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597
src/components/ThreeViewerDebug.vue
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597
src/components/ThreeViewerDebug.vue
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<template>
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<div class="three-viewer">
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<div ref="container" class="canvas-container"></div>
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<div class="annotations-container" ref="annotationsContainer"></div>
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<!-- 调试面板 -->
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<div v-if="debugMode" class="debug-panel">
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<h3>调试模式</h3>
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<div class="debug-info">
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<p>点击模型查看部件信息</p>
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<div v-if="selectedMeshInfo">
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<p><strong>部件名称:</strong> {{ selectedMeshInfo.name || '未命名' }}</p>
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<p><strong>坐标:</strong></p>
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<pre>{{ JSON.stringify(selectedMeshInfo.position, null, 2) }}</pre>
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<button @click="copyPosition">复制坐标</button>
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</div>
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</div>
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<div class="mesh-list">
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<h4>模型部件列表:</h4>
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<ul>
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<li v-for="(mesh, index) in meshList" :key="index">
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{{ mesh.name || `未命名_${index}` }}
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</li>
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</ul>
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</div>
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</div>
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</div>
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</template>
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<script>
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import { CSS2DRenderer, CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer';
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import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
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import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
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import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
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import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
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export default {
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name: 'ThreeViewerDebug',
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props: {
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modelPath: {
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type: String,
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required: true
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},
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annotations: {
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type: Array,
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default: () => []
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},
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debugMode: {
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type: Boolean,
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default: false
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}
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},
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data() {
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return {
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scene: null,
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camera: null,
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renderer: null,
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labelRenderer: null,
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controls: null,
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model: null,
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composer: null,
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outlinePass: null,
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frameId: null,
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sceneDomElement: null,
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annotationObjects: [],
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selectedPart: null,
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partMeshMap: {},
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meshList: [],
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selectedMeshInfo: null,
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raycaster: new THREE.Raycaster(),
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mouse: new THREE.Vector2()
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};
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},
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watch: {
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modelPath: {
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handler(v) {
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if (v) {
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this.cleanup();
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setTimeout(() => {
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this.init();
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}, 300);
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}
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},
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immediate: true
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}
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},
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mounted() {
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this.resizeObserver = new ResizeObserver(this.onWindowResize);
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this.resizeObserver.observe(this.$refs.container);
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// 添加点击事件
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window.addEventListener('click', this.onMouseClick, false);
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},
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beforeDestroy() {
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this.cleanup();
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window.removeEventListener('click', this.onMouseClick, false);
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if (this.resizeObserver) {
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this.resizeObserver.disconnect();
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}
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},
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methods: {
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cleanup() {
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if (this.frameId) {
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cancelAnimationFrame(this.frameId);
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}
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if (this.scene) {
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this.scene.clear();
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this.scene = null;
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}
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if (this.renderer) {
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this.renderer.dispose();
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this.renderer = null;
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}
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if (this.labelRenderer) {
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this.labelRenderer.domElement.remove();
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this.labelRenderer = null;
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}
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if (this.sceneDomElement) {
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this.sceneDomElement.innerHTML = '';
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}
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},
