for(let s=0,a=n.length;s!==a;++s){const o=n[s];o.setValue(e,t[o.id],i)}}}const zo=/(\w+)(\])?(\[|\.)?/g;function rh(r,e){r.seq.push(e),r.map[e.id]=e}function tv(r,e,t){const i=r.name,n=i.length;for(zo.lastIndex=0;;){const s=zo.exec(i),a=zo.lastIndex;let o=s[1];const l=s[2]==="]",c=s[3];if(l&&(o=o|0),c===void 0||c==="["&&a+2===n){rh(t,c===void 0?new Jg(o,r,e):new Qg(o,r,e));break}else{let h=t.map[o];h===void 0&&(h=new ev(o),rh(t,h)),t=h}}}class Rs{constructor(e,t){this.seq=[],this.map={};const i=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let n=0;n<i;++n){const s=e.getActiveUniform(t,n),a=e.getUniformLocation(t,s.name);tv(s,a,this)}}setValue(e,t,i,n){const s=this.map[t];s!==void 0&&s.setValue(e,i,n)}setOptional(e,t,i){const n=t[i];n!==void 0&&this.setValue(e,i,n)}static 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At={shaderID:Z,shaderType:T.type,shaderName:T.name,vertexShader:qe,fragmentShader:Ze,defines:T.defines,customVertexShaderID:$e,customFragmentShaderID:W,isRawShaderMaterial:T.isRawShaderMaterial===!0,glslVersion:T.glslVersion,precision:f,batching:Te,batchingColor:Te&&z._colorsTexture!==null,instancing:Ce,instancingColor:Ce&&z.instanceColor!==null,instancingMorph:Ce&&z.morphTexture!==null,supportsVertexTextures:d,outputColorSpace:Y===null?r.outputColorSpace:Y.isXRRenderTarget===!0?Y.texture.colorSpace:It,alphaToCoverage:!!T.alphaToCoverage,map:Ee,matcap:Je,envMap:Xe,envMapMode:Xe&&te.mapping,envMapCubeUVHeight:G,aoMap:Ge,lightMap:L,bumpMap:gt,normalMap:We,displacementMap:d&&Qe,emissiveMap:fe,normalMapObjectSpace:We&&T.normalMapType===xu,normalMapTangentSpace:We&&T.normalMapType===Yn,metalnessMap:at,roughnessMap:be,anisotropy:Le,anisotropyMap:V,clearcoat:C,clearcoatMap:xe,clearcoatNormalMap:se,clearcoatRoughnessMap:Se,dispersion:x,iridescence:B,iridescenceMap:de,iridescenceThicknessMap:J,sheen:X,sheenColorMap:re,sheenRoughnessMap:Oe,specularMap:we,specularColorMap:he,specularIntensityMap:Re,transmission:K,transmissionMap:P,thicknessMap:ae,gradientMap:ie,opaque:T.transparent===!1&&T.blending===Tr&&T.alphaToCoverage===!1,alphaMap:ce,alphaTest:Q,alphaHash:$,combine:T.combine,mapUv:Ee&&v(T.map.channel),aoMapUv:Ge&&v(T.aoMap.channel),lightMapUv:L&&v(T.lightMap.channel),bumpMapUv:gt&&v(T.bumpMap.channel),normalMapUv:We&&v(T.normalMap.channel),displacementMapUv:Qe&&v(T.displacementMap.channel),emissiveMapUv:fe&&v(T.emissiveMap.channel),metalnessMapUv:at&&v(T.metalnessMap.channel),roughnessMapUv:be&&v(T.roughnessMap.channel),anisotropyMapUv:V&&v(T.anisotropyMap.channel),clearcoatMapUv:xe&&v(T.clearcoatMap.channel),clearcoatNormalMapUv:se&&v(T.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Se&&v(T.clearcoatRoughnessMap.channel),iridescenceMapUv:de&&v(T.iridescenceMap.channel),iridescenceThicknessMapUv:J&&v(T.iridescenceThicknessMap.channel),sheenColorMapUv:re&&v(T.sheenColorMap.channel),sheenRoughnessMapUv:Oe&&v(T.sheenRoughnessMap.channel),specularMapUv:we&&v(T.specularMap.channel),specularColorMapUv:he&&v(T.specularColorMap.channel),specularIntensityMapUv:Re&&v(T.specularIntensityMap.channel),transmissionMapUv:P&&v(T.transmissionMap.channel),thicknessMapUv:ae&&v(T.thicknessMap.channel),alphaMapUv:ce&&v(T.alphaMap.channel),vertexTangents:!!j.attributes.tangent&&(We||Le),vertexColors:T.vertexColors,vertexAlphas:T.vertexColors===!0&&!!j.attributes.color&&j.attributes.color.itemSize===4,pointsUvs:z.isPoints===!0&&!!j.attributes.uv&&(Ee||ce),fog:!!H,useFog:T.fog===!0,fogExp2:!!H&&H.isFogExp2,flatShading:T.flatShading===!0&&T.wireframe===!1,sizeAttenuation:T.sizeAttenuation===!0,logarithmicDepthBuffer:u,reversedDepthBuffer:ue,skinning:z.isSkinnedMesh===!0,morphTargets:j.morphAttributes.position!==void 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At.vertexUv1s=c.has(1),At.vertexUv2s=c.has(2),At.vertexUv3s=c.has(3),c.clear(),At}function p(T){const b=[];if(T.shaderID?b.push(T.shaderID):(b.push(T.customVertexShaderID),b.push(T.customFragmentShaderID)),T.defines!==void 0)for(const D in T.defines)b.push(D),b.push(T.defines[D]);return T.isRawShaderMaterial===!1&&(y(b,T),_(b,T),b.push(r.outputColorSpace)),b.push(T.customProgramCacheKey),b.join()}function y(T,b){T.push(b.precision),T.push(b.outputColorSpace),T.push(b.envMapMode),T.push(b.envMapCubeUVHeight),T.push(b.mapUv),T.push(b.alphaMapUv),T.push(b.lightMapUv),T.push(b.aoMapUv),T.push(b.bumpMapUv),T.push(b.normalMapUv),T.push(b.displacementMapUv),T.push(b.emissiveMapUv),T.push(b.metalnessMapUv),T.push(b.roughnessMapUv),T.push(b.anisotropyMapUv),T.push(b.clearcoatMapUv),T.push(b.clearcoatNormalMapUv),T.push(b.clearcoatRoughnessMapUv),T.push(b.iridescenceMapUv),T.push(b.iridescenceThicknessMapUv),T.push(b.sheenColorMapUv),T.push(b.sheenRoughnessMapUv),T.push(b.specularMapUv),T.push(b.specularColorMapUv),T.push(b.specularIntensityMapUv),T.push(b.transmissionMapUv),T.push(b.thicknessMapUv),T.push(b.combine),T.push(b.fogExp2),T.push(b.sizeAttenuation),T.push(b.morphTargetsCount),T.push(b.morphAttributeCount),T.push(b.numDirLights),T.push(b.numPointLights),T.push(b.numSpotLights),T.push(b.numSpotLightMaps),T.push(b.numHemiLights),T.push(b.numRectAreaLights),T.push(b.numDirLightShadows),T.push(b.numPointLightShadows),T.push(b.numSpotLightShadows),T.push(b.numSpotLightShadowsWithMaps),T.push(b.numLightProbes),T.push(b.shadowMapType),T.push(b.toneMapping),T.push(b.numClippingPlanes),T.push(b.numClipIntersection),T.push(b.depthPacking)}function _(T,b){o.disableAll(),b.supportsVertexTextures&&o.enable(0),b.instancing&&o.enable(1),b.instancingColor&&o.enable(2),b.instancingMorph&&o.enable(3),b.matcap&&o.enable(4),b.envMap&&o.enable(5),b.normalMapObjectSpace&&o.enable(6),b.normalMapTangentSpace&&o.enable(7),b.clearcoat&&o.enable(8),b.iridescence&&o.enable(9),b.alphaTest&&o.enable(10),b.vertexColors&&o.enable(11),b.vertexAlphas&&o.enable(12),b.vertexUv1s&&o.enable(13),b.vertexUv2s&&o.enable(14),b.vertexUv3s&&o.enable(15),b.vertexTangents&&o.enable(16),b.anisotropy&&o.enable(17),b.alphaHash&&o.enable(18),b.batching&&o.enable(19),b.dispersion&&o.enable(20),b.batchingColor&&o.enable(21),b.gradientMap&&o.enable(22),T.push(o.mask),o.disableAll(),b.fog&&o.enable(0),b.useFog&&o.enable(1),b.flatShading&&o.enable(2),b.logarithmicDepthBuffer&&o.enable(3),b.reversedDepthBuffer&&o.enable(4),b.skinning&&o.enable(5),b.morphTargets&&o.enable(6),b.morphNormals&&o.enable(7),b.morphColors&&o.enable(8),b.premultipliedAlpha&&o.enable(9),b.shadowMapEnabled&&o.enable(10),b.doubleSided&&o.enable(11),b.flipSided&&o.enable(12),b.useDepthPacking&&o.enable(13),b.dithering&&o.enable(14),b.transmission&&o.enable(15),b.sheen&&o.enable(16),b.opaque&&o.enable(17),b.pointsUvs&&o.enable(18),b.decodeVideoTexture&&o.enable(19),b.decodeVideoTextureEmissive&&o.enable(20),b.alphaToCoverage&&o.enable(21),T.push(o.mask)}function E(T){const b=g[T.type];let D;if(b){const N=Ci[b];D=fi.clone(N.uniforms)}else D=T.uniforms;return D}function A(T,b){let D;for(let N=0,z=h.length;N<z;N++){const H=h[N];if(H.cacheKey===b){D=H,++D.usedTimes;break}}return D===void 0&&(D=new bv(r,b,T,s),h.push(D)),D}function S(T){if(--T.usedTimes===0){const b=h.indexOf(T);h[b]=h[h.length-1],h.pop(),T.destroy()}}function R(T){l.remove(T)}function I(){l.dispose()}return{getParameters:m,getProgramCacheKey:p,getUniforms:E,acquireProgram:A,releaseProgram:S,releaseShaderCache:R,programs:h,dispose:I}}function Cv(){let r=new WeakMap;function e(a){return r.has(a)}function t(a){let o=r.get(a);return o===void 0&&(o={},r.set(a,o)),o}function i(a){r.delete(a)}function n(a,o,l){r.get(a)[o]=l}function s(){r=new WeakMap}return{has:e,get:t,remove:i,update:n,dispose:s}}function Rv(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.material.id!==e.material.id?r.material.id-e.material.id:r.z!==e.z?r.z-e.z:r.id-e.id}function uh(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.z!==e.z?e.z-r.z:r.id-e.id}function dh(){const r=[];let e=0;const t=[],i=[],n=[];function s(){e=0,t.length=0,i.length=0,n.length=0}function a(u,d,f,g,v,m){let p=r[e];return p===void 0?(p={id:u.id,object:u,geometry:d,material:f,groupOrder:g,renderOrder:u.renderOrder,z:v,group:m},r[e]=p):(p.id=u.id,p.object=u,p.geometry=d,p.material=f,p.groupOrder=g,p.renderOrder=u.renderOrder,p.z=v,p.group=m),e++,p}function o(u,d,f,g,v,m){const p=a(u,d,f,g,v,m);f.transmission>0?i.push(p):f.transparent===!0?n.push(p):t.push(p)}function l(u,d,f,g,v,m){const p=a(u,d,f,g,v,m);f.transmission>0?i.unshift(p):f.transparent===!0?n.unshift(p):t.unshift(p)}function c(u,d){t.length>1&&t.sort(u||Rv),i.length>1&&i.sort(d||uh),n.length>1&&n.sort(d||uh)}function h(){for(let u=e,d=r.length;u<d;u++){const f=r[u];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:i,transparent:n,init:s,push:o,unshift:l,finish:h,sort:c}}function Av(){let r=new WeakMap;function e(i,n){const s=r.get(i);let a;return s===void 0?(a=new dh,r.set(i,[a])):n>=s.length?(a=new dh,s.push(a)):a=s[n],a}function t(){r=new WeakMap}return{get:e,dispose:t}}function Pv(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new w,color:new _e};break;case"SpotLight":t={position:new w,direction:new w,color:new _e,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new w,color:new _e,distance:0,decay:0};break;case"HemisphereLight":t={direction:new w,skyColor:new _e,groundColor:new _e};break;case"RectAreaLight":t={color:new _e,position:new w,halfWidth:new w,halfHeight:new w};break}return r[e.id]=t,t}}}function Dv(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe,shadowCameraNear:1,shadowCameraFar:1e3};break}return r[e.id]=t,t}}}let Lv=0;function Iv(r,e){return(e.castShadow?2:0)-(r.castShadow?2:0)+(e.map?1:0)-(r.map?1:0)}function Uv(r){const e=new Pv,t=Dv(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new w);const n=new w,s=new De,a=new De;function o(c){let h=0,u=0,d=0;for(let T=0;T<9;T++)i.probe[T].set(0,0,0);let f=0,g=0,v=0,m=0,p=0,y=0,_=0,E=0,A=0,S=0,R=0;c.sort(Iv);for(let T=0,b=c.length;T<b;T++){const D=c[T],N=D.color,z=D.intensity,H=D.distance,j=D.shadow&&D.shadow.map?D.shadow.map.texture:null;if(D.isAmbientLight)h+=N.r*z,u+=N.g*z,d+=N.b*z;else if(D.isLightProbe){for(let q=0;q<9;q++)i.probe[q].addScaledVector(D.sh.coefficients[q],z);R++}else if(D.isDirectionalLight){const q=e.get(D);if(q.color.copy(D.color).multiplyScalar(D.intensity),D.castShadow){const te=D.shadow,G=t.get(D);G.shadowIntensity=te.intensity,G.shadowBias=te.bias,G.shadowNormalBias=te.normalBias,G.shadowRadius=te.radius,G.shadowMapSize=te.mapSize,i.directionalShadow[f]=G,i.directionalShadowMap[f]=j,i.directionalShadowMatrix[f]=D.shadow.matrix,y++}i.directional[f]=q,f++}else if(D.isSpotLight){const q=e.get(D);q.position.setFromMatrixPosition(D.matrixWorld),q.color.copy(N).multiplyScalar(z),q.distance=H,q.coneCos=Math.cos(D.angle),q.penumbraCos=Math.cos(D.angle*(1-D.penumbra)),q.decay=D.decay,i.spot[v]=q;const te=D.shadow;if(D.map&&(i.spotLightMap[A]=D.map,A++,te.updateMatrices(D),D.castShadow&&S++),i.spotLightMatrix[v]=te.matrix,D.castShadow){const G=t.get(D);G.shadowIntensity=te.intensity,G.shadowBias=te.bias,G.shadowNormalBias=te.normalBias,G.shadowRadius=te.radius,G.shadowMapSize=te.mapSize,i.spotShadow[v]=G,i.spotShadowMap[v]=j,E++}v++}else if(D.isRectAreaLight){const q=e.get(D);q.color.copy(N).multiplyScalar(z),q.halfWidth.set(D.width*.5,0,0),q.halfHeight.set(0,D.height*.5,0),i.rectArea[m]=q,m++}else if(D.isPointLight){const q=e.get(D);if(q.color.copy(D.color).multiplyScalar(D.intensity),q.distance=D.distance,q.decay=D.decay,D.castShadow){const te=D.shadow,G=t.get(D);G.shadowIntensity=te.intensity,G.shadowBias=te.bias,G.shadowNormalBias=te.normalBias,G.shadowRadius=te.radius,G.shadowMapSize=te.mapSize,G.shadowCameraNear=te.camera.near,G.shadowCameraFar=te.camera.far,i.pointShadow[g]=G,i.pointShadowMap[g]=j,i.pointShadowMatrix[g]=D.shadow.matrix,_++}i.point[g]=q,g++}else if(D.isHemisphereLight){const q=e.get(D);q.skyColor.copy(D.color).multiplyScalar(z),q.groundColor.copy(D.groundColor).multiplyScalar(z),i.hemi[p]=q,p++}}m>0&&(r.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=le.LTC_FLOAT_1,i.rectAreaLTC2=le.LTC_FLOAT_2):(i.rectAreaLTC1=le.LTC_HALF_1,i.rectAreaLTC2=le.LTC_HALF_2)),i.ambient[0]=h,i.ambient[1]=u,i.ambient[2]=d;const I=i.hash;(I.directionalLength!==f||I.pointLength!==g||I.spotLength!==v||I.rectAreaLength!==m||I.hemiLength!==p||I.numDirectionalShadows!==y||I.numPointShadows!==_||I.numSpotShadows!==E||I.numSpotMaps!==A||I.numLightProbes!==R)&&(i.directional.length=f,i.spot.length=v,i.rectArea.length=m,i.point.length=g,i.hemi.length=p,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=_,i.pointShadowMap.length=_,i.spotShadow.length=E,i.spotShadowMap.length=E,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=_,i.spotLightMatrix.length=E+A-S,i.spotLightMap.length=A,i.numSpotLightShadowsWithMaps=S,i.numLightProbes=R,I.directionalLength=f,I.pointLength=g,I.spotLength=v,I.rectAreaLength=m,I.hemiLength=p,I.numDirectionalShadows=y,I.numPointShadows=_,I.numSpotShadows=E,I.numSpotMaps=A,I.numLightProbes=R,i.version=Lv++)}function l(c,h){let u=0,d=0,f=0,g=0,v=0;const m=h.matrixWorldInverse;for(let p=0,y=c.length;p<y;p++){const _=c[p];if(_.isDirectionalLight){const E=i.directional[u];E.direction.setFromMatrixPosition(_.matrixWorld),n.setFromMatrixPosition(_.target.matrixWorld),E.direction.sub(n),E.direction.transformDirection(m),u++}else if(_.isSpotLight){const E=i.spot[f];E.position.setFromMatrixPosition(_.matrixWorld),E.position.applyMatrix4(m),E.direction.setFromMatrixPosition(_.matrixWorld),n.setFromMatrixPosition(_.target.matrixWorld),E.direction.sub(n),E.direction.transformDirection(m),f++}else if(_.isRectAreaLight){const E=i.rectArea[g];E.position.setFromMatrixPosition(_.matrixWorld),E.position.applyMatrix4(m),a.identity(),s.copy(_.matrixWorld),s.premultiply(m),a.extractRotation(s),E.halfWidth.set(_.width*.5,0,0),E.halfHeight.set(0,_.height*.5,0),E.halfWidth.applyMatrix4(a),E.halfHeight.applyMatrix4(a),g++}else if(_.isPointLight){const E=i.point[d];E.position.setFromMatrixPosition(_.matrixWorld),E.position.applyMatrix4(m),d++}else if(_.isHemisphereLight){const E=i.hemi[v];E.direction.setFromMatrixPosition(_.matrixWorld),E.direction.transformDirection(m),v++}}}return{setup:o,setupView:l,state:i}}function ph(r){const e=new Uv(r),t=[],i=[];function n(h){c.camera=h,t.length=0,i.length=0}function s(h){t.push(h)}function a(h){i.push(h)}function o(){e.setup(t)}function l(h){e.setupView(t,h)}const c={lightsArray:t,shadowsArray:i,camera:null,lights:e,transmissionRenderTarget:{}};return{init:n,state:c,setupLights:o,setupLightsView:l,pushLight:s,pushShadow:a}}function Nv(r){let e=new WeakMap;function t(n,s=0){const a=e.get(n);let o;return a===void 0?(o=new ph(r),e.set(n,[o])):s>=a.length?(o=new ph(r),a.push(o)):o=a[s],o}function i(){e=new WeakMap}return{get:t,dispose:i}}const Ov=`void main() {
gl_Position = vec4( position, 1.0 );
}`,Bv=`uniform sampler2D shadow_pass;
uniform vec2 resolution;
uniform float radius;
#include <packing>
void main() {
const float samples = float( VSM_SAMPLES );
float mean = 0.0;
float squared_mean = 0.0;
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
for ( float i = 0.0; i < samples; i ++ ) {
float uvOffset = uvStart + i * uvStride;
#ifdef HORIZONTAL_PASS
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
mean += distribution.x;
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
#else
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
mean += depth;
squared_mean += depth * depth;
#endif
}
mean = mean / samples;
squared_mean = squared_mean / samples;
float std_dev = sqrt( squared_mean - mean * mean );
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
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Ae=Q[ve];x.format!==Xt?we!==null?P?ie&&t.compressedTexSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+$,ve,0,0,Ae.width,Ae.height,we,Ae.data):t.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+$,ve,Re,Ae.width,Ae.height,0,Ae.data):Me("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):P?ie&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+$,ve,0,0,Ae.width,Ae.height,we,he,Ae.data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+$,ve,Re,Ae.width,Ae.height,0,we,he,Ae.data)}}}else{if(Q=x.mipmaps,P&&ae){Q.length>0&&ce++;const $=Le(re[0]);t.texStorage2D(r.TEXTURE_CUBE_MAP,ce,Re,$.width,$.height)}for(let $=0;$<6;$++)if(J){P?ie&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+$,0,0,0,re[$].width,re[$].height,we,he,re[$].data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+$,0,Re,re[$].width,re[$].height,0,we,he,re[$].data);for(let ve=0;ve<Q.length;ve++){const 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re=Math.max(1,x.width>>V),Oe=Math.max(1,x.height>>V);K===r.TEXTURE_3D||K===r.TEXTURE_2D_ARRAY?t.texImage3D(K,V,Se,re,Oe,x.depth,0,xe,se,null):t.texImage2D(K,V,Se,re,Oe,0,xe,se,null)}t.bindFramebuffer(r.FRAMEBUFFER,C),fe(x)?o.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,X,K,J.__webglTexture,0,Qe(x)):(K===r.TEXTURE_2D||K>=r.TEXTURE_CUBE_MAP_POSITIVE_X&&K<=r.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&r.framebufferTexture2D(r.FRAMEBUFFER,X,K,J.__webglTexture,V),t.bindFramebuffer(r.FRAMEBUFFER,null)}function Ce(C,x,B){if(r.bindRenderbuffer(r.RENDERBUFFER,C),x.depthBuffer){const X=x.depthTexture,K=X&&X.isDepthTexture?X.type:null,V=E(x.stencilBuffer,K),xe=x.stencilBuffer?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,se=Qe(x);fe(x)?o.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,se,V,x.width,x.height):B?r.renderbufferStorageMultisample(r.RENDERBUFFER,se,V,x.width,x.height):r.renderbufferStorage(r.RENDERBUFFER,V,x.width,x.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,xe,r.RENDERBUFFER,C)}else{const X=x.textures;for(let K=0;K<X.length;K++){const V=X[K],xe=s.convert(V.format,V.colorSpace),se=s.convert(V.type),Se=_(V.internalFormat,xe,se,V.colorSpace),de=Qe(x);B&&fe(x)===!1?r.renderbufferStorageMultisample(r.RENDERBUFFER,de,Se,x.width,x.height):fe(x)?o.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,de,Se,x.width,x.height):r.renderbufferStorage(r.RENDERBUFFER,Se,x.width,x.height)}}r.bindRenderbuffer(r.RENDERBUFFER,null)}function Te(C,x){if(x&&x.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(r.FRAMEBUFFER,C),!(x.depthTexture&&x.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");const B=i.get(x.depthTexture);B.__renderTarget=x,(!B.__webglTexture||x.depthTexture.image.width!==x.width||x.depthTexture.image.height!==x.height)&&(x.depthTexture.image.width=x.width,x.depthTexture.image.height=x.height,x.depthTexture.needsUpdate=!0),j(x.depthTexture,0);const X=B.__webglTexture,K=Qe(x);if(x.depthTexture.format===pn)fe(x)?o.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,X,0,K):r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,X,0);else if(x.depthTexture.format===Rr)fe(x)?o.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.TEXTURE_2D,X,0,K):r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.TEXTURE_2D,X,0);else throw new Error("Unknown depthTexture format")}function Ee(C){const x=i.get(C),B=C.isWebGLCubeRenderTarget===!0;if(x.__boundDepthTexture!==C.depthTexture){const X=C.depthTexture;if(x.__depthDisposeCallback&&x.__depthDisposeCallback(),X){const K=()=>{delete x.__boundDepthTexture,delete x.__depthDisposeCallback,X.removeEventListener("dispose",K)};X.addEventListener("dispose",K),x.__depthDisposeCallback=K}x.__boundDepthTexture=X}if(C.depthTexture&&!x.__autoAllocateDepthBuffer){if(B)throw new Error("target.depthTexture not supported in Cube render targets");const X=C.texture.mipmaps;X&&X.length>0?Te(x.__webglFramebuffer[0],C):Te(x.__webglFramebuffer,C)}else if(B){x.__webglDepthbuffer=[];for(let X=0;X<6;X++)if(t.bindFramebuffer(r.FRAMEBUFFER,x.__webglFramebuffer[X]),x.__webglDepthbuffer[X]===void 0)x.__webglDepthbuffer[X]=r.createRenderbuffer(),Ce(x.__webglDepthbuffer[X],C,!1);else{const K=C.stencilBuffer?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,V=x.__webglDepthbuffer[X];r.bindRenderbuffer(r.RENDERBUFFER,V),r.framebufferRenderbuffer(r.FRAMEBUFFER,K,r.RENDERBUFFER,V)}}else{const X=C.texture.mipmaps;if(X&&X.length>0?t.bindFramebuffer(r.FRAMEBUFFER,x.__webglFramebuffer[0]):t.bindFramebuffer(r.FRAMEBUFFER,x.__webglFramebuffer),x.__webglDepthbuffer===void 0)x.__webglDepthbuffer=r.createRenderbuffer(),Ce(x.__webglDepthbuffer,C,!1);else{const K=C.stencilBuffer?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,V=x.__webglDepthbuffer;r.bindRenderbuffer(r.RENDERBUFFER,V),r.framebufferRenderbuffer(r.FRAMEBUFFER,K,r.RENDERBUFFER,V)}}t.bindFramebuffer(r.FRAMEBUFFER,null)}function Je(C,x,B){const X=i.get(C);x!==void 0&&ue(X.__webglFramebuffer,C,C.texture,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,0),B!==void 0&&Ee(C)}function Xe(C){const x=C.texture,B=i.get(C),X=i.get(x);C.addEventListener("dispose",R);const K=C.textures,V=C.isWebGLCubeRenderTarget===!0,xe=K.length>1;if(xe||(X.__webglTexture===void 0&&(X.__webglTexture=r.createTexture()),X.__version=x.version,a.memory.textures++),V){B.__webglFramebuffer=[];for(let se=0;se<6;se++)if(x.mipmaps&&x.mipmaps.length>0){B.__webglFramebuffer[se]=[];for(let Se=0;Se<x.mipmaps.length;Se++)B.__webglFramebuffer[se][Se]=r.createFramebuffer()}else B.__webglFramebuffer[se]=r.createFramebuffer()}else{if(x.mipmaps&&x.mipmaps.length>0){B.__webglFramebuffer=[];for(let se=0;se<x.mipmaps.length;se++)B.__webglFramebuffer[se]=r.createFramebuffer()}else B.__webglFramebuffer=r.createFramebuffer();if(xe)for(let se=0,Se=K.length;se<Se;se++){const de=i.get(K[se]);de.__webglTexture===void 0&&(de.__webglTexture=r.createTexture(),a.memory.textures++)}if(C.samples>0&&fe(C)===!1){B.__webglMultisampledFramebuffer=r.createFramebuffer(),B.__webglColorRenderbuffer=[],t.bindFramebuffer(r.FRAMEBUFFER,B.__webglMultisampledFramebuffer);for(let se=0;se<K.length;se++){const Se=K[se];B.__webglColorRenderbuffer[se]=r.createRenderbuffer(),r.bindRenderbuffer(r.RENDERBUFFER,B.__webglColorRenderbuffer[se]);const de=s.convert(Se.format,Se.colorSpace),J=s.convert(Se.type),re=_(Se.internalFormat,de,J,Se.colorSpace,C.isXRRenderTarget===!0),Oe=Qe(C);r.renderbufferStorageMultisample(r.RENDERBUFFER,Oe,re,C.width,C.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+se,r.RENDERBUFFER,B.__webglColorRenderbuffer[se])}r.bindRenderbuffer(r.RENDERBUFFER,null),C.depthBuffer&&(B.__webglDepthRenderbuffer=r.createRenderbuffer(),Ce(B.__webglDepthRenderbuffer,C,!0)),t.bindFramebuffer(r.FRAMEBUFFER,null)}}if(V){t.bindTexture(r.TEXTURE_CUBE_MAP,X.__webglTexture),ze(r.TEXTURE_CUBE_MAP,x);for(let se=0;se<6;se++)if(x.mipmaps&&x.mipmaps.length>0)for(let Se=0;Se<x.mipmaps.length;Se++)ue(B.__webglFramebuffer[se][Se],C,x,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+se,Se);else ue(B.__webglFramebuffer[se],C,x,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+se,0);m(x)&&p(r.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(xe){for(let se=0,Se=K.length;se<Se;se++){const de=K[se],J=i.get(de);let re=r.TEXTURE_2D;(C.isWebGL3DRenderTarget||C.isWebGLArrayRenderTarget)&&(re=C.isWebGL3DRenderTarget?r.TEXTURE_3D:r.TEXTURE_2D_ARRAY),t.bindTexture(re,J.__webglTexture),ze(re,de),ue(B.__webglFramebuffer,C,de,r.COLOR_ATTACHMENT0+se,re,0),m(de)&&p(re)}t.unbindTexture()}else{let se=r.TEXTURE_2D;if((C.isWebGL3DRenderTarget||C.isWebGLArrayRenderTarget)&&(se=C.isWebGL3DRenderTarget?r.TEXTURE_3D:r.TEXTURE_2D_ARRAY),t.bindTexture(se,X.__webglTexture),ze(se,x),x.mipmaps&&x.mipmaps.length>0)for(let Se=0;Se<x.mipmaps.length;Se++)ue(B.__webglFramebuffer[Se],C,x,r.COLOR_ATTACHMENT0,se,Se);else ue(B.__webglFramebuffer,C,x,r.COLOR_ATTACHMENT0,se,0);m(x)&&p(se),t.unbindTexture()}C.depthBuffer&&Ee(C)}function Ge(C){const x=C.textures;for(let B=0,X=x.length;B<X;B++){const K=x[B];if(m(K)){const V=y(C),xe=i.get(K).__webglTexture;t.bindTexture(V,xe),p(V),t.unbindTexture()}}}const L=[],gt=[];function We(C){if(C.samples>0){if(fe(C)===!1){const x=C.textures,B=C.width,X=C.height;let K=r.COLOR_BUFFER_BIT;const V=C.stencilBuffer?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,xe=i.get(C),se=x.length>1;if(se)for(let de=0;de<x.length;de++)t.bindFramebuffer(r.FRAMEBUFFER,xe.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+de,r.RENDERBUFFER,null),t.bindFramebuffer(r.FRAMEBUFFER,xe.__webglFramebuffer),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0+de,r.TEXTURE_2D,null,0);t.bindFramebuffer(r.READ_FRAMEBUFFER,xe.__webglMultisampledFramebuffer);const Se=C.texture.mipmaps;Se&&Se.length>0?t.bindFramebuffer(r.DRAW_FRAMEBUFFER,xe.__webglFramebuffer[0]):t.bindFramebuffer(r.DRAW_FRAMEBUFFER,xe.__webglFramebuffer);for(let de=0;de<x.length;de++){if(C.resolveDepthBuffer&&(C.depthBuffer&&(K|=r.DEPTH_BUFFER_BIT),C.stencilBuffer&&C.resolveStencilBuffer&&(K|=r.STENCIL_BUFFER_BIT)),se){r.framebufferRenderbuffer(r.READ_FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.RENDERBUFFER,xe.__webglColorRenderbuffer[de]);const J=i.get(x[de]).__webglTexture;r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,J,0)}r.blitFramebuffer(0,0,B,X,0,0,B,X,K,r.NEAREST),l===!0&&(L.length=0,gt.length=0,L.push(r.COLOR_ATTACHMENT0+de),C.depthBuffer&&C.resolveDepthBuffer===!1&&(L.push(V),gt.push(V),r.invalidateFramebuffer(r.DRAW_FRAMEBUFFER,gt)),r.invalidateFramebuffer(r.READ_FRAMEBUFFER,L))}if(t.bindFramebuffer(r.READ_FRAMEBUFFER,null),t.bindFramebuffer(r.DRAW_FRAMEBUFFER,null),se)for(let de=0;de<x.length;de++){t.bindFramebuffer(r.FRAMEBUFFER,xe.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+de,r.RENDERBUFFER,xe.__webglColorRenderbuffer[de]);const J=i.get(x[de]).__webglTexture;t.bindFramebuffer(r.FRAMEBUFFER,xe.__webglFramebuffer),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0+de,r.TEXTURE_2D,J,0)}t.bindFramebuffer(r.DRAW_FRAMEBUFFER,xe.__webglMultisampledFramebuffer)}else if(C.depthBuffer&&C.resolveDepthBuffer===!1&&l){const x=C.stencilBuffer?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT;r.invalidateFramebuffer(r.DRAW_FRAMEBUFFER,[x])}}}function Qe(C){return Math.min(n.maxSamples,C.samples)}function fe(C){const x=i.get(C);return C.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&x.__useRenderToTexture!==!1}function at(C){const x=a.render.frame;h.get(C)!==x&&(h.set(C,x),C.update())}function be(C,x){const B=C.colorSpace,X=C.format,K=C.type;return C.isCompressedTexture===!0||C.isVideoTexture===!0||B!==It&&B!==Xi&&(je.getTransfer(B)===et?(X!==Xt||K!==ni)&&Me("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):He("WebGLTextures: Unsupported texture color space:",B)),x}function Le(C){return typeof HTMLImageElement<"u"&&C instanceof HTMLImageElement?(c.width=C.naturalWidth||C.width,c.height=C.naturalHeight||C.height):typeof VideoFrame<"u"&&C instanceof VideoFrame?(c.width=C.displayWidth,c.height=C.displayHeight):(c.width=C.width,c.height=C.height),c}this.allocateTextureUnit=z,this.resetTextureUnits=N,this.setTexture2D=j,this.setTexture2DArray=q,this.setTexture3D=te,this.setTextureCube=G,this.rebindTextures=Je,this.setupRenderTarget=Xe,this.updateRenderTargetMipmap=Ge,this.updateMultisampleRenderTarget=We,this.setupDepthRenderbuffer=Ee,this.setupFrameBufferTexture=ue,this.useMultisampledRTT=fe}function Vv(r,e){function t(i,n=Xi){let s;const a=je.getTransfer(n);if(i===ni)return r.UNSIGNED_BYTE;if(i===ta)return r.UNSIGNED_SHORT_4_4_4_4;if(i===ia)return r.UNSIGNED_SHORT_5_5_5_1;if(i===Tl)return r.UNSIGNED_INT_5_9_9_9_REV;if(i===Sl)return r.UNSIGNED_INT_10F_11F_11F_REV;if(i===Ml)return r.BYTE;if(i===bl)return r.SHORT;if(i===dn)return r.UNSIGNED_SHORT;if(i===ea)return r.INT;if(i===ar)return r.UNSIGNED_INT;if(i===Vt)return r.FLOAT;if(i===pt)return r.HALF_FLOAT;if(i===El)return r.ALPHA;if(i===wl)return r.RGB;if(i===Xt)return r.RGBA;if(i===pn)return r.DEPTH_COMPONENT;if(i===Rr)return r.DEPTH_STENCIL;if(i===ra)return r.RED;if(i===na)return r.RED_INTEGER;if(i===sa)return r.RG;if(i===aa)return r.RG_INTEGER;if(i===oa)return r.RGBA_INTEGER;if(i===Wn||i===jn||i===Xn||i===qn)if(a===et)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(i===Wn)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===jn)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===Xn)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===qn)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(i===Wn)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===jn)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===Xn)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===qn)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(i===la||i===ca||i===ha||i===ua)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(i===la)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===ca)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===ha)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===ua)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===da||i===pa||i===fa)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(i===da||i===pa)return a===et?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(i===fa)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(i===ma||i===ga||i===va||i===_a||i===xa||i===ya||i===Ma||i===ba||i===Ta||i===Sa||i===Ea||i===wa||i===Ca||i===Ra)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(i===ma)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===ga)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===va)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===_a)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===xa)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===ya)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===Ma)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===ba)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===Ta)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===Sa)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===Ea)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===wa)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===Ca)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===Ra)return a===et?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===Aa||i===Pa||i===Da)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(i===Aa)return a===et?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===Pa)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===Da)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===La||i===Ia||i===Ua||i===Na)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(i===La)return s.COMPRESSED_RED_RGTC1_EXT;if(i===Ia)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Ua)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===Na)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===Cr?r.UNSIGNED_INT_24_8:r[i]!==void 0?r[i]:null}return{convert:t}}const Gv=`
