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<template>
<div class="three-viewer">
<div ref="container" class="canvas-container"></div>
<div class="annotations-container" ref="annotationsContainer"></div>
<!-- 调试面板 -->
<div v-if="debugMode" class="debug-panel">
<h3>调试模式</h3>
<div class="debug-info">
<p>点击模型查看部件信息</p>
<div v-if="selectedMeshInfo">
<p><strong>部件名称:</strong> {{ selectedMeshInfo.name || '未命名' }}</p>
<p><strong>坐标:</strong></p>
<pre>{{ JSON.stringify(selectedMeshInfo.position, null, 2) }}</pre>
<button @click="copyPosition">复制坐标</button>
</div>
</div>
<div class="mesh-list">
<h4>模型部件列表:</h4>
<ul>
<li v-for="(mesh, index) in meshList" :key="index">
{{ mesh.name || `未命名_${index}` }}
</li>
</ul>
</div>
</div>
</div>
</template>
<script>
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { CSS2DRenderer, CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer';
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
export default {
name: 'ThreeViewerDebug',
props: {
modelPath: {
type: String,
required: true
},
annotations: {
type: Array,
default: () => []
},
debugMode: {
type: Boolean,
default: false
}
},
data() {
return {
scene: null,
camera: null,
renderer: null,
labelRenderer: null,
controls: null,
model: null,
composer: null,
outlinePass: null,
frameId: null,
sceneDomElement: null,
annotationObjects: [],
selectedPart: null,
partMeshMap: {},
meshList: [],
selectedMeshInfo: null,
raycaster: new THREE.Raycaster(),
mouse: new THREE.Vector2()
};
},
watch: {
modelPath: {
handler(v) {
if (v) {
this.cleanup();
setTimeout(() => {
this.init();
}, 300);
}
},
immediate: true
}
},
mounted() {
this.resizeObserver = new ResizeObserver(this.onWindowResize);
this.resizeObserver.observe(this.$refs.container);
// 添加点击事件
window.addEventListener('click', this.onMouseClick, false);
},
beforeDestroy() {
this.cleanup();
window.removeEventListener('click', this.onMouseClick, false);
if (this.resizeObserver) {
this.resizeObserver.disconnect();
}
},
methods: {
cleanup() {
if (this.frameId) {
cancelAnimationFrame(this.frameId);
}
if (this.scene) {
this.scene.clear();
this.scene = null;
}
if (this.renderer) {
this.renderer.dispose();
this.renderer = null;
}
if (this.labelRenderer) {
this.labelRenderer.domElement.remove();
this.labelRenderer = null;
}
if (this.sceneDomElement) {
this.sceneDomElement.innerHTML = '';
}
},
init() {
this.sceneDomElement = this.$refs.container;
// 创建场景
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color(0xf0f0f0);
// 创建相机
const width = this.sceneDomElement.clientWidth;
const height = this.sceneDomElement.clientHeight;
this.camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
this.camera.position.set(5, 5, 5);
// WebGL渲染器
this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(width, height);
this.renderer.shadowMap.enabled = true;
this.renderer.outputEncoding = THREE.sRGBEncoding;
this.sceneDomElement.appendChild(this.renderer.domElement);
// CSS2D渲染器
this.labelRenderer = new CSS2DRenderer();
this.labelRenderer.setSize(width, height);
this.labelRenderer.domElement.style.position = 'absolute';
this.labelRenderer.domElement.style.top = '0';
this.labelRenderer.domElement.style.pointerEvents = 'none';
this.$refs.annotationsContainer.appendChild(this.labelRenderer.domElement);
// 光照
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
this.scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(5, 10, 5);
directionalLight.castShadow = true;
this.scene.add(directionalLight);
// 环境光
const pmremGenerator = new THREE.PMREMGenerator(this.renderer);
const env = pmremGenerator.fromScene(new RoomEnvironment(this.renderer), 0.04).texture;
this.scene.environment = env;
// 控制器
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.enableDamping = true;
this.controls.dampingFactor = 0.05;
// 加载模型
this.loadModel();
// 开始动画
this.animate();
},
loadModel() {
const loader = new GLTFLoader();
loader.load(
this.modelPath,
(gltf) => {
this.model = gltf.scene;
// 收集所有mesh信息
this.partMeshMap = {};
this.meshList = [];
this.model.traverse((child) => {
if (child.isMesh) {
child.castShadow = true;