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init() {
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this.sceneDomElement = this.$refs.container;
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// 创建场景
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this.scene = new THREE.Scene();
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this.scene.background = new THREE.Color(0xf0f0f0);
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// 创建相机
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const width = this.sceneDomElement.clientWidth;
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const height = this.sceneDomElement.clientHeight;
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this.camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
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this.camera.position.set(5, 5, 5);
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// WebGL渲染器
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this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.renderer.setSize(width, height);
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this.renderer.shadowMap.enabled = true;
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this.renderer.outputEncoding = THREE.sRGBEncoding;
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this.sceneDomElement.appendChild(this.renderer.domElement);
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// CSS2D渲染器
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this.labelRenderer = new CSS2DRenderer();
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this.labelRenderer.setSize(width, height);
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this.labelRenderer.domElement.style.position = 'absolute';
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this.labelRenderer.domElement.style.top = '0';
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this.labelRenderer.domElement.style.pointerEvents = 'none';
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this.$refs.annotationsContainer.appendChild(this.labelRenderer.domElement);
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// 光照
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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this.scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(5, 10, 5);
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directionalLight.castShadow = true;
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this.scene.add(directionalLight);
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// 环境光
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const pmremGenerator = new THREE.PMREMGenerator(this.renderer);
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const env = pmremGenerator.fromScene(new RoomEnvironment(this.renderer), 0.04).texture;
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this.scene.environment = env;
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// 控制器
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this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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this.controls.enableDamping = true;
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this.controls.dampingFactor = 0.05;
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// 加载模型
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this.loadModel();
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// 开始动画
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this.animate();
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},
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loadModel() {
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const loader = new GLTFLoader();
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loader.load(
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this.modelPath,
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(gltf) => {
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this.model = gltf.scene;
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// 收集所有mesh信息
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this.partMeshMap = {};
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this.meshList = [];
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this.model.traverse((child) => {
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if (child.isMesh) {
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child.castShadow = true;
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child.receiveShadow = true;
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// 存储mesh引用
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const meshInfo = {
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name: child.name,
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mesh: child,
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parent: child.parent
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};
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this.meshList.push(meshInfo);
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if (child.name) {
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this.partMeshMap[child.name] = child;
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}
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}
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});
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console.log('模型部件列表:', this.meshList.map(m => m.name || '未命名'));
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console.log('部件映射表:', Object.keys(this.partMeshMap));
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// 计算模型边界并居中
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const box = new THREE.Box3().setFromObject(this.model);
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const center = box.getCenter(new THREE.Vector3());
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const size = box.getSize(new THREE.Vector3());
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this.model.position.sub(center);
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// 调整相机
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const maxDim = Math.max(size.x, size.y, size.z);
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const fov = this.camera.fov * (Math.PI / 180);
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let cameraZ = Math.abs(maxDim / 2 / Math.tan(fov / 2));
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cameraZ *= 2.5;
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this.camera.position.set(cameraZ, cameraZ, cameraZ);
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this.camera.lookAt(0, 0, 0);
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this.controls.target.set(0, 0, 0);
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this.scene.add(this.model);
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// 创建标注
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this.createAnnotations();
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this.$emit('model-loaded', {
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meshList: this.meshList,
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partMeshMap: Object.keys(this.partMeshMap)
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});
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},
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(progress) => {
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const percent = (progress.loaded / progress.total) * 100;
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this.$emit('loading-progress', percent);
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},
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(error) => {
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console.error('模型加载失败:', error);
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this.$emit('model-error', error);
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}
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);
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},
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createAnnotations() {
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// 清除旧标注
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this.annotationObjects.forEach(obj => {
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this.scene.remove(obj);
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});
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this.annotationObjects = [];
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this.annotations.forEach((annotation, index) => {
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// 尝试通过名称匹配找到对应的mesh
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const mesh = this.findMeshByName(annotation.name);