void main() {
gl_Position = vec4( position, 1.0 );
}`,Wv=`
uniform sampler2DArray depthColor;
uniform float depthWidth;
uniform float depthHeight;
void main() {
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
if ( coord.x >= 1.0 ) {
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
} else {
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
}
}`;class jv{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(this.texture===null){const i=new bc(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const t=e.cameras[0].viewport,i=new ot({vertexShader:Gv,fragmentShader:Wv,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new rt(new Cn(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Xv extends or{constructor(e,t){super();const i=this;let n=null,s=1,a=null,o="local-floor",l=1,c=null,h=null,u=null,d=null,f=null,g=null;const v=typeof XRWebGLBinding<"u",m=new jv,p={},y=t.getContextAttributes();let _=null,E=null;const A=[],S=[],R=new oe;let I=null;const T=new Mt;T.viewport=new Ke;const b=new Mt;b.viewport=new Ke;const D=[T,b],N=new Qd;let z=null,H=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(W){let Y=A[W];return Y===void 0&&(Y=new fo,A[W]=Y),Y.getTargetRaySpace()},this.getControllerGrip=function(W){let Y=A[W];return Y===void 0&&(Y=new fo,A[W]=Y),Y.getGripSpace()},this.getHand=function(W){let Y=A[W];return Y===void 0&&(Y=new fo,A[W]=Y),Y.getHandSpace()};function j(W){const Y=S.indexOf(W.inputSource);if(Y===-1)return;const ue=A[Y];ue!==void 0&&(ue.update(W.inputSource,W.frame,c||a),ue.dispatchEvent({type:W.type,data:W.inputSource}))}function q(){n.removeEventListener("select",j),n.removeEventListener("selectstart",j),n.removeEventListener("selectend",j),n.removeEventListener("squeeze",j),n.removeEventListener("squeezestart",j),n.removeEventListener("squeezeend",j),n.removeEventListener("end",q),n.removeEventListener("inputsourceschange",te);for(let W=0;W<A.length;W++){const Y=S[W];Y!==null&&(S[W]=null,A[W].disconnect(Y))}z=null,H=null,m.reset();for(const W in p)delete 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function(W){if(n=W,n!==null){if(_=e.getRenderTarget(),n.addEventListener("select",j),n.addEventListener("selectstart",j),n.addEventListener("selectend",j),n.addEventListener("squeeze",j),n.addEventListener("squeezestart",j),n.addEventListener("squeezeend",j),n.addEventListener("end",q),n.addEventListener("inputsourceschange",te),y.xrCompatible!==!0&&await t.makeXRCompatible(),I=e.getPixelRatio(),e.getSize(R),v&&"createProjectionLayer"in XRWebGLBinding.prototype){let Y=null,ue=null,Ce=null;y.depth&&(Ce=y.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,Y=y.stencil?Rr:pn,ue=y.stencil?Cr:ar);const Te={colorFormat:t.RGBA8,depthFormat:Ce,scaleFactor:s};u=this.getBinding(),d=u.createProjectionLayer(Te),n.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),E=new xt(d.textureWidth,d.textureHeight,{format:Xt,type:ni,depthTexture:new wo(d.textureWidth,d.textureHeight,ue,void 0,void 0,void 0,void 0,void 0,void 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ue=W.removed[Y],Ce=S.indexOf(ue);Ce>=0&&(S[Ce]=null,A[Ce].disconnect(ue))}for(let Y=0;Y<W.added.length;Y++){const ue=W.added[Y];let Ce=S.indexOf(ue);if(Ce===-1){for(let Ee=0;Ee<A.length;Ee++)if(Ee>=S.length){S.push(ue),Ce=Ee;break}else if(S[Ee]===null){S[Ee]=ue,Ce=Ee;break}if(Ce===-1)break}const Te=A[Ce];Te&&Te.connect(ue)}}const G=new w,Z=new w;function ne(W,Y,ue){G.setFromMatrixPosition(Y.matrixWorld),Z.setFromMatrixPosition(ue.matrixWorld);const Ce=G.distanceTo(Z),Te=Y.projectionMatrix.elements,Ee=ue.projectionMatrix.elements,Je=Te[14]/(Te[10]-1),Xe=Te[14]/(Te[10]+1),Ge=(Te[9]+1)/Te[5],L=(Te[9]-1)/Te[5],gt=(Te[8]-1)/Te[0],We=(Ee[8]+1)/Ee[0],Qe=Je*gt,fe=Je*We,at=Ce/(-gt+We),be=at*-gt;if(Y.matrixWorld.decompose(W.position,W.quaternion,W.scale),W.translateX(be),W.translateZ(at),W.matrixWorld.compose(W.position,W.quaternion,W.scale),W.matrixWorldInverse.copy(W.matrixWorld).invert(),Te[10]===-1)W.projectionMatrix.copy(Y.projectionMatrix),W.projectionMatrixInverse.copy(Y.projectionMatrixInverse);else{const Le=Je+at,C=Xe+at,x=Qe-be,B=fe+(Ce-be),X=Ge*Xe/C*Le,K=L*Xe/C*Le;W.projectionMatrix.makePerspective(x,B,X,K,Le,C),W.projectionMatrixInverse.copy(W.projectionMatrix).invert()}}function Pe(W,Y){Y===null?W.matrixWorld.copy(W.matrix):W.matrixWorld.multiplyMatrices(Y.matrixWorld,W.matrix),W.matrixWorldInverse.copy(W.matrixWorld).invert()}this.updateCamera=function(W){if(n===null)return;let Y=W.near,ue=W.far;m.texture!==null&&(m.depthNear>0&&(Y=m.depthNear),m.depthFar>0&&(ue=m.depthFar)),N.near=b.near=T.near=Y,N.far=b.far=T.far=ue,(z!==N.near||H!==N.far)&&(n.updateRenderState({depthNear:N.near,depthFar:N.far}),z=N.near,H=N.far),N.layers.mask=W.layers.mask|6,T.layers.mask=N.layers.mask&3,b.layers.mask=N.layers.mask&5;const Ce=W.parent,Te=N.cameras;Pe(N,Ce);for(let Ee=0;Ee<Te.length;Ee++)Pe(Te[Ee],Ce);Te.length===2?ne(N,T,b):N.projectionMatrix.copy(T.projectionMatrix),ze(W,N,Ce)};function ze(W,Y,ue){ue===null?W.matrix.copy(Y.matrixWorld):(W.matrix.copy(ue.matrixWorld),W.matrix.invert(),W.matrix.multiply(Y.matrixWorld)),W.matrix.decompose(W.position,W.quaternion,W.scale),W.updateMatrixWorld(!0),W.projectionMatrix.copy(Y.projectionMatrix),W.projectionMatrixInverse.copy(Y.projectionMatrixInverse),W.isPerspectiveCamera&&(W.fov=Pr*2*Math.atan(1/W.projectionMatrix.elements[5]),W.zoom=1)}this.getCamera=function(){return N},this.getFoveation=function(){if(!(d===null&&f===null))return l},this.setFoveation=function(W){l=W,d!==null&&(d.fixedFoveation=W),f!==null&&f.fixedFoveation!==void 0&&(f.fixedFoveation=W)},this.hasDepthSensing=function(){return m.texture!==null},this.getDepthSensingMesh=function(){return m.getMesh(N)},this.getCameraTexture=function(W){return p[W]};let qe=null;function Ze(W,Y){if(h=Y.getViewerPose(c||a),g=Y,h!==null){const ue=h.views;f!==null&&(e.setRenderTargetFramebuffer(E,f.framebuffer),e.setRenderTarget(E));let Ce=!1;ue.length!==N.cameras.length&&(N.cameras.length=0,Ce=!0);for(let Ee=0;Ee<ue.length;Ee++){const Je=ue[Ee];let Xe=null;if(f!==null)Xe=f.getViewport(Je);else{const L=u.getViewSubImage(d,Je);Xe=L.viewport,Ee===0&&(e.setRenderTargetTextures(E,L.colorTexture,L.depthStencilTexture),e.setRenderTarget(E))}let Ge=D[Ee];Ge===void 0&&(Ge=new Mt,Ge.layers.enable(Ee),Ge.viewport=new Ke,D[Ee]=Ge),Ge.matrix.fromArray(Je.transform.matrix),Ge.matrix.decompose(Ge.position,Ge.quaternion,Ge.scale),Ge.projectionMatrix.fromArray(Je.projectionMatrix),Ge.projectionMatrixInverse.copy(Ge.projectionMatrix).invert(),Ge.viewport.set(Xe.x,Xe.y,Xe.width,Xe.height),Ee===0&&(N.matrix.copy(Ge.matrix),N.matrix.decompose(N.position,N.quaternion,N.scale)),Ce===!0&&N.cameras.push(Ge)}const Te=n.enabledFeatures;if(Te&&Te.includes("depth-sensing")&&n.depthUsage=="gpu-optimized"&&v){u=i.getBinding();const Ee=u.getDepthInformation(ue[0]);Ee&&Ee.isValid&&Ee.texture&&m.init(Ee,n.renderState)}if(Te&&Te.includes("camera-access")&&v){e.state.unbindTexture(),u=i.getBinding();for(let Ee=0;Ee<ue.length;Ee++){const Je=ue[Ee].camera;if(Je){let Xe=p[Je];Xe||(Xe=new bc,p[Je]=Xe);const Ge=u.getCameraImage(Je);Xe.sourceTexture=Ge}}}}for(let ue=0;ue<A.length;ue++){const Ce=S[ue],Te=A[ue];Ce!==null&&Te!==void 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n(m,p,y,_,E){p.isMeshBasicMaterial||p.isMeshLambertMaterial?s(m,p):p.isMeshToonMaterial?(s(m,p),u(m,p)):p.isMeshPhongMaterial?(s(m,p),h(m,p)):p.isMeshStandardMaterial?(s(m,p),d(m,p),p.isMeshPhysicalMaterial&&f(m,p,E)):p.isMeshMatcapMaterial?(s(m,p),g(m,p)):p.isMeshDepthMaterial?s(m,p):p.isMeshDistanceMaterial?(s(m,p),v(m,p)):p.isMeshNormalMaterial?s(m,p):p.isLineBasicMaterial?(a(m,p),p.isLineDashedMaterial&&o(m,p)):p.isPointsMaterial?l(m,p,y,_):p.isSpriteMaterial?c(m,p):p.isShadowMaterial?(m.color.value.copy(p.color),m.opacity.value=p.opacity):p.isShaderMaterial&&(p.uniformsNeedUpdate=!1)}function 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y=e.get(p),_=y.envMap,E=y.envMapRotation;_&&(m.envMap.value=_,gr.copy(E),gr.x*=-1,gr.y*=-1,gr.z*=-1,_.isCubeTexture&&_.isRenderTargetTexture===!1&&(gr.y*=-1,gr.z*=-1),m.envMapRotation.value.setFromMatrix4(qv.makeRotationFromEuler(gr)),m.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=p.reflectivity,m.ior.value=p.ior,m.refractionRatio.value=p.refractionRatio),p.lightMap&&(m.lightMap.value=p.lightMap,m.lightMapIntensity.value=p.lightMapIntensity,t(p.lightMap,m.lightMapTransform)),p.aoMap&&(m.aoMap.value=p.aoMap,m.aoMapIntensity.value=p.aoMapIntensity,t(p.aoMap,m.aoMapTransform))}function a(m,p){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,p.map&&(m.map.value=p.map,t(p.map,m.mapTransform))}function o(m,p){m.dashSize.value=p.dashSize,m.totalSize.value=p.dashSize+p.gapSize,m.scale.value=p.scale}function l(m,p,y,_){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,m.size.value=p.size*y,m.scale.value=_*.5,p.map&&(m.map.value=p.map,t(p.map,m.uvTransform)),p.alphaMap&&(m.alphaMap.value=p.alphaMap,t(p.alphaMap,m.alphaMapTransform)),p.alphaTest>0&&(m.alphaTest.value=p.alphaTest)}function c(m,p){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,m.rotation.value=p.rotation,p.map&&(m.map.value=p.map,t(p.map,m.mapTransform)),p.alphaMap&&(m.alphaMap.value=p.alphaMap,t(p.alphaMap,m.alphaMapTransform)),p.alphaTest>0&&(m.alphaTest.value=p.alphaTest)}function h(m,p){m.specular.value.copy(p.specular),m.shininess.value=Math.max(p.shininess,1e-4)}function u(m,p){p.gradientMap&&(m.gradientMap.value=p.gradientMap)}function 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f(m,p,y){m.ior.value=p.ior,p.sheen>0&&(m.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),m.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(m.sheenColorMap.value=p.sheenColorMap,t(p.sheenColorMap,m.sheenColorMapTransform)),p.sheenRoughnessMap&&(m.sheenRoughnessMap.value=p.sheenRoughnessMap,t(p.sheenRoughnessMap,m.sheenRoughnessMapTransform))),p.clearcoat>0&&(m.clearcoat.value=p.clearcoat,m.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(m.clearcoatMap.value=p.clearcoatMap,t(p.clearcoatMap,m.clearcoatMapTransform)),p.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap,t(p.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),p.clearcoatNormalMap&&(m.clearcoatNormalMap.value=p.clearcoatNormalMap,t(p.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),p.side===Ot&&m.clearcoatNormalScale.value.negate())),p.dispersion>0&&(m.dispersion.value=p.dispersion),p.iridescence>0&&(m.iridescence.value=p.iridescence,m.iridescenceIOR.value=p.iridescenceIOR,m.iridescenceThicknessMinimum.value=p.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=p.iridescenceThicknessRange[1],p.iridescenceMap&&(m.iridescenceMap.value=p.iridescenceMap,t(p.iridescenceMap,m.iridescenceMapTransform)),p.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=p.iridescenceThicknessMap,t(p.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),p.transmission>0&&(m.transmission.value=p.transmission,m.transmissionSamplerMap.value=y.texture,m.transmissionSamplerSize.value.set(y.width,y.height),p.transmissionMap&&(m.transmissionMap.value=p.transmissionMap,t(p.transmissionMap,m.transmissionMapTransform)),m.thickness.value=p.thickness,p.thicknessMap&&(m.thicknessMap.value=p.thicknessMap,t(p.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=p.attenuationDistance,m.attenuationColor.value.copy(p.attenuationColor)),p.anisotropy>0&&(m.anisotropyVector.value.set(p.anisotropy*Math.cos(p.anisotropyRotation),p.anisotropy*Math.sin(p.anisotropyRotation)),p.anisotropyMap&&(m.anisotropyMap.value=p.anisotropyMap,t(p.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=p.specularIntensity,m.specularColor.value.copy(p.specularColor),p.specularColorMap&&(m.specularColorMap.value=p.specularColorMap,t(p.specularColorMap,m.specularColorMapTransform)),p.specularIntensityMap&&(m.specularIntensityMap.value=p.specularIntensityMap,t(p.specularIntensityMap,m.specularIntensityMapTransform))}function g(m,p){p.matcap&&(m.matcap.value=p.matcap)}function v(m,p){const y=e.get(p).light;m.referencePosition.value.setFromMatrixPosition(y.matrixWorld),m.nearDistance.value=y.shadow.camera.near,m.farDistance.value=y.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:n}}function Kv(r,e,t,i){let n={},s={},a=[];const o=r.getParameter(r.MAX_UNIFORM_BUFFER_BINDINGS);function l(y,_){const E=_.program;i.uniformBlockBinding(y,E)}function c(y,_){let E=n[y.id];E===void 0&&(g(y),E=h(y),n[y.id]=E,y.addEventListener("dispose",m));const A=_.program;i.updateUBOMapping(y,A);const S=e.render.frame;s[y.id]!==S&&(d(y),s[y.id]=S)}function h(y){const _=u();y.__bindingPointIndex=_;const E=r.createBuffer(),A=y.__size,S=y.usage;return r.bindBuffer(r.UNIFORM_BUFFER,E),r.bufferData(r.UNIFORM_BUFFER,A,S),r.bindBuffer(r.UNIFORM_BUFFER,null),r.bindBufferBase(r.UNIFORM_BUFFER,_,E),E}function u(){for(let y=0;y<o;y++)if(a.indexOf(y)===-1)return a.push(y),y;return He("WebGLRenderer: Maximum number of 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re.getClearAlpha()},this.setClearAlpha=function(){re.setClearAlpha(...arguments)},this.clear=function(M=!0,O=!0,F=!0){let k=0;if(M){let U=!1;if(b!==null){const ee=b.texture.format;U=g.has(ee)}if(U){const ee=b.texture.type,pe=v.has(ee),me=re.getClearColor(),ge=re.getClearAlpha(),Ie=me.r,Ne=me.g,Ue=me.b;pe?(m[0]=Ie,m[1]=Ne,m[2]=Ue,m[3]=ge,L.clearBufferuiv(L.COLOR,0,m)):(p[0]=Ie,p[1]=Ne,p[2]=Ue,p[3]=ge,L.clearBufferiv(L.COLOR,0,p))}else k|=L.COLOR_BUFFER_BIT}O&&(k|=L.DEPTH_BUFFER_BIT),F&&(k|=L.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),L.clear(k)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",Q,!1),t.removeEventListener("webglcontextrestored",$,!1),t.removeEventListener("webglcontextcreationerror",ve,!1),re.dispose(),se.dispose(),Se.dispose(),be.dispose(),C.dispose(),x.dispose(),K.dispose(),P.dispose(),ae.dispose(),V.dispose(),ce.dispose(),ce.removeEventListener("sessionstart",Oh),ce.removeEventListener("sessionend",Bh),_r.stop()};function Q(M){M.preventDefault(),$n("WebGLRenderer: Context Lost."),R=!0}function $(){$n("WebGLRenderer: Context Restored."),R=!1;const M=at.autoReset,O=J.enabled,F=J.autoUpdate,k=J.needsUpdate,U=J.type;ie(),at.autoReset=M,J.enabled=O,J.autoUpdate=F,J.needsUpdate=k,J.type=U}function ve(M){He("WebGLRenderer: A WebGL context could not be created. Reason: ",M.statusMessage)}function Ae(M){const O=M.target;O.removeEventListener("dispose",Ae),At(O)}function At(M){st(M),be.remove(M)}function st(M){const O=be.get(M).programs;O!==void 0&&(O.forEach(function(F){V.releaseProgram(F)}),M.isShaderMaterial&&V.releaseShaderCache(M))}this.renderBufferDirect=function(M,O,F,k,U,ee){O===null&&(O=Je);const pe=U.isMesh&&U.matrixWorld.determinant()<0,me=a1(M,O,F,k,U);fe.setMaterial(k,pe);let ge=F.index,Ie=1;if(k.wireframe===!0){if(ge=X.getWireframeAttribute(F),ge===void 0)return;Ie=2}const Ne=F.drawRange,Ue=F.attributes.position;let Ye=Ne.start*Ie,lt=(Ne.start+Ne.count)*Ie;ee!==null&&(Ye=Math.max(Ye,ee.start*Ie),lt=Math.min(lt,(ee.start+ee.count)*Ie)),ge!==null?(Ye=Math.max(Ye,0),lt=Math.min(lt,ge.count)):Ue!=null&&(Ye=Math.max(Ye,0),lt=Math.min(lt,Ue.count));const mt=lt-Ye;if(mt<0||mt===1/0)return;P.setup(U,k,me,F,ge);let ut,ct=we;if(ge!==null&&(ut=B.get(ge),ct=he,ct.setIndex(ut)),U.isMesh)k.wireframe===!0?(fe.setLineWidth(k.wireframeLinewidth*Ge()),ct.setMode(L.LINES)):ct.setMode(L.TRIANGLES);else if(U.isLine){let ye=k.linewidth;ye===void 0&&(ye=1),fe.setLineWidth(ye*Ge()),U.isLineSegments?ct.setMode(L.LINES):U.isLineLoop?ct.setMode(L.LINE_LOOP):ct.setMode(L.LINE_STRIP)}else U.isPoints?ct.setMode(L.POINTS):U.isSprite&&ct.setMode(L.TRIANGLES);if(U.isBatchedMesh)if(U._multiDrawInstances!==null)vn("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. 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Pi(M,O,F){M.transparent===!0&&M.side===Ht&&M.forceSinglePass===!1?(M.side=Ot,M.needsUpdate=!0,ks(M,O,F),M.side=yi,M.needsUpdate=!0,ks(M,O,F),M.side=Ht):ks(M,O,F)}this.compile=function(M,O,F=null){F===null&&(F=M),_=Se.get(F),_.init(O),A.push(_),F.traverseVisible(function(U){U.isLight&&U.layers.test(O.layers)&&(_.pushLight(U),U.castShadow&&_.pushShadow(U))}),M!==F&&M.traverseVisible(function(U){U.isLight&&U.layers.test(O.layers)&&(_.pushLight(U),U.castShadow&&_.pushShadow(U))}),_.setupLights();const k=new Set;return M.traverse(function(U){if(!(U.isMesh||U.isPoints||U.isLine||U.isSprite))return;const ee=U.material;if(ee)if(Array.isArray(ee))for(let pe=0;pe<ee.length;pe++){const me=ee[pe];Pi(me,F,U),k.add(me)}else Pi(ee,F,U),k.add(ee)}),_=A.pop(),k},this.compileAsync=function(M,O,F=null){const k=this.compile(M,O,F);return new Promise(U=>{function ee(){if(k.forEach(function(pe){be.get(pe).currentProgram.isReady()&&k.delete(pe)}),k.size===0){U(M);return}setTimeout(ee,10)}We.get("KHR_parallel_shader_compile")!==null?ee():setTimeout(ee,10)})};let vi=null;function s1(M){vi&&vi(M)}function Oh(){_r.stop()}function Bh(){_r.start()}const _r=new zc;_r.setAnimationLoop(s1),typeof self<"u"&&_r.setContext(self),this.setAnimationLoop=function(M){vi=M,ce.setAnimationLoop(M),M===null?_r.stop():_r.start()},ce.addEventListener("sessionstart",Oh),ce.addEventListener("sessionend",Bh),this.render=function(M,O){if(O!==void 0&&O.isCamera!==!0){He("WebGLRenderer.render: camera is not an instance of 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F=_.state.shadowsArray;J.render(F,M,O),Y===!0&&de.endShadows(),this.info.autoReset===!0&&this.info.reset();const k=y.opaque,U=y.transmissive;if(_.setupLights(),O.isArrayCamera){const ee=O.cameras;if(U.length>0)for(let pe=0,me=ee.length;pe<me;pe++){const ge=ee[pe];kh(k,U,M,ge)}Xe&&re.render(M);for(let pe=0,me=ee.length;pe<me;pe++){const ge=ee[pe];Fh(y,M,ge,ge.viewport)}}else U.length>0&&kh(k,U,M,O),Xe&&re.render(M),Fh(y,M,O);b!==null&&T===0&&(Le.updateMultisampleRenderTarget(b),Le.updateRenderTargetMipmap(b)),M.isScene===!0&&M.onAfterRender(S,M,O),P.resetDefaultState(),D=-1,N=null,A.pop(),A.length>0?(_=A[A.length-1],Y===!0&&de.setGlobalState(S.clippingPlanes,_.state.camera)):_=null,E.pop(),E.length>0?y=E[E.length-1]:y=null};function tl(M,O,F,k){if(M.visible===!1)return;if(M.layers.test(O.layers)){if(M.isGroup)F=M.renderOrder;else if(M.isLOD)M.autoUpdate===!0&&M.update(O);else if(M.isLight)_.pushLight(M),M.castShadow&&_.pushShadow(M);else if(M.isSprite){if(!M.frustumCulled||W.intersectsSprite(M)){k&&Ee.setFromMatrixPosition(M.matrixWorld).applyMatrix4(Ce);const ee=K.update(M),pe=M.material;pe.visible&&y.push(M,ee,pe,F,Ee.z,null)}}else if((M.isMesh||M.isLine||M.isPoints)&&(!M.frustumCulled||W.intersectsObject(M))){const ee=K.update(M),pe=M.material;if(k&&(M.boundingSphere!==void 0?(M.boundingSphere===null&&M.computeBoundingSphere(),Ee.copy(M.boundingSphere.center)):(ee.boundingSphere===null&&ee.computeBoundingSphere(),Ee.copy(ee.boundingSphere.center)),Ee.applyMatrix4(M.matrixWorld).applyMatrix4(Ce)),Array.isArray(pe)){const me=ee.groups;for(let ge=0,Ie=me.length;ge<Ie;ge++){const Ne=me[ge],Ue=pe[Ne.materialIndex];Ue&&Ue.visible&&y.push(M,ee,Ue,F,Ee.z,Ne)}}else pe.visible&&y.push(M,ee,pe,F,Ee.z,null)}}const U=M.children;for(let ee=0,pe=U.length;ee<pe;ee++)tl(U[ee],O,F,k)}function Fh(M,O,F,k){const{opaque:U,transmissive:ee,transparent:pe}=M;_.setupLightsView(F),Y===!0&&de.setGlobalState(S.clippingPlanes,F),k&&fe.viewport(z.copy(k)),U.length>0&&Fs(U,O,F),ee.length>0&&Fs(ee,O,F),pe.length>0&&Fs(pe,O,F),fe.buffers.depth.setTest(!0),fe.buffers.depth.setMask(!0),fe.buffers.color.setMask(!0),fe.setPolygonOffset(!1)}function kh(M,O,F,k){if((F.isScene===!0?F.overrideMaterial:null)!==null)return;_.state.transmissionRenderTarget[k.id]===void 0&&(_.state.transmissionRenderTarget[k.id]=new xt(1,1,{generateMipmaps:!0,type:We.has("EXT_color_buffer_half_float")||We.has("EXT_color_buffer_float")?pt:ni,minFilter:bi,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:je.workingColorSpace}));const U=_.state.transmissionRenderTarget[k.id],ee=k.viewport||z;U.setSize(ee.z*S.transmissionResolutionScale,ee.w*S.transmissionResolutionScale);const pe=S.getRenderTarget(),me=S.getActiveCubeFace(),ge=S.getActiveMipmapLevel();S.setRenderTarget(U),S.getClearColor(q),te=S.getClearAlpha(),te<1&&S.setClearColor(16777215,.5),S.clear(),Xe&&re.render(F);const Ie=S.toneMapping;S.toneMapping=ji;const Ne=k.viewport;if(k.viewport!==void 0&&(k.viewport=void 0),_.setupLightsView(k),Y===!0&&de.setGlobalState(S.clippingPlanes,k),Fs(M,F,k),Le.updateMultisampleRenderTarget(U),Le.updateRenderTargetMipmap(U),We.has("WEBGL_multisampled_render_to_texture")===!1){let Ue=!1;for(let Ye=0,lt=O.length;Ye<lt;Ye++){const mt=O[Ye],{object:ut,geometry:ct,material:ye,group:Dt}=mt;if(ye.side===Ht&&ut.layers.test(k.layers)){const Gi=ye.side;ye.side=Ot,ye.needsUpdate=!0,zh(ut,F,k,ct,ye,Dt),ye.side=Gi,ye.needsUpdate=!0,Ue=!0}}Ue===!0&&(Le.updateMultisampleRenderTarget(U),Le.updateRenderTargetMipmap(U))}S.setRenderTarget(pe,me,ge),S.setClearColor(q,te),Ne!==void 0&&(k.viewport=Ne),S.toneMapping=Ie}function Fs(M,O,F){const k=O.isScene===!0?O.overrideMaterial:null;for(let U=0,ee=M.length;U<ee;U++){const pe=M[U],{object:me,geometry:ge,group:Ie}=pe;let Ne=pe.material;Ne.allowOverride===!0&&k!==null&&(Ne=k),me.layers.test(F.layers)&&zh(me,O,F,ge,Ne,Ie)}}function zh(M,O,F,k,U,ee){M.onBeforeRender(S,O,F,k,U,ee),M.modelViewMatrix.multiplyMatrices(F.matrixWorldInverse,M.matrixWorld),M.normalMatrix.getNormalMatrix(M.modelViewMatrix),U.onBeforeRender(S,O,F,k,M,ee),U.transparent===!0&&U.side===Ht&&U.forceSinglePass===!1?(U.side=Ot,U.needsUpdate=!0,S.renderBufferDirect(F,O,k,U,M,ee),U.side=yi,U.needsUpdate=!0,S.renderBufferDirect(F,O,k,U,M,ee),U.side=Ht):S.renderBufferDirect(F,O,k,U,M,ee),M.onAfterRender(S,O,F,k,U,ee)}function ks(M,O,F){O.isScene!==!0&&(O=Je);const k=be.get(M),U=_.state.lights,ee=_.state.shadowsArray,pe=U.state.version,me=V.getParameters(M,U.state,ee,O,F),ge=V.getProgramCacheKey(me);let Ie=k.programs;k.environment=M.isMeshStandardMaterial?O.environment:null,k.fog=O.fog,k.envMap=(M.isMeshStandardMaterial?x:C).get(M.envMap||k.environment),k.envMapRotation=k.environment!==null&&M.envMap===null?O.environmentRotation:M.envMapRotation,Ie===void 0&&(M.addEventListener("dispose",Ae),Ie=new Map,k.programs=Ie);let Ne=Ie.get(ge);if(Ne!==void 0){if(k.currentProgram===Ne&&k.lightsStateVersion===pe)return Vh(M,me),Ne}else me.uniforms=V.getUniforms(M),M.onBeforeCompile(me,S),Ne=V.acquireProgram(me,ge),Ie.set(ge,Ne),k.uniforms=me.uniforms;const Ue=k.uniforms;return(!M.isShaderMaterial&&!M.isRawShaderMaterial||M.clipping===!0)&&(Ue.clippingPlanes=de.uniform),Vh(M,me),k.needsLights=l1(M),k.lightsStateVersion=pe,k.needsLights&&(Ue.ambientLightColor.value=U.state.ambient,Ue.lightProbe.value=U.state.probe,Ue.directionalLights.value=U.state.directional,Ue.directionalLightShadows.value=U.state.directionalShadow,Ue.spotLights.value=U.state.spot,Ue.spotLightShadows.value=U.state.spotShadow,Ue.rectAreaLights.value=U.state.rectArea,Ue.ltc_1.value=U.state.rectAreaLTC1,Ue.ltc_2.value=U.state.rectAreaLTC2,Ue.pointLights.value=U.state.point,Ue.pointLightShadows.value=U.state.pointShadow,Ue.hemisphereLights.value=U.state.hemi,Ue.directionalShadowMap.value=U.state.directionalShadowMap,Ue.directionalShadowMatrix.value=U.state.directionalShadowMatrix,Ue.spotShadowMap.value=U.state.spotShadowMap,Ue.spotLightMatrix.value=U.state.spotLightMatrix,Ue.spotLightMap.value=U.state.spotLightMap,Ue.pointShadowMap.value=U.state.pointShadowMap,Ue.pointShadowMatrix.value=U.state.pointShadowMatrix),k.currentProgram=Ne,k.uniformsList=null,Ne}function Hh(M){if(M.uniformsList===null){const O=M.currentProgram.getUniforms();M.uniformsList=Rs.seqWithValue(O.seq,M.uniforms)}return M.uniformsList}function Vh(M,O){const F=be.get(M);F.outputColorSpace=O.outputColorSpace,F.batching=O.batching,F.batchingColor=O.batchingColor,F.instancing=O.instancing,F.instancingColor=O.instancingColor,F.instancingMorph=O.instancingMorph,F.skinning=O.skinning,F.morphTargets=O.morphTargets,F.morphNormals=O.morphNormals,F.morphColors=O.morphColors,F.morphTargetsCount=O.morphTargetsCount,F.numClippingPlanes=O.numClippingPlanes,F.numIntersection=O.numClipIntersection,F.vertexAlphas=O.vertexAlphas,F.vertexTangents=O.vertexTangents,F.toneMapping=O.toneMapping}function a1(M,O,F,k,U){O.isScene!==!0&&(O=Je),Le.resetTextureUnits();const ee=O.fog,pe=k.isMeshStandardMaterial?O.environment:null,me=b===null?S.outputColorSpace:b.isXRRenderTarget===!0?b.texture.colorSpace:It,ge=(k.isMeshStandardMaterial?x:C).get(k.envMap||pe),Ie=k.vertexColors===!0&&!!F.attributes.color&&F.attributes.color.itemSize===4,Ne=!!F.attributes.tangent&&(!!k.normalMap||k.anisotropy>0),Ue=!!F.morphAttributes.position,Ye=!!F.morphAttributes.normal,lt=!!F.morphAttributes.color;let mt=ji;k.toneMapped&&(b===null||b.isXRRenderTarget===!0)&&(mt=S.toneMapping);const ut=F.morphAttributes.position||F.morphAttributes.normal||F.morphAttributes.color,ct=ut!==void 0?ut.length:0,ye=be.get(k),Dt=_.state.lights;if(Y===!0&&(ue===!0||M!==N)){const Lt=M===N&&k.id===D;de.setState(k,M,Lt)}let Gi=!1;k.version===ye.__version?(ye.needsLights&&ye.lightsStateVersion!==Dt.state.version||ye.outputColorSpace!==me||U.isBatchedMesh&&ye.batching===!1||!U.isBatchedMesh&&ye.batching===!0||U.isBatchedMesh&&ye.batchingColor===!0&&U.colorTexture===null||U.isBatchedMesh&&ye.batchingColor===!1&&U.colorTexture!==null||U.isInstancedMesh&&ye.instancing===!1||!U.isInstancedMesh&&ye.instancing===!0||U.isSkinnedMesh&&ye.skinning===!1||!U.isSkinnedMesh&&ye.skinning===!0||U.isInstancedMesh&&ye.instancingColor===!0&&U.instanceColor===null||U.isInstancedMesh&&ye.instancingColor===!1&&U.instanceColor!==null||U.isInstancedMesh&&ye.instancingMorph===!0&&U.morphTexture===null||U.isInstancedMesh&&ye.instancingMorph===!1&&U.morphTexture!==null||ye.envMap!==ge||k.fog===!0&&ye.fog!==ee||ye.numClippingPlanes!==void 0&&(ye.numClippingPlanes!==de.numPlanes||ye.numIntersection!==de.numIntersection)||ye.vertexAlphas!==Ie||ye.vertexTangents!==Ne||ye.morphTargets!==Ue||ye.morphNormals!==Ye||ye.morphColors!==lt||ye.toneMapping!==mt||ye.morphTargetsCount!==ct)&&(Gi=!0):(Gi=!0,ye.__version=k.version);let _i=ye.currentProgram;Gi===!0&&(_i=ks(k,O,U));let ln=!1,Kt=!1,Bn=!1;const dt=_i.getUniforms(),Wt=ye.uniforms;if(fe.useProgram(_i.program)&&(ln=!0,Kt=!0,Bn=!0),k.id!==D&&(D=k.id,Kt=!0),ln||N!==M){fe.buffers.depth.getReversed()&&M.reversedDepth!==!0&&(M._reversedDepth=!0,M.updateProjectionMatrix()),dt.setValue(L,"projectionMatrix",M.projectionMatrix),dt.setValue(L,"viewMatrix",M.matrixWorldInverse);const Lt=dt.map.cameraPosition;Lt!==void 0&&Lt.setValue(L,Te.setFromMatrixPosition(M.matrixWorld)),Qe.logarithmicDepthBuffer&&dt.setValue(L,"logDepthBufFC",2/(Math.log(M.far+1)/Math.LN2)),(k.isMeshPhongMaterial||k.isMeshToonMaterial||k.isMeshLambertMaterial||k.isMeshBasicMaterial||k.isMeshStandardMaterial||k.isShaderMaterial)&&dt.setValue(L,"isOrthographic",M.isOrthographicCamera===!0),N!