- EngineManager now only exposes public SDK API (initialize, loadModel, pause/resumeRendering, getEngineComponent, destroy) - Internal managers access Engine component directly via this.engineComponent getter on BaseManager - Non-manager components use registry.engine3d.getEngineComponent() for direct Engine access - Replaced getEngine() with onRawEvent()/offRawEvent() for raw engine event access - Migrated 62 call sites across 13 files (9 managers, 1 panel, 3 toolbar buttons) - Updated all architecture docs, API docs, and README to reflect new patterns
3.9 KiB
3.9 KiB
iflow-engine SDK 架构设计
概述
iflow-engine 采用分层架构:BimEngine 作为入口,ManagerRegistry 作为实例级注册表,Manager 层负责编排,Component 层负责 UI/引擎封装,Services/Core 层提供基础能力。
2026-03 的核心调整:
EngineManager从“大量透传”收敛为“少量公共 API + 生命周期编排”- 内部 Manager 不再通过
registry.engine3d?.xxx()间接透传,而是通过BaseManager.engineComponent直接访问Engine组件 - 非 Manager 组件(如 toolbar 按钮、walk-path-panel)通过
registry.engine3d?.getEngineComponent()?.xxx()访问Engine Engine.getEngine()已移除,改为onRawEvent()/offRawEvent()订阅底层事件
分层结构
BimEngine (入口 / Facade)
└─ ManagerRegistry (实例级,不是全局单例)
├─ Managers (业务编排)
│ ├─ EngineManager (公共 API + 初始化 + 右键菜单组装)
│ ├─ *DialogManager / *ControlManager
│ └─ ...
├─ Components (UI + Engine 封装)
│ ├─ Engine (封装 iflow-engine-base)
│ ├─ Dialog/Toolbar/Panel...
│ └─ ...
├─ Services (Theme / Locale)
└─ Core (EventEmitter / BaseManager / BaseDialogManager)
ManagerRegistry 设计
ManagerRegistry 是 实例模式:每个 BimEngine 都创建独立 registry,支持多实例隔离。
- ✅ 无全局共享状态污染
- ✅ 多画布/多引擎实例可并行
- ✅ 事件总线隔离
关键文件:src/core/manager-registry.ts
Engine 访问策略(最新)
1) 外部 SDK 用户
通过 bimEngine.engine(EngineManager)调用稳定公共 API:
initialize(options?)isInitialized()loadModel(urls, options?)pauseRendering()resumeRendering()destroy()
2) 内部 Manager(BaseManager 子类)
通过 BaseManager 新增 getter:
protected get engineComponent(): Engine | null
直接调用 Engine 组件方法,例如:
this.engineComponent?.activeSection('box');
this.engineComponent?.setWalkSpeed(speed);
3) 非 Manager 组件
通过 registry 获取组件实例:
registry.engine3d?.getEngineComponent()?.toggleMiniMap();
EngineManager 职责边界
EngineManager 现在聚焦在“入口能力 + 组装能力”:
- 创建并持有
Engine组件实例 - 初始化并持有
RightKeyManager - 注册右键菜单项并编排右键行为
- 对外暴露少量稳定 API
不再承担:
- 对
Engine全量方法的 1:1 透传
关键文件:src/managers/engine-manager.ts
原始引擎事件订阅策略
为避免暴露底层 raw engine 实例,Engine 组件提供:
onRawEvent(event, handler)offRawEvent(event, handler)
例如测量与剖切盒事件:
this.engineComponent?.onRawEvent('measure-changed', handler);
this.engineComponent?.offRawEvent('measure-changed', handler);
关键文件:src/components/engine/index.ts
典型调用链
Toolbar Home
Button onClick
-> registry.engine3d?.getEngineComponent()?.CameraGoHome()
-> Engine.CameraGoHome()
-> rawEngine.viewCube.CameraGoHome()
Section Box
SectionBoxDialogManager (BaseDialogManager)
-> this.engineComponent?.activeSection('box')
-> Engine.activeSection('box')
-> rawEngine.clipping.active('box')
设计收益
- 降低中间层重复代码:
EngineManager大幅瘦身 - 减少三层转发链:Manager 可直接访问
Engine组件 - 对外 API 稳定:仍保留
bimEngine.engine作为入口 - 保持封装边界:不暴露 raw engine,仅开放受控事件桥接
后续建议
当前已完成“Manager 瘦身”阶段。若后续继续演进,可考虑将 Engine 组件按领域继续拆分(measure/section/walk/model/scene),进一步降低单类复杂度。