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let position = new THREE.Vector3();
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if (mesh) {
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// 如果找到对应mesh,使用其位置
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mesh.getWorldPosition(position);
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// 获取mesh的包围盒,标注放在上方
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const box = new THREE.Box3().setFromObject(mesh);
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const size = box.getSize(new THREE.Vector3());
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position.y += size.y / 2 + 0.3;
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console.log(`找到匹配: ${annotation.name} -> ${mesh.name}`, position);
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} else {
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// 如果没找到,使用圆形分布
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const radius = 2;
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const angleStep = (Math.PI * 2) / this.annotations.length;
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const angle = angleStep * index;
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position.set(
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Math.cos(angle) * radius,
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1 + Math.sin(index) * 0.5,
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Math.sin(angle) * radius
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);
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console.warn(`未找到匹配: ${annotation.name},使用默认位置`);
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}
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// 创建标注标签
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const labelDiv = document.createElement('div');
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labelDiv.className = 'annotation-label';
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labelDiv.textContent = `${index + 1} ${annotation.name}`;
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labelDiv.style.cssText = `
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background: rgba(64, 158, 255, 0.9);
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color: white;
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padding: 5px 10px;
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border-radius: 4px;
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font-size: 12px;
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cursor: pointer;
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white-space: nowrap;
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pointer-events: auto;
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box-shadow: 0 2px 4px rgba(0,0,0,0.2);
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`;
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labelDiv.addEventListener('click', () => {
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this.onAnnotationClick(annotation, index, mesh);
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});
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const label = new CSS2DObject(labelDiv);
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label.position.copy(position);
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label.userData = { annotation, index, mesh };
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this.scene.add(label);
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this.annotationObjects.push(label);
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// 创建连接线
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if (mesh) {
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const meshPos = new THREE.Vector3();
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mesh.getWorldPosition(meshPos);
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const points = [meshPos, position];
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const geometry = new THREE.BufferGeometry().setFromPoints(points);
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const material = new THREE.LineBasicMaterial({
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color: 0x409eff,
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transparent: true,
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opacity: 0.6
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});
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const line = new THREE.Line(geometry, material);
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this.scene.add(line);
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this.annotationObjects.push(line);
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}
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});
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},
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findMeshByName(annotationName) {
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// 精确匹配
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if (this.partMeshMap[annotationName]) {
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return this.partMeshMap[annotationName];
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}
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// 模糊匹配
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for (let meshName in this.partMeshMap) {
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if (meshName.includes(annotationName) || annotationName.includes(meshName)) {
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return this.partMeshMap[meshName];
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}
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}
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// 尝试匹配关键词
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const keywords = annotationName.split(/[,、\s]+/);
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for (let keyword of keywords) {
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if (keyword.length > 1) {
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for (let meshName in this.partMeshMap) {
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if (meshName.includes(keyword)) {
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return this.partMeshMap[meshName];
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}
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}
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}
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}
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return null;
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},
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onAnnotationClick(annotation, index, mesh) {
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this.highlightPart(index, mesh);
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this.$emit('annotation-click', annotation, index);
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},
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highlightPart(index, mesh) {
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// 重置之前的高亮
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this.annotationObjects.forEach((obj) => {
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if (obj.isLine) {
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obj.material.opacity = 0.6;
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obj.material.color.setHex(0x409eff);
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} else if (obj.element) {
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obj.element.style.background = 'rgba(64, 158, 255, 0.9)';
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obj.element.style.transform = 'scale(1)';
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}
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});
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// 高亮选中的标注
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this.selectedPart = index;
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this.annotationObjects.forEach((obj, i) => {
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const objIndex = Math.floor(i / 2);
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if (objIndex === index) {
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if (obj.isLine) {
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obj.material.opacity = 1;
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obj.material.color.setHex(0xff6b00);
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} else if (obj.element) {
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obj.element.style.background = 'rgba(255, 107, 0, 0.95)';