==M&&(N=M,Kt=!0,Bn=!0)}if(U.isSkinnedMesh){dt.setOptional(L,U,"bindMatrix"),dt.setOptional(L,U,"bindMatrixInverse");const Lt=U.skeleton;Lt&&(Lt.boneTexture===null&&Lt.computeBoneTexture(),dt.setValue(L,"boneTexture",Lt.boneTexture,Le))}U.isBatchedMesh&&(dt.setOptional(L,U,"batchingTexture"),dt.setValue(L,"batchingTexture",U._matricesTexture,Le),dt.setOptional(L,U,"batchingIdTexture"),dt.setValue(L,"batchingIdTexture",U._indirectTexture,Le),dt.setOptional(L,U,"batchingColorTexture"),U._colorsTexture!==null&&dt.setValue(L,"batchingColorTexture",U._colorsTexture,Le));const ti=F.morphAttributes;if((ti.position!==void 0||ti.normal!==void 0||ti.color!==void 0)&&Oe.update(U,F,_i),(Kt||ye.receiveShadow!==U.receiveShadow)&&(ye.receiveShadow=U.receiveShadow,dt.setValue(L,"receiveShadow",U.receiveShadow)),k.isMeshGouraudMaterial&&k.envMap!==null&&(Wt.envMap.value=ge,Wt.flipEnvMap.value=ge.isCubeTexture&&ge.isRenderTargetTexture===!1?-1:1),k.isMeshStandardMaterial&&k.envMap===null&&O.environment!==null&&(Wt.envMapIntensity.value=O.environmentIntensity),Wt.dfgLUT!==void 0&&(Wt.dfgLUT.value=$v()),Kt&&(dt.setValue(L,"toneMappingExposure",S.toneMappingExposure),ye.needsLights&&o1(Wt,Bn),ee&&k.fog===!0&&xe.refreshFogUniforms(Wt,ee),xe.refreshMaterialUniforms(Wt,k,ne,Z,_.state.transmissionRenderTarget[M.id]),Rs.upload(L,Hh(ye),Wt,Le)),k.isShaderMaterial&&k.uniformsNeedUpdate===!0&&(Rs.upload(L,Hh(ye),Wt,Le),k.uniformsNeedUpdate=!1),k.isSpriteMaterial&&dt.setValue(L,"center",U.center),dt.setValue(L,"modelViewMatrix",U.modelViewMatrix),dt.setValue(L,"normalMatrix",U.normalMatrix),dt.setValue(L,"modelMatrix",U.matrixWorld),k.isShaderMaterial||k.isRawShaderMaterial){const Lt=k.uniformsGroups;for(let xi=0,il=Lt.length;xi<il;xi++){const xr=Lt[xi];ae.update(xr,_i),ae.bind(xr,_i)}}return _i}function o1(M,O){M.ambientLightColor.needsUpdate=O,M.lightProbe.needsUpdate=O,M.directionalLights.needsUpdate=O,M.directionalLightShadows.needsUpdate=O,M.pointLights.needsUpdate=O,M.pointLightShadows.needsUpdate=O,M.spotLights.needsUpdate=O,M.spotLightShadows.needsUpdate=O,M.rectAreaLights.needsUpdate=O,M.hemisphereLights.needsUpdate=O}function l1(M){return M.isMeshLambertMaterial||M.isMeshToonMaterial||M.isMeshPhongMaterial||M.isMeshStandardMaterial||M.isShadowMaterial||M.isShaderMaterial&&M.lights===!0}this.getActiveCubeFace=function(){return I},this.getActiveMipmapLevel=function(){return T},this.getRenderTarget=function(){return b},this.setRenderTargetTextures=function(M,O,F){const k=be.get(M);k.__autoAllocateDepthBuffer=M.resolveDepthBuffer===!1,k.__autoAllocateDepthBuffer===!1&&(k.__useRenderToTexture=!1),be.get(M.texture).__webglTexture=O,be.get(M.depthTexture).__webglTexture=k.__autoAllocateDepthBuffer?void 0:F,k.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(M,O){const F=be.get(M);F.__webglFramebuffer=O,F.__useDefaultFramebuffer=O===void 0};const c1=L.createFramebuffer();this.setRenderTarget=function(M,O=0,F=0){b=M,I=O,T=F;let k=!0,U=null,ee=!1,pe=!1;if(M){const me=be.get(M);if(me.__useDefaultFramebuffer!==void 0)fe.bindFramebuffer(L.FRAMEBUFFER,null),k=!1;else if(me.__webglFramebuffer===void 0)Le.setupRenderTarget(M);else if(me.__hasExternalTextures)Le.rebindTextures(M,be.get(M.texture).__webglTexture,be.get(M.depthTexture).__webglTexture);else if(M.depthBuffer){const Ne=M.depthTexture;if(me.__boundDepthTexture!==Ne){if(Ne!==null&&be.has(Ne)&&(M.width!==Ne.image.width||M.height!==Ne.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");Le.setupDepthRenderbuffer(M)}}const ge=M.texture;(ge.isData3DTexture||ge.isDataArrayTexture||ge.isCompressedArrayTexture)&&(pe=!0);const Ie=be.get(M).__webglFramebuffer;M.isWebGLCubeRenderTarget?(Array.isArray(Ie[O])?U=Ie[O][F]:U=Ie[O],ee=!0):M.samples>0&&Le.useMultisampledRTT(M)===!1?U=be.get(M).__webglMultisampledFramebuffer:Array.isArray(Ie)?U=Ie[F]:U=Ie,z.copy(M.viewport),H.copy(M.scissor),j=M.scissorTest}else z.copy(qe).multiplyScalar(ne).floor(),H.copy(Ze).multiplyScalar(ne).floor(),j=$e;if(F!==0&&(U=c1),fe.bindFramebuffer(L.FRAMEBUFFER,U)&&k&&fe.drawBuffers(M,U),fe.viewport(z),fe.scissor(H),fe.setScissorTest(j),ee){const me=be.get(M.texture);L.framebufferTexture2D(L.FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_CUBE_MAP_POSITIVE_X+O,me.__webglTexture,F)}else if(pe){const me=O;for(let ge=0;ge<M.textures.length;ge++){const Ie=be.get(M.textures[ge]);L.framebufferTextureLayer(L.FRAMEBUFFER,L.COLOR_ATTACHMENT0+ge,Ie.__webglTexture,F,me)}}else if(M!==null&&F!==0){const me=be.get(M.texture);L.framebufferTexture2D(L.FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_2D,me.__webglTexture,F)}D=-1},this.readRenderTargetPixels=function(M,O,F,k,U,ee,pe,me=0){if(!(M&&M.isWebGLRenderTarget)){He("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ge=be.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&pe!==void 0&&(ge=ge[pe]),ge){fe.bindFramebuffer(L.FRAMEBUFFER,ge);try{const Ie=M.textures[me],Ne=Ie.format,Ue=Ie.type;if(!Qe.textureFormatReadable(Ne)){He("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!Qe.textureTypeReadable(Ue)){He("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}O>=0&&O<=M.width-k&&F>=0&&F<=M.height-U&&(M.textures.length>1&&L.readBuffer(L.COLOR_ATTACHMENT0+me),L.readPixels(O,F,k,U,Re.convert(Ne),Re.convert(Ue),ee))}finally{const Ie=b!==null?be.get(b).__webglFramebuffer:null;fe.bindFramebuffer(L.FRAMEBUFFER,Ie)}}},this.readRenderTargetPixelsAsync=async function(M,O,F,k,U,ee,pe,me=0){if(!(M&&M.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let ge=be.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&pe!==void 0&&(ge=ge[pe]),ge)if(O>=0&&O<=M.width-k&&F>=0&&F<=M.height-U){fe.bindFramebuffer(L.FRAMEBUFFER,ge);const Ie=M.textures[me],Ne=Ie.format,Ue=Ie.type;if(!Qe.textureFormatReadable(Ne))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Qe.textureTypeReadable(Ue))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Ye=L.createBuffer();L.bindBuffer(L.PIXEL_PACK_BUFFER,Ye),L.bufferData(L.PIXEL_PACK_BUFFER,ee.byteLength,L.STREAM_READ),M.textures.length>1&&L.readBuffer(L.COLOR_ATTACHMENT0+me),L.readPixels(O,F,k,U,Re.convert(Ne),Re.convert(Ue),0);const lt=b!==null?be.get(b).__webglFramebuffer:null;fe.bindFramebuffer(L.FRAMEBUFFER,lt);const mt=L.fenceSync(L.SYNC_GPU_COMMANDS_COMPLETE,0);return L.flush(),await Au(L,mt,4),L.bindBuffer(L.PIXEL_PACK_BUFFER,Ye),L.getBufferSubData(L.PIXEL_PACK_BUFFER,0,ee),L.deleteBuffer(Ye),L.deleteSync(mt),ee}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(M,O=null,F=0){const k=Math.pow(2,-F),U=Math.floor(M.image.width*k),ee=Math.floor(M.image.height*k),pe=O!==null?O.x:0,me=O!==null?O.y:0;Le.setTexture2D(M,0),L.copyTexSubImage2D(L.TEXTURE_2D,F,0,0,pe,me,U,ee),fe.unbindTexture()};const h1=L.createFramebuffer(),u1=L.createFramebuffer();this.copyTextureToTexture=function(M,O,F=null,k=null,U=0,ee=null){ee===null&&(U!==0?(vn("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),ee=U,U=0):ee=0);let pe,me,ge,Ie,Ne,Ue,Ye,lt,mt;const ut=M.isCompressedTexture?M.mipmaps[ee]:M.image;if(F!==null)pe=F.max.x-F.min.x,me=F.max.y-F.min.y,ge=F.isBox3?F.max.z-F.min.z:1,Ie=F.min.x,Ne=F.min.y,Ue=F.isBox3?F.min.z:0;else{const ti=Math.pow(2,-U);pe=Math.floor(ut.width*ti),me=Math.floor(ut.height*ti),M.isDataArrayTexture?ge=ut.depth:M.isData3DTexture?ge=Math.floor(ut.depth*ti):ge=1,Ie=0,Ne=0,Ue=0}k!==null?(Ye=k.x,lt=k.y,mt=k.z):(Ye=0,lt=0,mt=0);const ct=Re.convert(O.format),ye=Re.convert(O.type);let Dt;O.isData3DTexture?(Le.setTexture3D(O,0),Dt=L.TEXTURE_3D):O.isDataArrayTexture||O.isCompressedArrayTexture?(Le.setTexture2DArray(O,0),Dt=L.TEXTURE_2D_ARRAY):(Le.setTexture2D(O,0),Dt=L.TEXTURE_2D),L.pixelStorei(L.UNPACK_FLIP_Y_WEBGL,O.flipY),L.pixelStorei(L.UNPACK_PREMULTIPLY_ALPHA_WEBGL,O.premultiplyAlpha),L.pixelStorei(L.UNPACK_ALIGNMENT,O.unpackAlignment);const Gi=L.getParameter(L.UNPACK_ROW_LENGTH),_i=L.getParameter(L.UNPACK_IMAGE_HEIGHT),ln=L.getParameter(L.UNPACK_SKIP_PIXELS),Kt=L.getParameter(L.UNPACK_SKIP_ROWS),Bn=L.getParameter(L.UNPACK_SKIP_IMAGES);L.pixelStorei(L.UNPACK_ROW_LENGTH,ut.width),L.pixelStorei(L.UNPACK_IMAGE_HEIGHT,ut.height),L.pixelStorei(L.UNPACK_SKIP_PIXELS,Ie),L.pixelStorei(L.UNPACK_SKIP_ROWS,Ne),L.pixelStorei(L.UNPACK_SKIP_IMAGES,Ue);const dt=M.isDataArrayTexture||M.isData3DTexture,Wt=O.isDataArrayTexture||O.isData3DTexture;if(M.isDepthTexture){const ti=be.get(M),Lt=be.get(O),xi=be.get(ti.__renderTarget),il=be.get(Lt.__renderTarget);fe.bindFramebuffer(L.READ_FRAMEBUFFER,xi.__webglFramebuffer),fe.bindFramebuffer(L.DRAW_FRAMEBUFFER,il.__webglFramebuffer);for(let xr=0;xr<ge;xr++)dt&&(L.framebufferTextureLayer(L.READ_FRAMEBUFFER,L.COLOR_ATTACHMENT0,be.get(M).__webglTexture,U,Ue+xr),L.framebufferTextureLayer(L.DRAW_FRAMEBUFFER,L.COLOR_ATTACHMENT0,be.get(O).__webglTexture,ee,mt+xr)),L.blitFramebuffer(Ie,Ne,pe,me,Ye,lt,pe,me,L.DEPTH_BUFFER_BIT,L.NEAREST);fe.bindFramebuffer(L.READ_FRAMEBUFFER,null),fe.bindFramebuffer(L.DRAW_FRAMEBUFFER,null)}else if(U!==0||M.isRenderTargetTexture||be.has(M)){const ti=be.get(M),Lt=be.get(O);fe.bindFramebuffer(L.READ_FRAMEBUFFER,h1),fe.bindFramebuffer(L.DRAW_FRAMEBUFFER,u1);for(let xi=0;xi<ge;xi++)dt?L.framebufferTextureLayer(L.READ_FRAMEBUFFER,L.COLOR_ATTACHMENT0,ti.__webglTexture,U,Ue+xi):L.framebufferTexture2D(L.READ_FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_2D,ti.__webglTexture,U),Wt?L.framebufferTextureLayer(L.DRAW_FRAMEBUFFER,L.COLOR_ATTACHMENT0,Lt.__webglTexture,ee,mt+xi):L.framebufferTexture2D(L.DRAW_FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_2D,Lt.__webglTexture,ee),U!==0?L.blitFramebuffer(Ie,Ne,pe,me,Ye,lt,pe,me,L.COLOR_BUFFER_BIT,L.NEAREST):Wt?L.copyTexSubImage3D(Dt,ee,Ye,lt,mt+xi,Ie,Ne,pe,me):L.copyTexSubImage2D(Dt,ee,Ye,lt,Ie,Ne,pe,me);fe.bindFramebuffer(L.READ_FRAMEBUFFER,null),fe.bindFramebuffer(L.DRAW_FRAMEBUFFER,null)}else Wt?M.isDataTexture||M.isData3DTexture?L.texSubImage3D(Dt,ee,Ye,lt,mt,pe,me,ge,ct,ye,ut.data):O.isCompressedArrayTexture?L.compressedTexSubImage3D(Dt,ee,Ye,lt,mt,pe,me,ge,ct,ut.data):L.texSubImage3D(Dt,ee,Ye,lt,mt,pe,me,ge,ct,ye,ut):M.isDataTexture?L.texSubImage2D(L.TEXTURE_2D,ee,Ye,lt,pe,me,ct,ye,ut.data):M.isCompressedTexture?L.compressedTexSubImage2D(L.TEXTURE_2D,ee,Ye,lt,ut.width,ut.height,ct,ut.data):L.texSubImage2D(L.TEXTURE_2D,ee,Ye,lt,pe,me,ct,ye,ut);L.pixelStorei(L.UNPACK_ROW_LENGTH,Gi),L.pixelStorei(L.UNPACK_IMAGE_HEIGHT,_i),L.pixelStorei(L.UNPACK_SKIP_PIXELS,ln),L.pixelStorei(L.UNPACK_SKIP_ROWS,Kt),L.pixelStorei(L.UNPACK_SKIP_IMAGES,Bn),ee===0&&O.generateMipmaps&&L.generateMipmap(Dt),fe.unbindTexture()},this.initRenderTarget=function(M){be.get(M).__webglFramebuffer===void 0&&Le.setupRenderTarget(M)},this.initTexture=function(M){M.isCubeTexture?Le.setTextureCube(M,0):M.isData3DTexture?Le.setTexture3D(M,0):M.isDataArrayTexture||M.isCompressedArrayTexture?Le.setTexture2DArray(M,0):Le.setTexture2D(M,0),fe.unbindTexture()},this.resetState=function(){I=0,T=0,b=null,fe.reset(),P.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Ti}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=je._getDrawingBufferColorSpace(e),t.unpackColorSpace=je._getUnpackColorSpace()}}class Jv extends Xd{constructor(e){super(e),this.type=pt}parse(e){const t=function(m,p){switch(m){case 1:throw new Error("THREE.HDRLoader: Read Error: "+(p||""));case 2:throw new Error("THREE.HDRLoader: Write Error: "+(p||""));case 3:throw new Error("THREE.HDRLoader: Bad File Format: "+(p||""));default:case 4:throw new Error("THREE.HDRLoader: Memory Error: "+(p||""))}},i=function(m,p,y){p=p||1024;let _=m.pos,E=-1,A=0,S="",R=String.fromCharCode.apply(null,new Uint16Array(m.subarray(_,_+128)));for(;0>(E=R.indexOf(`
`))&&A<p&&_<m.byteLength;)S+=R,A+=R.length,_+=128,R+=String.fromCharCode.apply(null,new Uint16Array(m.subarray(_,_+128)));return-1<E?(m.pos+=A+E+1,S+R.slice(0,E)):!1},n=function(m){const p=/^#\?(\S+)/,y=/^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,_=/^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,E=/^\s*FORMAT=(\S+)\s*$/,A=/^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,S={valid:0,string:"",comments:"",programtype:"RGBE",format:"",gamma:1,exposure:1,width:0,height:0};let R,I;for((m.pos>=m.byteLength||!(R=i(m)))&&t(1,"no header found"),(I=R.match(p))||t(3,"bad initial token"),S.valid|=1,S.programtype=I[1],S.string+=R+`
`;R=i(m),R!==!1;){if(S.string+=R+`
`,R.charAt(0)==="#"){S.comments+=R+`
`;continue}if((I=R.match(y))&&(S.gamma=parseFloat(I[1])),(I=R.match(_))&&(S.exposure=parseFloat(I[1])),(I=R.match(E))&&(S.valid|=2,S.format=I[1]),(I=R.match(A))&&(S.valid|=4,S.height=parseInt(I[1],10),S.width=parseInt(I[2],10)),S.valid&2&&S.valid&4)break}return S.valid&2||t(3,"missing format specifier"),S.valid&4||t(3,"missing image size specifier"),S},s=function(m,p,y){const _=p;if(_<8||_>32767||m[0]!==2||m[1]!==2||m[2]&128)return new Uint8Array(m);_!==(m[2]<<8|m[3])&&t(3,"wrong scanline width");const E=new Uint8Array(4*p*y);E.length||t(4,"unable to allocate buffer space");let A=0,S=0;const R=4*_,I=new Uint8Array(4),T=new Uint8Array(R);let b=y;for(;b>0&&S<m.byteLength;){S+4>m.byteLength&&t(1),I[0]=m[S++],I[1]=m[S++],I[2]=m[S++],I[3]=m[S++],(I[0]!=2||I[1]!=2||(I[2]<<8|I[3])!=_)&&t(3,"bad rgbe scanline format");let D=0,N;for(;D<R&&S<m.byteLength;){N=m[S++];const H=N>128;if(H&&(N-=128),(N===0||D+N>R)&&t(3,"bad scanline data"),H){const j=m[S++];for(let q=0;q<N;q++)T[D++]=j}else T.set(m.subarray(S,S+N),D),D+=N,S+=N}const z=_;for(let H=0;H<z;H++){let j=0;E[A]=T[H+j],j+=_,E[A+1]=T[H+j],j+=_,E[A+2]=T[H+j],j+=_,E[A+3]=T[H+j],A+=4}b--}return E},a=function(m,p,y,_){const E=m[p+3],A=Math.pow(2,E-128)/255;y[_+0]=m[p+0]*A,y[_+1]=m[p+1]*A,y[_+2]=m[p+2]*A,y[_+3]=1},o=function(m,p,y,_){const E=m[p+3],A=Math.pow(2,E-128)/255;y[_+0]=as.toHalfFloat(Math.min(m[p+0]*A,65504)),y[_+1]=as.toHalfFloat(Math.min(m[p+1]*A,65504)),y[_+2]=as.toHalfFloat(Math.min(m[p+2]*A,65504)),y[_+3]=as.toHalfFloat(1)},l=new Uint8Array(e);l.pos=0;const c=n(l),h=c.width,u=c.height,d=s(l.subarray(l.pos),h,u);let f,g,v;switch(this.type){case Vt:v=d.length/4;const m=new Float32Array(v*4);for(let y=0;y<v;y++)a(d,y*4,m,y*4);f=m,g=Vt;break;case pt:v=d.length/4;const p=new Uint16Array(v*4);for(let y=0;y<v;y++)o(d,y*4,p,y*4);f=p,g=pt;break;default:throw new Error("THREE.HDRLoader: Unsupported type: "+this.type)}return{width:h,height:u,data:f,header:c.string,gamma:c.gamma,exposure:c.exposure,type:g}}setDataType(e){return this.type=e,this}load(e,t,i,n){function s(a,o){switch(a.type){case Vt:case pt:a.colorSpace=It,a.minFilter=_t,a.magFilter=_t,a.generateMipmaps=!1,a.flipY=!0;break}t&&t(a,o)}return super.load(e,s,i,n)}}class Qv extends Jv{constructor(e){console.warn("RGBELoader has been deprecated. Please use HDRLoader instead."),super(e)}}const tr={name:"CopyShader",uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
gl_FragColor = opacity * texel;
}`};class ir{constructor(){this.isPass=!0,this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}dispose(){}}const e0=new pr(-1,1,1,-1,0,1);class t0 extends Qt{constructor(){super(),this.setAttribute("position",new pi([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new pi([0,2,0,0,2,0],2))}}const i0=new t0;class Un{constructor(e){this._mesh=new rt(i0,e)}dispose(){this._mesh.geometry.dispose()}render(e){e.render(this._mesh,e0)}get material(){return this._mesh.material}set material(e){this._mesh.material=e}}class Vo extends ir{constructor(e,t="tDiffuse"){super(),this.textureID=t,this.uniforms=null,this.material=null,e instanceof ot?(this.uniforms=e.uniforms,this.material=e):e&&(this.uniforms=fi.clone(e.uniforms),this.material=new ot({name:e.name!==void 0?e.name:"unspecified",defines:Object.assign({},e.defines),uniforms:this.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader})),this._fsQuad=new Un(this.material)}render(e,t,i){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=i.texture),this._fsQuad.material=this.material,this.renderToScreen?(e.setRenderTarget(null),this._fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this._fsQuad.render(e))}dispose(){this.material.dispose(),this._fsQuad.dispose()}}class fh extends ir{constructor(e,t){super(),this.scene=e,this.camera=t,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(e,t,i){const n=e.getContext(),s=e.state;s.buffers.color.setMask(!1),s.buffers.depth.setMask(!1),s.buffers.color.setLocked(!0),s.buffers.depth.setLocked(!0);let a,o;this.inverse?(a=0,o=1):(a=1,o=0),s.buffers.stencil.setTest(!0),s.buffers.stencil.setOp(n.REPLACE,n.REPLACE,n.REPLACE),s.buffers.stencil.setFunc(n.ALWAYS,a,4294967295),s.buffers.stencil.setClear(o),s.buffers.stencil.setLocked(!0),e.setRenderTarget(i),this.clear&&e.clear(),e.render(this.scene,this.camera),e.setRenderTarget(t),this.clear&&e.clear(),e.render(this.scene,this.camera),s.buffers.color.setLocked(!1),s.buffers.depth.setLocked(!1),s.buffers.color.setMask(!0),s.buffers.depth.setMask(!0),s.buffers.stencil.setLocked(!1),s.buffers.stencil.setFunc(n.EQUAL,1,4294967295),s.buffers.stencil.setOp(n.KEEP,n.KEEP,n.KEEP),s.buffers.stencil.setLocked(!0)}}class r0 extends ir{constructor(){super(),this.needsSwap=!1}render(e){e.state.buffers.stencil.setLocked(!1),e.state.buffers.stencil.setTest(!1)}}class n0{constructor(e,t){if(this.renderer=e,this._pixelRatio=e.getPixelRatio(),t===void 0){const i=e.getSize(new oe);this._width=i.width,this._height=i.height,t=new xt(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:pt}),t.texture.name="EffectComposer.rt1"}else this._width=t.width,this._height=t.height;this.renderTarget1=t,this.renderTarget2=t.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],this.copyPass=new Vo(tr),this.copyPass.material.blending=vt,this.clock=new ep}swapBuffers(){const e=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=e}addPass(e){this.passes.push(e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(e,t){this.passes.splice(t,0,e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(e){const t=this.passes.indexOf(e);t!==-1&&this.passes.splice(t,1)}isLastEnabledPass(e){for(let t=e+1;t<this.passes.length;t++)if(this.passes[t].enabled)return!1;return!0}render(e){e===void 0&&(e=this.clock.getDelta());const t=this.renderer.getRenderTarget();let i=!1;for(let n=0,s=this.passes.length;n<s;n++){const a=this.passes[n];if(a.enabled!==!1){if(a.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(n),a.render(this.renderer,this.writeBuffer,this.readBuffer,e,i),a.needsSwap){if(i){const o=this.renderer.getContext(),l=this.renderer.state.buffers.stencil;l.setFunc(o.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,e),l.setFunc(o.EQUAL,1,4294967295)}this.swapBuffers()}fh!==void 0&&(a instanceof fh?i=!0:a instanceof r0&&(i=!1))}}this.renderer.setRenderTarget(t)}reset(e){if(e===void 0){const t=this.renderer.getSize(new oe);this._pixelRatio=this.renderer.getPixelRatio(),this._width=t.width,this._height=t.height,e=this.renderTarget1.clone(),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=e,this.renderTarget2=e.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(e,t){this._width=e,this._height=t;const i=this._width*this._pixelRatio,n=this._height*this._pixelRatio;this.renderTarget1.setSize(i,n),this.renderTarget2.setSize(i,n);for(let s=0;s<this.passes.length;s++)this.passes[s].setSize(i,n)}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}dispose(){this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.copyPass.dispose()}}class s0 extends ir{constructor(e,t,i=null,n=null,s=null){super(),this.scene=e,this.camera=t,this.overrideMaterial=i,this.clearColor=n,this.clearAlpha=s,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1,this._oldClearColor=new _e}render(e,t,i){const n=e.autoClear;e.autoClear=!1;let s,a;this.overrideMaterial!==null&&(a=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor!==null&&(e.getClearColor(this._oldClearColor),e.setClearColor(this.clearColor,e.getClearAlpha())),this.clearAlpha!==null&&(s=e.getClearAlpha(),e.setClearAlpha(this.clearAlpha)),this.clearDepth==!0&&e.clearDepth(),e.setRenderTarget(this.renderToScreen?null:i),this.clear===!0&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),e.render(this.scene,this.camera),this.clearColor!==null&&e.setClearColor(this._oldClearColor),this.clearAlpha!==null&&e.setClearAlpha(s),this.overrideMaterial!==null&&(this.scene.overrideMaterial=a),e.autoClear=n}}const Ds={defines:{PERSPECTIVE_CAMERA:1,SAMPLES:16,NORMAL_VECTOR_TYPE:1,DEPTH_SWIZZLING:"x",SCREEN_SPACE_RADIUS:0,SCREEN_SPACE_RADIUS_SCALE:100,SCENE_CLIP_BOX:0},uniforms:{tNormal:{value:null},tDepth:{value:null},tNoise:{value:null},resolution:{value:new oe},cameraNear:{value:null},cameraFar:{value:null},cameraProjectionMatrix:{value:new De},cameraProjectionMatrixInverse:{value:new De},cameraWorldMatrix:{value:new De},radius:{value:.25},distanceExponent:{value:1},thickness:{value:1},distanceFallOff:{value:1},scale:{value:1},sceneBoxMin:{value:new w(-1,-1,-1)},sceneBoxMax:{value:new w(1,1,1)}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
varying vec2 vUv;
uniform highp sampler2D tNormal;
uniform highp sampler2D tDepth;
uniform sampler2D tNoise;
uniform vec2 resolution;
uniform float cameraNear;
uniform float cameraFar;
uniform mat4 cameraProjectionMatrix;
uniform mat4 cameraProjectionMatrixInverse;
uniform mat4 cameraWorldMatrix;
uniform float radius;
uniform float distanceExponent;
uniform float thickness;
uniform float distanceFallOff;
uniform float scale;
#if SCENE_CLIP_BOX == 1
uniform vec3 sceneBoxMin;
uniform vec3 sceneBoxMax;
#endif
#include <common>
#include <packing>
#ifndef FRAGMENT_OUTPUT
#define FRAGMENT_OUTPUT vec4(vec3(ao), 1.)
#endif
vec3 getViewPosition(const in vec2 screenPosition, const in float depth) {
vec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);
vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;
return viewSpacePosition.xyz / viewSpacePosition.w;
}
float getDepth(const vec2 uv) {
return textureLod(tDepth, uv.xy, 0.0).DEPTH_SWIZZLING;
}
float fetchDepth(const ivec2 uv) {
return texelFetch(tDepth, uv.xy, 0).DEPTH_SWIZZLING;
}
float getViewZ(const in float depth) {
#if PERSPECTIVE_CAMERA == 1
return perspectiveDepthToViewZ(depth, cameraNear, cameraFar);
#else
return orthographicDepthToViewZ(depth, cameraNear, cameraFar);
#endif
}
vec3 computeNormalFromDepth(const vec2 uv) {
vec2 size = vec2(textureSize(tDepth, 0));
ivec2 p = ivec2(uv * size);
float c0 = fetchDepth(p);
float l2 = fetchDepth(p - ivec2(2, 0));
float l1 = fetchDepth(p - ivec2(1, 0));
float r1 = fetchDepth(p + ivec2(1, 0));
float r2 = fetchDepth(p + ivec2(2, 0));
float b2 = fetchDepth(p - ivec2(0, 2));
float b1 = fetchDepth(p - ivec2(0, 1));
float t1 = fetchDepth(p + ivec2(0, 1));
float t2 = fetchDepth(p + ivec2(0, 2));
float dl = abs((2.0 * l1 - l2) - c0);
float dr = abs((2.0 * r1 - r2) - c0);
float db = abs((2.0 * b1 - b2) - c0);
float dt = abs((2.0 * t1 - t2) - c0);
vec3 ce = getViewPosition(uv, c0).xyz;
vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;
vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;
return normalize(cross(dpdx, dpdy));
}
vec3 getViewNormal(const vec2 uv) {
#if NORMAL_VECTOR_TYPE == 2
return normalize(textureLod(tNormal, uv, 0.).rgb);
#elif NORMAL_VECTOR_TYPE == 1
return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);
#else
return computeNormalFromDepth(uv);
#endif
}
vec3 getSceneUvAndDepth(vec3 sampleViewPos) {
vec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.);
vec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5;
float sampleSceneDepth = getDepth(sampleUv);
return vec3(sampleUv, sampleSceneDepth);
}
void main() {
float depth = getDepth(vUv.xy);
if (depth >= 1.0) {
discard;
return;
}
vec3 viewPos = getViewPosition(vUv, depth);
vec3 viewNormal = getViewNormal(vUv);
float radiusToUse = radius;
float distanceFalloffToUse = thickness;
#if SCREEN_SPACE_RADIUS == 1
float radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x;
radiusToUse *= radiusScale;
distanceFalloffToUse *= radiusScale;
#endif
#if SCENE_CLIP_BOX == 1
vec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz;
float boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax)));
if (boxDistance > radiusToUse) {
discard;
return;
}
#endif
vec2 noiseResolution = vec2(textureSize(tNoise, 0));
vec2 noiseUv = vUv * resolution / noiseResolution;
vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);
vec3 randomVec = noiseTexel.xyz * 2.0 - 1.0;
vec3 tangent = normalize(vec3(randomVec.xy, 0.));
vec3 bitangent = vec3(-tangent.y, tangent.x, 0.);
mat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.));
const int DIRECTIONS = SAMPLES < 30 ? 3 : 5;
const int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS;
float ao = 0.0;
for (int i = 0; i < DIRECTIONS; ++i) {
float angle = float(i) / float(DIRECTIONS) * PI;
vec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w);
sampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz);
vec3 viewDir = normalize(-viewPos.xyz);
vec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir));
vec3 sliceTangent = cross(sliceBitangent, viewDir);
vec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent));
vec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent);
vec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice));
for (int j = 0; j < STEPS; ++j) {
vec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent);
vec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset);
vec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);
vec3 viewDelta = sampleSceneViewPos - viewPos;
if (abs(viewDelta.z) < thickness) {
float sampleCosHorizon = dot(viewDir, normalize(viewDelta));
cosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff));
}
sampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset);
sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);
viewDelta = sampleSceneViewPos - viewPos;
if (abs(viewDelta.z) < thickness) {
float sampleCosHorizon = dot(viewDir, normalize(viewDelta));
cosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff));
}
}
vec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons);
float nx = dot(normalInSlice, sliceTangent);
float ny = dot(normalInSlice, viewDir);
float nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y);
float nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y);
float occlusion = nx * nxb + ny * nyb;
ao += occlusion;
}
ao = clamp(ao / float(DIRECTIONS), 0., 1.);
#if SCENE_CLIP_BOX == 1
ao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance));
#endif
ao = pow(ao, scale);
gl_FragColor = FRAGMENT_OUTPUT;
}`},Ls={defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
uniform sampler2D tDepth;
uniform float cameraNear;
uniform float cameraFar;
varying vec2 vUv;
#include <packing>
float getLinearDepth( const in vec2 screenPosition ) {
#if PERSPECTIVE_CAMERA == 1
float fragCoordZ = texture2D( tDepth, screenPosition ).x;
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
#else
return texture2D( tDepth, screenPosition ).x;
#endif
}
void main() {
float depth = getLinearDepth( vUv );
gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );
}`},Go={uniforms:{tDiffuse:{value:null},intensity:{value:1}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
uniform float intensity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
gl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a);
}`};function a0(r=5){const e=Math.floor(r)%2===0?Math.floor(r)+1:Math.floor(r),t=o0(e),i=t.length,n=new Uint8Array(i*4);for(let a=0;a<i;++a){const o=t[a],l=2*Math.PI*o/i,c=new w(Math.cos(l),Math.sin(l),0).normalize();n[a*4]=(c.x*.5+.5)*255,n[a*4+1]=(c.y*.5+.5)*255,n[a*4+2]=127,n[a*4+3]=255}const s=new Xr(n,e,e);return s.wrapS=Mi,s.wrapT=Mi,s.needsUpdate=!0,s}function o0(r){const e=Math.floor(r)%2===0?Math.floor(r)+1:Math.floor(r),t=e*e,i=Array(t).fill(0);let n=Math.floor(e/2),s=e-1;for(let a=1;a<=t;){if(n===-1&&s===e?(s=e-2,n=0):(s===e&&(s=0),n<0&&(n=e-1)),i[n*e+s]!==0){s-=2,n++;continue}else i[n*e+s]=a++;s++,n--}return i}const Is={defines:{SAMPLES:16,SAMPLE_VECTORS:mh(16,2,1),NORMAL_VECTOR_TYPE:1,DEPTH_VALUE_SOURCE:0},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tDepth:{value:null},tNoise:{value:null},resolution:{value:new oe},cameraProjectionMatrixInverse:{value:new De},lumaPhi:{value:5},depthPhi:{value:5},normalPhi:{value:5},radius:{value:4},index:{value:0}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
varying vec2 vUv;
uniform sampler2D tDiffuse;
uniform sampler2D tNormal;
uniform sampler2D tDepth;
uniform sampler2D tNoise;
uniform vec2 resolution;
uniform mat4 cameraProjectionMatrixInverse;
uniform float lumaPhi;
uniform float depthPhi;
uniform float normalPhi;
uniform float radius;
uniform int index;
#include <common>
#include <packing>
#ifndef SAMPLE_LUMINANCE
#define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)
#endif
#ifndef FRAGMENT_OUTPUT
#define FRAGMENT_OUTPUT vec4(denoised, 1.)
