- EngineManager now only exposes public SDK API (initialize, loadModel, pause/resumeRendering, getEngineComponent, destroy) - Internal managers access Engine component directly via this.engineComponent getter on BaseManager - Non-manager components use registry.engine3d.getEngineComponent() for direct Engine access - Replaced getEngine() with onRawEvent()/offRawEvent() for raw engine event access - Migrated 62 call sites across 13 files (9 managers, 1 panel, 3 toolbar buttons) - Updated all architecture docs, API docs, and README to reflect new patterns
174 lines
4.1 KiB
Markdown
174 lines
4.1 KiB
Markdown
# Engine API 对接指南(2026-03)
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本文档说明 SDK 层与底层 `iflow-engine-base` 的最新对接方式。
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## 核心原则
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1. `Engine` 组件是底层能力封装层(状态管理 + 参数转换 + 底层调用)
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2. `EngineManager` 只保留少量对外公共 API,不再做全量透传
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3. 内部 Manager 直接通过 `this.engineComponent` 调 `Engine`
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4. 非 Manager 组件通过 `registry.engine3d?.getEngineComponent()` 调 `Engine`
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5. 不暴露 raw engine 实例,事件订阅走 `onRawEvent/offRawEvent`
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---
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## 对接层级
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```text
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L1 UI 层(Button/Panel/Dialog)
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-> L2 Manager 层(业务编排)
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-> L3 Engine 组件(统一封装)
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-> L4 iflow-engine-base(底层能力)
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```
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---
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## A. 对外 API(EngineManager)
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对外稳定入口:`bimEngine.engine`
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```ts
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interface EngineManagerPublicApi {
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initialize(options?: Omit<EngineOptions, 'container'>): boolean;
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isInitialized(): boolean;
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loadModel(urls: string[], options?: ModelLoadOptions): void;
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pauseRendering(): void;
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resumeRendering(): void;
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getEngineComponent(): Engine | null;
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destroy(): void;
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}
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```
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`EngineManager` 内部仍负责:
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- 创建 `Engine` 实例
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- 创建并持有 `RightKeyManager`
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- 组装右键菜单逻辑
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---
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## B. 内部 Manager 对接(推荐)
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`BaseManager` 已提供:
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```ts
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protected get engineComponent(): Engine | null;
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```
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### 示例:剖切盒
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```ts
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this.engineComponent?.activeSection('box');
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this.engineComponent?.setSectionBoxRange(range);
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this.engineComponent?.deactivateSection();
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```
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### 示例:漫游
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```ts
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this.engineComponent?.activateFirstPersonMode();
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this.engineComponent?.setWalkSpeed(speed);
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this.engineComponent?.deactivateFirstPersonMode();
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```
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---
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## C. 非 Manager 组件对接
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适用于 toolbar 按钮、独立组件(如 `WalkPathPanel`):
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```ts
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registry.engine3d?.getEngineComponent()?.CameraGoHome();
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registry.engine3d?.getEngineComponent()?.activateZoomBox();
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registry.engine3d?.getEngineComponent()?.toggleMiniMap();
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```
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---
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## D. 原始事件对接(替代 getEngine)
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`Engine.getEngine()` 已删除,改为事件桥接:
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```ts
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engineComponent?.onRawEvent('measure-changed', handler);
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engineComponent?.offRawEvent('measure-changed', handler);
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```
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适用场景:
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- 测量回调(`measure-changed` / `measure-click`)
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- 剖切盒拖动回调(`section-move`)
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---
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## E. 新功能对接步骤(最新模板)
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### Step 1: 在 Engine 组件实现能力
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文件:`src/components/engine/index.ts`
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```ts
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public activateXx(): void {
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if (!this._isInitialized || !this.engine?.xxModule) return;
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this.engine.xxModule.active();
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}
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public deactivateXx(): void {
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if (!this._isInitialized || !this.engine?.xxModule) return;
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this.engine.xxModule.disActive();
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}
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```
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### Step 2: 在 Manager 中调用(不要新增 EngineManager 透传)
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文件:`src/managers/xx-dialog-manager.ts`
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```ts
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protected onDialogCreated(): void {
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this.engineComponent?.activateXx();
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}
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protected onBeforeDestroy(): void {
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this.engineComponent?.deactivateXx();
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}
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```
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### Step 3: 若是非 Manager 组件,走 getEngineComponent
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```ts
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registry.engine3d?.getEngineComponent()?.activateXx();
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```
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### Step 4: 仅当需要“对外 SDK 公共 API”时,再考虑给 EngineManager 增加方法
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判定标准:
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- 该能力是否需要 `bimEngine.engine?.xxx()` 供外部用户直接调用
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- 若仅为内部链路使用,不应在 `EngineManager` 再包一层
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---
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## F. 常见反模式
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- ❌ 在 `EngineManager` 里新增大批 `this.engineInstance?.xxx()` 透传
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- ❌ 内部 Manager 继续写 `this.registry.engine3d?.xxx()`
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- ❌ 通过 `Engine.getEngine()` 暴露 raw engine
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对应正确方式:
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- ✅ 内部 Manager 使用 `this.engineComponent?.xxx()`
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- ✅ 非 Manager 使用 `registry.engine3d?.getEngineComponent()?.xxx()`
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- ✅ 原始事件使用 `onRawEvent/offRawEvent`
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---
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## G. 验收清单
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重构或新增功能后,至少检查:
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1. `EngineManager` 是否只保留必要公共 API
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2. Manager 层是否统一走 `engineComponent`
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3. 是否无 `getEngine()` 调用
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4. 事件订阅是否成对 `onRawEvent/offRawEvent`
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5. `npm run build` 是否通过
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