child.receiveShadow = true;
// 存储mesh引用
const meshInfo = {
name: child.name,
mesh: child,
parent: child.parent
};
this.meshList.push(meshInfo);
if (child.name) {
this.partMeshMap[child.name] = child;
}
}
});
console.log('模型部件列表:', this.meshList.map(m => m.name || '未命名'));
console.log('部件映射表:', Object.keys(this.partMeshMap));
// 计算模型边界并居中
const box = new THREE.Box3().setFromObject(this.model);
const center = box.getCenter(new THREE.Vector3());
const size = box.getSize(new THREE.Vector3());
this.model.position.sub(center);
// 调整相机
const maxDim = Math.max(size.x, size.y, size.z);
const fov = this.camera.fov * (Math.PI / 180);
let cameraZ = Math.abs(maxDim / 2 / Math.tan(fov / 2));
cameraZ *= 2.5;
this.camera.position.set(cameraZ, cameraZ, cameraZ);
this.camera.lookAt(0, 0, 0);
this.controls.target.set(0, 0, 0);
this.scene.add(this.model);
// 创建标注
this.createAnnotations();
this.$emit('model-loaded', {
meshList: this.meshList,
partMeshMap: Object.keys(this.partMeshMap)
});
},
(progress) => {
const percent = (progress.loaded / progress.total) * 100;
this.$emit('loading-progress', percent);
},
(error) => {
console.error('模型加载失败:', error);
this.$emit('model-error', error);
}
);
},
createAnnotations() {
// 清除旧标注
this.annotationObjects.forEach(obj => {
this.scene.remove(obj);
});
this.annotationObjects = [];
this.annotations.forEach((annotation, index) => {
// 尝试通过名称匹配找到对应的mesh
const mesh = this.findMeshByName(annotation.name);
let position = new THREE.Vector3();
if (mesh) {
// 如果找到对应mesh使用其位置
mesh.getWorldPosition(position);
// 获取mesh的包围盒标注放在上方
const box = new THREE.Box3().setFromObject(mesh);
const size = box.getSize(new THREE.Vector3());
position.y += size.y / 2 + 0.3;
console.log(`找到匹配: ${annotation.name} -> ${mesh.name}`, position);
} else {
// 如果没找到,使用圆形分布
const radius = 2;
const angleStep = (Math.PI * 2) / this.annotations.length;
const angle = angleStep * index;
position.set(
Math.cos(angle) * radius,
1 + Math.sin(index) * 0.5,
Math.sin(angle) * radius
);
console.warn(`未找到匹配: ${annotation.name},使用默认位置`);
}
// 创建标注标签
const labelDiv = document.createElement('div');
labelDiv.className = 'annotation-label';
labelDiv.textContent = `${index + 1} ${annotation.name}`;
labelDiv.style.cssText = `
background: rgba(64, 158, 255, 0.9);
color: white;
padding: 5px 10px;
border-radius: 4px;
font-size: 12px;
cursor: pointer;
white-space: nowrap;
pointer-events: auto;
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
`;
labelDiv.addEventListener('click', () => {
this.onAnnotationClick(annotation, index, mesh);
});
const label = new CSS2DObject(labelDiv);
label.position.copy(position);
label.userData = { annotation, index, mesh };
this.scene.add(label);
this.annotationObjects.push(label);
// 创建连接线
if (mesh) {
const meshPos = new THREE.Vector3();
mesh.getWorldPosition(meshPos);
const points = [meshPos, position];
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const material = new THREE.LineBasicMaterial({
color: 0x409eff,
transparent: true,
opacity: 0.6
});
const line = new THREE.Line(geometry, material);
this.scene.add(line);
this.annotationObjects.push(line);
}
});
},
findMeshByName(annotationName) {
// 精确匹配
if (this.partMeshMap[annotationName]) {
return this.partMeshMap[annotationName];
}
// 模糊匹配
for (let meshName in this.partMeshMap) {
if (meshName.includes(annotationName) || annotationName.includes(meshName)) {
return this.partMeshMap[meshName];
}
}
// 尝试匹配关键词
const keywords = annotationName.split(/[,、\s]+/);
for (let keyword of keywords) {
if (keyword.length > 1) {
for (let meshName in this.partMeshMap) {
if (meshName.includes(keyword)) {
return this.partMeshMap[meshName];
}
}
}
}
return null;
},
onAnnotationClick(annotation, index, mesh) {
this.highlightPart(index, mesh);
this.$emit('annotation-click', annotation, index);
},
highlightPart(index, mesh) {
// 重置之前的高亮
this.annotationObjects.forEach((obj) => {
if (obj.isLine) {
obj.material.opacity = 0.6;
obj.material.color.setHex(0x409eff);
} else if (obj.element) {
obj.element.style.background = 'rgba(64, 158, 255, 0.9)';