#endif
float getLuminance(const in vec3 a) {
return SAMPLE_LUMINANCE;
}
const vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;
vec3 getViewPosition(const in vec2 screenPosition, const in float depth) {
vec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);
vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;
return viewSpacePosition.xyz / viewSpacePosition.w;
}
float getDepth(const vec2 uv) {
#if DEPTH_VALUE_SOURCE == 1
return textureLod(tDepth, uv.xy, 0.0).a;
#else
return textureLod(tDepth, uv.xy, 0.0).r;
#endif
}
float fetchDepth(const ivec2 uv) {
#if DEPTH_VALUE_SOURCE == 1
return texelFetch(tDepth, uv.xy, 0).a;
#else
return texelFetch(tDepth, uv.xy, 0).r;
#endif
}
vec3 computeNormalFromDepth(const vec2 uv) {
vec2 size = vec2(textureSize(tDepth, 0));
ivec2 p = ivec2(uv * size);
float c0 = fetchDepth(p);
float l2 = fetchDepth(p - ivec2(2, 0));
float l1 = fetchDepth(p - ivec2(1, 0));
float r1 = fetchDepth(p + ivec2(1, 0));
float r2 = fetchDepth(p + ivec2(2, 0));
float b2 = fetchDepth(p - ivec2(0, 2));
float b1 = fetchDepth(p - ivec2(0, 1));
float t1 = fetchDepth(p + ivec2(0, 1));
float t2 = fetchDepth(p + ivec2(0, 2));
float dl = abs((2.0 * l1 - l2) - c0);
float dr = abs((2.0 * r1 - r2) - c0);
float db = abs((2.0 * b1 - b2) - c0);
float dt = abs((2.0 * t1 - t2) - c0);
vec3 ce = getViewPosition(uv, c0).xyz;
vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz
: -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;
vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz
: -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;
return normalize(cross(dpdx, dpdy));
}
vec3 getViewNormal(const vec2 uv) {
#if NORMAL_VECTOR_TYPE == 2
return normalize(textureLod(tNormal, uv, 0.).rgb);
#elif NORMAL_VECTOR_TYPE == 1
return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);
#else
return computeNormalFromDepth(uv);
#endif
}
void denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {
vec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);
float sampleDepth = getDepth(sampleUv);
vec3 sampleNormal = getViewNormal(sampleUv);
vec3 neighborColor = sampleTexel.rgb;
vec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);
float normalDiff = dot(viewNormal, sampleNormal);
float normalSimilarity = pow(max(normalDiff, 0.), normalPhi);
float lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));
float lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);
float depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));
float depthSimilarity = max(1. - depthDiff / depthPhi, 0.);
float w = lumaSimilarity * depthSimilarity * normalSimilarity;
denoised += w * neighborColor;
totalWeight += w;
}
void main() {
float depth = getDepth(vUv.xy);
vec3 viewNormal = getViewNormal(vUv);
if (depth == 1. || dot(viewNormal, viewNormal) == 0.) {
discard;
return;
}
vec4 texel = textureLod(tDiffuse, vUv, 0.0);
vec3 center = texel.rgb;
vec3 viewPos = getViewPosition(vUv, depth);
vec2 noiseResolution = vec2(textureSize(tNoise, 0));
vec2 noiseUv = vUv * resolution / noiseResolution;
vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);
vec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));
mat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);
float totalWeight = 1.0;
vec3 denoised = texel.rgb;
for (int i = 0; i < SAMPLES; i++) {
vec3 sampleDir = poissonDisk[i];
vec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);
vec2 sampleUv = vUv + offset;
denoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);
}
if (totalWeight > 0.) {
denoised /= totalWeight;
}
gl_FragColor = FRAGMENT_OUTPUT;
}`};function mh(r,e,t){const i=l0(r,e,t);let n="vec3[SAMPLES](";for(let s=0;s<r;s++){const a=i[s];n+=`vec3(${a.x}, ${a.y}, ${a.z})${s<r-1?",":")"}`}return n}function l0(r,e,t){const i=[];for(let n=0;n<r;n++){const s=2*Math.PI*e*n/r,a=Math.pow(n/(r-1),t);i.push(new w(Math.cos(s),Math.sin(s),a))}return i}class c0{constructor(e=Math){this.grad3=[[1,1,0],[-1,1,0],[1,-1,0],[-1,-1,0],[1,0,1],[-1,0,1],[1,0,-1],[-1,0,-1],[0,1,1],[0,-1,1],[0,1,-1],[0,-1,-1]],this.grad4=[[0,1,1,1],[0,1,1,-1],[0,1,-1,1],[0,1,-1,-1],[0,-1,1,1],[0,-1,1,-1],[0,-1,-1,1],[0,-1,-1,-1],[1,0,1,1],[1,0,1,-1],[1,0,-1,1],[1,0,-1,-1],[-1,0,1,1],[-1,0,1,-1],[-1,0,-1,1],[-1,0,-1,-1],[1,1,0,1],[1,1,0,-1],[1,-1,0,1],[1,-1,0,-1],[-1,1,0,1],[-1,1,0,-1],[-1,-1,0,1],[-1,-1,0,-1],[1,1,1,0],[1,1,-1,0],[1,-1,1,0],[1,-1,-1,0],[-1,1,1,0],[-1,1,-1,0],[-1,-1,1,0],[-1,-1,-1,0]],this.p=[];for(let t=0;t<256;t++)this.p[t]=Math.floor(e.random()*256);this.perm=[];for(let t=0;t<512;t++)this.perm[t]=this.p[t&255];this.simplex=[[0,1,2,3],[0,1,3,2],[0,0,0,0],[0,2,3,1],[0,0,0,0],[0,0,0,0],[0,0,0,0],[1,2,3,0],[0,2,1,3],[0,0,0,0],[0,3,1,2],[0,3,2,1],[0,0,0,0],[0,0,0,0],[0,0,0,0],[1,3,2,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[1,2,0,3],[0,0,0,0],[1,3,0,2],[0,0,0,0],[0,0,0,0],[0,0,0,0],[2,3,0,1],[2,3,1,0],[1,0,2,3],[1,0,3,2],[0,0,0,0],[0,0,0,0],[0,0,0,0],[2,0,3,1],[0,0,0,0],[2,1,3,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[2,0,1,3],[0,0,0,0],[0,0,0,0],[0,0,0,0],[3,0,1,2],[3,0,2,1],[0,0,0,0],[3,1,2,0],[2,1,0,3],[0,0,0,0],[0,0,0,0],[0,0,0,0],[3,1,0,2],[0,0,0,0],[3,2,0,1],[3,2,1,0]]}noise(e,t){let i,n,s;const a=.5*(Math.sqrt(3)-1),o=(e+t)*a,l=Math.floor(e+o),c=Math.floor(t+o),h=(3-Math.sqrt(3))/6,u=(l+c)*h,d=l-u,f=c-u,g=e-d,v=t-f;let m,p;g>v?(m=1,p=0):(m=0,p=1);const y=g-m+h,_=v-p+h,E=g-1+2*h,A=v-1+2*h,S=l&255,R=c&255,I=this.perm[S+this.perm[R]]%12,T=this.perm[S+m+this.perm[R+p]]%12,b=this.perm[S+1+this.perm[R+1]]%12;let D=.5-g*g-v*v;D<0?i=0:(D*=D,i=D*D*this._dot(this.grad3[I],g,v));let N=.5-y*y-_*_;N<0?n=0:(N*=N,n=N*N*this._dot(this.grad3[T],y,_));let z=.5-E*E-A*A;return z<0?s=0:(z*=z,s=z*z*this._dot(this.grad3[b],E,A)),70*(i+n+s)}noise3d(e,t,i){let n,s,a,o;const l=(e+t+i)*.3333333333333333,c=Math.floor(e+l),h=Math.floor(t+l),u=Math.floor(i+l),d=1/6,f=(c+h+u)*d,g=c-f,v=h-f,m=u-f,p=e-g,y=t-v,_=i-m;let E,A,S,R,I,T;p>=y?y>=_?(E=1,A=0,S=0,R=1,I=1,T=0):p>=_?(E=1,A=0,S=0,R=1,I=0,T=1):(E=0,A=0,S=1,R=1,I=0,T=1):y<_?(E=0,A=0,S=1,R=0,I=1,T=1):p<_?(E=0,A=1,S=0,R=0,I=1,T=1):(E=0,A=1,S=0,R=1,I=1,T=0);const b=p-E+d,D=y-A+d,N=_-S+d,z=p-R+2*d,H=y-I+2*d,j=_-T+2*d,q=p-1+3*d,te=y-1+3*d,G=_-1+3*d,Z=c&255,ne=h&255,Pe=u&255,ze=this.perm[Z+this.perm[ne+this.perm[Pe]]]%12,qe=this.perm[Z+E+this.perm[ne+A+this.perm[Pe+S]]]%12,Ze=this.perm[Z+R+this.perm[ne+I+this.perm[Pe+T]]]%12,$e=this.perm[Z+1+this.perm[ne+1+this.perm[Pe+1]]]%12;let W=.6-p*p-y*y-_*_;W<0?n=0:(W*=W,n=W*W*this._dot3(this.grad3[ze],p,y,_));let Y=.6-b*b-D*D-N*N;Y<0?s=0:(Y*=Y,s=Y*Y*this._dot3(this.grad3[qe],b,D,N));let ue=.6-z*z-H*H-j*j;ue<0?a=0:(ue*=ue,a=ue*ue*this._dot3(this.grad3[Ze],z,H,j));let Ce=.6-q*q-te*te-G*G;return Ce<0?o=0:(Ce*=Ce,o=Ce*Ce*this._dot3(this.grad3[$e],q,te,G)),32*(n+s+a+o)}noise4d(e,t,i,n){const s=this.grad4,a=this.simplex,o=this.perm,l=(Math.sqrt(5)-1)/4,c=(5-Math.sqrt(5))/20;let h,u,d,f,g;const v=(e+t+i+n)*l,m=Math.floor(e+v),p=Math.floor(t+v),y=Math.floor(i+v),_=Math.floor(n+v),E=(m+p+y+_)*c,A=m-E,S=p-E,R=y-E,I=_-E,T=e-A,b=t-S,D=i-R,N=n-I,z=T>b?32:0,H=T>D?16:0,j=b>D?8:0,q=T>N?4:0,te=b>N?2:0,G=D>N?1:0,Z=z+H+j+q+te+G,ne=a[Z][0]>=3?1:0,Pe=a[Z][1]>=3?1:0,ze=a[Z][2]>=3?1:0,qe=a[Z][3]>=3?1:0,Ze=a[Z][0]>=2?1:0,$e=a[Z][1]>=2?1:0,W=a[Z][2]>=2?1:0,Y=a[Z][3]>=2?1:0,ue=a[Z][0]>=1?1:0,Ce=a[Z][1]>=1?1:0,Te=a[Z][2]>=1?1:0,Ee=a[Z][3]>=1?1:0,Je=T-ne+c,Xe=b-Pe+c,Ge=D-ze+c,L=N-qe+c,gt=T-Ze+2*c,We=b-$e+2*c,Qe=D-W+2*c,fe=N-Y+2*c,at=T-ue+3*c,be=b-Ce+3*c,Le=D-Te+3*c,C=N-Ee+3*c,x=T-1+4*c,B=b-1+4*c,X=D-1+4*c,K=N-1+4*c,V=m&255,xe=p&255,se=y&255,Se=_&255,de=o[V+o[xe+o[se+o[Se]]]]%32,J=o[V+ne+o[xe+Pe+o[se+ze+o[Se+qe]]]]%32,re=o[V+Ze+o[xe+$e+o[se+W+o[Se+Y]]]]%32,Oe=o[V+ue+o[xe+Ce+o[se+Te+o[Se+Ee]]]]%32,we=o[V+1+o[xe+1+o[se+1+o[Se+1]]]]%32;let he=.6-T*T-b*b-D*D-N*N;he<0?h=0:(he*=he,h=he*he*this._dot4(s[de],T,b,D,N));let Re=.6-Je*Je-Xe*Xe-Ge*Ge-L*L;Re<0?u=0:(Re*=Re,u=Re*Re*this._dot4(s[J],Je,Xe,Ge,L));let P=.6-gt*gt-We*We-Qe*Qe-fe*fe;P<0?d=0:(P*=P,d=P*P*this._dot4(s[re],gt,We,Qe,fe));let ae=.6-at*at-be*be-Le*Le-C*C;ae<0?f=0:(ae*=ae,f=ae*ae*this._dot4(s[Oe],at,be,Le,C));let ie=.6-x*x-B*B-X*X-K*K;return ie<0?g=0:(ie*=ie,g=ie*ie*this._dot4(s[we],x,B,X,K)),27*(h+u+d+f+g)}_dot(e,t,i){return e[0]*t+e[1]*i}_dot3(e,t,i,n){return e[0]*t+e[1]*i+e[2]*n}_dot4(e,t,i,n,s){return e[0]*t+e[1]*i+e[2]*n+e[3]*s}}class gi extends ir{constructor(e,t,i=512,n=512,s,a,o){super(),this.width=i,this.height=n,this.clear=!0,this.camera=t,this.scene=e,this.output=0,this._renderGBuffer=!0,this._visibilityCache=[],this.blendIntensity=1,this.pdRings=2,this.pdRadiusExponent=2,this.pdSamples=16,this.gtaoNoiseTexture=a0(),this.pdNoiseTexture=this._generateNoise(),this.gtaoRenderTarget=new xt(this.width,this.height,{type:pt}),this.pdRenderTarget=this.gtaoRenderTarget.clone(),this.gtaoMaterial=new ot({defines:Object.assign({},Ds.defines),uniforms:fi.clone(Ds.uniforms),vertexShader:Ds.vertexShader,fragmentShader:Ds.fragmentShader,blending:vt,depthTest:!1,depthWrite:!1}),this.gtaoMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.gtaoMaterial.uniforms.tNoise.value=this.gtaoNoiseTexture,this.gtaoMaterial.uniforms.resolution.value.set(this.width,this.height),this.gtaoMaterial.uniforms.cameraNear.value=this.camera.near,this.gtaoMaterial.uniforms.cameraFar.value=this.camera.far,this.normalMaterial=new Dd,this.normalMaterial.blending=vt,this.pdMaterial=new ot({defines:Object.assign({},Is.defines),uniforms:fi.clone(Is.uniforms),vertexShader:Is.vertexShader,fragmentShader:Is.fragmentShader,depthTest:!1,depthWrite:!1}),this.pdMaterial.uniforms.tDiffuse.value=this.gtaoRenderTarget.texture,this.pdMaterial.uniforms.tNoise.value=this.pdNoiseTexture,this.pdMaterial.uniforms.resolution.value.set(this.width,this.height),this.pdMaterial.uniforms.lumaPhi.value=10,this.pdMaterial.uniforms.depthPhi.value=2,this.pdMaterial.uniforms.normalPhi.value=3,this.pdMaterial.uniforms.radius.value=8,this.depthRenderMaterial=new ot({defines:Object.assign({},Ls.defines),uniforms:fi.clone(Ls.uniforms),vertexShader:Ls.vertexShader,fragmentShader:Ls.fragmentShader,blending:vt}),this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new ot({uniforms:fi.clone(tr.uniforms),vertexShader:tr.vertexShader,fragmentShader:tr.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:Gs,blendDst:hn,blendEquation:ri,blendSrcAlpha:Vs,blendDstAlpha:hn,blendEquationAlpha:ri}),this.blendMaterial=new ot({uniforms:fi.clone(Go.uniforms),vertexShader:Go.vertexShader,fragmentShader:Go.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blending:ul,blendSrc:Gs,blendDst:hn,blendEquation:ri,blendSrcAlpha:Vs,blendDstAlpha:hn,blendEquationAlpha:ri}),this._fsQuad=new Un(null),this._originalClearColor=new _e,this.setGBuffer(s?s.depthTexture:void 0,s?s.normalTexture:void 0),a!==void 0&&this.updateGtaoMaterial(a),o!==void 0&&this.updatePdMaterial(o)}setSize(e,t){this.width=e,this.height=t,this.gtaoRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.pdRenderTarget.setSize(e,t),this.gtaoMaterial.uniforms.resolution.value.set(e,t),this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.pdMaterial.uniforms.resolution.value.set(e,t),this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse)}dispose(){this.gtaoNoiseTexture.dispose(),this.pdNoiseTexture.dispose(),this.normalRenderTarget.dispose(),this.gtaoRenderTarget.dispose(),this.pdRenderTarget.dispose(),this.normalMaterial.dispose(),this.pdMaterial.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this._fsQuad.dispose()}get gtaoMap(){return this.pdRenderTarget.texture}setGBuffer(e,t){e!==void 0?(this.depthTexture=e,this.normalTexture=t,this._renderGBuffer=!1):(this.depthTexture=new wo,this.depthTexture.format=Rr,this.depthTexture.type=Cr,this.normalRenderTarget=new xt(this.width,this.height,{minFilter:Pt,magFilter:Pt,type:pt,depthTexture:this.depthTexture}),this.normalTexture=this.normalRenderTarget.texture,this._renderGBuffer=!0);const i=this.normalTexture?1:0,n=this.depthTexture===this.normalTexture?"w":"x";this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE=i,this.gtaoMaterial.defines.DEPTH_SWIZZLING=n,this.gtaoMaterial.uniforms.tNormal.value=this.normalTexture,this.gtaoMaterial.uniforms.tDepth.value=this.depthTexture,this.pdMaterial.defines.NORMAL_VECTOR_TYPE=i,this.pdMaterial.defines.DEPTH_SWIZZLING=n,this.pdMaterial.uniforms.tNormal.value=this.normalTexture,this.pdMaterial.uniforms.tDepth.value=this.depthTexture,this.depthRenderMaterial.uniforms.tDepth.value=this.normalRenderTarget.depthTexture}setSceneClipBox(e){e?(this.gtaoMaterial.needsUpdate=this.gtaoMaterial.defines.SCENE_CLIP_BOX!==1,this.gtaoMaterial.defines.SCENE_CLIP_BOX=1,this.gtaoMaterial.uniforms.sceneBoxMin.value.copy(e.min),this.gtaoMaterial.uniforms.sceneBoxMax.value.copy(e.max)):(this.gtaoMaterial.needsUpdate=this.gtaoMaterial.defines.SCENE_CLIP_BOX===0,this.gtaoMaterial.defines.SCENE_CLIP_BOX=0)}updateGtaoMaterial(e){e.radius!==void 0&&(this.gtaoMaterial.uniforms.radius.value=e.radius),e.distanceExponent!==void 0&&(this.gtaoMaterial.uniforms.distanceExponent.value=e.distanceExponent),e.thickness!==void 0&&(this.gtaoMaterial.uniforms.thickness.value=e.thickness),e.distanceFallOff!==void 0&&(this.gtaoMaterial.uniforms.distanceFallOff.value=e.distanceFallOff,this.gtaoMaterial.needsUpdate=!0),e.scale!==void 0&&(this.gtaoMaterial.uniforms.scale.value=e.scale),e.samples!==void 0&&e.samples!==this.gtaoMaterial.defines.SAMPLES&&(this.gtaoMaterial.defines.SAMPLES=e.samples,this.gtaoMaterial.needsUpdate=!0),e.screenSpaceRadius!==void 0&&(e.screenSpaceRadius?1:0)!==this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS&&(this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS=e.screenSpaceRadius?1:0,this.gtaoMaterial.needsUpdate=!0)}updatePdMaterial(e){let t=!1;e.lumaPhi!==void 0&&(this.pdMaterial.uniforms.lumaPhi.value=e.lumaPhi),e.depthPhi!==void 0&&(this.pdMaterial.uniforms.depthPhi.value=e.depthPhi),e.normalPhi!==void 0&&(this.pdMaterial.uniforms.normalPhi.value=e.normalPhi),e.radius!==void 0&&e.radius!==this.radius&&(this.pdMaterial.uniforms.radius.value=e.radius),e.radiusExponent!==void 0&&e.radiusExponent!==this.pdRadiusExponent&&(this.pdRadiusExponent=e.radiusExponent,t=!0),e.rings!==void 0&&e.rings!==this.pdRings&&(this.pdRings=e.rings,t=!0),e.samples!==void 0&&e.samples!==this.pdSamples&&(this.pdSamples=e.samples,t=!0),t&&(this.pdMaterial.defines.SAMPLES=this.pdSamples,this.pdMaterial.defines.SAMPLE_VECTORS=mh(this.pdSamples,this.pdRings,this.pdRadiusExponent),this.pdMaterial.needsUpdate=!0)}render(e,t,i){switch(this._renderGBuffer&&(this._overrideVisibility(),this._renderOverride(e,this.normalMaterial,this.normalRenderTarget,7829503,1),this._restoreVisibility()),this.gtaoMaterial.uniforms.cameraNear.value=this.camera.near,this.gtaoMaterial.uniforms.cameraFar.value=this.camera.far,this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy(this.camera.matrixWorld),this._renderPass(e,this.gtaoMaterial,this.gtaoRenderTarget,16777215,1),this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this._renderPass(e,this.pdMaterial,this.pdRenderTarget,16777215,1),this.output){case gi.OUTPUT.Off:break;case gi.OUTPUT.Diffuse:this.copyMaterial.uniforms.tDiffuse.value=i.texture,this.copyMaterial.blending=vt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case gi.OUTPUT.AO:this.copyMaterial.uniforms.tDiffuse.value=this.gtaoRenderTarget.texture,this.copyMaterial.blending=vt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case gi.OUTPUT.Denoise:this.copyMaterial.uniforms.tDiffuse.value=this.pdRenderTarget.texture,this.copyMaterial.blending=vt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case gi.OUTPUT.Depth:this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this._renderPass(e,this.depthRenderMaterial,this.renderToScreen?null:t);break;case gi.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=vt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case gi.OUTPUT.Default:this.copyMaterial.uniforms.tDiffuse.value=i.texture,this.copyMaterial.blending=vt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t),this.blendMaterial.uniforms.intensity.value=this.blendIntensity,this.blendMaterial.uniforms.tDiffuse.value=this.pdRenderTarget.texture,this._renderPass(e,this.blendMaterial,this.renderToScreen?null:t);break;default:console.warn("THREE.GTAOPass: Unknown output type.")}}_renderPass(e,t,i,n,s){e.getClearColor(this._originalClearColor);const a=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(i),e.autoClear=!1,n!=null&&(e.setClearColor(n),e.setClearAlpha(s||0),e.clear()),this._fsQuad.material=t,this._fsQuad.render(e),e.autoClear=o,e.setClearColor(this._originalClearColor),e.setClearAlpha(a)}_renderOverride(e,t,i,n,s){e.getClearColor(this._originalClearColor);const a=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(i),e.autoClear=!1,n=t.clearColor||n,s=t.clearAlpha||s,n!=null&&(e.setClearColor(n),e.setClearAlpha(s||0),e.clear()),this.scene.overrideMaterial=t,e.render(this.scene,this.camera),this.scene.overrideMaterial=null,e.autoClear=o,e.setClearColor(this._originalClearColor),e.setClearAlpha(a)}_overrideVisibility(){const e=this.scene,t=this._visibilityCache;e.traverse(function(i){(i.isPoints||i.isLine||i.isLine2)&&i.visible&&(i.visible=!1,t.push(i))})}_restoreVisibility(){const e=this._visibilityCache;for(let t=0;t<e.length;t++)e[t].visible=!0;e.length=0}_generateNoise(e=64){const t=new c0,i=e*e*4,n=new Uint8Array(i);for(let a=0;a<e;a++)for(let o=0;o<e;o++){const l=a,c=o;n[(a*e+o)*4]=(t.noise(l,c)*.5+.5)*255,n[(a*e+o)*4+1]=(t.noise(l+e,c)*.5+.5)*255,n[(a*e+o)*4+2]=(t.noise(l,c+e)*.5+.5)*255,n[(a*e+o)*4+3]=(t.noise(l+e,c+e)*.5+.5)*255}const s=new Xr(n,e,e,Xt,ni);return s.wrapS=Mi,s.wrapT=Mi,s.needsUpdate=!0,s}}gi.OUTPUT={Off:-1,Default:0,Diffuse:1,Depth:2,Normal:3,AO:4,Denoise:5};const h0={uniforms:{tDiffuse:{value:null},luminosityThreshold:{value:1},smoothWidth:{value:1},defaultColor:{value:new _e(0)},defaultOpacity:{value:0}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
uniform sampler2D tDiffuse;
uniform vec3 defaultColor;
uniform float defaultOpacity;
uniform float luminosityThreshold;
uniform float smoothWidth;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
float v = luminance( texel.xyz );
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
gl_FragColor = mix( outputColor, texel, alpha );
}`};class rn extends ir{constructor(e,t=1,i,n){super(),this.strength=t,this.radius=i,this.threshold=n,this.resolution=e!==void 0?new oe(e.x,e.y):new oe(256,256),this.clearColor=new _e(0,0,0),this.needsSwap=!1,this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;let s=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);this.renderTargetBright=new xt(s,a,{type:pt}),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(let h=0;h<this.nMips;h++){const u=new xt(s,a,{type:pt});u.texture.name="UnrealBloomPass.h"+h,u.texture.generateMipmaps=!1,this.renderTargetsHorizontal.push(u);const d=new xt(s,a,{type:pt});d.texture.name="UnrealBloomPass.v"+h,d.texture.generateMipmaps=!1,this.renderTargetsVertical.push(d),s=Math.round(s/2),a=Math.round(a/2)}const o=h0;this.highPassUniforms=fi.clone(o.uniforms),this.highPassUniforms.luminosityThreshold.value=n,this.highPassUniforms.smoothWidth.value=.01,this.materialHighPassFilter=new ot({uniforms:this.highPassUniforms,vertexShader:o.vertexShader,fragmentShader:o.fragmentShader}),this.separableBlurMaterials=[];const l=[6,10,14,18,22];s=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);for(let h=0;h<this.nMips;h++)this.separableBlurMaterials.push(this._getSeparableBlurMaterial(l[h])),this.separableBlurMaterials[h].uniforms.invSize.value=new oe(1/s,1/a),s=Math.round(s/2),a=Math.round(a/2);this.compositeMaterial=this._getCompositeMaterial(this.nMips),this.compositeMaterial.uniforms.blurTexture1.value=this.renderTargetsVertical[0].texture,this.compositeMaterial.uniforms.blurTexture2.value=this.renderTargetsVertical[1].texture,this.compositeMaterial.uniforms.blurTexture3.value=this.renderTargetsVertical[2].texture,this.compositeMaterial.uniforms.blurTexture4.value=this.renderTargetsVertical[3].texture,this.compositeMaterial.uniforms.blurTexture5.value=this.renderTargetsVertical[4].texture,this.compositeMaterial.uniforms.bloomStrength.value=t,this.compositeMaterial.uniforms.bloomRadius.value=.1;const c=[1,.8,.6,.4,.2];this.compositeMaterial.uniforms.bloomFactors.value=c,this.bloomTintColors=[new w(1,1,1),new w(1,1,1),new w(1,1,1),new w(1,1,1),new w(1,1,1)],this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,this.copyUniforms=fi.clone(tr.uniforms),this.blendMaterial=new ot({uniforms:this.copyUniforms,vertexShader:tr.vertexShader,fragmentShader:tr.fragmentShader,blending:kn,depthTest:!1,depthWrite:!1,transparent:!0}),this._oldClearColor=new _e,this._oldClearAlpha=1,this._basic=new Bt,this._fsQuad=new Un(null)}dispose(){for(let e=0;e<this.renderTargetsHorizontal.length;e++)this.renderTargetsHorizontal[e].dispose();for(let e=0;e<this.renderTargetsVertical.length;e++)this.renderTargetsVertical[e].dispose();this.renderTargetBright.dispose();for(let e=0;e<this.separableBlurMaterials.length;e++)this.separableBlurMaterials[e].dispose();this.compositeMaterial.dispose(),this.blendMaterial.dispose(),this._basic.dispose(),this._fsQuad.dispose()}setSize(e,t){let i=Math.round(e/2),n=Math.round(t/2);this.renderTargetBright.setSize(i,n);for(let s=0;s<this.nMips;s++)this.renderTargetsHorizontal[s].setSize(i,n),this.renderTargetsVertical[s].setSize(i,n),this.separableBlurMaterials[s].uniforms.invSize.value=new oe(1/i,1/n),i=Math.round(i/2),n=Math.round(n/2)}render(e,t,i,n,s){e.getClearColor(this._oldClearColor),this._oldClearAlpha=e.getClearAlpha();const a=e.autoClear;e.autoClear=!1,e.setClearColor(this.clearColor,0),s&&e.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this._fsQuad.material=this._basic,this._basic.map=i.texture,e.setRenderTarget(null),e.clear(),this._fsQuad.render(e)),this.highPassUniforms.tDiffuse.value=i.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this._fsQuad.material=this.materialHighPassFilter,e.setRenderTarget(this.renderTargetBright),e.clear(),this._fsQuad.render(e);let o=this.renderTargetBright;for(let l=0;l<this.nMips;l++)this._fsQuad.material=this.separableBlurMaterials[l],this.separableBlurMaterials[l].uniforms.colorTexture.value=o.texture,this.separableBlurMaterials[l].uniforms.direction.value=rn.BlurDirectionX,e.setRenderTarget(this.renderTargetsHorizontal[l]),e.clear(),this._fsQuad.render(e),this.separableBlurMaterials[l].uniforms.colorTexture.value=this.renderTargetsHorizontal[l].texture,this.separableBlurMaterials[l].uniforms.direction.value=rn.BlurDirectionY,e.setRenderTarget(this.renderTargetsVertical[l]),e.clear(),this._fsQuad.render(e),o=this.renderTargetsVertical[l];this._fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,e.setRenderTarget(this.renderTargetsHorizontal[0]),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.blendMaterial,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,s&&e.state.buffers.stencil.setTest(!0),this.renderToScreen?(e.setRenderTarget(null),this._fsQuad.render(e)):(e.setRenderTarget(i),this._fsQuad.render(e)),e.setClearColor(this._oldClearColor,this._oldClearAlpha),e.autoClear=a}_getSeparableBlurMaterial(e){const t=[],i=e/3;for(let n=0;n<e;n++)t.push(.39894*Math.exp(-.5*n*n/(i*i))/i);return new ot({defines:{KERNEL_RADIUS:e},uniforms:{colorTexture:{value:null},invSize:{value:new oe(.5,.5)},direction:{value:new oe(.5,.5)},gaussianCoefficients:{value:t}},vertexShader:`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`#include <common>
varying vec2 vUv;
uniform sampler2D colorTexture;
uniform vec2 invSize;
uniform vec2 direction;
uniform float gaussianCoefficients[KERNEL_RADIUS];
void main() {
float weightSum = gaussianCoefficients[0];
vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
float x = float(i);
float w = gaussianCoefficients[i];
vec2 uvOffset = direction * invSize * x;
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
diffuseSum += ( sample1 + sample2 ) * w;
}
gl_FragColor = vec4( diffuseSum, 1.0 );
}`})}_getCompositeMaterial(e){return new ot({defines:{NUM_MIPS:e},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`varying vec2 vUv;
uniform sampler2D blurTexture1;
uniform sampler2D blurTexture2;
uniform sampler2D blurTexture3;
uniform sampler2D blurTexture4;
uniform sampler2D blurTexture5;
uniform float bloomStrength;
uniform float bloomRadius;
uniform float bloomFactors[NUM_MIPS];
uniform vec3 bloomTintColors[NUM_MIPS];
float lerpBloomFactor(const in float factor) {
float mirrorFactor = 1.2 - factor;
return mix(factor, mirrorFactor, bloomRadius);
}
void main() {
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
}`})}}rn.BlurDirectionX=new oe(1,0),rn.BlurDirectionY=new oe(0,1);const Us={name:"OutputShader",uniforms:{tDiffuse:{value:null},toneMappingExposure:{value:1}},vertexShader:`
precision highp float;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
precision highp float;
uniform sampler2D tDiffuse;
#include <tonemapping_pars_fragment>
#include <colorspace_pars_fragment>
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
// tone mapping
#ifdef LINEAR_TONE_MAPPING
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
#elif defined( REINHARD_TONE_MAPPING )
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
#elif defined( CINEON_TONE_MAPPING )
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
#elif defined( ACES_FILMIC_TONE_MAPPING )
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
#elif defined( AGX_TONE_MAPPING )
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
#elif defined( NEUTRAL_TONE_MAPPING )
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
#elif defined( CUSTOM_TONE_MAPPING )
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
#endif
// color space
#ifdef SRGB_TRANSFER
gl_FragColor = sRGBTransferOETF( gl_FragColor );
#endif
}`};class u0 extends ir{constructor(){super(),this.uniforms=fi.clone(Us.uniforms),this.material=new Pd({name:Us.name,uniforms:this.uniforms,vertexShader:Us.vertexShader,fragmentShader:Us.fragmentShader}),this._fsQuad=new Un(this.material),this._outputColorSpace=null,this._toneMapping=null}render(e,t,i){this.uniforms.tDiffuse.value=i.texture,this.uniforms.toneMappingExposure.value=e.toneMappingExposure,(this._outputColorSpace!==e.outputColorSpace||this._toneMapping!==e.toneMapping)&&(this._outputColorSpace=e.outputColorSpace,this._toneMapping=e.toneMapping,this.material.defines={},je.getTransfer(this._outputColorSpace)===et&&(this.material.defines.SRGB_TRANSFER=""),this._toneMapping===dl?this.material.defines.LINEAR_TONE_MAPPING="":this._toneMapping===pl?this.material.defines.REINHARD_TONE_MAPPING="":this._toneMapping===fl?this.material.defines.CINEON_TONE_MAPPING="":this._toneMapping===Js?this.material.defines.ACES_FILMIC_TONE_MAPPING="":this._toneMapping===gl?this.material.defines.AGX_TONE_MAPPING="":this._toneMapping===vl?this.material.defines.NEUTRAL_TONE_MAPPING="":this._toneMapping===ml&&(this.material.defines.CUSTOM_TONE_MAPPING=""),this.material.needsUpdate=!0),this.renderToScreen===!0?(e.setRenderTarget(null),this._fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this._fsQuad.render(e))}dispose(){this.material.dispose(),this._fsQuad.dispose()}}const d0={name:"FXAAShader",uniforms:{tDiffuse:{value:null},resolution:{value:new oe(1/1024,1/512)}},vertexShader:`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
uniform sampler2D tDiffuse;
uniform vec2 resolution;
varying vec2 vUv;
#define EDGE_STEP_COUNT 6
#define EDGE_GUESS 8.0
#define EDGE_STEPS 1.0, 1.5, 2.0, 2.0, 2.0, 4.0
const float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS );
float _ContrastThreshold = 0.0312;
float _RelativeThreshold = 0.063;
float _SubpixelBlending = 1.0;
vec4 Sample( sampler2D tex2D, vec2 uv ) {
return texture( tex2D, uv );
}
float SampleLuminance( sampler2D tex2D, vec2 uv ) {
return dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );
}
float SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) {
uv += texSize * vec2(uOffset, vOffset);
return SampleLuminance(tex2D, uv);
}
struct LuminanceData {
float m, n, e, s, w;
float ne, nw, se, sw;
float highest, lowest, contrast;
};
LuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) {
LuminanceData l;
l.m = SampleLuminance( tex2D, uv );
l.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 );
l.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 );
l.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 );
l.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 );
l.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 );
l.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 );
l.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 );
l.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 );
l.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m );
l.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m );
l.contrast = l.highest - l.lowest;
return l;
}
bool ShouldSkipPixel( LuminanceData l ) {
float threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest );
return l.contrast < threshold;
}
float DeterminePixelBlendFactor( LuminanceData l ) {
float f = 2.0 * ( l.n + l.e + l.s + l.w );
f += l.ne + l.nw + l.se + l.sw;
f *= 1.0 / 12.0;
f = abs( f - l.m );
f = clamp( f / l.contrast, 0.0, 1.0 );
float blendFactor = smoothstep( 0.0, 1.0, f );
return blendFactor * blendFactor * _SubpixelBlending;
}
struct EdgeData {
bool isHorizontal;
float pixelStep;
float oppositeLuminance, gradient;
};
EdgeData DetermineEdge( vec2 texSize, LuminanceData l ) {
EdgeData e;
float horizontal =
abs( l.n + l.s - 2.0 * l.m ) * 2.0 +
abs( l.ne + l.se - 2.0 * l.e ) +
abs( l.nw + l.sw - 2.0 * l.w );
float vertical =
abs( l.e + l.w - 2.0 * l.m ) * 2.0 +
abs( l.ne + l.nw - 2.0 * l.n ) +
abs( l.se + l.sw - 2.0 * l.s );
e.isHorizontal = horizontal >= vertical;
float pLuminance = e.isHorizontal ? l.n : l.e;
float nLuminance = e.isHorizontal ? l.s : l.w;
float pGradient = abs( pLuminance - l.m );
float nGradient = abs( nLuminance - l.m );
e.pixelStep = e.isHorizontal ? texSize.y : texSize.x;
if (pGradient < nGradient) {
e.pixelStep = -e.pixelStep;
e.oppositeLuminance = nLuminance;
e.gradient = nGradient;
} else {
e.oppositeLuminance = pLuminance;
e.gradient = pGradient;
}
return e;
}
float DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) {
vec2 uvEdge = uv;
vec2 edgeStep;
if (e.isHorizontal) {
uvEdge.y += e.pixelStep * 0.5;
edgeStep = vec2( texSize.x, 0.0 );
} else {
uvEdge.x += e.pixelStep * 0.5;
edgeStep = vec2( 0.0, texSize.y );
}
float edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5;
float gradientThreshold = e.gradient * 0.25;
vec2 puv = uvEdge + edgeStep * edgeSteps[0];
float pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;
bool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;
for ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) {
puv += edgeStep * edgeSteps[i];
pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;
pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;
}
if ( !pAtEnd ) {
puv += edgeStep * EDGE_GUESS;
}
vec2 nuv = uvEdge - edgeStep * edgeSteps[0];
float nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;
bool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;
for ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) {
nuv -= edgeStep * edgeSteps[i];
nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;
nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;
}
if ( !nAtEnd ) {
nuv -= edgeStep * EDGE_GUESS;
}
float pDistance, nDistance;
if ( e.isHorizontal ) {
pDistance = puv.x - uv.x;
nDistance = uv.x - nuv.x;
} else {
pDistance = puv.y - uv.y;
nDistance = uv.y - nuv.y;
}
float shortestDistance;
bool deltaSign;
if ( pDistance <= nDistance ) {
shortestDistance = pDistance;
deltaSign = pLuminanceDelta >= 0.0;
} else {
shortestDistance = nDistance;
deltaSign = nLuminanceDelta >= 0.0;
}
if ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) {
return 0.0;
}
return 0.5 - shortestDistance / ( pDistance + nDistance );
}
vec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) {
LuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv );
if ( ShouldSkipPixel( luminance ) ) {
return Sample( tex2D, uv );
}
float pixelBlend = DeterminePixelBlendFactor( luminance );
EdgeData edge = DetermineEdge( texSize, luminance );
float edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv );
float finalBlend = max( pixelBlend, edgeBlend );
if (edge.isHorizontal) {
uv.y += edge.pixelStep * finalBlend;
} else {
uv.x += edge.pixelStep * finalBlend;
}
return Sample( tex2D, uv );
}
void main() {
gl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv );