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obj.element.style.transform = 'scale(1.1)';
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}
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}
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});
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// 高亮3D部件
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if (mesh) {
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this.highlightMesh(mesh);
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}
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},
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highlightMesh(mesh) {
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// 创建高亮效果
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if (!this.composer) {
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this.composer = new EffectComposer(this.renderer);
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const renderPass = new RenderPass(this.scene, this.camera);
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this.composer.addPass(renderPass);
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this.outlinePass = new OutlinePass(
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new THREE.Vector2(this.sceneDomElement.clientWidth, this.sceneDomElement.clientHeight),
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this.scene,
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this.camera
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);
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this.outlinePass.edgeStrength = 5.0;
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this.outlinePass.edgeGlow = 0.5;
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this.outlinePass.edgeThickness = 2.0;
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this.outlinePass.pulsePeriod = 2;
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this.outlinePass.visibleEdgeColor.set(0xff6b00);
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this.composer.addPass(this.outlinePass);
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}
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this.outlinePass.selectedObjects = [mesh.parent || mesh];
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},
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onMouseClick(event) {
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if (!this.debugMode || !this.sceneDomElement) return;
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const rect = this.sceneDomElement.getBoundingClientRect();
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this.mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
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this.mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
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this.raycaster.setFromCamera(this.mouse, this.camera);
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const intersects = this.raycaster.intersectObjects(this.model.children, true);
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if (intersects.length > 0) {
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const mesh = intersects[0].object;
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const point = intersects[0].point;
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this.selectedMeshInfo = {
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name: mesh.name,
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position: {
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x: parseFloat(point.x.toFixed(3)),
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y: parseFloat(point.y.toFixed(3)),
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z: parseFloat(point.z.toFixed(3))
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}
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};
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console.log('点击的部件:', this.selectedMeshInfo);
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}
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},
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copyPosition() {
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if (this.selectedMeshInfo) {
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const text = JSON.stringify(this.selectedMeshInfo.position, null, 2);
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navigator.clipboard.writeText(text).then(() => {
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this.$message.success('坐标已复制到剪贴板');
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});
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||||
}
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||||
},
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||||
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animate() {
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this.frameId = requestAnimationFrame(this.animate);
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||||
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if (this.controls) {
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this.controls.update();
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}
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||||
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if (this.renderer && this.scene && this.camera) {
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||||
if (this.composer && this.outlinePass && this.outlinePass.selectedObjects.length > 0) {
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this.composer.render();
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||||
} else {
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this.renderer.render(this.scene, this.camera);
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||||
}
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||||
}
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||||
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||||
if (this.labelRenderer && this.scene && this.camera) {
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||||
this.labelRenderer.render(this.scene, this.camera);
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||||
}
|
||||
},
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||||
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||||
onWindowResize() {
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||||
if (this.camera && this.renderer && this.sceneDomElement) {
|
||||
const width = this.sceneDomElement.clientWidth;
|
||||
const height = this.sceneDomElement.clientHeight;
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||||
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||||
this.camera.aspect = width / height;
|
||||
this.camera.updateProjectionMatrix();
|
||||
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||||
this.renderer.setSize(width, height);
|
||||
this.labelRenderer.setSize(width, height);
|
||||
|
||||
if (this.composer) {
|
||||
this.composer.setSize(width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.three-viewer {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.canvas-container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.annotations-container {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.debug-panel {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
background: rgba(255, 255, 255, 0.95);
|
||||
padding: 15px;
|
||||
border-radius: 8px;
|
||||
max-width: 300px;
|
||||
max-height: 80%;
|
||||
overflow-y: auto;
|
||||
box-shadow: 0 2px 8px rgba(0,0,0,0.2);
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.debug-panel h3 {
|
||||
margin: 0 0 10px 0;
|
||||
font-size: 16px;
|
||||
color: #303133;
|
||||
}
|
||||
|
||||
.debug-panel h4 {
|
||||
margin: 10px 0 5px 0;
|
||||
font-size: 14px;
|
||||
color: #606266;
|
||||
}
|
||||
|
||||
.debug-info {
|
||||
margin-bottom: 15px;
|
||||
padding-bottom: 15px;
|
||||
border-bottom: 1px solid #dcdfe6;
|
||||
}
|
||||
|
||||
.debug-info p {
|
||||
margin: 5px 0;
|
||||
font-size: 13px;
|
||||
color: #606266;
|
||||
}
|
||||
|
||||
.debug-info pre {
|
||||
background: #f5f7fa;
|
||||
padding: 8px;
|
||||
border-radius: 4px;
|
||||
font-size: 12px;
|
||||
margin: 5px 0;
|
||||
}
|
||||
|
||||
.debug-info button {
|
||||
margin-top: 8px;
|
||||
padding: 5px 12px;
|
||||
background: #409eff;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.debug-info button:hover {
|
||||
background: #66b1ff;
|
||||
}
|
||||
|
||||
.mesh-list ul {
|
||||
margin: 0;
|
||||
padding-left: 20px;
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.mesh-list li {
|
||||
font-size: 12px;
|
||||
color: #606266;
|
||||
margin: 3px 0;
|
||||
word-break: break-all;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user