obj.element.style.transform = 'scale(1)';
}
});
// 高亮选中的标注
this.selectedPart = index;
this.annotationObjects.forEach((obj, i) => {
const objIndex = Math.floor(i / 2);
if (objIndex === index) {
if (obj.isLine) {
obj.material.opacity = 1;
obj.material.color.setHex(0xff6b00);
} else if (obj.element) {
obj.element.style.background = 'rgba(255, 107, 0, 0.95)';
obj.element.style.transform = 'scale(1.1)';
}
}
});
// 高亮3D部件
if (mesh) {
this.highlightMesh(mesh);
}
},
highlightMesh(mesh) {
// 创建高亮效果
if (!this.composer) {
this.composer = new EffectComposer(this.renderer);
const renderPass = new RenderPass(this.scene, this.camera);
this.composer.addPass(renderPass);
this.outlinePass = new OutlinePass(
new THREE.Vector2(this.sceneDomElement.clientWidth, this.sceneDomElement.clientHeight),
this.scene,
this.camera
);
this.outlinePass.edgeStrength = 5.0;
this.outlinePass.edgeGlow = 0.5;
this.outlinePass.edgeThickness = 2.0;
this.outlinePass.pulsePeriod = 2;
this.outlinePass.visibleEdgeColor.set(0xff6b00);
this.composer.addPass(this.outlinePass);
}
this.outlinePass.selectedObjects = [mesh.parent || mesh];
},
onMouseClick(event) {
if (!this.debugMode || !this.sceneDomElement) return;
const rect = this.sceneDomElement.getBoundingClientRect();
this.mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
this.mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
this.raycaster.setFromCamera(this.mouse, this.camera);
const intersects = this.raycaster.intersectObjects(this.model.children, true);
if (intersects.length > 0) {
const mesh = intersects[0].object;
const point = intersects[0].point;
this.selectedMeshInfo = {
name: mesh.name,
position: {
x: parseFloat(point.x.toFixed(3)),
y: parseFloat(point.y.toFixed(3)),
z: parseFloat(point.z.toFixed(3))
}
};
console.log('点击的部件:', this.selectedMeshInfo);
}
},
copyPosition() {
if (this.selectedMeshInfo) {
const text = JSON.stringify(this.selectedMeshInfo.position, null, 2);
navigator.clipboard.writeText(text).then(() => {
this.$message.success('坐标已复制到剪贴板');
});
}
},
animate() {
this.frameId = requestAnimationFrame(this.animate);
if (this.controls) {
this.controls.update();
}
if (this.renderer && this.scene && this.camera) {
if (this.composer && this.outlinePass && this.outlinePass.selectedObjects.length > 0) {
this.composer.render();
} else {
this.renderer.render(this.scene, this.camera);
}
}
if (this.labelRenderer && this.scene && this.camera) {
this.labelRenderer.render(this.scene, this.camera);
}
},
onWindowResize() {
if (this.camera && this.renderer && this.sceneDomElement) {
const width = this.sceneDomElement.clientWidth;
const height = this.sceneDomElement.clientHeight;
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(width, height);
this.labelRenderer.setSize(width, height);
if (this.composer) {
this.composer.setSize(width, height);
}
}
}
}
}
</script>
<style scoped>
.three-viewer {
width: 100%;
height: 100%;
position: relative;
}
.canvas-container {
width: 100%;
height: 100%;
}
.annotations-container {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
}
.debug-panel {
position: absolute;
top: 10px;
right: 10px;
background: rgba(255, 255, 255, 0.95);
padding: 15px;
border-radius: 8px;
max-width: 300px;
max-height: 80%;
overflow-y: auto;
box-shadow: 0 2px 8px rgba(0,0,0,0.2);
pointer-events: auto;
}
.debug-panel h3 {
margin: 0 0 10px 0;
font-size: 16px;
color: #303133;
}
.debug-panel h4 {
margin: 10px 0 5px 0;
font-size: 14px;
color: #606266;
}
.debug-info {
margin-bottom: 15px;
padding-bottom: 15px;
border-bottom: 1px solid #dcdfe6;
}
.debug-info p {
margin: 5px 0;
font-size: 13px;
color: #606266;
}
.debug-info pre {
background: #f5f7fa;
padding: 8px;
border-radius: 4px;
font-size: 12px;
margin: 5px 0;
}
.debug-info button {
margin-top: 8px;
padding: 5px 12px;
background: #409eff;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 12px;
}
.debug-info button:hover {
background: #66b1ff;
}
.mesh-list ul {
margin: 0;
padding-left: 20px;
max-height: 300px;
overflow-y: auto;
}
.mesh-list li {
font-size: 12px;
color: #606266;
margin: 3px 0;
word-break: break-all;
}
</style>