}`};function p0(r){return r&&r.__esModule&&Object.prototype.hasOwnProperty.call(r,"default")?r.default:r}var Wo={exports:{}},f0=Wo.exports,gh;function m0(){return gh||(gh=1,(function(r,e){(function(t,i){r.exports=i()})(f0,function(){var t=function(){function i(f){return a.appendChild(f.dom),f}function n(f){for(var g=0;g<a.children.length;g++)a.children[g].style.display=g===f?"block":"none";s=f}var s=0,a=document.createElement("div");a.style.cssText="position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000",a.addEventListener("click",function(f){f.preventDefault(),n(++s%a.children.length)},!1);var o=(performance||Date).now(),l=o,c=0,h=i(new t.Panel("FPS","#0ff","#002")),u=i(new t.Panel("MS","#0f0","#020"));if(self.performance&&self.performance.memory)var d=i(new t.Panel("MB","#f08","#201"));return n(0),{REVISION:16,dom:a,addPanel:i,showPanel:n,begin:function(){o=(performance||Date).now()},end:function(){c++;var f=(performance||Date).now();if(u.update(f-o,200),f>l+1e3&&(h.update(1e3*c/(f-l),100),l=f,c=0,d)){var g=performance.memory;d.update(g.usedJSHeapSize/1048576,g.jsHeapSizeLimit/1048576)}return f},update:function(){o=this.end()},domElement:a,setMode:n}};return t.Panel=function(i,n,s){var a=1/0,o=0,l=Math.round,c=l(window.devicePixelRatio||1),h=80*c,u=48*c,d=3*c,f=2*c,g=3*c,v=15*c,m=74*c,p=30*c,y=document.createElement("canvas");y.width=h,y.height=u,y.style.cssText="width:80px;height:48px";var _=y.getContext("2d");return _.font="bold "+9*c+"px Helvetica,Arial,sans-serif",_.textBaseline="top",_.fillStyle=s,_.fillRect(0,0,h,u),_.fillStyle=n,_.fillText(i,d,f),_.fillRect(g,v,m,p),_.fillStyle=s,_.globalAlpha=.9,_.fillRect(g,v,m,p),{dom:y,update:function(E,A){a=Math.min(a,E),o=Math.max(o,E),_.fillStyle=s,_.globalAlpha=1,_.fillRect(0,0,h,v),_.fillStyle=n,_.fillText(l(E)+" "+i+" ("+l(a)+"-"+l(o)+")",d,f),_.drawImage(y,g+c,v,m-c,p,g,v,m-c,p),_.fillRect(g+m-c,v,c,p),_.fillStyle=s,_.globalAlpha=.9,_.fillRect(g+m-c,v,c,l((1-E/A)*p))}}},t})})(Wo)),Wo.exports}var g0=m0();const v0=p0(g0);class _0{scene;constructor(e){this.scene=new mo,this.setupEnvironment(e.backgroundColor),this.setupLights()}setupEnvironment(e=15790320){this.scene.background=new _e(e)}setupLights(){}setBackground(e){this.scene.background=new _e(e)}getBoundingBox(){const e=new Ct;return this.scene.traverse(t=>{if(t instanceof rt||t instanceof ki){const i=new Ct().setFromObject(t);e.union(i)}}),e.isEmpty()&&e.setFromCenterAndSize(new w(0,0,0),new w(10,10,10)),e}}const vh={type:"change"},jo={type:"start"},_h={type:"end"},Ns=new Or,xh=new Ei,x0=Math.cos(70*Ga.DEG2RAD),St=new w,Gt=2*Math.PI,nt={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},Xo=1e-6;class yh extends hp{constructor(e,t=null){super(e,t),this.state=nt.NONE,this.target=new w,this.cursor=new w,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:Mr.ROTATE,MIDDLE:Mr.DOLLY,RIGHT:Mr.PAN},this.touches={ONE:br.ROTATE,TWO:br.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new w,this._lastQuaternion=new oi,this._lastTargetPosition=new w,this._quat=new oi().setFromUnitVectors(e.up,new w(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new Fc,this._sphericalDelta=new Fc,this._scale=1,this._panOffset=new w,this._rotateStart=new oe,this._rotateEnd=new oe,this._rotateDelta=new oe,this._panStart=new oe,this._panEnd=new oe,this._panDelta=new oe,this._dollyStart=new oe,this._dollyEnd=new oe,this._dollyDelta=new oe,this._dollyDirection=new w,this._mouse=new oe,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=M0.bind(this),this._onPointerDown=y0.bind(this),this._onPointerUp=b0.bind(this),this._onContextMenu=A0.bind(this),this._onMouseWheel=E0.bind(this),this._onKeyDown=w0.bind(this),this._onTouchStart=C0.bind(this),this._onTouchMove=R0.bind(this),this._onMouseDown=T0.bind(this),this._onMouseMove=S0.bind(this),this._interceptControlDown=P0.bind(this),this._interceptControlUp=D0.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(vh),this.update(),this.state=nt.NONE}update(e=null){const t=this.object.position;St.copy(t).sub(this.target),St.applyQuaternion(this._quat),this._spherical.setFromVector3(St),this.autoRotate&&this.state===nt.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,n=this.maxAzimuthAngle;isFinite(i)&&isFinite(n)&&(i<-Math.PI?i+=Gt:i>Math.PI&&(i-=Gt),n<-Math.PI?n+=Gt:n>Math.PI&&(n-=Gt),i<=n?this._spherical.theta=Math.max(i,Math.min(n,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+n)/2?Math.max(i,this._spherical.theta):Math.min(n,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let s=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),s=a!=this._spherical.radius}if(St.setFromSpherical(this._spherical),St.applyQuaternion(this._quatInverse),t.copy(this.target).add(St),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){const o=St.length();a=this._clampDistance(o*this._scale);const l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),s=!!l}else if(this.object.isOrthographicCamera){const o=new w(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),s=l!==this.object.zoom;const c=new w(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=St.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(Ns.origin.copy(this.object.position),Ns.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Ns.direction))<x0?this.object.lookAt(this.target):(xh.setFromNormalAndCoplanarPoint(this.object.up,this.target),Ns.intersectPlane(xh,this.target))))}else if(this.object.isOrthographicCamera){const a=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),a!==this.object.zoom&&(this.object.updateProjectionMatrix(),s=!0)}return this._scale=1,this._performCursorZoom=!1,s||this._lastPosition.distanceToSquared(this.object.position)>Xo||8*(1-this._lastQuaternion.dot(this.object.quaternion))>Xo||this._lastTargetPosition.distanceToSquared(this.target)>Xo?(this.dispatchEvent(vh),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?Gt/60*this.autoRotateSpeed*e:Gt/60/60*this.autoRotateSpeed}_getZoomScale(e){const t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){St.setFromMatrixColumn(t,0),St.multiplyScalar(-e),this._panOffset.add(St)}_panUp(e,t){this.screenSpacePanning===!0?St.setFromMatrixColumn(t,1):(St.setFromMatrixColumn(t,0),St.crossVectors(this.object.up,St)),St.multiplyScalar(e),this._panOffset.add(St)}_pan(e,t){const i=this.domElement;if(this.object.isPerspectiveCamera){const n=this.object.position;St.copy(n).sub(this.target);let s=St.length();s*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*s/i.clientHeight,this.object.matrix),this._panUp(2*t*s/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),n=e-i.left,s=t-i.top,a=i.width,o=i.height;this._mouse.x=n/a*2-1,this._mouse.y=-(s/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(Gt*this._rotateDelta.x/t.clientHeight),this._rotateUp(Gt*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(Gt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-Gt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(Gt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-Gt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),n=.5*(e.pageY+t.y);this._rotateStart.set(i,n)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),n=.5*(e.pageY+t.y);this._panStart.set(i,n)}}_handleTouchStartDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,n=e.pageY-t.y,s=Math.sqrt(i*i+n*n);this._dollyStart.set(0,s)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const i=this._getSecondPointerPosition(e),n=.5*(e.pageX+i.x),s=.5*(e.pageY+i.y);this._rotateEnd.set(n,s)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(Gt*this._rotateDelta.x/t.clientHeight),this._rotateUp(Gt*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),n=.5*(e.pageY+t.y);this._panEnd.set(i,n)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,n=e.pageY-t.y,s=Math.sqrt(i*i+n*n);this._dollyEnd.set(0,s),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t<this._pointers.length;t++)if(this._pointers[t]==e.pointerId){this._pointers.splice(t,1);return}}_isTrackingPointer(e){for(let t=0;t<this._pointers.length;t++)if(this._pointers[t]==e.pointerId)return!0;return!1}_trackPointer(e){let t=this._pointerPositions[e.pointerId];t===void 0&&(t=new oe,this._pointerPositions[e.pointerId]=t),t.set(e.pageX,e.pageY)}_getSecondPointerPosition(e){const t=e.pointerId===this._pointers[0]?this._pointers[1]:this._pointers[0];return this._pointerPositions[t]}_customWheelEvent(e){const t=e.deltaMode,i={clientX:e.clientX,clientY:e.clientY,deltaY:e.deltaY};switch(t){case 1:i.deltaY*=16;break;case 2:i.deltaY*=100;break}return e.ctrlKey&&!this._controlActive&&(i.deltaY*=10),i}}function y0(r){this.enabled!==!1&&(this._pointers.length===0&&(this.domElement.setPointerCapture(r.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.domElement.addEventListener("pointerup",this._onPointerUp)),!this._isTrackingPointer(r)&&(this._addPointer(r),r.pointerType==="touch"?this._onTouchStart(r):this._onMouseDown(r)))}function M0(r){this.enabled!==!1&&(r.pointerType==="touch"?this._onTouchMove(r):this._onMouseMove(r))}function b0(r){switch(this._removePointer(r),this._pointers.length){case 0:this.domElement.releasePointerCapture(r.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.dispatchEvent(_h),this.state=nt.NONE;break;case 1:const e=this._pointers[0],t=this._pointerPositions[e];this._onTouchStart({pointerId:e,pageX:t.x,pageY:t.y});break}}function T0(r){let e;switch(r.button){case 0:e=this.mouseButtons.LEFT;break;case 1:e=this.mouseButtons.MIDDLE;break;case 2:e=this.mouseButtons.RIGHT;break;default:e=-1}switch(e){case Mr.DOLLY:if(this.enableZoom===!1)return;this._handleMouseDownDolly(r),this.state=nt.DOLLY;break;case Mr.ROTATE:if(r.ctrlKey||r.metaKey||r.shiftKey){if(this.enablePan===!1)return;this._handleMouseDownPan(r),this.state=nt.PAN}else{if(this.enableRotate===!1)return;this._handleMouseDownRotate(r),this.state=nt.ROTATE}break;case Mr.PAN:if(r.ctrlKey||r.metaKey||r.shiftKey){if(this.enableRotate===!1)return;this._handleMouseDownRotate(r),this.state=nt.ROTATE}else{if(this.enablePan===!1)return;this._handleMouseDownPan(r),this.state=nt.PAN}break;default:this.state=nt.NONE}this.state!==nt.NONE&&this.dispatchEvent(jo)}function S0(r){switch(this.state){case nt.ROTATE:if(this.enableRotate===!1)return;this._handleMouseMoveRotate(r);break;case nt.DOLLY:if(this.enableZoom===!1)return;this._handleMouseMoveDolly(r);break;case nt.PAN:if(this.enablePan===!1)return;this._handleMouseMovePan(r);break}}function E0(r){this.enabled===!1||this.enableZoom===!1||this.state!==nt.NONE||(r.preventDefault(),this.dispatchEvent(jo),this._handleMouseWheel(this._customWheelEvent(r)),this.dispatchEvent(_h))}function w0(r){this.enabled!==!1&&this._handleKeyDown(r)}function C0(r){switch(this._trackPointer(r),this._pointers.length){case 1:switch(this.touches.ONE){case br.ROTATE:if(this.enableRotate===!1)return;this._handleTouchStartRotate(r),this.state=nt.TOUCH_ROTATE;break;case br.PAN:if(this.enablePan===!1)return;this._handleTouchStartPan(r),this.state=nt.TOUCH_PAN;break;default:this.state=nt.NONE}break;case 2:switch(this.touches.TWO){case br.DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchStartDollyPan(r),this.state=nt.TOUCH_DOLLY_PAN;break;case br.DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchStartDollyRotate(r),this.state=nt.TOUCH_DOLLY_ROTATE;break;default:this.state=nt.NONE}break;default:this.state=nt.NONE}this.state!==nt.NONE&&this.dispatchEvent(jo)}function R0(r){switch(this._trackPointer(r),this.state){case nt.TOUCH_ROTATE:if(this.enableRotate===!1)return;this._handleTouchMoveRotate(r),this.update();break;case nt.TOUCH_PAN:if(this.enablePan===!1)return;this._handleTouchMovePan(r),this.update();break;case nt.TOUCH_DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchMoveDollyPan(r),this.update();break;case nt.TOUCH_DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchMoveDollyRotate(r),this.update();break;default:this.state=nt.NONE}}function A0(r){this.enabled!==!1&&r.preventDefault()}function P0(r){r.key==="Control"&&(this._controlActive=!0,this.domElement.getRootNode().addEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function D0(r){r.key==="Control"&&(this._controlActive=!1,this.domElement.getRootNode().removeEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}var nn=(r=>(r.Top="top",r.Bottom="bottom",r.Left="left",r.Right="right",r.Front="front",r.Back="back",r.Iso="iso",r))(nn||{}),sn=(r=>(r.Perspective="perspective",r.Orthographic="orthographic",r))(sn||{}),Os=(r=>(r.Orbit="orbit",r.FirstPerson="walk",r.PanOnly="pan_only",r))(Os||{});class L0{camera;controls;engineState;constructor(e,t,i,n){this.engineState=n,this.camera=new Mt(45,t/i,.1,1e4),this.camera.position.set(20,20,20),this.controls=new yh(this.camera,e,this.engineState),this.controls.enableDamping=!0,this.controls.dampingFactor=.05}updateAspect(e,t){this.camera.aspect=e/t,this.camera.updateProjectionMatrix()}tick(){this.controls.update()}setView(e){const t=this.camera.position.length();switch(e){case nn.Top:case"top":this.camera.position.set(0,t,0);break;case nn.Front:case"front":this.camera.position.set(0,0,t);break;case nn.Iso:case"iso":this.camera.position.set(t/Math.sqrt(3),t/Math.sqrt(3),t/Math.sqrt(3));break}this.camera.lookAt(0,0,0),this.controls.update()}}function Mh(r,e){if(e===vu)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),r;if(e===Ba||e===Pl){let t=r.getIndex();if(t===null){const a=[],o=r.getAttribute("position");if(o!==void 0){for(let l=0;l<o.count;l++)a.push(l);r.setIndex(a),t=r.getIndex()}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),r}const i=t.count-2,n=[];if(e===Ba)for(let a=1;a<=i;a++)n.push(t.getX(0)),n.push(t.getX(a)),n.push(t.getX(a+1));else for(let a=0;a<i;a++)a%2===0?(n.push(t.getX(a)),n.push(t.getX(a+1)),n.push(t.getX(a+2))):(n.push(t.getX(a+2)),n.push(t.getX(a+1)),n.push(t.getX(a)));n.length/3!==i&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const s=r.clone();return s.setIndex(n),s.clearGroups(),s}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",e),r}class bh extends Qi{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(t){return new B0(t)}),this.register(function(t){return new F0(t)}),this.register(function(t){return new q0(t)}),this.register(function(t){return new Y0(t)}),this.register(function(t){return new K0(t)}),this.register(function(t){return new z0(t)}),this.register(function(t){return new H0(t)}),this.register(function(t){return new V0(t)}),this.register(function(t){return new G0(t)}),this.register(function(t){return new O0(t)}),this.register(function(t){return new W0(t)}),this.register(function(t){return new k0(t)}),this.register(function(t){return new X0(t)}),this.register(function(t){return new j0(t)}),this.register(function(t){return new U0(t)}),this.register(function(t){return new Z0(t)}),this.register(function(t){return new $0(t)})}load(e,t,i,n){const s=this;let a;if(this.resourcePath!=="")a=this.resourcePath;else if(this.path!==""){const c=Dn.extractUrlBase(e);a=Dn.resolveURL(c,this.path)}else a=Dn.extractUrlBase(e);this.manager.itemStart(e);const o=function(c){n?n(c):console.error(c),s.manager.itemError(e),s.manager.itemEnd(e)},l=new Ro(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(e,function(c){try{s.parse(c,a,function(h){t(h),s.manager.itemEnd(e)},o)}catch(h){o(h)}},i,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,i,n){let s;const a={},o={},l=new TextDecoder;if(typeof e=="string")s=JSON.parse(e);else if(e instanceof ArrayBuffer)if(l.decode(new Uint8Array(e,0,4))===Th){try{a[Ve.KHR_BINARY_GLTF]=new J0(e)}catch(h){n&&n(h);return}s=JSON.parse(a[Ve.KHR_BINARY_GLTF].content)}else s=JSON.parse(l.decode(e));else s=e;if(s.asset===void 0||s.asset.version[0]<2){n&&n(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));return}const c=new u_(s,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let h=0;h<this.pluginCallbacks.length;h++){const u=this.pluginCallbacks[h](c);u.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),o[u.name]=u,a[u.name]=!0}if(s.extensionsUsed)for(let h=0;h<s.extensionsUsed.length;++h){const u=s.extensionsUsed[h],d=s.extensionsRequired||[];switch(u){case Ve.KHR_MATERIALS_UNLIT:a[u]=new N0;break;case Ve.KHR_DRACO_MESH_COMPRESSION:a[u]=new Q0(s,this.dracoLoader);break;case Ve.KHR_TEXTURE_TRANSFORM:a[u]=new e_;break;case Ve.KHR_MESH_QUANTIZATION:a[u]=new t_;break;default:d.indexOf(u)>=0&&o[u]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+u+'".')}}c.setExtensions(a),c.setPlugins(o),c.parse(i,n)}parseAsync(e,t){const i=this;return new Promise(function(n,s){i.parse(e,t,n,s)})}}function I0(){let r={};return{get:function(e){return r[e]},add:function(e,t){r[e]=t},remove:function(e){delete r[e]},removeAll:function(){r={}}}}const Ve={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class U0{constructor(e){this.parser=e,this.name=Ve.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let i=0,n=t.length;i<n;i++){const s=t[i];s.extensions&&s.extensions[this.name]&&s.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,s.extensions[this.name].light)}}_loadLight(e){const t=this.parser,i="light:"+e;let n=t.cache.get(i);if(n)return n;const s=t.json,a=((s.extensions&&s.extensions[this.name]||{}).lights||[])[e];let o;const l=new _e(16777215);a.color!==void 0&&l.setRGB(a.color[0],a.color[1],a.color[2],It);const c=a.range!==void 0?a.range:0;switch(a.type){case"directional":o=new Ic(l),o.target.position.set(0,0,-1),o.add(o.target);break;case"point":o=new Zd(l),o.distance=c;break;case"spot":o=new Yd(l),o.distance=c,a.spot=a.spot||{},a.spot.innerConeAngle=a.spot.innerConeAngle!==void 0?a.spot.innerConeAngle:0,a.spot.outerConeAngle=a.spot.outerConeAngle!==void 0?a.spot.outerConeAngle:Math.PI/4,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+a.type)}return o.position.set(0,0,0),Ri(o,a),a.intensity!==void 0&&(o.intensity=a.intensity),o.name=t.createUniqueName(a.name||"light_"+e),n=Promise.resolve(o),t.cache.add(i,n),n}getDependency(e,t){if(e==="light")return this._loadLight(t)}createNodeAttachment(e){const t=this,i=this.parser,n=i.json.nodes[e],s=(n.extensions&&n.extensions[this.name]||{}).light;return s===void 0?null:this._loadLight(s).then(function(a){return i._getNodeRef(t.cache,s,a)})}}class N0{constructor(){this.name=Ve.KHR_MATERIALS_UNLIT}getMaterialType(){return Bt}extendParams(e,t,i){const n=[];e.color=new _e(1,1,1),e.opacity=1;const s=t.pbrMetallicRoughness;if(s){if(Array.isArray(s.baseColorFactor)){const a=s.baseColorFactor;e.color.setRGB(a[0],a[1],a[2],It),e.opacity=a[3]}s.baseColorTexture!==void 0&&n.push(i.assignTexture(e,"map",s.baseColorTexture,Et))}return Promise.all(n)}}class O0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const n=i.extensions[this.name].emissiveStrength;return n!==void 0&&(t.emissiveIntensity=n),Promise.resolve()}}class B0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser,n=i.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const s=[],a=n.extensions[this.name];if(a.clearcoatFactor!==void 0&&(t.clearcoat=a.clearcoatFactor),a.clearcoatTexture!==void 0&&s.push(i.assignTexture(t,"clearcoatMap",a.clearcoatTexture)),a.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=a.clearcoatRoughnessFactor),a.clearcoatRoughnessTexture!==void 0&&s.push(i.assignTexture(t,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),a.clearcoatNormalTexture!==void 0&&(s.push(i.assignTexture(t,"clearcoatNormalMap",a.clearcoatNormalTexture)),a.clearcoatNormalTexture.scale!==void 0)){const o=a.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new oe(o,o)}return Promise.all(s)}}class F0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_DISPERSION}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const n=i.extensions[this.name];return t.dispersion=n.dispersion!==void 0?n.dispersion:0,Promise.resolve()}}class k0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser,n=i.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const s=[],a=n.extensions[this.name];return a.iridescenceFactor!==void 0&&(t.iridescence=a.iridescenceFactor),a.iridescenceTexture!==void 0&&s.push(i.assignTexture(t,"iridescenceMap",a.iridescenceTexture)),a.iridescenceIor!==void 0&&(t.iridescenceIOR=a.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),a.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=a.iridescenceThicknessMinimum),a.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=a.iridescenceThicknessMaximum),a.iridescenceThicknessTexture!==void 0&&s.push(i.assignTexture(t,"iridescenceThicknessMap",a.iridescenceThicknessTexture)),Promise.all(s)}}class z0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_SHEEN}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser,n=i.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const s=[];t.sheenColor=new _e(0,0,0),t.sheenRoughness=0,t.sheen=1;const a=n.extensions[this.name];if(a.sheenColorFactor!==void 0){const o=a.sheenColorFactor;t.sheenColor.setRGB(o[0],o[1],o[2],It)}return a.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=a.sheenRoughnessFactor),a.sheenColorTexture!==void 0&&s.push(i.assignTexture(t,"sheenColorMap",a.sheenColorTexture,Et)),a.sheenRoughnessTexture!==void 0&&s.push(i.assignTexture(t,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(s)}}class H0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser,n=i.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const s=[],a=n.extensions[this.name];return a.transmissionFactor!==void 0&&(t.transmission=a.transmissionFactor),a.transmissionTexture!==void 0&&s.push(i.assignTexture(t,"transmissionMap",a.transmissionTexture)),Promise.all(s)}}class V0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_VOLUME}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser,n=i.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const s=[],a=n.extensions[this.name];t.thickness=a.thicknessFactor!==void 0?a.thicknessFactor:0,a.thicknessTexture!==void 0&&s.push(i.assignTexture(t,"thicknessMap",a.thicknessTexture)),t.attenuationDistance=a.attenuationDistance||1/0;const o=a.attenuationColor||[1,1,1];return t.attenuationColor=new _e().setRGB(o[0],o[1],o[2],It),Promise.all(s)}}class G0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_IOR}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const n=i.extensions[this.name];return t.ior=n.ior!==void 0?n.ior:1.5,Promise.resolve()}}class W0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_SPECULAR}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser,n=i.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const s=[],a=n.extensions[this.name];t.specularIntensity=a.specularFactor!==void 0?a.specularFactor:1,a.specularTexture!==void 0&&s.push(i.assignTexture(t,"specularIntensityMap",a.specularTexture));const o=a.specularColorFactor||[1,1,1];return t.specularColor=new _e().setRGB(o[0],o[1],o[2],It),a.specularColorTexture!==void 0&&s.push(i.assignTexture(t,"specularColorMap",a.specularColorTexture,Et)),Promise.all(s)}}class j0{constructor(e){this.parser=e,this.name=Ve.EXT_MATERIALS_BUMP}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser,n=i.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const s=[],a=n.extensions[this.name];return t.bumpScale=a.bumpFactor!==void 0?a.bumpFactor:1,a.bumpTexture!==void 0&&s.push(i.assignTexture(t,"bumpMap",a.bumpTexture)),Promise.all(s)}}class X0{constructor(e){this.parser=e,this.name=Ve.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:wi}extendMaterialParams(e,t){const i=this.parser,n=i.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const s=[],a=n.extensions[this.name];return a.anisotropyStrength!==void 0&&(t.anisotropy=a.anisotropyStrength),a.anisotropyRotation!==void 0&&(t.anisotropyRotation=a.anisotropyRotation),a.anisotropyTexture!==void 0&&s.push(i.assignTexture(t,"anisotropyMap",a.anisotropyTexture)),Promise.all(s)}}class q0{constructor(e){this.parser=e,this.name=Ve.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,i=t.json,n=i.textures[e];if(!n.extensions||!n.extensions[this.name])return null;const s=n.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(i.extensionsRequired&&i.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,s.source,a)}}class Y0{constructor(e){this.parser=e,this.name=Ve.EXT_TEXTURE_WEBP}loadTexture(e){const t=this.name,i=this.parser,n=i.json,s=n.textures[e];if(!s.extensions||!s.extensions[t])return null;const a=s.extensions[t],o=n.images[a.source];let l=i.textureLoader;if(o.uri){const c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}}class K0{constructor(e){this.parser=e,this.name=Ve.EXT_TEXTURE_AVIF}loadTexture(e){const t=this.name,i=this.parser,n=i.json,s=n.textures[e];if(!s.extensions||!s.extensions[t])return null;const a=s.extensions[t],o=n.images[a.source];let l=i.textureLoader;if(o.uri){const c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}}class Z0{constructor(e){this.name=Ve.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,i=t.bufferViews[e];if(i.extensions&&i.extensions[this.name]){const n=i.extensions[this.name],s=this.parser.getDependency("buffer",n.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return s.then(function(o){const l=n.byteOffset||0,c=n.byteLength||0,h=n.count,u=n.byteStride,d=new Uint8Array(o,l,c);return a.decodeGltfBufferAsync?a.decodeGltfBufferAsync(h,u,d,n.mode,n.filter).then(function(f){return f.buffer}):a.ready.then(function(){const f=new ArrayBuffer(h*u);return a.decodeGltfBuffer(new Uint8Array(f),h,u,d,n.mode,n.filter),f})})}else return null}}class $0{constructor(e){this.name=Ve.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,i=t.nodes[e];if(!i.extensions||!i.extensions[this.name]||i.mesh===void 0)return null;const n=t.meshes[i.mesh];for(const l of n.primitives)if(l.mode!==ei.TRIANGLES&&l.mode!==ei.TRIANGLE_STRIP&&l.mode!==ei.TRIANGLE_FAN&&l.mode!==void 0)return null;const s=i.extensions[this.name].attributes,a=[],o={};for(const l in s)a.push(this.parser.getDependency("accessor",s[l]).then(c=>(o[l]=c,o[l])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(l=>{const c=l.pop(),h=c.isGroup?c.children:[c],u=l[0].count,d=[];for(const f of h){const g=new De,v=new w,m=new oi,p=new w(1,1,1),y=new Td(f.geometry,f.material,u);for(let _=0;_<u;_++)o.TRANSLATION&&v.fromBufferAttribute(o.TRANSLATION,_),o.ROTATION&&m.fromBufferAttribute(o.ROTATION,_),o.SCALE&&p.fromBufferAttribute(o.SCALE,_),y.setMatrixAt(_,g.compose(v,m,p));for(const _ in o)if(_==="_COLOR_0"){const E=o[_];y.instanceColor=new yo(E.array,E.itemSize,E.normalized)}else _!=="TRANSLATION"&&_!=="ROTATION"&&_!=="SCALE"&&f.geometry.setAttribute(_,o[_]);ht.prototype.copy.call(y,f),this.parser.assignFinalMaterial(y),d.push(y)}return c.isGroup?(c.clear(),c.add(...d),c):d[0]}))}}const Th="glTF",Nn=12,Sh={JSON:1313821514,BIN:5130562};class J0{constructor(e){this.name=Ve.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,Nn),i=new TextDecoder;if(this.header={magic:i.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==Th)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const n=this.header.length-Nn,s=new DataView(e,Nn);let a=0;for(;a<n;){const o=s.getUint32(a,!0);a+=4;const l=s.getUint32(a,!0);if(a+=4,l===Sh.JSON){const c=new Uint8Array(e,Nn+a,o);this.content=i.decode(c)}else if(l===Sh.BIN){const c=Nn+a;this.body=e.slice(c,c+o)}a+=o}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class Q0{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=Ve.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const i=this.json,n=this.dracoLoader,s=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},l={},c={};for(const h in a){const u=Yo[h]||h.toLowerCase();o[u]=a[h]}for(const h in e.attributes){const u=Yo[h]||h.toLowerCase();if(a[h]!==void 0){const d=i.accessors[e.attributes[h]],f=an[d.componentType];c[u]=f.name,l[u]=d.normalized===!0}}return t.getDependency("bufferView",s).then(function(h){return new Promise(function(u,d){n.decodeDracoFile(h,function(f){for(const g in f.attributes){const v=f.attributes[g],m=l[g];m!==void 0&&(v.normalized=m)}u(f)},o,c,It,d)})})}}class e_{constructor(){this.name=Ve.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return(t.texCoord===void 0||t.texCoord===e.channel)&&t.offset===void 0&&t.rotation===void 0&&t.scale===void 0||(e=e.clone(),t.texCoord!==void 0&&(e.channel=t.texCoord),t.offset!==void 0&&e.offset.fromArray(t.offset),t.rotation!==void 0&&(e.rotation=t.rotation),t.scale!==void 0&&e.repeat.fromArray(t.scale),e.needsUpdate=!0),e}}class t_{constructor(){this.name=Ve.KHR_MESH_QUANTIZATION}}class Eh extends Rn{constructor(e,t,i,n){super(e,t,i,n)}copySampleValue_(e){const t=this.resultBuffer,i=this.sampleValues,n=this.valueSize,s=e*n*3+n;for(let a=0;a!==n;a++)t[a]=i[s+a];return t}interpolate_(e,t,i,n){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=o*2,c=o*3,h=n-t,u=(i-t)/h,d=u*u,f=d*u,g=e*c,v=g-c,m=-2*f+3*d,p=f-d,y=1-m,_=p-d+u;for(let E=0;E!==o;E++){const A=a[v+E+o],S=a[v+E+l]*h,R=a[g+E+o],I=a[g+E]*h;s[E]=y*A+_*S+m*R+p*I}return s}}const i_=new oi;class r_ extends Eh{interpolate_(e,t,i,n){const s=super.interpolate_(e,t,i,n);return i_.fromArray(s).normalize().toArray(s),s}}const ei={POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6},an={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},wh={9728:Pt,9729:_t,9984:yl,9985:Gn,9986:un,9987:bi},Ch={33071:Zt,33648:Vn,10497:Mi},qo={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Yo={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},rr={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},n_={CUBICSPLINE:void 0,LINEAR:mn,STEP:fn},Ko={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};function s_(r){return r.DefaultMaterial===void 0&&(r.DefaultMaterial=new Co({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:yi})),r.DefaultMaterial}function vr(r,e,t){for(const i in t.extensions)r[i]===void 0&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=t.extensions[i])}function Ri(r,e){e.extras!==void 0&&(typeof e.extras=="object"?Object.assign(r.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function a_(r,e,t){let i=!1,n=!1,s=!1;for(let c=0,h=e.length;c<h;c++){const u=e[c];if(u.POSITION!==void 0&&(i=!0),u.NORMAL!==void 0&&(n=!0),u.COLOR_0!==void 0&&(s=!0),i&&n&&s)break}if(!i&&!n&&!s)return Promise.resolve(r);const a=[],o=[],l=[];for(let c=0,h=e.length;c<h;c++){const u=e[c];if(i){const d=u.POSITION!==void 0?t.getDependency("accessor",u.POSITION):r.attributes.position;a.push(d)}if(n){const d=u.NORMAL!==void 0?t.getDependency("accessor",u.NORMAL):r.attributes.normal;o.push(d)}if(s){const d=u.COLOR_0!==void 0?t.getDependency("accessor",u.COLOR_0):r.attributes.color;l.push(d)}}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(l)]).then(function(c){const h=c[0],u=c[1],d=c[2];return i&&(r.morphAttributes.position=h),n&&(r.morphAttributes.normal=u),s&&(r.morphAttributes.color=d),r.morphTargetsRelative=!0,r})}function o_(r,e){if(r.updateMorphTargets(),e.weights!==void 0)for(let t=0,i=e.weights.length;t<i;t++)r.morphTargetInfluences[t]=e.weights[t];if(e.extras&&Array.isArray(e.extras.targetNames)){const t=e.extras.targetNames;if(r.morphTargetInfluences.length===t.length){r.morphTargetDictionary={};for(let i=0,n=t.length;i<n;i++)r.morphTargetDictionary[t[i]]=i}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function l_(r){let e;const t=r.extensions&&r.extensions[Ve.KHR_DRACO_MESH_COMPRESSION];if(t?e="draco:"+t.bufferView+":"+t.indices+":"+Zo(t.attributes):e=r.indices+":"+Zo(r.attributes)+":"+r.mode,r.targets!==void 0)for(let i=0,n=r.targets.length;i<n;i++)e+=":"+Zo(r.targets[i]);return e}function Zo(r){let e="";const t=Object.keys(r).sort();for(let i=0,n=t.length;i<n;i++)e+=t[i]+":"+r[t[i]]+";";return e}function $o(r){switch(r){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}function c_(r){return r.search(/\.jpe?g($|\?)/i)>0||r.search(/^data\:image\/jpeg/)===0?"image/jpeg":r.search(/\.webp($|\?)/i)>0||r.search(/^data\:image\/webp/)===0?"image/webp":r.search(/\.ktx2($|\?)/i)>0||r.search(/^data\:image\/ktx2/)===0?"image/ktx2":"image/png"}const h_=new De;class u_{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new I0,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let i=!1,n=-1,s=!1,a=-1;if(typeof navigator<"u"){const o=navigator.userAgent;i=/^((?!chrome|android).)*safari/i.test(o)===!0;const l=o.match(/Version\/(\d+)/);n=i&&l?parseInt(l[1],10):-1,s=o.indexOf("Firefox")>-1,a=s?o.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||i&&n<17||s&&a<98?this.textureLoader=new Ac(this.options.manager):this.textureLoader=new Jd(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Ro(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const i=this,n=this.json,s=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([i.getDependencies("scene"),i.getDependencies("animation"),i.getDependencies("camera")])}).then(function(a){const o={scene:a[0][n.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:n.asset,parser:i,userData:{}};return vr(s,o,n),Ri(o,n),Promise.all(i._invokeAll(function(l){return l.afterRoot&&l.afterRoot(o)})).then(function(){for(const l of o.scenes)l.updateMatrixWorld();e(o)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],i=this.json.meshes||[];for(let n=0,s=t.length;n<s;n++){const a=t[n].joints;for(let o=0,l=a.length;o<l;o++)e[a[o]].isBone=!0}for(let n=0,s=e.length;n<s;n++){const a=e[n];a.mesh!==void 0&&(this._addNodeRef(this.meshCache,a.mesh),a.skin!==void 0&&(i[a.mesh].isSkinnedMesh=!0)),a.camera!==void 0&&this._addNodeRef(this.cameraCache,a.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,i){if(e.refs[t]<=1)return i;const n=i.clone(),s=(a,o)=>{const l=this.associations.get(a);l!=null&&this.associations.set(o,l);for(const[c,h]of a.children.entries())s(h,o.children[c])};return s(i,n),n.name+="_instance_"+e.uses[t]++,n}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let i=0;i<t.length;i++){const n=e(t[i]);if(n)return n}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const i=[];for(let n=0;n<t.length;n++){const s=e(t[n]);s&&i.push(s)}return i}getDependency(e,t){const i=e+":"+t;let n=this.cache.get(i);if(!n){switch(e){case"scene":n=this.loadScene(t);break;case"node":n=this._invokeOne(function(s){return s.loadNode&&s.loadNode(t)});break;case"mesh":n=this._invokeOne(function(s){return s.loadMesh&&s.loadMesh(t)});break;case"accessor":n=this.loadAccessor(t);break;case"bufferView":n=this._invokeOne(function(s){return s.loadBufferView&&s.loadBufferView(t)});break;case"buffer":n=this.loadBuffer(t);break;case"material":n=this._invokeOne(function(s){return s.loadMaterial&&s.loadMaterial(t)});break;case"texture":n=this._invokeOne(function(s){return s.loadTexture&&s.loadTexture(t)});break;case"skin":n=this.loadSkin(t);break;case"animation":n=this._invokeOne(function(s){return s.loadAnimation&&s.loadAnimation(t)});break;case"camera":n=this.loadCamera(t);break;default:if(n=this._invokeOne(function(s){return s!=this&&s.getDependency&&s.getDependency(e,t)}),!n)throw new Error("Unknown type: "+e);break}this.cache.add(i,n)}return n}getDependencies(e){let t=this.cache.get(e);if(!t){const i=this,n=this.json[e+(e==="mesh"?"es":"s")]||[];t=Promise.all(n.map(function(s,a){return i.getDependency(e,a)})),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],i=this.fileLoader;if(t.type&&t.type!=="arraybuffer")throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[Ve.KHR_BINARY_GLTF].body);const n=this.options;return new Promise(function(s,a){i.load(Dn.resolveURL(t.uri,n.path),s,void 0,function(){a(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))})})}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then(function(i){const n=t.byteLength||0,s=t.byteOffset||0;return i.slice(s,s+n)})}loadAccessor(e){const t=this,i=this.json,n=this.json.accessors[e];if(n.bufferView===void 0&&n.sparse===void 0){const a=qo[n.type],o=an[n.componentType],l=n.normalized===!0,c=new o(n.count*a);return Promise.resolve(new Ft(c,a,l))}const s=[];return n.bufferView!==void 0?s.push(this.getDependency("bufferView",n.bufferView)):s.push(null),n.sparse!==void 0&&(s.push(this.getDependency("bufferView",n.sparse.indices.bufferView)),s.push(this.getDependency("bufferView",n.sparse.values.bufferView))),Promise.all(s).then(function(a){const o=a[0],l=qo[n.type],c=an[n.componentType],h=c.BYTES_PER_ELEMENT,u=h*l,d=n.byteOffset||0,f=n.bufferView!==void 0?i.bufferViews[n.bufferView].byteStride:void 0,g=n.normalized===!0;let v,m;if(f&&f!==u){const p=Math.floor(d/f),y="InterleavedBuffer:"+n.bufferView+":"+n.componentType+":"+p+":"+n.count;let _=t.cache.get(y);_||(v=new c(o,p*f,n.count*f/h),_=new _d(v,f/h),t.cache.add(y,_)),m=new go(_,l,d%f/h,g)}else o===null?v=new c(n.count*l):v=new c(o,d,n.count*l),m=new Ft(v,l,g);if(n.sparse!==void 0){const p=qo.SCALAR,y=an[n.sparse.indices.componentType],_=n.sparse.indices.byteOffset||0,E=n.sparse.values.byteOffset||0,A=new y(a[1],_,n.sparse.count*p),S=new c(a[2],E,n.sparse.count*l);o!==null&&(m=new Ft(m.array.slice(),m.itemSize,m.normalized)),m.normalized=!1;for(let R=0,I=A.length;R<I;R++){const T=A[R];if(m.setX(T,S[R*l]),l>=2&&m.setY(T,S[R*l+1]),l>=3&&m.setZ(T,S[R*l+2]),l>=4&&m.setW(T,S[R*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}m.normalized=g}return m})}loadTexture(e){const t=this.json,i=this.options,n=t.textures[e].source,s=t.images[n];let a=this.textureLoader;if(s.uri){const o=i.manager.getHandler(s.uri);o!==null&&(a=o)}return this.loadTextureImage(e,n,a)}loadTextureImage(e,t,i){const n=this,s=this.json,a=s.textures[e],o=s.images[t],l=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(t,i).then(function(h){h.flipY=!1,h.name=a.name||o.name||"",h.name===""&&typeof o.uri=="string"&&o.uri.startsWith("data:image/")===!1&&(h.name=o.uri);const u=(s.samplers||{})[a.sampler]||{};return h.magFilter=wh[u.magFilter]||_t,h.minFilter=wh[u.minFilter]||bi,h.wrapS=Ch[u.wrapS]||Mi,h.wrapT=Ch[u.wrapT]||Mi,h.generateMipmaps=!h.isCompressedTexture&&h.minFilter!==Pt&&h.minFilter!==_t,n.associations.set(h,{textures:e}),h}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,t){const i=this,n=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(u=>u.clone());const a=n.images[e],o=self.URL||self.webkitURL;let l=a.uri||"",c=!1;if(a.bufferView!==void 0)l=i.getDependency("bufferView",a.bufferView).then(function(u){c=!0;const d=new Blob([u],{type:a.mimeType});return l=o.createObjectURL(d),l});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const h=Promise.resolve(l).then(function(u){return new Promise(function(d,f){let g=d;t.isImageBitmapLoader===!0&&(g=function(v){const m=new wt(v);m.needsUpdate=!0,d(m)}),t.load(Dn.resolveURL(u,s.path),g,void 0,f)})}).then(function(u){return c===!0&&o.revokeObjectURL(l),Ri(u,a),u.userData.mimeType=a.mimeType||c_(a.uri),u}).catch(function(u){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),u});return this.sourceCache[e]=h,h}assignTexture(e,t,i,n){const s=this;return this.getDependency("texture",i.index).then(function(a){if(!a)return null;if(i.texCoord!==void 0&&i.texCoord>0&&(a=a.clone(),a.channel=i.texCoord),s.extensions[Ve.KHR_TEXTURE_TRANSFORM]){const o=i.extensions!==void 0?i.extensions[Ve.KHR_TEXTURE_TRANSFORM]:void 0;if(o){const l=s.associations.get(a);a=s.extensions[Ve.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),s.associations.set(a,l)}}return n!==void 0&&(a.colorSpace=n),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let i=e.material;const n=t.attributes.tangent===void 0,s=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){const o="PointsMaterial:"+i.uuid;let l=this.cache.get(o);l||(l=new xc,$t.prototype.copy.call(l,i),l.color.copy(i.color),l.map=i.map,l.sizeAttenuation=!1,this.cache.add(o,l)),i=l}else if(e.isLine){const o="LineBasicMaterial:"+i.uuid;let l=this.cache.get(o);l||(l=new fc,$t.prototype.copy.call(l,i),l.color.copy(i.color),l.map=i.map,this.cache.add(o,l)),i=l}if(n||s||a){let o="ClonedMaterial:"+i.uuid+":";n&&(o+="derivative-tangents:"),s&&(o+="vertex-colors:"),a&&(o+="flat-shading:");let l=this.cache.get(o);l||(l=i.clone(),s&&(l.vertexColors=!0),a&&(l.flatShading=!0),n&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(o,l),this.associations.set(l,this.associations.get(i))),i=l}e.material=i}getMaterialType(){return Co}loadMaterial(e){const t=this,i=this.json,n=this.extensions,s=i.materials[e];let a;const o={},l=s.extensions||{},c=[];if(l[Ve.KHR_MATERIALS_UNLIT]){const u=n[Ve.KHR_MATERIALS_UNLIT];a=u.getMaterialType(),c.push(u.extendParams(o,s,t))}else{const u=s.pbrMetallicRoughness||{};if(o.color=new _e(1,1,1),o.opacity=1,Array.isArray(u.baseColorFactor)){const d=u.baseColorFactor;o.color.setRGB(d[0],d[1],d[2],It),o.opacity=d[3]}u.baseColorTexture!==void 0&&c.push(t.assignTexture(o,"map",u.baseColorTexture,Et)),o.metalness=u.metallicFactor!==void 0?u.metallicFactor:1,o.roughness=u.roughnessFactor!==void 0?u.roughnessFactor:1,u.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,"metalnessMap",u.metallicRoughnessTexture)),c.push(t.assignTexture(o,"roughnessMap",u.metallicRoughnessTexture))),a=this._invokeOne(function(d){return d.getMaterialType&&d.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(d){return d.extendMaterialParams&&d.extendMaterialParams(e,o)})))}s.doubleSided===!0&&(o.side=Ht);const h=s.alphaMode||Ko.OPAQUE;if(h===Ko.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,h===Ko.MASK&&(o.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&a!==Bt&&(c.push(t.assignTexture(o,"normalMap",s.normalTexture)),o.normalScale=new oe(1,1),s.normalTexture.scale!==void 0)){const u=s.normalTexture.scale;o.normalScale.set(u,u)}if(s.occlusionTexture!==void 0&&a!==Bt&&(c.push(t.assignTexture(o,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&a!==Bt){const u=s.emissiveFactor;o.emissive=new _e().setRGB(u[0],u[1],u[2],It)}return s.emissiveTexture!==void 0&&a!==Bt&&c.push(t.assignTexture(o,"emissiveMap",s.emissiveTexture,Et)),Promise.all(c).then(function(){const u=new a(o);return s.name&&(u.name=s.name),Ri(u,s),t.associations.set(u,{materials:e}),s.extensions&&vr(n,u,s),u})}createUniqueName(e){const t=it.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,i=this.extensions,n=this.primitiveCache;function s(o){return i[Ve.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,t).then(function(l){return Rh(l,o,t)})}const a=[];for(let o=0,l=e.length;o<l;o++){const c=e[o],h=l_(c),u=n[h];if(u)a.push(u.promise);else{let d;c.extensions&&c.extensions[Ve.KHR_DRACO_MESH_COMPRESSION]?d=s(c):d=Rh(new Qt,c,t),n[h]={primitive:c,promise:d},a.push(d)}}return Promise.all(a)}loadMesh(e){const t=this,i=this.json,n=this.extensions,s=i.meshes[e],a=s.primitives,o=[];for(let l=0,c=a.length;l<c;l++){const h=a[l].material===void 0?s_(this.cache):this.getDependency("material",a[l].material);o.push(h)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(l){const c=l.slice(0,l.length-1),h=l[l.length-1],u=[];for(let f=0,g=h.length;f<g;f++){const v=h[f],m=a[f];let p;const y=c[f];if(m.mode===ei.TRIANGLES||m.mode===ei.TRIANGLE_STRIP||m.mode===ei.TRIANGLE_FAN||m.mode===void 0)p=s.isSkinnedMesh===!0?new yd(v,y):new rt(v,y),p.isSkinnedMesh===!0&&p.normalizeSkinWeights(),m.mode===ei.TRIANGLE_STRIP?p.geometry=Mh(p.geometry,Pl):m.mode===ei.TRIANGLE_FAN&&(p.geometry=Mh(p.geometry,Ba));else if(m.mode===ei.LINES)p=new Cd(v,y);else if(m.mode===ei.LINE_STRIP)p=new So(v,y);else if(m.mode===ei.LINE_LOOP)p=new Rd(v,y);else if(m.mode===ei.POINTS)p=new Ad(v,y);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+m.mode);Object.keys(p.geometry.morphAttributes).length>0&&o_(p,s),p.name=t.createUniqueName(s.name||"mesh_"+e),Ri(p,s),m.extensions&&vr(n,p,m),t.assignFinalMaterial(p),u.push(p)}for(let f=0,g=u.length;f<g;f++)t.associations.set(u[f],{meshes:e,primitives:f});if(u.length===1)return s.extensions&&vr(n,u[0],s),u[0];const d=new ki;s.extensions&&vr(n,d,s),t.associations.set(d,{meshes:e});for(let f=0,g=u.length;f<g;f++)d.add(u[f]);return d})}loadCamera(e){let t;const i=this.json.cameras[e],n=i[i.type];if(!n){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return i.type==="perspective"?t=new Mt(Ga.radToDeg(n.yfov),n.aspectRatio||1,n.znear||1,n.zfar||2e6):i.type==="orthographic"&&(t=new pr(-n.xmag,n.xmag,n.ymag,-n.ymag,n.znear,n.zfar)),i.name&&(t.name=this.createUniqueName(i.name)),Ri(t,i),Promise.resolve(t)}loadSkin(e){const t=this.json.skins[e],i=[];for(let n=0,s=t.joints.length;n<s;n++)i.push(this._loadNodeShallow(t.joints[n]));return t.inverseBindMatrices!==void 0?i.push(this.getDependency("accessor",t.inverseBindMatrices)):i.push(null),Promise.all(i).then(function(n){const s=n.pop(),a=n,o=[],l=[];for(let c=0,h=a.length;c<h;c++){const u=a[c];if(u){o.push(u);const d=new De;s!==null&&d.fromArray(s.array,c*16),l.push(d)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[c])}return new xo(o,l)})}loadAnimation(e){const t=this.json,i=this,n=t.animations[e],s=n.name?n.name:"animation_"+e,a=[],o=[],l=[],c=[],h=[];for(let u=0,d=n.channels.length;u<d;u++){const f=n.channels[u],g=n.samplers[f.sampler],v=f.target,m=v.node,p=n.parameters!==void 0?n.parameters[g.input]:g.input,y=n.parameters!==void 0?n.parameters[g.output]:g.output;v.node!==void 0&&(a.push(this.getDependency("node",m)),o.push(this.getDependency("accessor",p)),l.push(this.getDependency("accessor",y)),c.push(g),h.push(v))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(l),Promise.all(c),Promise.all(h)]).then(function(u){const d=u[0],f=u[1],g=u[2],v=u[3],m=u[4],p=[];for(let _=0,E=d.length;_<E;_++){const A=d[_],S=f[_],R=g[_],I=v[_],T=m[_];if(A===void 0)continue;A.updateMatrix&&A.updateMatrix();const b=i._createAnimationTracks(A,S,R,I,T);if(b)for(let D=0;D<b.length;D++)p.push(b[D])}const y=new zd(s,void 0,p);return Ri(y,n),y})}createNodeMesh(e){const t=this.json,i=this,n=t.nodes[e];return n.mesh===void 0?null:i.getDependency("mesh",n.mesh).then(function(s){const a=i._getNodeRef(i.meshCache,n.mesh,s);return n.weights!==void 0&&a.traverse(function(o){if(o.isMesh)for(let l=0,c=n.weights.length;l<c;l++)o.morphTargetInfluences[l]=n.weights[l]}),a})}loadNode(e){const t=this.json,i=this,n=t.nodes[e],s=i._loadNodeShallow(e),a=[],o=n.children||[];for(let c=0,h=o.length;c<h;c++)a.push(i.getDependency("node",o[c]));const l=n.skin===void 0?Promise.resolve(null):i.getDependency("skin",n.skin);return Promise.all([s,Promise.all(a),l]).then(function(c){const h=c[0],u=c[1],d=c[2];d!==null&&h.traverse(function(f){f.isSkinnedMesh&&f.bind(d,h_)});for(let f=0,g=u.length;f<g;f++)h.add(u[f]);return h})}_loadNodeShallow(e){const t=this.json,i=this.extensions,n=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];const s=t.nodes[e],a=s.name?n.createUniqueName(s.name):"",o=[],l=n._invokeOne(function(c){return c.createNodeMesh&&c.createNodeMesh(e)});return l&&o.push(l),s.camera!==void 0&&o.push(n.getDependency("camera",s.camera).then(function(c){return n._getNodeRef(n.cameraCache,s.camera,c)})),n._invokeAll(function(c){return c.createNodeAttachment&&c.createNodeAttachment(e)}).forEach(function(c){o.push(c)}),this.nodeCache[e]=Promise.all(o).then(function(c){let h;if(s.isBone===!0?h=new hc:c.length>1?h=new ki:c.length===1?h=c[0]:h=new ht,h!==c[0])for(let u=0,d=c.length;u<d;u++)h.add(c[u]);if(s.name&&(h.userData.name=s.name,h.name=a),Ri(h,s),s.extensions&&vr(i,h,s),s.matrix!==void 0){const u=new De;u.fromArray(s.matrix),h.applyMatrix4(u)}else s.translation!==void 0&&h.position.fromArray(s.translation),s.rotation!==void 0&&h.quaternion.fromArray(s.rotation),s.scale!==void 0&&h.scale.fromArray(s.scale);if(!n.associations.has(h))n.associations.set(h,{});else if(s.mesh!==void 0&&n.meshCache.refs[s.mesh]>1){const u=n.associations.get(h);n.associations.set(h,{...u})}return n.associations.get(h).nodes=e,h}),this.nodeCache[e]}loadScene(e){const t=this.extensions,i=this.json.scenes[e],n=this,s=new ki;i.name&&(s.name=n.createUniqueName(i.name)),Ri(s,i),i.extensions&&vr(t,s,i);const a=i.nodes||[],o=[];for(let l=0,c=a.length;l<c;l++)o.push(n.getDependency("node",a[l]));return Promise.all(o).then(function(l){for(let h=0,u=l.length;h<u;h++)s.add(l[h]);const c=h=>{const u=new Map;for(const[d,f]of n.associations)(d instanceof $t||d instanceof wt)&&u.set(d,f);return h.traverse(d=>{const f=n.associations.get(d);f!=null&&u.set(d,f)}),u};return n.associations=c(s),s})}_createAnimationTracks(e,t,i,n,s){const a=[],o=e.name?e.name:e.uuid,l=[];rr[s.path]===rr.weights?e.traverse(function(d){d.morphTargetInfluences&&l.push(d.name?d.name:d.uuid)}):l.push(o);let c;switch(rr[s.path]){case rr.weights:c=Kr;break;case rr.rotation:c=Zr;break;case rr.translation:case rr.scale:c=Jr;break;default:switch(i.itemSize){case 1:c=Kr;break;case 2:case 3:default:c=Jr;break}break}const h=n.interpolation!==void 0?n_[n.interpolation]:mn,u=this._getArrayFromAccessor(i);for(let d=0,f=l.length;d<f;d++){const g=new c(l[d]+"."+rr[s.path],t.array,u,h);n.interpolation==="CUBICSPLINE"&&this._createCubicSplineTrackInterpolant(g),a.push(g)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){const i=$o(t.constructor),n=new Float32Array(t.length);for(let s=0,a=t.length;s<a;s++)n[s]=t[s]*i;t=n}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(t){const i=this instanceof Zr?r_:Eh;return new i(this.times,this.values,this.getValueSize()/3,t)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function d_(r,e,t){const i=e.attributes,n=new Ct;if(i.POSITION!==void 0){const o=t.json.accessors[i.POSITION],l=o.min,c=o.max;if(l!==void 0&&c!==void 0){if(n.set(new w(l[0],l[1],l[2]),new w(c[0],c[1],c[2])),o.normalized){const h=$o(an[o.componentType]);n.min.multiplyScalar(h),n.max.multiplyScalar(h)}}else{console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");return}}else return;const s=e.targets;if(s!==void 0){const o=new w,l=new w;for(let c=0,h=s.length;c<h;c++){const u=s[c];if(u.POSITION!==void 0){const d=t.json.accessors[u.POSITION],f=d.min,g=d.max;if(f!==void 0&&g!==void 0){if(l.setX(Math.max(Math.abs(f[0]),Math.abs(g[0]))),l.setY(Math.max(Math.abs(f[1]),Math.abs(g[1]))),l.setZ(Math.max(Math.abs(f[2]),Math.abs(g[2]))),d.normalized){const v=$o(an[d.componentType]);l.multiplyScalar(v)}o.max(l)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}n.expandByVector(o)}r.boundingBox=n;const a=new Si;n.getCenter(a.center),a.radius=n.min.distanceTo(n.max)/2,r.boundingSphere=a}function Rh(r,e,t){const i=e.attributes,n=[];function s(a,o){return t.getDependency("accessor",a).then(function(l){r.setAttribute(o,l)})}for(const a in i){const o=Yo[a]||a.toLowerCase();o in r.attributes||n.push(s(i[a],o))}if(e.indices!==void 0&&!r.index){const a=t.getDependency("accessor",e.indices).then(function(o){r.setIndex(o)});n.push(a)}return je.workingColorSpace!==It&&"COLOR_0"in i&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${je.workingColorSpace}" not supported.`),Ri(r,e),d_(r,e,t),Promise.all(n).then(function(){return e.targets!==void 0?a_(r,e.targets,t):r})}class p_{loader;scene;models=[];constructor(e){this.scene=e,this.loader=new bh}async loadGLTF(e){return new Promise((t,i)=>{this.loader.load(e,n=>{const s=n.scene;s.traverse(a=>{a instanceof rt&&(a.receiveShadow=!0,a.castShadow=!0)}),this.scene.add(s),this.models.push({children:this.extractMeshes(s)}),t(s)},void 0,n=>{console.error("An error happened loading the model:",n),i(n)})})}extractMeshes(e){const t=[];return e.traverse(i=>{i instanceof rt&&t.push(i)}),t}clearModels(){this.models=[]}}class f_{scene;highlightMaterial;originalMaterials=new Map;originalRenderOrders=new Map;selectedObjects=[];constructor(e,t,i,n){this.scene=e,this.highlightMaterial=new Bt({color:43775,depthTest:!1,depthWrite:!1,transparent:!0,opacity:.8,side:Ht})}setEventModule(e){}setSelectedWithMaterial(e){this.clearSelected(),e.forEach(t=>{t.isMesh&&(this.originalMaterials.has(t.uuid)||this.originalMaterials.set(t.uuid,t.material),this.originalRenderOrders.has(t.uuid)||this.originalRenderOrders.set(t.uuid,t.renderOrder),t.material=this.highlightMaterial,t.renderOrder=999,this.selectedObjects.push(t))})}clearSelected(){this.selectedObjects.forEach(e=>{const t=this.originalMaterials.get(e.uuid);t&&(e.material=t);const i=this.originalRenderOrders.get(e.uuid);i!==void 0&&(e.renderOrder=i)}),this.selectedObjects=[],this.originalMaterials.clear(),this.originalRenderOrders.clear()}highlight(e){this.setSelectedWithMaterial(e)}clearHighlight(){this.clearSelected()}setVisibility(e,t){this.scene.traverse(i=>{(e.includes(i.uuid)||e.includes(i.name))&&(i.visible=t)})}}class nr extends ir{constructor(e,t,i,n){super(),this.renderScene=t,this.renderCamera=i,this.selectedObjects=n!==void 0?n:[],this.visibleEdgeColor=new _e(1,1,1),this.hiddenEdgeColor=new _e(.1,.04,.02),this.edgeGlow=0,this.usePatternTexture=!1,this.patternTexture=null,this.edgeThickness=1,this.edgeStrength=3,this.downSampleRatio=2,this.pulsePeriod=0,this._visibilityCache=new Map,this._selectionCache=new Set,this.resolution=e!==void 0?new oe(e.x,e.y):new oe(256,256);const s=Math.round(this.resolution.x/this.downSampleRatio),a=Math.round(this.resolution.y/this.downSampleRatio);this.renderTargetMaskBuffer=new xt(this.resolution.x,this.resolution.y),this.renderTargetMaskBuffer.texture.name="OutlinePass.mask",this.renderTargetMaskBuffer.texture.generateMipmaps=!1,this.depthMaterial=new Tc,this.depthMaterial.side=Ht,this.depthMaterial.depthPacking=Dl,this.depthMaterial.blending=vt,this.prepareMaskMaterial=this._getPrepareMaskMaterial(),this.prepareMaskMaterial.side=Ht,this.prepareMaskMaterial.fragmentShader=h(this.prepareMaskMaterial.fragmentShader,this.renderCamera),this.renderTargetDepthBuffer=new xt(this.resolution.x,this.resolution.y,{type:pt}),this.renderTargetDepthBuffer.texture.name="OutlinePass.depth",this.renderTargetDepthBuffer.texture.generateMipmaps=!1,this.renderTargetMaskDownSampleBuffer=new xt(s,a,{type:pt}),this.renderTargetMaskDownSampleBuffer.texture.name="OutlinePass.depthDownSample",this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps=!1,this.renderTargetBlurBuffer1=new xt(s,a,{type:pt}),this.renderTargetBlurBuffer1.texture.name="OutlinePass.blur1",this.renderTargetBlurBuffer1.texture.generateMipmaps=!1,this.renderTargetBlurBuffer2=new xt(Math.round(s/2),Math.round(a/2),{type:pt}),this.renderTargetBlurBuffer2.texture.name="OutlinePass.blur2",this.renderTargetBlurBuffer2.texture.generateMipmaps=!1,this.edgeDetectionMaterial=this._getEdgeDetectionMaterial(),this.renderTargetEdgeBuffer1=new xt(s,a,{type:pt}),this.renderTargetEdgeBuffer1.texture.name="OutlinePass.edge1",this.renderTargetEdgeBuffer1.texture.generateMipmaps=!1,this.renderTargetEdgeBuffer2=new xt(Math.round(s/2),Math.round(a/2),{type:pt}),this.renderTargetEdgeBuffer2.texture.name="OutlinePass.edge2",this.renderTargetEdgeBuffer2.texture.generateMipmaps=!1;const o=4,l=4;this.separableBlurMaterial1=this._getSeparableBlurMaterial(o),this.separableBlurMaterial1.uniforms.texSize.value.set(s,a),this.separableBlurMaterial1.uniforms.kernelRadius.value=1,this.separableBlurMaterial2=this._getSeparableBlurMaterial(l),this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(s/2),Math.round(a/2)),this.separableBlurMaterial2.uniforms.kernelRadius.value=l,this.overlayMaterial=this._getOverlayMaterial();const c=tr;this.copyUniforms=fi.clone(c.uniforms),this.materialCopy=new ot({uniforms:this.copyUniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,blending:vt,depthTest:!1,depthWrite:!1}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new _e,this.oldClearAlpha=1,this._fsQuad=new Un(null),this.tempPulseColor1=new _e,this.tempPulseColor2=new _e,this.textureMatrix=new De;function h(u,d){const f=d.isPerspectiveCamera?"perspective":"orthographic";return u.replace(/DEPTH_TO_VIEW_Z/g,f+"DepthToViewZ")}}dispose(){this.renderTargetMaskBuffer.dispose(),this.renderTargetDepthBuffer.dispose(),this.renderTargetMaskDownSampleBuffer.dispose(),this.renderTargetBlurBuffer1.dispose(),this.renderTargetBlurBuffer2.dispose(),this.renderTargetEdgeBuffer1.dispose(),this.renderTargetEdgeBuffer2.dispose(),this.depthMaterial.dispose(),this.prepareMaskMaterial.dispose(),this.edgeDetectionMaterial.dispose(),this.separableBlurMaterial1.dispose(),this.separableBlurMaterial2.dispose(),this.overlayMaterial.dispose(),this.materialCopy.dispose(),this._fsQuad.dispose()}setSize(e,t){this.renderTargetMaskBuffer.setSize(e,t),this.renderTargetDepthBuffer.setSize(e,t);let i=Math.round(e/this.downSampleRatio),n=Math.round(t/this.downSampleRatio);this.renderTargetMaskDownSampleBuffer.setSize(i,n),this.renderTargetBlurBuffer1.setSize(i,n),this.renderTargetEdgeBuffer1.setSize(i,n),this.separableBlurMaterial1.uniforms.texSize.value.set(i,n),i=Math.round(i/2),n=Math.round(n/2),this.renderTargetBlurBuffer2.setSize(i,n),this.renderTargetEdgeBuffer2.setSize(i,n),this.separableBlurMaterial2.uniforms.texSize.value.set(i,n)}render(e,t,i,n,s){if(this.selectedObjects.length>0){e.getClearColor(this._oldClearColor),this.oldClearAlpha=e.getClearAlpha();const a=e.autoClear;e.autoClear=!1,s&&e.state.buffers.stencil.setTest(!1),e.setClearColor(16777215,1),this._updateSelectionCache(),this._changeVisibilityOfSelectedObjects(!1);const o=this.renderScene.background,l=this.renderScene.overrideMaterial;if(this.renderScene.background=null,this.renderScene.overrideMaterial=this.depthMaterial,e.setRenderTarget(this.renderTargetDepthBuffer),e.clear(),e.render(this.renderScene,this.renderCamera),this._changeVisibilityOfSelectedObjects(!0),this._visibilityCache.clear(),this._updateTextureMatrix(),this._changeVisibilityOfNonSelectedObjects(!1),this.renderScene.overrideMaterial=this.prepareMaskMaterial,this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near,this.renderCamera.far),this.prepareMaskMaterial.uniforms.depthTexture.value=this.renderTargetDepthBuffer.texture,this.prepareMaskMaterial.uniforms.textureMatrix.value=this.textureMatrix,e.setRenderTarget(this.renderTargetMaskBuffer),e.clear(),e.render(this.renderScene,this.renderCamera),this._changeVisibilityOfNonSelectedObjects(!0),this._visibilityCache.clear(),this._selectionCache.clear(),this.renderScene.background=o,this.renderScene.overrideMaterial=l,this._fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetMaskBuffer.texture,e.setRenderTarget(this.renderTargetMaskDownSampleBuffer),e.clear(),this._fsQuad.render(e),this.tempPulseColor1.copy(this.visibleEdgeColor),this.tempPulseColor2.copy(this.hiddenEdgeColor),this.pulsePeriod>0){const c=.625+Math.cos(performance.now()*.01/this.pulsePeriod)*.75/2;this.tempPulseColor1.multiplyScalar(c),this.tempPulseColor2.multiplyScalar(c)}this._fsQuad.material=this.edgeDetectionMaterial,this.edgeDetectionMaterial.uniforms.maskTexture.value=this.renderTargetMaskDownSampleBuffer.texture,this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width,this.renderTargetMaskDownSampleBuffer.height),this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value=this.tempPulseColor1,this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value=this.tempPulseColor2,e.setRenderTarget(this.renderTargetEdgeBuffer1),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.separableBlurMaterial1,this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=nr.BlurDirectionX,this.separableBlurMaterial1.uniforms.kernelRadius.value=this.edgeThickness,e.setRenderTarget(this.renderTargetBlurBuffer1),e.clear(),this._fsQuad.render(e),this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetBlurBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=nr.BlurDirectionY,e.setRenderTarget(this.renderTargetEdgeBuffer1),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.separableBlurMaterial2,this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial2.uniforms.direction.value=nr.BlurDirectionX,e.setRenderTarget(this.renderTargetBlurBuffer2),e.clear(),this._fsQuad.render(e),this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetBlurBuffer2.texture,this.separableBlurMaterial2.uniforms.direction.value=nr.BlurDirectionY,e.setRenderTarget(this.renderTargetEdgeBuffer2),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.overlayMaterial,this.overlayMaterial.uniforms.maskTexture.value=this.renderTargetMaskBuffer.texture,this.overlayMaterial.uniforms.edgeTexture1.value=this.renderTargetEdgeBuffer1.texture,this.overlayMaterial.uniforms.edgeTexture2.value=this.renderTargetEdgeBuffer2.texture,this.overlayMaterial.uniforms.patternTexture.value=this.patternTexture,this.overlayMaterial.uniforms.edgeStrength.value=this.edgeStrength,this.overlayMaterial.uniforms.edgeGlow.value=this.edgeGlow,this.overlayMaterial.uniforms.usePatternTexture.value=this.usePatternTexture,s&&e.state.buffers.stencil.setTest(!0),e.setRenderTarget(i),this._fsQuad.render(e),e.setClearColor(this._oldClearColor,this.oldClearAlpha),e.autoClear=a}this.renderToScreen&&(this._fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=i.texture,e.setRenderTarget(null),this._fsQuad.render(e))}_updateSelectionCache(){const e=this._selectionCache;function t(i){i.isMesh&&e.add(i)}e.clear();for(let i=0;i<this.selectedObjects.length;i++)this.selectedObjects[i].traverse(t)}_changeVisibilityOfSelectedObjects(e){const t=this._visibilityCache;for(const i of this._selectionCache)e===!0?i.visible=t.get(i):(t.set(i,i.visible),i.visible=e)}_changeVisibilityOfNonSelectedObjects(e){const t=this._visibilityCache,i=this._selectionCache;function n(s){if(s.isPoints||s.isLine||s.isLine2)e===!0?s.visible=t.get(s):(t.set(s,s.visible),s.visible=e);else if((s.isMesh||s.isSprite)&&!i.has(s)){const a=s.visible;(e===!1||t.get(s)===!0)&&(s.visible=e),t.set(s,a)}}this.renderScene.traverse(n)}_updateTextureMatrix(){this.textureMatrix.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),this.textureMatrix.multiply(this.renderCamera.projectionMatrix),this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse)}_getPrepareMaskMaterial(){return new ot({uniforms:{depthTexture:{value:null},cameraNearFar:{value:new oe(.5,.5)},textureMatrix:{value:null}},vertexShader:`#include <batching_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
varying vec4 projTexCoord;
varying vec4 vPosition;
uniform mat4 textureMatrix;
void main() {
#include <batching_vertex>
#include <skinbase_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
vPosition = mvPosition;
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
projTexCoord = textureMatrix * worldPosition;
}`,fragmentShader:`#include <packing>
varying vec4 vPosition;
varying vec4 projTexCoord;
uniform sampler2D depthTexture;
uniform vec2 cameraNearFar;
void main() {
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
}`})}_getEdgeDetectionMaterial(){return new ot({uniforms:{maskTexture:{value:null},texSize:{value:new oe(.5,.5)},visibleEdgeColor:{value:new w(1,1,1)},hiddenEdgeColor:{value:new w(1,1,1)}},vertexShader:`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`varying vec2 vUv;
uniform sampler2D maskTexture;
uniform vec2 texSize;
uniform vec3 visibleEdgeColor;
uniform vec3 hiddenEdgeColor;
void main() {
vec2 invSize = 1.0 / texSize;
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
float diff1 = (c1.r - c2.r)*0.5;
float diff2 = (c3.r - c4.r)*0.5;
float d = length( vec2(diff1, diff2) );
float a1 = min(c1.g, c2.g);
float a2 = min(c3.g, c4.g);
float visibilityFactor = min(a1, a2);
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
}`})}_getSeparableBlurMaterial(e){return new ot({defines:{MAX_RADIUS:e},uniforms:{colorTexture:{value:null},texSize:{value:new oe(.5,.5)},direction:{value:new oe(.5,.5)},kernelRadius:{value:1}},vertexShader:`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`#include <common>
varying vec2 vUv;
uniform sampler2D colorTexture;
uniform vec2 texSize;
uniform vec2 direction;
uniform float kernelRadius;
float gaussianPdf(in float x, in float sigma) {
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
}
void main() {
vec2 invSize = 1.0 / texSize;
float sigma = kernelRadius/2.0;
float weightSum = gaussianPdf(0.0, sigma);
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
vec2 uvOffset = delta;
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
float x = kernelRadius * float(i) / float(MAX_RADIUS);
float w = gaussianPdf(x, sigma);
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
diffuseSum += ((sample1 + sample2) * w);
weightSum += (2.0 * w);
uvOffset += delta;
}
gl_FragColor = diffuseSum/weightSum;
}`})}_getOverlayMaterial(){return new ot({uniforms:{maskTexture:{value:null},edgeTexture1:{value:null},edgeTexture2:{value:null},patternTexture:{value:null},edgeStrength:{value:1},edgeGlow:{value:1},usePatternTexture:{value:0}},vertexShader:`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`varying vec2 vUv;
uniform sampler2D maskTexture;
uniform sampler2D edgeTexture1;
uniform sampler2D edgeTexture2;
uniform sampler2D patternTexture;
uniform float edgeStrength;
uniform float edgeGlow;
uniform bool usePatternTexture;
void main() {
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
vec4 maskColor = texture2D(maskTexture, vUv);
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
if(usePatternTexture)
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
gl_FragColor = finalColor;
}`,blending:kn,depthTest:!1,depthWrite:!1,transparent:!0})}}nr.BlurDirectionX=new oe(1,0),nr.BlurDirectionY=new oe(0,1);class m_{outlinePass;hoveredObjects=[];selectedObjects=[];constructor(e,t,i,n){this.outlinePass=new nr(new oe(i,n),e,t),this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.edgeThickness=1,this.outlinePass.pulsePeriod=0,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800")}getPass(){return this.outlinePass}setHoveredObjects(e){this.hoveredObjects=e,this.updateOutline(),e.length>0&&(this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800"))}setSelectedObjects(e){this.selectedObjects=e,this.updateOutline(),e.length>0&&(this.outlinePass.edgeStrength=5,this.outlinePass.edgeGlow=1,this.outlinePass.visibleEdgeColor.set("#00aaff"),this.outlinePass.hiddenEdgeColor.set("#00aaff"))}clearHovered(){this.hoveredObjects=[],this.updateOutline()}clearSelected(){this.selectedObjects=[],this.updateOutline()}clearAll(){this.hoveredObjects=[],this.selectedObjects=[],this.updateOutline()}updateOutline(){this.selectedObjects.length>0?(this.outlinePass.selectedObjects=this.selectedObjects,this.outlinePass.edgeStrength=5,this.outlinePass.edgeGlow=1,this.outlinePass.visibleEdgeColor.set("#00aaff"),this.outlinePass.hiddenEdgeColor.set("#00aaff")):this.hoveredObjects.length>0?(this.outlinePass.selectedObjects=this.hoveredObjects,this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800")):this.outlinePass.selectedObjects=[]}resize(e,t){this.outlinePass.setSize(e,t)}setHoverStyle(e){e.color&&(this.outlinePass.visibleEdgeColor.set(e.color),this.outlinePass.hiddenEdgeColor.set(e.color)),e.strength!==void 0&&(this.outlinePass.edgeStrength=e.strength),e.glow!==void 0&&(this.outlinePass.edgeGlow=e.glow),e.thickness!==void 0&&(this.outlinePass.edgeThickness=e.thickness)}setSelectedStyle(e){}}class g_{scene;camera;canvas;controls;outlineManager;isSelecting=!1;startPoint=new oe;endPoint=new oe;ctrlPressed=!1;controlsEnabled=!0;selectionBox=null;selectedObjects=[];constructor(e,t,i,n,s){this.scene=e,this.camera=t,this.canvas=i,this.controls=n,this.outlineManager=s,this.setupEventListeners(),this.createSelectionBoxElement()}createSelectionBoxElement(){this.selectionBox=document.createElement("div"),this.selectionBox.style.position="absolute",this.selectionBox.style.border="2px dashed #00aaff",this.selectionBox.style.backgroundColor="rgba(0, 170, 255, 0.1)",this.selectionBox.style.pointerEvents="none",this.selectionBox.style.display="none",this.selectionBox.style.zIndex="1000",this.canvas.parentElement&&this.canvas.parentElement.appendChild(this.selectionBox)}setupEventListeners(){window.addEventListener("keydown",this.onKeyDown.bind(this)),window.addEventListener("keyup",this.onKeyUp.bind(this)),this.canvas.addEventListener("mousedown",this.onMouseDown.bind(this)),this.canvas.addEventListener("mousemove",this.onMouseMove.bind(this)),this.canvas.addEventListener("mouseup",this.onMouseUp.bind(this))}onKeyDown(e){(e.key==="Control"||e.key==="Meta")&&(this.ctrlPressed=!0)}onKeyUp(e){(e.key==="Control"||e.key==="Meta")&&(this.ctrlPressed=!1,this.isSelecting&&this.endSelection())}onMouseDown(e){if(e.button!==0||!this.ctrlPressed)return;const t=this.canvas.getBoundingClientRect();this.startPoint.set(e.clientX-t.left,e.clientY-t.top),this.endPoint.copy(this.startPoint),this.isSelecting=!0,this.controls&&this.controls.enabled!==void 0&&(this.controlsEnabled=this.controls.enabled,this.controls.enabled=!1),this.selectionBox&&(this.selectionBox.style.display="block",this.updateSelectionBoxUI()),e.preventDefault(),e.stopPropagation()}onMouseMove(e){if(!this.isSelecting)return;const t=this.canvas.getBoundingClientRect();this.endPoint.set(e.clientX-t.left,e.clientY-t.top),this.updateSelectionBoxUI(),this.updateSelectedObjects(),e.preventDefault(),e.stopPropagation()}onMouseUp(e){this.isSelecting&&(this.endSelection(),e.preventDefault(),e.stopPropagation())}endSelection(){this.isSelecting&&(this.isSelecting=!1,this.controls&&this.controls.enabled!==void 0&&(this.controls.enabled=this.controlsEnabled),this.selectionBox&&(this.selectionBox.style.display="none"),this.updateSelectedObjects())}updateSelectionBoxUI(){if(!this.selectionBox)return;const e=Math.min(this.startPoint.x,this.endPoint.x),t=Math.min(this.startPoint.y,this.endPoint.y),i=Math.abs(this.endPoint.x-this.startPoint.x),n=Math.abs(this.endPoint.y-this.startPoint.y);this.selectionBox.style.left=`${e}px`,this.selectionBox.style.top=`${t}px`,this.selectionBox.style.width=`${i}px`,this.selectionBox.style.height=`${n}px`}updateSelectedObjects(){const e=this.endPoint.x>this.startPoint.x,t=this.endPoint.y>this.startPoint.y,i=e&&t,n=this.canvas.getBoundingClientRect(),s=n.width,a=n.height,o=new oe(Math.min(this.startPoint.x,this.endPoint.x)/s,Math.min(this.startPoint.y,this.endPoint.y)/a),l=new oe(Math.max(this.startPoint.x,this.endPoint.x)/s,Math.max(this.startPoint.y,this.endPoint.y)/a),c=[];this.scene.traverse(h=>{if(!h.isMesh||!h.visible)return;const u=h;if(!u.geometry)return;u.geometry.boundingBox||u.geometry.computeBoundingBox();const d=u.geometry.boundingBox;if(!d)return;const f=this.getBoundingBoxCorners(d,u).map(m=>this.worldToScreen(m)),g=this.getScreenBoundingBox(f);let v=!1;i?v=this.isFullyContained(g,o,l):v=this.isPartiallyContained(g,o,l),v&&c.push(h)}),this.selectedObjects=c,this.outlineManager.setSelectedObjects(this.selectedObjects)}getBoundingBoxCorners(e,t){const i=[],n=e.min,s=e.max;return i.push(new w(n.x,n.y,n.z)),i.push(new w(s.x,n.y,n.z)),i.push(new w(n.x,s.y,n.z)),i.push(new w(s.x,s.y,n.z)),i.push(new w(n.x,n.y,s.z)),i.push(new w(s.x,n.y,s.z)),i.push(new w(n.x,s.y,s.z)),i.push(new w(s.x,s.y,s.z)),i.forEach(a=>{a.applyMatrix4(t.matrixWorld)}),i}worldToScreen(e){const t=e.clone();t.project(this.camera);const i=(t.x+1)/2,n=(1-t.y)/2;return new oe(i,n)}getScreenBoundingBox(e){const t=new oe(1/0,1/0),i=new oe(-1/0,-1/0);return e.forEach(n=>{t.x=Math.min(t.x,n.x),t.y=Math.min(t.y,n.y),i.x=Math.max(i.x,n.x),i.y=Math.max(i.y,n.y)}),{min:t,max:i}}isFullyContained(e,t,i){return e.min.x>=t.x&&e.min.y>=t.y&&e.max.x<=i.x&&e.max.y<=i.y}isPartiallyContained(e,t,i){return!(e.max.x<t.x||e.min.x>i.x||e.max.y<t.y||e.min.y>i.y)}clearSelection(){this.selectedObjects=[],this.outlineManager.clearSelected()}getSelectedObjects(){return this.selectedObjects}dispose(){window.removeEventListener("keydown",this.onKeyDown.bind(this)),window.removeEventListener("keyup",this.onKeyUp.bind(this)),this.canvas.removeEventListener("mousedown",this.onMouseDown.bind(this)),this.canvas.removeEventListener("mousemove",this.onMouseMove.bind(this)),this.canvas.removeEventListener("mouseup",this.onMouseUp.bind(this)),this.selectionBox&&this.selectionBox.parentElement&&this.selectionBox.parentElement.removeChild(this.selectionBox),this.clearSelection()}}class v_{scene;clippingPlane;stencilGroup=null;isEnabledFlag=!1;capMesh=null;planeInitialized=!1;tempCenter=new w;sceneBounds=new Ct;capColor=new _e(16711680);constructor(e){this.scene=e,this.clippingPlane=new Ei(new w(0,-1,0),0)}enable(){this.isEnabledFlag=!0,this.refresh()}disable(){this.isEnabledFlag=!1,this.cleanup()}refresh(){this.isEnabledFlag&&(this.cleanupStencilGroup(),this.ensurePlaneInitialized(),this.updateSceneMaterials(!0),this.createStencilGroup())}setPlane(e,t){this.planeInitialized=!0,this.clippingPlane.normal.copy(e).normalize(),this.clippingPlane.constant=t,this.isEnabledFlag&&this.updateCapPlane()}isEnabled(){return this.isEnabledFlag}setCapColor(e){if(this.capColor.set(e),this.capMesh){const t=this.capMesh.material;t.color.copy(this.capColor),t.needsUpdate=!0}}updateSceneMaterials(e){this.scene.traverse(t=>{if(t instanceof rt){if(t.userData.isStencilCap)return;(Array.isArray(t.material)?t.material:[t.material]).forEach(i=>{i&&(e?((!i.clippingPlanes||i.clippingPlanes.indexOf(this.clippingPlane)===-1)&&(i.clippingPlanes=[this.clippingPlane]),i.clipShadows=!0):i.clippingPlanes=[],i.needsUpdate=!0)})}})}createStencilGroup(){this.stencilGroup=new ki,this.stencilGroup.name="ClippingStencilGroup",this.scene.add(this.stencilGroup);let e=0;this.scene.traverse(t=>{if(t instanceof rt&&t.visible&&!t.userData.isStencilCap){if(!t.geometry)return;this.createStencilMeshesForObject(t),e++}}),console.log(`ClippingManager: Generated stencil geometry for ${e} meshes.`),this.addCapPlane(),this.updateCapPlane()}createStencilMeshesForObject(e){const t=e.geometry;e.updateMatrixWorld(!0);const i=e.matrixWorld,n=new Bt({depthWrite:!1,depthTest:!1,colorWrite:!1,stencilWrite:!0,stencilFunc:za,clippingPlanes:[this.clippingPlane]}),s=n.clone();s.side=Ot,s.stencilFail=Fa,s.stencilZFail=Fa,s.stencilZPass=Fa;const a=new rt(t,s);a.applyMatrix4(i),a.matrixAutoUpdate=!1,a.userData.isStencilCap=!0,a.renderOrder=1,this.stencilGroup.add(a);const o=n.clone();o.side=yi,o.stencilFail=ka,o.stencilZFail=ka,o.stencilZPass=ka;const l=new rt(t,o);l.applyMatrix4(i),l.matrixAutoUpdate=!1,l.userData.isStencilCap=!0,l.renderOrder=1,this.stencilGroup.add(l)}addCapPlane(){const e=new Bt({color:this.capColor,side:Ht,stencilWrite:!0,transparent:!0,opacity:0,stencilFunc:yu,stencilRef:0,clippingPlanes:[],depthTest:!0,polygonOffset:!0,polygonOffsetFactor:-1,polygonOffsetUnits:-1}),t=new Cn(1e5,1e5),i=new rt(t,e);i.userData.isCapPlane=!0,i.userData.isStencilCap=!0,i.renderOrder=2,this.capMesh=i,this.stencilGroup.add(i)}updateCapPlane(){if(!this.stencilGroup||!this.capMesh)return;const e=this.capMesh,t=this.clippingPlane.normal,i=-this.clippingPlane.constant;e.quaternion.setFromUnitVectors(new w(0,0,1),t),e.position.copy(t).multiplyScalar(i)}cleanupStencilGroup(){this.stencilGroup&&(this.scene.remove(this.stencilGroup),this.stencilGroup.traverse(e=>{e.material&&(Array.isArray(e.material)?e.material.forEach(t=>t.dispose()):e.material.dispose()),e.geometry&&e.userData.isCapPlane&&e.geometry.dispose()}),this.stencilGroup=null,this.capMesh=null)}cleanup(){this.updateSceneMaterials(!1),this.cleanupStencilGroup()}ensurePlaneInitialized(){if(this.planeInitialized||(this.sceneBounds.makeEmpty(),this.sceneBounds.setFromObject(this.scene),this.sceneBounds.isEmpty()))return;this.sceneBounds.getCenter(this.tempCenter);const e=this.clippingPlane.normal;this.clippingPlane.constant=-e.dot(this.tempCenter),this.planeInitialized=!0,this.updateCapPlane()}}class __{_lastClickWorldPosition=null;_lastClickScreenPosition=null;constructor(){}setLastClickWorldPosition(e){this._lastClickWorldPosition=e.clone()}getLastClickWorldPosition(){return this._lastClickWorldPosition}setLastClickScreenPosition(e){this._lastClickScreenPosition=e.clone()}getLastClickScreenPosition(){return this._lastClickScreenPosition}clearClickState(){this._lastClickWorldPosition=null,this._lastClickScreenPosition=null}}function x_(r){let e=new Object;return e.updataSceneOctreeBox=function(){r.octreeBoxModels=[];let t=e.getBoundingBox();e.ocBox=e.splitBoxIntoAuto(t);let i=0;r.models.forEach(a=>{a.children.forEach(o=>{o.info.forEach(l=>{s(l,e.ocBox)})}),i=i+1}),n(e.ocBox);function n(a){for(let o=a.children.length-1;o>=0;o--){let l=a.children[o];l.isLeaf==!1&&n(l),l.children.length==0&&(l.isLeaf=!0),l.isLeaf&&(l.elements==null||l.elements.length==0)&&a.children.splice(o,1)}}function s(a,o){var l={min:a.box.min,max:a.box.max};if(e.boxContainBox(o,l)==!0)if(o.elements==null&&(o.elements=[]),o.isLeaf==!1){let c=!1;for(let h=0;h<o.children.length;h++)if(s(a,o.children[h])==!0){c=!0;break}c==!1&&o.elements.push([i,...a.index])}else o.elements.push([i,...a.index]);else return!1;return!0}},e.rayInterationModel=function(t){var i=[];s(t,e.ocBox);var n=a(t,i);return n;function s(o,l){if(l==null)return;let c=new Ct(l.min,l.max),h=o.ray.intersectsBox(c);if(!(h==null||h==!1))if(l.children==null||l.children.length==0){if(l.elements!=null)for(var u of l.elements)i.push(u)}else{if(l.elements!=null)for(var u of l.elements)i.push(u);for(let d of l.children)s(o,d)}}function a(o,l){let c=[];const h=new Bt({color:16711680});for(let u of l){let d=r.models[u[0]].children[u[1]];if(d.TypeName=="Mesh"&&d.geometry.groups[u[2]].visibility!==!1){let f=new rt(d.geometryArray[u[2]],h);f.indexs=u,f.TypeName=d.TypeName,c.push(f)}else d.TypeName=="InstancedMesh"||d.TypeName=="InstancedMesh-Pipe"}return o.intersectObjects(c,!1)}},e.boxContainBox=function(t,i){return i.min.x>=t.min.x&&i.min.y>=t.min.y&&i.min.z>=t.min.z&&i.max.x<=t.max.x&&i.max.y<=t.max.y&&i.max.z<=t.max.z},e.splitBoxIntoAuto=function(t,i=10){let n=[],s=[],a=[],o=(t.max.x-t.min.x)*.5,l=(t.max.y-t.min.y)*.5,c=(t.max.z-t.min.z)*.5;if(o>i){let h=t,u={min:h.min,max:new w(h.min.x+o,h.max.y,h.max.z)},d={min:new w(h.min.x+o,h.min.y,h.min.z),max:h.max};n.push(u),n.push(d)}if(l>i)for(let h of n){let u={min:h.min,max:new w(h.max.x,h.min.y+l,h.max.z)},d={min:new w(h.min.x,h.min.y+l,h.min.z),max:h.max};s.push(u),s.push(d)}else s=n;if(c>i)for(let h of s){let u={min:h.min,max:new w(h.max.x,h.max.y,h.min.z+c)},d={min:new w(h.min.x,h.min.y,h.min.z+c),max:h.max};a.push(u),a.push(d)}else a=s;if(t.children=a,t.children.length>0){t.isLeaf=!1;for(let h=0;h<t.children.length;h++)t.children[h]=e.splitBoxIntoAuto(t.children[h])}else t.isLeaf=!0;return t.length=t.min.distanceTo(t.max),t},e.splitBoxInto8=function(t){const i=t.min,n=t.max,s=new w().addVectors(i,n).multiplyScalar(.5),a=[];for(let o=0;o<2;o++)for(let l=0;l<2;l++)for(let c=0;c<2;c++){const h=new w(o===0?i.x:s.x,l===0?i.y:s.y,c===0?i.z:s.z),u=new 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m=s.clientWidth,p=s.clientHeight,y=new Ps({alpha:!0});y.setSize(m,p),y.setClearAlpha(0),i.sceneOrtho.renderer=y;let _=new Uc(16777215,.8);i.sceneOrtho.add(_),T_(s,y)}function u(){let g=[{label:"右",icon:"cube/cn_right.png"},{label:"左",icon:"cube/cn_left.png"},{label:"顶",icon:"cube/cn_top.png"},{label:"底",icon:"cube/cn_bottom.png"},{label:"前",icon:"cube/cn_front.png"},{label:"后",icon:"cube/cn_back.png"}];var v=[];for(const p of g)v.push(new Bt({color:16777215,map:new Ac().load(p.icon)}));new Ld({color:255});var m=new rt(new ur(110,110,110),v);i.sceneOrtho.add(m),d(122),s.addEventListener("mousedown",p=>{var y={};y.x=p.offsetX/s.clientWidth*2-1,y.y=-(p.offsetY/s.clientHeight)*2+1;var _=new Oc;_.setFromCamera(y,i.camera);const E=_.intersectObjects(o,!1);E.length>0&&i.ToggleDirectionView(E[0].object.name)}),s.addEventListener("mousemove",p=>{var y={};y.x=p.offsetX/s.clientWidth*2-1,y.y=-(p.offsetY/s.clientHeight)*2+1;var _=new Oc;_.setFromCamera(y,i.camera);const E=_.intersectObjects(o,!1);for(var A of o)A.material.opacity=.01;E.length>0&&(E[0].object.material.opacity=.2)})}function d(g){for(var v=g*.5-20,m=[{name:"right",a:30,b:75,c:75,point:new w(v,0,0)},{name:"back",a:75,b:75,c:30,point:new w(0,0,-v)},{name:"left",a:30,b:75,c:75,point:new w(-v,0,0)},{name:"front",a:75,b:75,c:30,point:new w(0,0,v)},{name:"top",a:75,b:30,c:75,point:new w(0,v,0)},{name:"button",a:75,b:30,c:75,point:new w(0,-v,0)}],p=[{name:"top_right_back",a:30,b:30,c:30,point:new w(-v,v,v)},{name:"button_front_right",a:30,b:30,c:30,point:new w(-v,-v,v)},{name:"top_front_right",a:30,b:30,c:30,point:new w(v,v,v)},{name:"button_right_back",a:30,b:30,c:30,point:new w(v,-v,v)},{name:"top_back_left",a:30,b:30,c:30,point:new w(-v,v,-v)},{name:"button_back_left",a:30,b:30,c:30,point:new w(-v,-v,-v)},{name:"top_left_front",a:30,b:30,c:30,point:new w(v,v,-v)},{name:"button_left_front",a:30,b:30,c:30,point:new w(v,-v,-v)}],y=[{name:"top_front",a:30,b:30,c:75,point:new w(v,v,0)},{name:"top_right",a:75,b:30,c:30,point:new w(0,v,v)},{name:"top_back",a:30,b:30,c:75,point:new w(-v,v,0)},{name:"top_left",a:75,b:30,c:30,point:new w(0,v,-v)},{name:"button_front",a:30,b:30,c:75,point:new w(v,-v,0)},{name:"button_right",a:75,b:30,c:30,point:new w(0,-v,v)},{name:"button_back",a:30,b:30,c:75,point:new w(-v,-v,0)},{name:"button_left",a:75,b:30,c:30,point:new w(0,-v,-v)},{name:"front_right",a:30,b:75,c:30,point:new w(v,0,v)},{name:"right_back",a:30,b:75,c:30,point:new w(-v,0,v)},{name:"back_left",a:30,b:75,c:30,point:new w(-v,0,-v)},{name:"left_front",a:30,b:75,c:30,point:new w(v,0,-v)}],_=0;_<m.length;_++)o.push(f(m[_]));for(var _=0;_<p.length;_++)o.push(f(p[_]));for(var _=0;_<y.length;_++)o.push(f(y[_]))}function f(g){const v=new ur(g.a,g.b,g.c),m=new Bt({color:"blue",transparent:!0,opacity:.01}),p=new De().makeTranslation(g.point.x,g.point.y,g.point.z);let y=v.applyMatrix4(p),_=new rt(y,m);return _.name=g.name,i.sceneOrtho.add(_),_}return i}class Ph{constructor(e,t){this.object=e,this.id=t}get uuid(){return this.object.uuid}get name(){return this.object.name}set name(e){this.object.name=e}get visible(){return this.object.visible}set visible(e){this.object.visible=e}getBoundingBox(){const e=new Ct().setFromObject(this.object);return{min:e.min,max:e.max}}setMatrix(e){this.object.matrix.fromArray(e),this.object.matrix.decompose(this.object.position,this.object.quaternion,this.object.scale)}}let E_=class{constructor(r,e,t){this.manager=r,this.scene=e,this.clippingManager=t}models=new Map;async loadModel(r,e){const t=await this.manager.loadGLTF(r),i=e?.id||t.uuid;t.name=i,e?.position&&t.position.fromArray(e.position),e?.scale&&t.scale.fromArray(e.scale),e?.rotation&&t.rotation.setFromVector3(new w(...e.rotation));const n=new Ph(t,i);return this.models.set(i,n),this.clippingManager?.refresh(),n}unloadModel(r){const e=this.models.get(r);e&&e instanceof Ph&&(this.scene.remove(e.object),this.models.delete(r))}getAllModels(){return Array.from(this.models.values())}getModel(r){return this.models.get(r)}},w_=class{constructor(r){this.manager=r}setView(r,e){this.manager.setView(r)}fitToView(r,e){console.log("[V1] fitToView not fully implemented in manager, resetting camera"),this.manager.camera.position.set(20,20,20),this.manager.camera.lookAt(0,0,0),this.manager.controls.update()}goHome(r){this.manager.camera.position.set(20,20,20),this.manager.camera.lookAt(0,0,0),this.manager.controls.update()}setProjection(r){console.warn("[V1] Projection switching not supported in V1 CameraManager")}setNavigationMode(r){r===Os.PanOnly?this.manager.controls.enableRotate=!1:this.manager.controls.enableRotate=!0}getState(){return{position:this.manager.camera.position.toArray(),target:this.manager.controls.target.toArray(),up:this.manager.camera.up.toArray(),projection:sn.Perspective}}restoreState(r,e){this.manager.camera.position.fromArray(r.position),this.manager.camera.up.fromArray(r.up),this.manager.controls.target.fromArray(r.target),this.manager.controls.update()}},C_=class{constructor(r,e){this.manager=r,this.scene=e}getSelection(){return console.warn("[V1] getSelection not fully supported by InteractionManager"),[]}select(r){const e=[];this.scene.traverse(t=>{t instanceof rt&&r.includes(t.name)&&e.push(t)}),this.manager.highlight(e)}addSelection(r){this.select(r)}removeSelection(r){this.manager.clearHighlight()}clearSelection(){this.manager.clearHighlight()}getHiddenComponents(){const r=[];return this.scene.traverse(e=>{e.visible||r.push(e.name)}),r}setVisibility(r,e){this.manager.setVisibility(r,e)}isolate(r){this.scene.traverse(e=>e.visible=!1),this.setVisibility(r,!0)}clearIsolation(){this.scene.traverse(r=>r.visible=!0)}setColor(r,e){console.warn("[V1] setColor not implemented")}restoreColor(r){console.warn("[V1] restoreColor not implemented")}setOpacity(r,e){console.warn("[V1] setOpacity not implemented")}restoreOpacity(r){console.warn("[V1] restoreOpacity not implemented")}clearAllOverrides(){}getBoundingBox(r){let e;if(this.scene.traverse(t=>{t.name===r&&(e=t)}),e){const t=new Ct().setFromObject(e);return{min:t.min,max:t.max}}return{min:{x:0,y:0,z:0},max:{x:0,y:0,z:0}}}},R_=class{constructor(r,e){this.sceneManager=r,this.renderer=e}setBackgroundColor(r){this.sceneManager.setBackground(r)}setSkybox(r){const e=new Rc().load(r);this.sceneManager.scene.background=e}enableShadows(r){}enableAntialiasing(r){}enableAmbientOcclusion(r){}addSectionPlane(r,e){return""}removeSectionPlane(r){}clearSectionPlanes(){}enableSectioning(r){}captureScreen(r,e){return this.renderer.domElement.toDataURL()}getViewerConfig(){return{shadows:!1,ambientOcclusion:!1,sectioning:!1}}getRenderStatistics(){const r=this.renderer.info||{},e=r.render||{},t=r.memory||{};return{calls:e.calls||0,triangles:e.triangles||0,points:e.points||0,lines:e.lines||0,memory:{geometries:t.geometries||0,textures:t.textures||0}}}},A_=class{async getProperties(r){return[{name:"Identity Data",properties:[{name:"Element ID",value:r},{name:"Version",value:"V1 Engine"}]}]}async getPropertyValue(r,e){return"Unknown"}async getModelTree(r){return[{id:"root",name:"Model Root (V1)",type:"Model",hasChildren:!1}]}async search(r){return[]}},P_=class{activeTool=null;tools=new Map;activate(r,e){console.log(`[V1] Activating tool: ${r}`,e),this.activeTool=r}deactivate(){this.activeTool&&(console.log(`[V1] Deactivating tool: ${this.activeTool}`),this.activeTool=null)}getActiveTool(){return this.activeTool}registerTool(r,e){this.tools.set(r,e)}},D_=class{listeners=new Map;on(r,e){this.listeners.has(r)||this.listeners.set(r,[]),this.listeners.get(r).push(e)}off(r,e){if(!this.listeners.has(r))return;const t=this.listeners.get(r),i=t.indexOf(e);i!==-1&&t.splice(i,1)}trigger(r,e){this.listeners.has(r)&&this.listeners.get(r).forEach(t=>{try{t(e)}catch(i){console.error(`Error in event listener for ${r}:`,i)}})}},L_=class{container;renderer;composer=null;stats=null;engineState;sceneManager;cameraManager;loaderManager;interactionManager;outlineManager;selectionBoxManager=null;clippingManager;octreeBox;loader;cameraTool;components;data;viewer;tools;events;viewCube;scene;camera;models;controls;measure;animationId=null;constructor(r){const e=document.getElementById(r.containerId);if(!e)throw new Error(`Container ${r.containerId} not found`);this.container=e,this.models=[],this.engineState=new __,this.sceneManager=new _0(r);const{width:t,height:i}=this.getContainerSize();this.cameraManager=new L0(this.container,t,i,this.engineState);try{this.renderer=new Ps({antialias:r.antialias??!0}),console.log("Engine: Using WebGPURenderer")}catch(n){console.warn("WebGPURenderer failed",n),this.renderer=new Ps({antialias:r.antialias??!0})}this.renderer.setSize(t,i),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=ll,this.renderer.toneMapping=Js,this.renderer.toneMappingExposure=1,this.renderer.localClippingEnabled=!0,this.container.appendChild(this.renderer.domElement),this.loaderManager=new p_(this.sceneManager.scene),this.outlineManager=new m_(this.sceneManager.scene,this.cameraManager.camera,t,i),this.interactionManager=new f_(this.sceneManager.scene,this.cameraManager.camera,this.renderer.domElement,this.engineState),this.selectionBoxManager=new g_(this.sceneManager.scene,this.cameraManager.camera,this.renderer.domElement,this.cameraManager.controls,this.outlineManager),this.clippingManager=new v_(this.sceneManager.scene),setTimeout(()=>{this.clippingManager.enable()},1e3),this.events=new D_,this.interactionManager.setEventModule(this.events),this.loader=new E_(this.loaderManager,this.sceneManager.scene,this.clippingManager),this.cameraTool=new w_(this.cameraManager),this.components=new C_(this.interactionManager,this.sceneManager.scene),this.viewer=new R_(this.sceneManager,this.renderer),this.data=new A_,this.tools=new P_,this.scene=this.sceneManager.scene,this.scene.camera=this.cameraManager.camera,this.camera=this.cameraManager.camera,this.controls=this.cameraManager.controls,this.octreeBox=x_(this),this.viewCube=S_(this,this.scene,this.container),this.viewCube.init(),this.setupVisuals(),this.setupPostProcessing(),r.showStats!==!1&&this.initStats(),this.setupResizeObserver(),this.animate()}initStats(){this.stats=new v0,this.stats.showPanel(0),this.stats.dom.style.position="absolute",this.stats.dom.style.top="0px",this.stats.dom.style.left="0px",this.stats.dom.style.zIndex="1000",this.container.appendChild(this.stats.dom)}toggleStats(r){r&&!this.stats?this.initStats():!r&&this.stats&&(this.container.removeChild(this.stats.dom),this.stats=null)}getVersion(){return"1.2.0 (WebGPU Experimental)"}setupVisuals(){const r=this.sceneManager.scene;r.children.filter(n=>n instanceof An).forEach(n=>r.remove(n));const e=new Ic(16777215,4.5);e.position.set(10,20,10),e.castShadow=!0,e.shadow.mapSize.width=4096,e.shadow.mapSize.height=4096,e.shadow.camera.near=.1,e.shadow.camera.far=500,e.shadow.bias=-5e-5,e.shadow.normalBias=.02;const t=50;e.shadow.camera.left=-t,e.shadow.camera.right=t,e.shadow.camera.top=t,e.shadow.camera.bottom=-t,e.shadow.radius=2,r.add(e);const i=new Uc(4210752,.4);r.add(i),new Qv().load("https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr",n=>{n.mapping=zn,r.environment=n,r.environmentIntensity=1})}setupPostProcessing(){if(!this.renderer)return;const{width:r,height:e}=this.getContainerSize(),t=window.devicePixelRatio,i=this.sceneManager.scene,n=this.cameraManager.camera;this.composer=new n0(this.renderer),this.composer.setPixelRatio(t),this.composer.setSize(r,e);const s=new s0(i,n);this.composer.addPass(s);const a=new gi(i,n,r,e);a.output=gi.OUTPUT.Default,a.blendIntensity=1,a.updateGtaoMaterial&&a.updateGtaoMaterial({radius:3,distanceExponent:1,thickness:1,scale:1,distanceFallOff:1,screenSpaceRadius:!1}),this.composer.addPass(a);const o=this.outlineManager.getPass();this.composer.addPass(o);const l=new rn(new oe(r,e),.05,.1,.5);this.composer.addPass(l);const c=new u0;this.composer.addPass(c);const h=new Vo(d0);h.material.uniforms.resolution.value.x=1/(r*t),h.material.uniforms.resolution.value.y=1/(e*t),this.composer.addPass(h)}resize(){const{width:r,height:e}=this.getContainerSize(),t=window.devicePixelRatio;if(this.cameraManager.updateAspect(r,e),this.renderer.setSize(r,e),this.renderer.setPixelRatio(t),this.outlineManager&&this.outlineManager.resize(r,e),this.composer){this.composer.setPixelRatio(t),this.composer.setSize(r,e);const i=this.composer.passes.find(n=>n instanceof Vo&&n.material.uniforms.resolution);i&&(i.material.uniforms.resolution.value.x=1/(r*t),i.material.uniforms.resolution.value.y=1/(e*t))}}getContainerSize(){return{width:this.container.clientWidth,height:this.container.clientHeight}}setupResizeObserver(){new ResizeObserver(()=>{this.resize()}).observe(this.container)}animate=()=>{this.animationId=requestAnimationFrame(this.animate),this.viewCube.RenderScene(),this.stats&&this.stats.begin(),this.cameraManager.tick(),this.composer?this.composer.render():this.renderer.renderAsync?this.renderer.renderAsync(this.sceneManager.scene,this.cameraManager.camera):this.renderer.render(this.sceneManager.scene,this.cameraManager.camera),this.stats&&this.stats.end()};dispose(){this.animationId&&cancelAnimationFrame(this.animationId),this.selectionBoxManager&&this.selectionBoxManager.dispose(),this.renderer.dispose(),this.container.innerHTML=""}};class Dh{constructor(e,t,i){this.object=e,this.id=t,this.uuid=i,this.object.name=t}get name(){return this.object.name}set name(e){this.object.name=e}get visible(){return this.object.visible}set visible(e){this.object.visible=e}getBoundingBox(){const e=new Ct().setFromObject(this.object);return{min:e.min,max:e.max}}setMatrix(e){this.object.matrix.fromArray(e),this.object.matrix.decompose(this.object.position,this.object.quaternion,this.object.scale)}}class I_{scene;gltfLoader;models=new Map;constructor(e){this.scene=e,this.gltfLoader=new bh}async loadModel(e,t){return new Promise((i,n)=>{this.gltfLoader.load(e,s=>{const a=s.scene,o=t?.id||Ga.generateUUID();t?.position&&a.position.fromArray(t.position),t?.scale&&a.scale.fromArray(t.scale),t?.rotation&&a.rotation.setFromVector3(new w(...t.rotation)),this.scene.add(a);const l=new Dh(a,o,a.uuid);this.models.set(o,l),i(l)},s=>{t?.onProgress&&t.onProgress(s.loaded/s.total*100)},s=>n(s))})}unloadModel(e){const t=this.models.get(e);t&&t instanceof Dh&&(this.scene.remove(t.object),this.models.delete(e))}getAllModels(){return Array.from(this.models.values())}getModel(e){return this.models.get(e)}}class U_{camera;controls;container;constructor(e,t,i){this.container=e,this.camera=new Mt(75,t/i,.1,1e3),this.camera.position.set(10,10,10),this.camera.lookAt(0,0,0),this.controls=new yh(this.camera,this.container),this.controls.enableDamping=!0}getCamera(){return this.camera}update(){this.controls.update()}updateAspect(e,t){if(this.camera instanceof Mt)this.camera.aspect=e/t,this.camera.updateProjectionMatrix();else if(this.camera instanceof pr){const i=e/t,n=20;this.camera.left=-n*i/2,this.camera.right=n*i/2,this.camera.top=n/2,this.camera.bottom=-n/2,this.camera.updateProjectionMatrix()}}setView(e,t){switch(e){case nn.Top:this.camera.position.set(0,20,0);break;case nn.Front:this.camera.position.set(0,0,20);break;default:console.warn("View not fully implemented:",e)}this.camera.lookAt(0,0,0),this.controls.update()}fitToView(e,t){}goHome(e){this.camera.position.set(10,10,10),this.camera.lookAt(0,0,0),this.controls.update()}setProjection(e){e===sn.Perspective&&!(this.camera instanceof Mt)||e===sn.Orthographic&&this.camera instanceof pr}setNavigationMode(e){e===Os.Orbit?(this.controls.enabled=!0,this.controls.enableRotate=!0):e===Os.PanOnly&&(this.controls.enableRotate=!1)}getState(){const e=this.controls.target;return{position:this.camera.position.toArray(),target:e.toArray(),up:this.camera.up.toArray(),projection:this.camera instanceof Mt?sn.Perspective:sn.Orthographic}}restoreState(e,t){this.camera.position.fromArray(e.position),this.camera.up.fromArray(e.up),this.controls.target.fromArray(e.target),this.controls.update()}}class N_{scene;selectedIds=new Set;materialCache=new Map;constructor(e){this.scene=e}findObject(e){let t;return this.scene.traverse(i=>{i.name===e&&(t=i)}),t}getSelection(){return Array.from(this.selectedIds)}select(e){this.clearSelection(),this.addSelection(e)}addSelection(e){e.forEach(t=>{this.selectedIds.add(t),this.findObject(t)})}removeSelection(e){e.forEach(t=>this.selectedIds.delete(t))}clearSelection(){this.selectedIds.clear()}getHiddenComponents(){const e=[];return this.scene.traverse(t=>{t.visible||e.push(t.name)}),e}setVisibility(e,t){e.forEach(i=>{const n=this.findObject(i);n&&(n.visible=t)})}isolate(e){this.scene.traverse(t=>t.visible=!1),this.setVisibility(e,!0)}clearIsolation(){this.scene.traverse(e=>e.visible=!0)}setColor(e,t){e.forEach(i=>{const n=this.findObject(i);if(n&&n instanceof rt){this.materialCache.has(i)||this.materialCache.set(i,n.material);const s=new Bt({color:t});n.material=s}})}restoreColor(e){e.forEach(t=>{const i=this.findObject(t);i&&this.materialCache.has(t)&&(i.material=this.materialCache.get(t),this.materialCache.delete(t))})}setOpacity(e,t){}restoreOpacity(e){}clearAllOverrides(){this.materialCache.forEach((e,t)=>{const i=this.findObject(t);i&&i instanceof rt&&(i.material=e)}),this.materialCache.clear()}getBoundingBox(e){const t=this.findObject(e);if(t){const i=new Ct().setFromObject(t);return{min:i.min,max:i.max}}return{min:{x:0,y:0,z:0},max:{x:0,y:0,z:0}}}}class O_{async getProperties(e){return[{name:"Identity Data",properties:[{name:"Element ID",value:e},{name:"Name",value:"Sample Element"}]}]}async getPropertyValue(e,t){return"Unknown"}async getModelTree(e){return[{id:"root",name:"Model Root",type:"Model",hasChildren:!0,children:[{id:"l1",name:"Level 1",type:"Level",hasChildren:!1}]}]}async search(e){return console.log("Searching for:",e),[]}}class B_{scene;renderer;_shadowsEnabled=!1;_aoEnabled=!1;_sectioningEnabled=!1;constructor(e,t){this.scene=e,this.renderer=t}setBackgroundColor(e){this.scene.background=new _e(e)}setSkybox(e){const t=new Rc().load(e);this.scene.background=t}enableShadows(e){this._shadowsEnabled=e,this.renderer.shadowMap.enabled=e,this.scene.traverse(t=>{t instanceof rt&&(t.castShadow=e,t.receiveShadow=e)})}enableAntialiasing(e){console.warn("Changing antialiasing at runtime requires recreating the WebGL context, which is complex. Ignored.")}enableAmbientOcclusion(e){this._aoEnabled=e,console.log("AO enabled:",e,"(Requires PostProcessing pass - not implemented in this basic kernel)")}addSectionPlane(e,t){const i=new Ei(new w(...e),t);return this.renderer.clippingPlanes.push(i),"plane-"+(this.renderer.clippingPlanes.length-1)}removeSectionPlane(e){this.renderer.clippingPlanes.pop()}clearSectionPlanes(){this.renderer.clippingPlanes=[]}enableSectioning(e){this._sectioningEnabled=e,this.renderer.localClippingEnabled=e}captureScreen(e,t){return this.renderer.domElement.toDataURL()}getViewerConfig(){return{shadows:this._shadowsEnabled,ambientOcclusion:this._aoEnabled,sectioning:this._sectioningEnabled}}getRenderStatistics(){const e=this.renderer.info;return{calls:e.render.calls,triangles:e.render.triangles,points:e.render.points,lines:e.render.lines,memory:{geometries:e.memory.geometries,textures:e.memory.textures}}}}class F_{activeTool=null;tools=new Map;activate(e,t){console.log(`Activating tool: ${e}`,t),this.activeTool=e}deactivate(){this.activeTool&&(console.log(`Deactivating tool: ${this.activeTool}`),this.activeTool=null)}getActiveTool(){return this.activeTool}registerTool(e,t){this.tools.set(e,t)}}class k_{listeners=new Map;on(e,t){this.listeners.has(e)||this.listeners.set(e,[]),this.listeners.get(e).push(t)}off(e,t){if(!this.listeners.has(e))return;const i=this.listeners.get(e),n=i.indexOf(t);n!==-1&&i.splice(n,1)}trigger(e,t){this.listeners.has(e)&&this.listeners.get(e).forEach(i=>{try{i(t)}catch(n){console.error(`Error in event listener for ${e}:`,n)}})}}class Lh{loader;cameraTool;components;data;viewer;tools;events;viewCube;container;scene;renderer;_cameraModule;animationId=null;constructor(e){const t=document.getElementById(e.containerId);if(!t)throw new Error(`Container ${e.containerId} not found`);this.container=t,this.scene=new mo,this.renderer=new Ps({antialias:e.antialias??!0,alpha:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.container.appendChild(this.renderer.domElement),this.events=new k_,this._cameraModule=new U_(this.container,this.container.clientWidth,this.container.clientHeight),this.cameraTool=this._cameraModule,this.loader=new I_(this.scene),this.components=new N_(this.scene),this.data=new O_,this.viewer=new B_(this.scene,this.renderer),this.tools=new F_,this.viewCube={show:()=>console.warn("[V2] ViewCube not implemented"),hide:()=>{},setDirection:()=>{},goHome:()=>{},isVisible:()=>!1,updateOptions:()=>{}},this.resize(),this.setupResizeObserver(),this.animate()}getVersion(){return"2.0.0"}resize(){const e=this.container.clientWidth,t=this.container.clientHeight;this.renderer.setSize(e,t),this._cameraModule.updateAspect(e,t)}dispose(){this.animationId&&cancelAnimationFrame(this.animationId),this.renderer.dispose(),this.container.innerHTML=""}setupResizeObserver(){new ResizeObserver(()=>{this.resize()}).observe(this.container)}animate=()=>{this.animationId=requestAnimationFrame(this.animate),this._cameraModule.update(),this.renderer.render(this.scene,this._cameraModule.getCamera())}}function Ih(r){const e=r.version||"v1";switch(e){case"v2":return new Lh(r);case"v1":return new L_(r);default:return console.warn(`Version '${e}' not found. Falling back to v2.`),new Lh(r)}}class z_{engine=null;container;containerId;options;_isInitialized=!1;_isDestroyed=!1;unsubscribeTheme=null;constructor(e){this.container=e.container,this.container.id?this.containerId=this.container.id:(this.containerId=`engine-container-${Date.now()}-${Math.random().toString(36).substr(2,9)}`,this.container.id=this.containerId),this.options={backgroundColor:e.backgroundColor??1710618,version:e.version??"v1",showStats:e.showStats??!1,showViewCube:e.showViewCube??!0}}init(){if(this._isInitialized){console.warn("[Engine] Engine already initialized.");return}if(this._isDestroyed){console.error("[Engine] Cannot initialize destroyed engine.");return}try{const e={containerId:this.containerId,backgroundColor:this.options.backgroundColor,version:this.options.version,showStats:this.options.showStats,showViewCube:this.options.showViewCube};if(this.engine=Ih(e),!this.engine)throw new Error("Failed to create engine instance");this._isInitialized=!0,this.unsubscribeTheme=jt.subscribe(t=>{this.setTheme(t)}),this.setTheme(jt.getTheme())}catch(e){throw console.error("[Engine] Failed to initialize engine:",e),this._isInitialized=!1,e}}setTheme(e){if(!this._isInitialized||!this.engine)return;let t;e.name==="dark"?t=1710618:e.name==="light"?t=16119285:t=this.options.backgroundColor??1710618,this.engine&&typeof this.engine.setBackgroundColor=="function"?this.engine.setBackgroundColor(t):this.engine&&this.engine.scene&&this.engine.scene.background&&this.engine.scene.background.setHex(t)}setLocales(){}isInitialized(){return this._isInitialized}loadModel(e,t){if(!this._isInitialized||!this.engine){console.error("[Engine] Engine not initialized. Please call init() first.");return}if(!e){console.error("[Engine] Model URL is required.");return}this.engine.loader.loadModel(e,t)}getEngine(){return this.engine}destroy(){this._isDestroyed||(this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.container.innerHTML="",this._isDestroyed=!0,this._isInitialized=!1)}}class Uh{element;content=null;isVisible=!1;onCloseCallback;options;mouseDownTime=0;CLICK_THRESHOLD=200;constructor(e){this.options=e,this.element=document.createElement("div"),this.element.className=`bim-right-key ${e?.className||""}`,e?.zIndex&&(this.element.style.zIndex=e.zIndex.toString()),document.body.appendChild(this.element)}init(){document.addEventListener("mousedown",this.handleGlobalClick),this.element.addEventListener("contextmenu",e=>{e.preventDefault(),e.stopPropagation()}),this.options?.container&&(this.options.container.addEventListener("mousedown",this.handleContainerMouseDown),this.options.container.addEventListener("mouseup",this.handleContainerMouseUp),this.options.container.addEventListener("contextmenu",this.handleContainerContextMenu))}setTheme(e){}setLocales(){}destroy(){document.removeEventListener("mousedown",this.handleGlobalClick),this.options?.container&&(this.options.container.removeEventListener("mousedown",this.handleContainerMouseDown),this.options.container.removeEventListener("mouseup",this.handleContainerMouseUp),this.options.container.removeEventListener("contextmenu",this.handleContainerContextMenu)),this.unmountContent(),this.element.remove()}handleContainerMouseDown=e=>{e.button===2&&(this.mouseDownTime=Date.now())};handleContainerMouseUp=e=>{e.button!==2||Date.now()-this.mouseDownTime>this.CLICK_THRESHOLD||this.options?.onContext&&this.options.onContext(e)};handleContainerContextMenu=e=>{e.preventDefault()};setOnClose(e){this.onCloseCallback=e}mount(e){this.unmountContent(),this.content=e,this.element.appendChild(e.getElement())}unmountContent(){this.content&&(this.content.destroy(),this.element.innerHTML="",this.content=null)}show(e,t){this.element.classList.add("visible"),this.isVisible=!0,this.element.style.left=`${e}px`,this.element.style.top=`${t}px`;const i=this.element.getBoundingClientRect(),n=window.innerWidth,s=window.innerHeight;let a=e,o=t;e+i.width>n&&(a=e-i.width),t+i.height>s&&(o=t-i.height),this.element.style.left=`${a}px`,this.element.style.top=`${o}px`}hide(){this.element.classList.remove("visible"),this.isVisible=!1,this.unmountContent(),this.onCloseCallback&&this.onCloseCallback()}handleGlobalClick=e=>{this.isVisible&&(this.element.contains(e.target)||this.hide())}}class Bs{element;options;unsubscribeLocale=null;unsubscribeTheme=null;activeSubMenu=null;constructor(e){this.options=e,this.element=document.createElement("ul"),this.element.className="bim-menu"}init(){this.render(),this.unsubscribeLocale=Wi.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=jt.subscribe(e=>{this.setTheme(e)})}setTheme(e){const t=this.element.style;t.setProperty("--bim-ui_bg_color",e.panelBackground),t.setProperty("--bim-ui_text_primary",e.textPrimary),t.setProperty("--bim-ui_border_color",e.border),t.setProperty("--bim-ui_bg_hover",e.componentHover)}setLocales(){this.element.innerHTML="",this.render()}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.closeSubMenu(),this.element.remove()}getElement(){return this.element}render(){const{items:e,groupOrder:t}=this.options,i=new Map,n="default";e.forEach(a=>{const o=a.group||n;i.has(o)||i.set(o,[]),i.get(o).push(a)});let s=[];if(t){s=t.filter(a=>i.has(a));for(const a of i.keys())s.includes(a)||s.push(a)}else s=Array.from(i.keys());s.forEach((a,o)=>{if(o>0){const c=document.createElement("li");c.className="bim-menu-divider",this.element.appendChild(c)}const l=i.get(a);l.sort((c,h)=>(c.order||0)-(h.order||0)),l.forEach(c=>{c.visible!==!1&&this.element.appendChild(this.createItemElement(c))})})}createItemElement(e){const t=document.createElement("li"),i=!e.disabled;t.className=`bim-menu-item ${i?"":"disabled"}`;const n=document.createElement("div");n.className="bim-menu-item-icon",e.icon&&(n.innerHTML=e.icon),t.appendChild(n);const s=document.createElement("div");s.className="bim-menu-item-label",s.textContent=sr(e.label),t.appendChild(s);const a=e.children,o=a&&a.length>0;if(o){const l=document.createElement("div");l.className="bim-menu-item-arrow",l.innerHTML='<svg viewBox="0 0 24 24"><path d="M10 6L8.59 7.41 13.17 12l-4.58 4.59L10 18l6-6z"/></svg>',t.appendChild(l),t.addEventListener("mouseenter",()=>this.openSubMenu(e,t))}else t.addEventListener("mouseenter",()=>this.closeSubMenu());return i&&t.addEventListener("click",l=>{l.stopPropagation(),console.log(`[BimMenu] Clicked item: ${e.id}`),o||(e.onClick?(console.log(`[BimMenu] Executing onClick for ${e.id}`),e.onClick()):console.warn(`[BimMenu] No onClick handler for ${e.id}`))}),t}openSubMenu(e,t){const i=e.children;if(!i||i.length===0)return;this.closeSubMenu();const n=document.createElement("div");n.style.position="fixed",n.style.zIndex="10001";const s=t.getBoundingClientRect();n.style.top=`${s.top}px`,n.style.left=`${s.right}px`,n.addEventListener("mousedown",l=>l.stopPropagation());const a=new Bs({items:i});a.init(),n.appendChild(a.element),document.body.appendChild(n),this.activeSubMenu={menu:a,container:n};const o=n.getBoundingClientRect();o.right>window.innerWidth&&(n.style.left=`${s.left-o.width}px`)}closeSubMenu(){this.activeSubMenu&&(this.activeSubMenu.menu.destroy(),this.activeSubMenu.container.remove(),this.activeSubMenu=null)}}class Nh extends yr{container;rightKeyPanel;contextHandlers=[];constructor(e,t){super(e),this.container=t,this.rightKeyPanel=new Uh({zIndex:9e3,container:this.container,onContext:this.handleContextMenu}),this.rightKeyPanel.init()}destroy(){this.rightKeyPanel.destroy()}registerHandler(e){this.contextHandlers.push(e)}showMenu(e,t,i,n){if(!i||i.length===0)return;const s=new Bs({items:i,groupOrder:n});s.init(),this.rightKeyPanel.mount(s),this.rightKeyPanel.show(e,t)}hide(){this.rightKeyPanel.hide()}handleContextMenu=e=>{let t=null;for(const i of this.contextHandlers){const n=i(e);n&&n.length>0&&(t||(t=[]),t=t.concat(n))}t&&t.length>0?this.showMenu(e.clientX,e.clientY,t):this.hide()}}const H_=r=>({id:"infoMenu",label:"menu.info",group:"info",icon:'<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M12 7q.425 0 .713-.288T13 6t-.288-.712T12 5t-.712.288T11 6t.288.713T12 7m0 8q.425 0 .713-.288T13 14v-4q0-.425-.288-.712T12 9t-.712.288T11 10v4q0 .425.288.713T12 15m-6 3l-2.3 2.3q-.475.475-1.088.213T2 19.575V4q0-.825.588-1.412T4 2h16q.825 0 1.413.588T22 4v12q0 .825-.587 1.413T20 18z"/></svg>',onClick:()=>{console.log("dianjile"),r.dialog?.showInfoDialog(),r.engine?.rightKey?.hide()}}),V_=r=>({id:"fourMenu",label:"menu.info",icon:'<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M12 7q.425 0 .713-.288T13 6t-.288-.712T12 5t-.712.288T11 6t.288.713T12 7m0 8q.425 0 .713-.288T13 14v-4q0-.425-.288-.712T12 9t-.712.288T11 10v4q0 .425.288.713T12 15m-6 3l-2.3 2.3q-.475.475-1.088.213T2 19.575V4q0-.825.588-1.412T4 2h16q.825 0 1.413.588T22 4v12q0 .825-.587 1.413T20 18z"/></svg>',onClick:()=>{console.log("dianjile"),r.dialog?.showInfoDialog(),r.engine?.rightKey?.hide()}}),G_=r=>({id:"infoMenu",label:"menu.info",icon:'<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M12 7q.425 0 .713-.288T13 6t-.288-.712T12 5t-.712.288T11 6t.288.713T12 7m0 8q.425 0 .713-.288T13 14v-4q0-.425-.288-.712T12 9t-.712.288T11 10v4q0 .425.288.713T12 15m-6 3l-2.3 2.3q-.475.475-1.088.213T2 19.575V4q0-.825.588-1.412T4 2h16q.825 0 1.413.588T22 4v12q0 .825-.587 1.413T20 18z"/></svg>',onClick:()=>{console.log("dianjile"),r.dialog?.showInfoDialog(),r.engine?.rightKey?.hide()}}),W_=r=>({id:"homeMenu",label:"menu.home",group:"home",children:[G_(r),V_(r)],icon:'<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M12 7q.425 0 .713-.288T13 6t-.288-.712T12 5t-.712.288T11 6t.288.713T12 7m0 8q.425 0 .713-.288T13 14v-4q0-.425-.288-.712T12 9t-.712.288T11 10v4q0 .425.288.713T12 15m-6 3l-2.3 2.3q-.475.475-1.088.213T2 19.575V4q0-.825.588-1.412T4 2h16q.825 0 1.413.588T22 4v12q0 .825-.587 1.413T20 18z"/></svg>',onClick:()=>{r.dialog?.showInfoDialog(),r.engine?.rightKey?.hide()}});class j_ extends yr{container;engineInstance=null;rightKey=null;constructor(e,t){super(e),this.container=t}initialize(e){this.engineInstance&&this.engineInstance.isInitialized()&&(console.warn("[EngineManager] 3D Engine already initialized. Destroying old instance..."),this.engineInstance.destroy(),this.engineInstance=null);try{return this.engineInstance=new z_({container:this.container,...e}),this.engineInstance.init(),this.rightKey=new Nh(this.engine,this.container),this.rightKey.registerHandler(t=>[H_(this.engine),W_(this.engine)]),this.engineInstance.isInitialized()}catch(t){return console.error("[EngineManager] Failed to initialize 3D engine:",t),this.engineInstance=null,!1}}isInitialized(){return this.engineInstance!==null&&this.engineInstance.isInitialized()}loadModel(e,t){if(!this.engineInstance||!this.engineInstance.isInitialized()){console.error("[EngineManager] 3D Engine not initialized. Please call initialize() first.");return}this.engineInstance.loadModel(e,t)}getEngine(){return this.engineInstance?this.engineInstance.getEngine():(console.warn("[EngineManager] 3D Engine not initialized."),null)}destroy(){this.engineInstance&&(this.engineInstance.destroy(),this.engineInstance=null),this.rightKey&&(this.rightKey.destroy(),this.rightKey=null)}}var ft=(r=>(r[r.Unchecked=0]="Unchecked",r[r.Checked=1]="Checked",r[r.Indeterminate=2]="Indeterminate",r))(ft||{});class X_{config;element;children=[];parent=null;checkState=ft.Unchecked;contentEl;switcherEl;checkboxEl=null;titleEl;actionsEl;childrenContainer;onExpandChange;onCheckChange;onNodeClick;renderActions;constructor(e,t,i){this.config=e,this.onExpandChange=i.onExpand,this.onCheckChange=i.onCheck,this.onNodeClick=i.onClick,this.renderActions=t.renderActions,this.checkState=e.checked?ft.Checked:ft.Unchecked,this.element=this.createDom(t)}createDom(e){const t=document.createElement("div");t.className="bim-tree-node",this.config.disabled&&t.classList.add("is-disabled"),this.contentEl=document.createElement("div"),this.contentEl.className="bim-tree-node-content",this.switcherEl=document.createElement("span"),this.switcherEl.className="bim-tree-switcher",this.switcherEl.innerHTML='<svg viewBox="0 0 1024 1024"><path d="M288 192l448 320-448 320z"></path></svg>';const i=this.config.children&&this.config.children.length>0;if(i?this.config.expanded&&this.switcherEl.classList.add("is-expanded"):this.switcherEl.classList.add("is-hidden"),this.switcherEl.addEventListener("click",s=>{s.stopPropagation(),this.toggleExpand()}),this.contentEl.appendChild(this.switcherEl),e.checkable!==!1&&(this.checkboxEl=document.createElement("span"),this.checkboxEl.className="bim-tree-checkbox",this.updateCheckboxUI(),this.checkboxEl.addEventListener("click",s=>{s.stopPropagation(),!this.config.disabled&&this.toggleCheck()}),this.contentEl.appendChild(this.checkboxEl)),this.config.icon){const s=document.createElement("span");s.className="bim-tree-icon",s.innerHTML=this.config.icon.includes("<svg")?this.config.icon:`<img src="${this.config.icon}" />`,this.contentEl.appendChild(s)}this.titleEl=document.createElement("span"),this.titleEl.className="bim-tree-title",this.updateLabel(),this.contentEl.appendChild(this.titleEl),this.actionsEl=document.createElement("div"),this.actionsEl.className="bim-tree-node-actions",this.actionsEl.addEventListener("click",s=>{s.stopPropagation()}),this.contentEl.appendChild(this.actionsEl),this.contentEl.addEventListener("click",s=>{if(s.stopPropagation(),this.config.disabled)return;(this.config.clickAction||"select")==="expand"?this.toggleExpand():this.onNodeClick(this)}),t.appendChild(this.contentEl),this.childrenContainer=document.createElement("div"),this.childrenContainer.className="bim-tree-children";const n=e.indent||24;return this.childrenContainer.style.paddingLeft=`${n}px`,this.config.expanded&&i&&this.childrenContainer.classList.add("is-visible"),t.appendChild(this.childrenContainer),t}setSelected(e){if(e){if(this.contentEl.classList.add("is-selected"),this.renderActions){const t=this.renderActions(this.config);this.actionsEl.innerHTML="",typeof t=="string"?this.actionsEl.innerHTML=t:t instanceof HTMLElement&&this.actionsEl.appendChild(t)}}else this.contentEl.classList.remove("is-selected"),this.actionsEl.innerHTML=""}updateLabel(){this.titleEl&&(this.titleEl.textContent=this.config.label)}toggleExpand(e){if(!this.config.children||this.config.children.length===0)return;const t=e!==void 0?e:!this.config.expanded;this.config.expanded=t,t?(this.switcherEl.classList.add("is-expanded"),this.childrenContainer.classList.add("is-visible")):(this.switcherEl.classList.remove("is-expanded"),this.childrenContainer.classList.remove("is-visible")),e===void 0&&this.onExpandChange(this)}toggleCheck(){const e=this.checkState!==ft.Checked;this.setChecked(e?ft.Checked:ft.Unchecked,!0)}setChecked(e,t=!1){this.checkState!==e&&(this.checkState=e,this.config.checked=e===ft.Checked,this.updateCheckboxUI(),t&&this.onCheckChange(this))}updateCheckboxUI(){this.checkboxEl&&(this.checkboxEl.classList.remove("is-checked","is-indeterminate"),this.checkState===ft.Checked?this.checkboxEl.classList.add("is-checked"):this.checkState===ft.Indeterminate&&this.checkboxEl.classList.add("is-indeterminate"))}appendChild(e){e.parent=this,this.children.push(e),this.childrenContainer.appendChild(e.element),this.children.length===1&&this.switcherEl.classList.remove("is-hidden")}destroy(){this.children.forEach(e=>e.destroy()),this.children=[],this.element.remove(),this.parent=null}}class q_{element;contentElement;searchInput=null;searchResults=null;options;nodeMap=new Map;rootNodes=[];selectedNode=null;unsubscribeLocale=null;unsubscribeTheme=null;clickOutsideHandler=null;onNodeCheck;onNodeSelect;onNodeExpand;constructor(e){this.options={checkable:!0,checkStrictly:!0,indent:24,defaultExpandAll:!0,enableSearch:!1,searchPlaceholder:"tree.searchPlaceholder",...e},this.element=document.createElement("div"),this.element.className="bim-tree",this.options.enableSearch&&this.createSearchDOM(),this.contentElement=document.createElement("div"),this.contentElement.className="bim-tree-content",this.element.appendChild(this.contentElement),e.onNodeCheck&&(this.onNodeCheck=e.onNodeCheck),e.onNodeSelect&&(this.onNodeSelect=e.onNodeSelect),e.onNodeExpand&&(this.onNodeExpand=e.onNodeExpand)}createSearchDOM(){const e=document.createElement("div");e.className="bim-tree-search";const t=document.createElement("div");t.className="bim-tree-search-wrapper";const i=document.createElement("span");i.className="bim-tree-search-icon",i.innerHTML='<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.5" d="m21 21l-4.343-4.343m0 0A8 8 0 1 0 5.343 5.343a8 8 0 0 0 11.314 11.314"/></svg>',t.appendChild(i),this.searchInput=document.createElement("input"),this.searchInput.className="bim-tree-search-input",this.searchInput.type="text",this.searchInput.placeholder=sr(this.options.searchPlaceholder||"搜索..."),this.searchInput.addEventListener("input",n=>{const s=n.target.value;this.handleSearch(s)}),t.appendChild(this.searchInput),e.appendChild(t),this.searchResults=document.createElement("div"),this.searchResults.className="bim-tree-search-results",e.appendChild(this.searchResults),this.element.appendChild(e),this.clickOutsideHandler=n=>{this.searchResults&&!this.searchResults.contains(n.target)&&!this.searchInput?.contains(n.target)&&this.searchResults.classList.remove("is-visible")},document.addEventListener("click",this.clickOutsideHandler)}init(){this.render(),this.unsubscribeLocale=Wi.subscribe(()=>this.setLocales()),this.unsubscribeTheme=jt.subscribe(e=>this.setTheme(e)),this.setTheme(jt.getTheme())}handleSearch(e){if(!this.searchResults)return;if(!e.trim()){this.searchResults.classList.remove("is-visible"),this.searchResults.innerHTML="";return}const t=[],i=e.toLowerCase();this.nodeMap.forEach(n=>{const s=n.config.label;s.toLowerCase().includes(i)&&t.push({node:n,label:s,path:this.getNodePath(n)})}),this.renderSearchResults(t)}getNodePath(e){const t=[];let i=e.parent;for(;i;)t.unshift(i.config.label),i=i.parent;return t.join(" > ")}renderSearchResults(e){if(this.searchResults){if(this.searchResults.innerHTML="",e.length===0){const t=document.createElement("div");t.className="bim-tree-search-item",t.style.cursor="default",t.style.color="#999",t.textContent="No results",this.searchResults.appendChild(t)}else e.forEach(t=>{const i=document.createElement("div");i.className="bim-tree-search-item";const n=document.createElement("span");n.className="bim-tree-search-item-title",n.textContent=t.label;const s=document.createElement("span");s.className="bim-tree-search-item-path",s.textContent=t.path,i.appendChild(n),t.path&&i.appendChild(s),i.addEventListener("click",()=>{this.revealNode(t.node)}),this.searchResults.appendChild(i)});this.searchResults.classList.add("is-visible")}}revealNode(e){this.searchResults&&(this.searchResults.classList.remove("is-visible"),this.searchInput&&(this.searchInput.value=""));let t=e.parent;for(;t;)t.toggleExpand(!0),t=t.parent;this.handleNodeSelect(e),setTimeout(()=>{e.element.scrollIntoView({behavior:"smooth",block:"center"})},100)}setTheme(e){const t=this.element.style;t.setProperty("--bim-ui_bg_color",e.panelBackground),t.setProperty("--bim-ui_text_primary",e.textPrimary),t.setProperty("--bim-ui_text_secondary",e.textSecondary||"#999"),t.setProperty("--bim-ui_border_color",e.border),t.setProperty("--bim-ui_bg_hover",e.componentHover),t.setProperty("--bim-primary_color",e.primary)}setLocales(){this.nodeMap.forEach(e=>e.updateLabel()),this.searchInput&&(this.searchInput.placeholder=sr(this.options.searchPlaceholder||"tree.searchPlaceholder"))}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.clickOutsideHandler&&(document.removeEventListener("click",this.clickOutsideHandler),this.clickOutsideHandler=null),this.rootNodes.forEach(e=>e.destroy()),this.rootNodes=[],this.nodeMap.clear(),this.element.remove(),this.selectedNode=null}render(){this.contentElement.innerHTML="",this.nodeMap.clear(),this.rootNodes=[],this.options.data.forEach(e=>{this.createNodeRecursively(e,null)})}createNodeRecursively(e,t){e.expanded===void 0&&(e.expanded=this.options.defaultExpandAll);const i=new X_(e,this.options,{onExpand:n=>{this.onNodeExpand&&this.onNodeExpand(n)},onCheck:n=>this.handleNodeCheck(n),onClick:n=>this.handleNodeSelect(n)});this.nodeMap.set(e.id,i),t?t.appendChild(i):(this.rootNodes.push(i),this.contentElement.appendChild(i.element)),e.children&&e.children.length>0&&e.children.forEach(n=>{this.createNodeRecursively(n,i)})}handleNodeSelect(e){this.selectedNode&&this.selectedNode!==e&&this.selectedNode.setSelected(!1),e.setSelected(!0),this.selectedNode=e,this.onNodeSelect&&this.onNodeSelect(e)}handleNodeCheck(e){const t=e.checkState===ft.Checked;if(this.onNodeCheck&&this.onNodeCheck(e),this.options.checkStrictly===!1)return;const i=(s,a)=>{s.children.forEach(o=>{o.config.disabled||(o.setChecked(a,!1),i(o,a))})};t?i(e,ft.Checked):i(e,ft.Unchecked);let n=e.parent;for(;n;){if(n.config.disabled){n=n.parent;continue}const s=n.children,a=s.every(l=>l.checkState===ft.Checked),o=s.every(l=>l.checkState===ft.Unchecked);a?n.setChecked(ft.Checked,!1):o?n.setChecked(ft.Unchecked,!1):n.setChecked(ft.Indeterminate,!1),n=n.parent}}getNode(e){return this.nodeMap.get(e)}checkNode(e,t){const i=this.nodeMap.get(e);i&&i.setChecked(t?ft.Checked:ft.Unchecked,!0)}expandAll(e){this.nodeMap.forEach(t=>t.toggleExpand(e))}getCheckedNodes(e=!1){const t=[];return this.nodeMap.forEach(i=>{(i.checkState===ft.Checked||e&&i.checkState===ft.Indeterminate)&&t.push(i.config)}),t}}const Y_=[{id:"root",label:"全部构件",expanded:!0,clickAction:"expand",children:[{id:"level-1",label:"一层",expanded:!1,icon:'<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M20.73 16.52V7.59a.7.7 0 0 0-.08-.33a.74.74 0 0 0-.36-.36l-8-3.58a.75.75 0 0 0-.62 0l-8 3.58a.8.8 0 0 0-.44.69v8.82a.83.83 0 0 0 .44.69l8 3.58a.72.72 0 0 0 .62 0l8-3.58a.77.77 0 0 0 .44-.58m-16-7.78l6.5 2.92v7.18l-6.5-2.91Zm8 2.92l6.5-2.92v7.19l-6.5 2.91ZM12 4.82l6.17 2.77L12 10.35L5.83 7.59Z"/></svg>',clickAction:"expand",children:[{id:"l1-wall",label:"墙体128"},{id:"l1-column",label:"柱46"},{id:"l1-beam",label:"梁82"},{id:"l1-slab",label:"楼板12"},{id:"l1-door",label:"门24"},{id:"l1-window",label:"窗36"}]},{id:"level-2",label:"二层",expanded:!1,clickAction:"expand",children:[{id:"l2-wall",label:"墙体141"},{id:"l2-column",label:"柱52"},{id:"l2-beam",label:"梁90"},{id:"l2-slab",label:"楼板12"},{id:"l2-door",label:"门18"},{id:"l2-window",label:"窗40"}]},{id:"level-3",label:"三层",expanded:!1,clickAction:"expand",children:[{id:"l3-wall",label:"墙体136"},{id:"l3-column",label:"柱48"},{id:"l3-beam",label:"梁88"},{id:"l3-slab",label:"楼板12"},{id:"l3-door",label:"门16"},{id:"l3-window",label:"窗38"}]},{id:"level-roof",label:"屋面层",expanded:!1,clickAction:"expand",children:[{id:"rf-slab",label:"屋面板6"},{id:"rf-beam",label:"屋面梁24"},{id:"rf-parapet",label:"女儿墙18"}]}]}];class K_ extends yr{toolbar=null;toolbarContainer=null;container;dialog=null;constructor(e,t){super(e),this.container=t,this.init()}init(){this.toolbarContainer=document.createElement("div"),this.toolbarContainer.id="bim-construct-tree",this.container.appendChild(this.toolbarContainer),this.toolbar=new Fn({container:this.toolbarContainer,showLabel:!1,direction:"column",position:"top-left",align:"vertical",expand:"up"}),this.toolbar.init(),this.toolbar.setEngine(this.engine),this.toolbar.addGroup("construct-tree"),this.toolbar.addButton({id:"construct-tree-btn",groupId:"construct-tree",type:"button",label:"construct-tree",icon:'<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M15 21v-3h-4V8H9v3H2V3h7v3h6V3h7v8h-7V8h-2v8h2v-3h7v8zM4 5v4zm13 10v4zm0-10v4zm0 4h3V5h-3zm0 10h3v-4h-3zM4 9h3V5H4z"/></svg>',onClick:()=>{this.openConstructTreeDialog()}}),this.toolbar.render()}openConstructTreeDialog(){this.setVisible(!1);const e=new q_({data:Y_,checkable:!0,indent:0,enableSearch:!0,checkStrictly:!0,defaultExpandAll:!0,renderActions:t=>'<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="none" stroke="currentColor" stroke-linejoin="round" stroke-miterlimit="10" stroke-width="1.5" d="m14.828 6.343l2.829 2.829m1.414-1.415L8.464 18.364l-3.535.707l.707-3.536L16.243 4.93a2 2 0 0 1 2.828 2.828Z"/></svg>',onNodeCheck:t=>{console.log("onNodeCheck",t)},onNodeSelect:t=>{console.log("onNodeSelect",t)},onNodeExpand:t=>{console.log("onNodeExpand",t),this.dialog?.fitWidth()}});e.init(),this.dialog=this.engine.dialog.create({title:"constructTree.title",minWidth:300,height:400,content:e.element,position:{x:20,y:20},resizable:!1,onClose:()=>{this.setVisible(!0)}}),this.dialog?.fitWidth()}refresh(){this.toolbar?.render()}destroy(){this.toolbar?.destroy(),this.toolbar=null}addGroup(e,t){this.toolbar?.addGroup(e,t),this.toolbar?.render()}addButton(e){this.toolbar?.addButton(e),this.toolbar?.render()}setButtonVisibility(e,t){this.toolbar?.updateButtonVisibility(e,t)}setShowLabel(e){this.toolbar?.setShowLabel(e)}setVisible(e){this.toolbarContainer&&(this.toolbarContainer.style.visibility=e?"visible":"hidden")}setBackgroundColor(e){this.toolbar?.setBackgroundColor(e)}setColors(e){this.toolbar?.setColors(e)}}class Z_{events=new Map;on(e,t){return this.events.has(e)||this.events.set(e,[]),this.events.get(e).push(t),()=>this.off(e,t)}off(e,t){const i=this.events.get(e);if(!i)return;const n=i.indexOf(t);n!==-1&&i.splice(n,1)}emit(e,t){const i=this.events.get(e);i&&i.forEach(n=>{try{n(t)}catch(s){console.error(`[EventEmitter] Error in listener for event "${e}":`,s)}})}clear(){this.events.clear()}}class $_ extends Z_{container;wrapper=null;toolbar=null;constructTreeBtn=null;buttonGroup=null;dialog=null;engine=null;rightKey=null;constructor(e,t){super();const i=typeof e=="string"?document.getElementById(e):e;if(!i)throw new Error("Container not found");this.container=i,t?.locale&&Wi.setLocale(t.locale),t?.theme&&(t.theme==="custom"?console.warn("Custom theme should be set via setCustomTheme()."):jt.setTheme(t.theme)),this.init()}emit(e,t){super.emit(e,t)}on(e,t){return super.on(e,t)}setLocale(e){Wi.setLocale(e)}getLocale(){return Wi.getLocale()}setTheme(e){jt.setTheme(e)}setCustomTheme(e){jt.setCustomTheme(e)}init(){this.container.innerHTML="",this.wrapper=document.createElement("div"),this.wrapper.className="bim-engine-wrapper",this.container.appendChild(this.wrapper),this.engine=new j_(this,this.wrapper),this.dialog=new Zh(this,this.wrapper),this.toolbar=new qh(this,this.wrapper),this.buttonGroup=new Yh(this,this.wrapper),this.rightKey=new Nh(this,this.wrapper),this.constructTreeBtn=new K_(this,this.wrapper),this.updateTheme(jt.getTheme()),jt.subscribe(e=>{this.updateTheme(e)})}updateTheme(e){this.wrapper&&(this.wrapper.style.backgroundColor=e.background,this.wrapper.style.color=e.textPrimary)}destroy(){this.toolbar?.destroy(),this.buttonGroup?.destroy(),this.engine?.destroy(),this.dialog?.destroy(),this.rightKey?.destroy(),this.container.innerHTML="",this.clear()}}const J_=Object.freeze(Object.defineProperty({__proto__:null,createHomeButton:r=>({id:"home",groupId:"group-1",type:"button",label:"toolbar.home",icon:'<svg width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M4 21V9l8-6l8 6v12h-6v-7h-4v7z"/></svg>',keepActive:!0,onClick:e=>{console.log("首页按钮被点击:",e.id),r.emit("ui:open-dialog",{id:"home-info"})}})},Symbol.toStringTag,{value:"Module"})),Q_=Object.freeze(Object.defineProperty({__proto__:null,locationButton:{id:"location",groupId:"group-1",type:"button",label:"toolbar.location",icon:'<svg width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M9 13h2v-2.75h2V13h2V8.25l-3-2l-3 2zm3 9q-4.025-3.425-6.012-6.362T4 10.2q0-3.75 2.413-5.975T12 2t5.588 2.225T20 10.2q0 2.5-1.987 5.438T12 22"/></svg>',keepActive:!1,onClick:r=>{console.log("定位按钮被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),e1=Object.freeze(Object.defineProperty({__proto__:null,walkMenuButton:{id:"walk",groupId:"group-1",type:"menu",label:"toolbar.walk",align:"vertical",icon:'<svg width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M9 22V8.775q-2.275-.6-3.637-2.512T4 2h2q0 2.075 1.338 3.538T10.75 7h2.5q.75 0 1.4.275t1.175.8L20.35 12.6l-1.4 1.4L15 10.05V22h-2v-6h-2v6zm3-16q-.825 0-1.412-.587T10 4t.588-1.412T12 2t1.413.588T14 4t-.587 1.413T12 6"/></svg>',keepActive:!0,onClick:r=>{console.log("漫游按钮被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),t1=Object.freeze(Object.defineProperty({__proto__:null,walkPersonButton:{id:"walk-person",groupId:"group-1",parentId:"walk",type:"button",align:"vertical",label:"toolbar.walkPerson",icon:'<svg width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M9 22V8.775q-2.275-.6-3.637-2.512T4 2h2q0 2.075 1.338 3.538T10.75 7h2.5q.75 0 1.4.275t1.175.8L20.35 12.6l-1.4 1.4L15 10.05V22h-2v-6h-2v6zm3-16q-.825 0-1.412-.587T10 4t.588-1.412T12 2t1.413.588T14 4t-.587 1.413T12 6"/></svg>',onClick:r=>{console.log("人视漫游被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),i1=Object.freeze(Object.defineProperty({__proto__:null,walkBirdButton:{id:"walk-bird",groupId:"group-1",parentId:"walk",align:"vertical",type:"button",label:"toolbar.walkBird",icon:'<svg width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M9 22V8.775q-2.275-.6-3.637-2.512T4 2h2q0 2.075 1.338 3.538T10.75 7h2.5q.75 0 1.4.275t1.175.8L20.35 12.6l-1.4 1.4L15 10.05V22h-2v-6h-2v6zm3-16q-.825 0-1.412-.587T10 4t.588-1.412T12 2t1.413.588T14 4t-.587 1.413T12 6"/></svg>',onClick:r=>{console.log("鸟瞰漫游被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),r1=Object.freeze(Object.defineProperty({__proto__:null,settingButton:{id:"setting",groupId:"group-2",type:"button",label:"toolbar.setting",icon:'<svg width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="m9.25 22l-.4-3.2q-.325-.125-.612-.3t-.563-.375L4.7 19.375l-2.75-4.75l2.575-1.95Q4.5 12.5 4.5 12.338v-.675q0-.163.025-.338L1.95 9.375l2.75-4.75l2.975 1.25q.275-.2.575-.375t.6-.3l.4-3.2h5.5l.4 3.2q.325.125.613.3t.562.375l2.975-1.25l2.75 4.75l-2.575 1.95q.025.175.025.338v.674q0 .163-.05.338l2.575 1.95l-2.75 4.75l-2.95-1.25q-.275.2-.575.375t-.6.3l-.4 3.2zM11 20h1.975l.35-2.65q.775-.2 1.438-.587t1.212-.938l2.475 1.025l.975-1.7l-2.15-1.625q.125-.35.175-.737T17.5 12t-.05-.787t-.175-.738l2.15-1.625l-.975-1.7l-2.475 1.05q-.55-.575-1.212-.962t-1.438-.588L13 4h-1.975l-.35 2.65q-.775.2-1.437.588t-1.213.937L5.55 7.15l-.975 1.7l2.15 1.6q-.125.375-.175.75t-.05.8q0 .4.05.775t.175.75l-2.15 1.625l.975 1.7l2.475-1.05q.55.575 1.213.963t1.437.587zm1.05-4.5q1.45 0 2.475-1.025T15.55 12t-1.025-2.475T12.05 8.5q-1.475 0-2.488 1.025T8.55 12t1.013 2.475T12.05 15.5M12 12"/></svg>',keepActive:!1,onClick:r=>{console.log("设置按钮被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"})),n1=Object.freeze(Object.defineProperty({__proto__:null,infoButton:{id:"info",groupId:"group-2",type:"button",label:"toolbar.info",icon:'<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><path fill="currentColor" d="M12 7q.425 0 .713-.288T13 6t-.288-.712T12 5t-.712.288T11 6t.288.713T12 7m0 8q.425 0 .713-.288T13 14v-4q0-.425-.288-.712T12 9t-.712.288T11 10v4q0 .425.288.713T12 15m-6 3l-2.3 2.3q-.475.475-1.088.213T2 19.575V4q0-.825.588-1.412T4 2h16q.825 0 1.413.588T22 4v12q0 .825-.587 1.413T20 18z"/></svg>',keepActive:!1,onClick:r=>{console.log("信息按钮被点击:",r.id)}}},Symbol.toStringTag,{value:"Module"}));ii.BimButtonGroup=Fn,ii.BimEngine=$_,ii.BimMenu=Bs,ii.BimRightKey=Uh,ii.Toolbar=nl,ii.createEngine=Ih,Object.defineProperty(ii,Symbol.toStringTag,{value:"Module"})}));
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